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-   -   Falaise Pocket: Great looking, worst balance ever (http://forums.filefront.com/forgotten-hope-general-discussion/150758-falaise-pocket-great-looking-worst-balance-ever.html)

Tanelorn September 26th, 2004 09:23 AM

Falaise Pocket: Great looking, worst balance ever
 
Oh My God.

Let's look at the facts:

1. Axis have no uncappable
2. Allies have uncappable

3. Axis have few tanks or defense guns
4. Allies have many tanks and some arty

5. Axis lose tickets before all their outposts are taken
6. Allies don't lose tickets as soon as a single flag is captured

What is this, retribution for Berlin Outskirts???

Forgotten Hope mapping team, this is for you:
http://dictionary.reference.com/search?q=balance

D_Day_Dawson September 26th, 2004 09:29 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Hehe - that's why I enjoyed playing it so much the other night - I was on allied.
It's a great map - maybe some balance required though then?

SMAUG September 26th, 2004 09:34 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
What is puzzling me is, are the germanforces in the map the one that actualy

try to escape, or try to hold open the gap, in either way the flags dont make any sence.

Apro-FIN- September 26th, 2004 09:43 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
I got really frustrayed with this map earlier today... Not because of the map but because of my team... Altough the enemy was roaming in with tanks I was the only antitanker... Others were assaults or closequarters or whatever was the most useless class at the moment... And manning a PAK wasn't ofcourse an option for anyone...

And ppl are complaining that bots are stupid... doh :rolleyes: ...

Mdbook September 26th, 2004 09:52 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Falaise Pocket was the last remnants of the German Offensive in the Ardennes. At this point the Germans are basically f**ked and have no way out (hence the pocket). Each day they were being surrounded so don't be surprised if there are no uncappables. They have few tanks because most of them have been wiped out during the offensive.

I think there should be some more defenses of the axis, and one less flag. Some of the back flags should require more than 1 person to cap them.

SMAUG September 26th, 2004 10:08 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Almost correct, :) it was the end of the normandy campain,

The germans got in a huge pocket and the only way out was near a town called
Falaise, ( in a nuttshel )

DeepBattleTheory September 26th, 2004 10:09 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by Mdbook
Falaise Pocket was the last remnants of the German Offensive in the Ardennes. At this point the Germans are basically f**ked and have no way out (hence the pocket). Each day they were being surrounded so don't be surprised if there are no uncappables. They have few tanks because most of them have been wiped out during the offensive.

I think there should be some more defenses of the axis, and one less flag. Some of the back flags should require more than 1 person to cap them.

You got your history mixed up.

The Falaise Pocket was an encirclement of German 7th Army and 5th Panzer Army during August (IIRC). This is what the Allies attempted. The Falaise Gap, the only feasible exit out of Normandy, was what the Allies tryed to close, but a lot of German soldiers slipped out. Much of their equipment didn't however.

Anyways...

One less flag?

More like 3 less flags!

Why couldn't the map be a section of this?

Lobo September 26th, 2004 10:15 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by Tanelorn
5. Axis lose tickets before all their outposts are taken
6. Allies don't lose tickets as soon as a single flag is captured[/URL]

What are you talking about?, are we playing a different Falaise Pocket?, for me is unbalanced because only a really good allied team can win this map.

Working to balance it, soon in your homes.

Evilsanta September 26th, 2004 10:19 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Many new maps have way too many flags, flaghopping isnt any fun. So try and make maps with some sort of frontline so we can have some fun... With many flags the action is spread out to many places and the funfactor goes straight to hell. :mad:

Why havent you changed Orel yet? It still has too many flags :( :(

Mobo_Bot September 26th, 2004 10:22 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
think of it as berlin, axis have no uncapp and few tanks, its a map that is ment for the allies to win, and it makes the axis team harder to win.

