Re: Falaise Pocket: Great looking, worst balance ever
D_Day_Dawson
September 26th, 2004 09:29 AM
Hehe - that's why I enjoyed playing it so much the other night - I was on allied.
It's a great map - maybe some balance required though then?
1451663
Re: Falaise Pocket: Great looking, worst balance ever
SMAUG
September 26th, 2004 09:34 AM
What is puzzling me is, are the germanforces in the map the one that actualy
try to escape, or try to hold open the gap, in either way the flags dont make any sence.
1451689
Re: Falaise Pocket: Great looking, worst balance ever
Apro-FIN-
September 26th, 2004 09:43 AM
I got really frustrayed with this map earlier today... Not because of the map but because of my team... Altough the enemy was roaming in with tanks I was the only antitanker... Others were assaults or closequarters or whatever was the most useless class at the moment... And manning a PAK wasn't ofcourse an option for anyone...
And ppl are complaining that bots are stupid... doh ...
1451706
Re: Falaise Pocket: Great looking, worst balance ever
Mdbook
September 26th, 2004 09:52 AM
Falaise Pocket was the last remnants of the German Offensive in the Ardennes. At this point the Germans are basically f**ked and have no way out (hence the pocket). Each day they were being surrounded so don't be surprised if there are no uncappables. They have few tanks because most of them have been wiped out during the offensive.
I think there should be some more defenses of the axis, and one less flag. Some of the back flags should require more than 1 person to cap them.
1451738
Re: Falaise Pocket: Great looking, worst balance ever
SMAUG
September 26th, 2004 10:08 AM
Almost correct, it was the end of the normandy campain,
The germans got in a huge pocket and the only way out was near a town called
Falaise, ( in a nuttshel )
1451741
Re: Falaise Pocket: Great looking, worst balance ever
DeepBattleTheory
September 26th, 2004 10:09 AM
Quote:
Originally Posted by Mdbook
Falaise Pocket was the last remnants of the German Offensive in the Ardennes. At this point the Germans are basically f**ked and have no way out (hence the pocket). Each day they were being surrounded so don't be surprised if there are no uncappables. They have few tanks because most of them have been wiped out during the offensive.
I think there should be some more defenses of the axis, and one less flag. Some of the back flags should require more than 1 person to cap them.
You got your history mixed up.
The Falaise Pocket was an encirclement of German 7th Army and 5th Panzer Army during August (IIRC). This is what the Allies attempted. The Falaise Gap, the only feasible exit out of Normandy, was what the Allies tryed to close, but a lot of German soldiers slipped out. Much of their equipment didn't however.
Re: Falaise Pocket: Great looking, worst balance ever
Lobo
September 26th, 2004 10:15 AM
Quote:
Originally Posted by Tanelorn
5. Axis lose tickets before all their outposts are taken
6. Allies don't lose tickets as soon as a single flag is captured[/URL]
What are you talking about?, are we playing a different Falaise Pocket?, for me is unbalanced because only a really good allied team can win this map.
Working to balance it, soon in your homes.
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Re: Falaise Pocket: Great looking, worst balance ever
Evilsanta
September 26th, 2004 10:19 AM
Many new maps have way too many flags, flaghopping isnt any fun. So try and make maps with some sort of frontline so we can have some fun... With many flags the action is spread out to many places and the funfactor goes straight to hell.
Why havent you changed Orel yet? It still has too many flags
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Re: Falaise Pocket: Great looking, worst balance ever
Mobo_Bot
September 26th, 2004 10:22 AM
think of it as berlin, axis have no uncapp and few tanks, its a map that is ment for the allies to win, and it makes the axis team harder to win.
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