Re: Falaise Pocket: Great looking, worst balance ever
Tanelorn
September 26th, 2004 10:27 AM
The solution is to not let americans stop losing tickets until all flags are capped. This map is silimar to bulge, tobruk, etc. one side invades another with no uncappable. Because the goal is to take over all outposts, ticket drain should continue until all outposts are taken. That's how other similar maps are balanced.
Why allies stop losing tickets after only 1 flag is taken, is beyond my comprehension. It was a very poor decision and makes the map almost impossible for Axis.
1451925
Re: Falaise Pocket: Great looking, worst balance ever
In FH, more tanks is better then better tanks. I also agree that this map is unbalanced. The flag cap radii are too large, so sneaky allied bastards can hide in a ditch 40 feet away from the flag and keep it from turning.
1452225
Re: Falaise Pocket: Great looking, worst balance ever
Shade_PW
September 26th, 2004 12:51 PM
I've played it 3 times, everytime as Axis and we won 2 times. It is hard, but it's amazing how people can team together and defend the flags. Plus there are many bushes to hide in with your Faust100 and wait for those Allies! MWAHAHA! I think it is a superb map, maybe the Axis should get another weak tank (PzIV) but otherwise if you play as Axis you realize the meaning of the word "struggle". Superb map!
1452232
Re: Falaise Pocket: Great looking, worst balance ever
Avrojet
September 26th, 2004 12:52 PM
I was quite suprised to see this map representing the Falaise Pocket.
Realistically it should be much larger featuring a bunch of Typhoons taking out (or attempting to) lots of German ground vehicles, that are trying to move out.
Not some small infantry/tank battle.
1452242
Re: Falaise Pocket: Great looking, worst balance ever
Lobo
September 26th, 2004 12:55 PM
Quote:
Originally Posted by Tanelorn
It was a very poor decision and makes the map almost impossible for Axis.
What are you talking about Tanelorn?, this map is a hell for allieds, in my experience the germans always win the first round easily and in the second one the allieds play with rage and teamwork and can win with a minimum advantage.
Anyways we are working in some changes for the map, hopefully it will have better balance.
1452275
Re: Falaise Pocket: Great looking, worst balance ever
Dee-Jaż
September 26th, 2004 01:07 PM
Thats why balance in FH is always subjective ! You see 3 people having 4 different experiances.
Thats why I wouldn“t bother too much about perfectly balacing FH maps. After all 1 Tiger can take out 10 enemy tanks if hes good, or fail to kill a single one. Of course that affects the outcome of the maps and peoples impression of balance.
So dont get excitet unless some maps a REALLY off balance. Also situations like in "the storm" should be prevented, when one team is forced to basecamp the other.
Besides that, I think Falaise Point is a rather poor map. Its simply yet another Normadie tank battle, with less german armour than others. It has nothing specificly exciting about it, which may be due to the amount of flags.
1452926
Re: Falaise Pocket: Great looking, worst balance ever
cagey1
September 26th, 2004 05:48 PM
One thing I like about this map, is because of the way the flags are lined up in the center of the map, you really do get the feeling of a "front line" and a "rear area". On maps where the flags are more spread out, you may find the enemy anywhere and everywhere.
1452946
Re: Falaise Pocket: Great looking, worst balance ever
SilenT AssassiN
September 26th, 2004 05:56 PM
Me and my clan mate got the panther , I drove, we kept it alive most of the game and help the axis win.
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