Tanelorn September 26th, 2004 10:27 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
The solution is to not let americans stop losing tickets until all flags are capped. This map is silimar to bulge, tobruk, etc. one side invades another with no uncappable. Because the goal is to take over all outposts, ticket drain should continue until all outposts are taken. That's how other similar maps are balanced.

Why allies stop losing tickets after only 1 flag is taken, is beyond my comprehension. It was a very poor decision and makes the map almost impossible for Axis.

Stealth3 September 26th, 2004 11:20 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

--------------------------------------------------------------------------------

Oh My God.

Let's look at the facts:

1. Axis have no uncappable
2. Allies have uncappable

3. Axis have few tanks or defense guns
4. Allies have many tanks and some arty

5. Axis lose tickets before all their outposts are taken
6. Allies don't lose tickets as soon as a single flag is captured

What is this, retribution for Berlin Outskirts???

Forgotten Hope mapping team, this is for you:
http://dictionary.reference.com/search?q=balance
wrong game

AceS September 26th, 2004 11:27 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
erm
when i was on there the allies got raped by the axis really hard.

And there are people that say that the allies are underpowerd. :)

Ohioan September 26th, 2004 11:30 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by Tanelorn
Oh My God.

Let's look at the facts:

1. Axis have no uncappable
2. Allies have uncappable

3. Axis have few tanks or defense guns
4. Allies have many tanks and some arty

5. Axis lose tickets before all their outposts are taken
6. Allies don't lose tickets as soon as a single flag is captured

What is this, retribution for Berlin Outskirts???

Forgotten Hope mapping team, this is for you:
http://dictionary.reference.com/search?q=balance

In FH, more tanks is better then better tanks. I also agree that this map is unbalanced. The flag cap radii are too large, so sneaky allied bastards can hide in a ditch 40 feet away from the flag and keep it from turning.

Shade_PW September 26th, 2004 12:51 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
I've played it 3 times, everytime as Axis and we won 2 times. It is hard, but it's amazing how people can team together and defend the flags. Plus there are many bushes to hide in with your Faust100 and wait for those Allies! MWAHAHA! :D I think it is a superb map, maybe the Axis should get another weak tank (PzIV) but otherwise if you play as Axis you realize the meaning of the word "struggle". Superb map! :bows:

Avrojet September 26th, 2004 12:52 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
I was quite suprised to see this map representing the Falaise Pocket.

Realistically it should be much larger featuring a bunch of Typhoons taking out (or attempting to) lots of German ground vehicles, that are trying to move out.

Not some small infantry/tank battle.

Lobo September 26th, 2004 12:55 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by Tanelorn
It was a very poor decision and makes the map almost impossible for Axis.

What are you talking about Tanelorn?, this map is a hell for allieds, in my experience the germans always win the first round easily and in the second one the allieds play with rage and teamwork and can win with a minimum advantage.

Anyways we are working in some changes for the map, hopefully it will have better balance.

Dee-Jaý September 26th, 2004 01:07 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
Thats why balance in FH is always subjective ! You see 3 people having 4 different experiances.

Thats why I wouldn´t bother too much about perfectly balacing FH maps. After all 1 Tiger can take out 10 enemy tanks if hes good, or fail to kill a single one. Of course that affects the outcome of the maps and peoples impression of balance.

So dont get excitet unless some maps a REALLY off balance. Also situations like in "the storm" should be prevented, when one team is forced to basecamp the other.


Besides that, I think Falaise Point is a rather poor map. Its simply yet another Normadie tank battle, with less german armour than others. It has nothing specificly exciting about it, which may be due to the amount of flags.

cagey1 September 26th, 2004 05:48 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
One thing I like about this map, is because of the way the flags are lined up in the center of the map, you really do get the feeling of a "front line" and a "rear area". On maps where the flags are more spread out, you may find the enemy anywhere and everywhere.

SilenT AssassiN September 26th, 2004 05:56 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
Me and my clan mate got the panther , I drove, we kept it alive most of the game and help the axis win.

Krazy Kommando September 26th, 2004 05:59 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
i like this map, although maybe 1 more weaker tank for the axis, maybe a panzer 3 :nodding:.
i like maps when there are a few flags close together in the middle, and 1 or 2 further away and closer to the allied or axis main flags. having flags closer together makes the battles more intense and is WAY more fun.

Uncle_Sam September 26th, 2004 06:03 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
Falaise proves again the reason we need Push maps. I haven't had fun playing Falaise yet, and I've done a good 5 or 6 rounds of it. All it is, is run and cap a flag, run and cap a flag. It's just cat and mouse, and occasionally along the way you'll kill someone. Besides that it's just trying to keep the axis contained, and it's near impossible.

the_unborn September 26th, 2004 06:26 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
Falaise is very nice map, but some of the flags are totally unnecesarry, because action is always around 2 or 3, others are empty and waiting to be captured by a lone soldat.

(SB)Seth September 26th, 2004 06:40 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
I've played the map once on Wolf, yesterday, as Axis, and found it an incredibly fun map. All the bushes make it a tank hunter's dream and I cannot remember the amount of times I satchel charged unsuspecting Shermans. The lack of armor does hurt, but there's lots of hills and cover around and behind the allied base. Use it. If the server allows it, sneak in and steal a tank or two. Me and another guy managed to do this yesterday, he grabbed an M10 and I grabbed a Sherman, to many cries of "Basecamper," probably because I blew up a jeep with a pair of Allied players in it as I was heading out of the base. Of course, I got nailed by an Evil who'd jumped on the Pak40, but it was all good.

It just amazed that that even after I'd asked the Admins if stealing a tank was ok, publicly, so everyone could see it, that the Allies would still rather complain about it then actually do anything about it...except for the Evils. And had they said no, I would have contented myself with just popping tanks. And to be frank, I think some of the people complaining were folks whose tanks I had blown up. And I got my revenge on the Evils on Breakthrough when I took out Cookie and Pumpkin I think with a Pak40 while they were in a Jagdpanzer and a Tiger respectively.

All in all, I like the changes in .65, and don't find anything wrong with Falaise.

Big {Daddy} September 26th, 2004 07:08 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
I don't think it's unbalanced.

I do think it's a poor map.

Ditch it and bring back Berlin Outskirts, which had a purpose in life.

unrealgama September 26th, 2004 07:30 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
''
The Falaise Pocket was an encirclement of German 7th Army and 5th Panzer Army during August (IIRC). This is what the Allies attempted. The Falaise Gap, the only feasible exit out of Normandy, was what the Allies tryed to close, but a lot of German soldiers slipped out. Much of their equipment didn't however.

Anyways...

One less flag?

More like 3 less flags!

Why couldn't the map be a section of this?"

:agreed:

i have a great sugesstion for .66 The Falaise Pocket could be a ramdom spawn between canadian,britsh,u.s.
dont even now if its possible


make

Kämpfer September 26th, 2004 07:41 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
I personally think this map is a heck of a lotta fun and didn't seem biased towards the allies when I played. We, the axis, held the allies back for a number of minutes before they finally brokethrough and then it was just an epic struggle of infantry trying to hold strongpoints. We won, though the map didn't seem inbalanced towards the Axis or allies.

Lateralus September 26th, 2004 07:43 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
I don't think its a very good idea to base conclusions about map problems off of one round.

Or five, or ten.

Several dozen rounds, on different servers, with different numbers of people, at different times of day are needed to see any significant patterns.

BAM September 27th, 2004 01:17 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
i played it for 2 rounds one round the Allies got owned and the other round the Axis got owned seems fair to me ..

[Spartans]Nurdy September 27th, 2004 03:05 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
I think it's fair to be honest, the Yanky Tankies can easily be smashed by a clever German with a Panzerfaust 100 and some cover, which is quite easy to find. A smart tanker stays out in the open with other tanks/infantry and a smart German fights and defends in small groups.

What I find irratating is the MG34 whoring on this map.

[iLL.bf] Toxe September 27th, 2004 07:39 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
I played it only three times yet but so far the Allied allways had a tough time and only won once or twice (cant remember). So far I think it's a great and very fun map.

BTW, it looks great! Best looking map I have seen so far. Ever.

sgt.monkfish September 27th, 2004 08:41 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
I find it to be a very boring map. Now the novelty has started to wear off. Seem's every game i have played the axis win which is strange

Gen'l Knight September 27th, 2004 08:43 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Good map with lots of places to hide for infantry. It makes tanking tuff for the Allies. Played both sides and had a lot of fun.

The PAK arty brings a new element to the game as well, in this and other maps.

Eglaerinion September 27th, 2004 08:47 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by [Spartans]Nurdy
What I find irratating is the MG34 whoring on this map.

That's just a problem because all the new players usually pick something that shoots as many bullets as possible in the shortest amount of time. It will change after a few eeks.

Rathole September 27th, 2004 08:52 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by Lateralus
I don't think its a very good idea to base conclusions about map problems off of one round.

Or five, or ten.

Several dozen rounds, on different servers, with different numbers of people, at different times of day are needed to see any significant patterns.

Bravo! I second this sentiment. Save the griping until the map's been played a few weeks and strategies worked out for both sides. Then, if it still seems unbalanced, gripe away.

JTM

Exel September 27th, 2004 09:09 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
The only gripe I have about the map is that it would be a lot better if the flags were placed differently - and there weren't so many of them.

D_Day_Dawson September 27th, 2004 10:13 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by sgt.monkfish
I find it to be a very boring map. Now the novelty has started to wear off. Seem's every game i have played the axis win which is strange

Hehe, and you were playing as Allied...? I see a pattern! :D

I like the map but then I've not played it much so can't really comment.

ww2freak September 27th, 2004 01:10 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
If the Allies loose tyckets until they cap the last flag then it´s going to be even harder for the allies to win...

Forrest Hump September 27th, 2004 02:05 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
I really really hated this map the first time I played it, but it has really started to grow on me. IMHO this is one of the best infantry maps I've played...so much cover for the AT guys to practice their art, a nice mix of open fields and cover for infantry to charge across or defend....this is quickly becoming one of my top favs.

GI_JOEjk September 27th, 2004 04:45 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
First off, I am the designer of Falaise Pocket (and Operation Goodwood).

I am very familiar with what happened at the real Falaise Pocket. My map was designed ONLY to be a small portion of that battle. There were a lot of elite German units holding the Allies back, preventing a breakthrough, so the main German force could try to escape. I thought of calling it Breakthrough at Falaise, but we already have a map called Breakthrough. Also, teamwork is essential to winning this map!!!

But no map is perfected, and it needs to be played many times to see what can be tweaked. And we (FH devs) are already hard at work on the subject of map balance. So, rest assured that all will turn out fine shortly. The FH team strives to bring you the very best gaming experience, so go out there and have fun!

If you have any comments on map balance, please be as detailed as possible, so your idea(s) get across clearly.

Thank You

And have fun!

GI_JOEJK
FH DEV

snafufubar September 27th, 2004 04:58 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
thanx gi_joe..thats why i love fh and its devs..they listen to the community and are always working to make the game better..kudos..and thanx again

USMA2010 September 27th, 2004 06:34 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by Tanelorn
Oh My God.

Let's look at the facts:

1. Axis have no uncappable
2. Allies have uncappable

3. Axis have few tanks or defense guns
4. Allies have many tanks and some arty

5. Axis lose tickets before all their outposts are taken
6. Allies don't lose tickets as soon as a single flag is captured

What is this, retribution for Berlin Outskirts???

Forgotten Hope mapping team, this is for you:

Wow, you probably dont know what realism is, do you? Seeing that you're a DC dev, ill talk slowly and use small words.

FH is a realism mod, this means that they try to make the maps as close to what the real thing was like... When doing this, you do not care about balance.

HOLY HIGH HELL BATMAN! ITS A NOOB!!!
FH IS FOR PEOPLE THAT WANT REALSIM!!! GO PLAY BATTLEGROUP42 IF YOU WANT WW2 BALANCE!


FUCK BALANCE!!! IN THE ASS!

R4DG aka Run 4 Da Gun September 27th, 2004 06:48 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by USMA2010
Wow, you probably dont know what realism is, do you? Seeing that you're a DC dev, ill talk slowly and use small words.

FH is a realism mod, this means that they try to make the maps as close to what the real thing was like... When doing this, you do not care about balance.

HOLY HIGH HELL BATMAN! ITS A NOOB!!!
FH IS FOR PEOPLE THAT WANT REALSIM!!! GO PLAY BATTLEGROUP42 IF YOU WANT WW2 BALANCE!


FUCK BALANCE!!! IN THE ASS!

excuse me

the map sucks, even though the battle probably happened in real life, we dont want an assrape battle, we want a battle where the forces are equal

whoever made the map based the map on a bad battle

USMA2010 September 27th, 2004 06:52 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
no, no they didnt... some corrections could be made, but ive seen this map go both ways. if you use the shermans that you have to your advantage (fighting in close range with a platoon of 2 other tanks) then you can win easily. the americans could also benefit from using tankhunters as gureilla warriors, keeping them in a building even when surrounded by krauts. the germans, well... all they have to do is kill the shermans to win. its a gorgeous map, and if people dont like it, then it will be removed from server rotation. R4DG, think things through before you say them...

should we remove charlie because its unbalanced? or how about Crete?

Beast of War September 27th, 2004 07:00 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by Lobo
What are you talking about Tanelorn?, this map is a hell for allieds, in my experience the germans always win the first round easily and in the second one the allieds play with rage and teamwork and can win with a minimum advantage.

Yes.......the American tanks are utterly useless against the German infantry panzerfausts and satchels, in the terrain with a clutter of bushes every 30 m or so.

Driving a tank there is suicide.......i have no clue either what you should shoot at with a tank, since obviously you can't harm infantry with it, and 98 % of all german enemies is infantry.

So....why should you drive a tank ? You are safe from bullets, but are you safe in a map where every soldier is carrying a panzerfaust or satchel charge ? You now the answer already.

I have decided in such maps i will be unprotected on foot and be far safer then in an thick armoured vehicle.....how ever rediculous and twisted that really is.

GI_JOEjk September 27th, 2004 07:10 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
If only people just learn how to play as a team......:(

snafufubar September 27th, 2004 07:46 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
seriously..that map rocks...i hope u fh devs listen to people..but not listen to much to stray from what has made this mod great...all the posts about .65 are...satchels are to powerful...this map is unbalanced..this tank is to strong....

GET OVER IT..this mod rocks..and if u have no skills..and dont play with a team..u will get crushed..deal with it, then come back and complain

Lobo September 27th, 2004 07:56 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
USMA2010, nobody wants to convert FH in vanilla but balance is important, to die 75 times in Charlie and loose with a disavantage of 300 points is simply horrible for allieds and even the axis team must not feel really proud of that cheap victory.

A big game is when you fight hard with the defeat and victory changing each minute, today I have played an absolutely amazing round of Caen, we pushed really hard to get the victory, we won with 14 points of advantage, even loosing that game had been amazing, that is the goal of our development team, working with realism in mind of course.

USMA2010 September 27th, 2004 08:38 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
well hell, if you want to know how to make charlie work for the allies, ill tell you in 3 bullets:
-only GOOD allies use the 1903 SR...
-Stop garand and BAR sniping, get a carbine/thompson and rush the bunkers
-stop shooting the .30 cals into the bunkers, good indicator of where u r.

Lobo September 27th, 2004 09:34 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
To use the 30 cal can be the only chance for your mates to cross the beach, of course you will be shoot but meanwhile the german gunners don't shoot them. And I don't snipe, I run...and die, of course :D


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