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-   -   Falaise Pocket: Great looking, worst balance ever (http://forums.filefront.com/forgotten-hope-general-discussion/150758-falaise-pocket-great-looking-worst-balance-ever.html)

Tanelorn September 26th, 2004 10:27 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
The solution is to not let americans stop losing tickets until all flags are capped. This map is silimar to bulge, tobruk, etc. one side invades another with no uncappable. Because the goal is to take over all outposts, ticket drain should continue until all outposts are taken. That's how other similar maps are balanced.

Why allies stop losing tickets after only 1 flag is taken, is beyond my comprehension. It was a very poor decision and makes the map almost impossible for Axis.

Stealth3 September 26th, 2004 11:20 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

--------------------------------------------------------------------------------

Oh My God.

Let's look at the facts:

1. Axis have no uncappable
2. Allies have uncappable

3. Axis have few tanks or defense guns
4. Allies have many tanks and some arty

5. Axis lose tickets before all their outposts are taken
6. Allies don't lose tickets as soon as a single flag is captured

What is this, retribution for Berlin Outskirts???

Forgotten Hope mapping team, this is for you:
http://dictionary.reference.com/search?q=balance
wrong game

AceS September 26th, 2004 11:27 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
erm
when i was on there the allies got raped by the axis really hard.

And there are people that say that the allies are underpowerd. :)

Ohioan September 26th, 2004 11:30 AM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by Tanelorn
Oh My God.

Let's look at the facts:

1. Axis have no uncappable
2. Allies have uncappable

3. Axis have few tanks or defense guns
4. Allies have many tanks and some arty

5. Axis lose tickets before all their outposts are taken
6. Allies don't lose tickets as soon as a single flag is captured

What is this, retribution for Berlin Outskirts???

Forgotten Hope mapping team, this is for you:
http://dictionary.reference.com/search?q=balance

In FH, more tanks is better then better tanks. I also agree that this map is unbalanced. The flag cap radii are too large, so sneaky allied bastards can hide in a ditch 40 feet away from the flag and keep it from turning.

Shade_PW September 26th, 2004 12:51 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
I've played it 3 times, everytime as Axis and we won 2 times. It is hard, but it's amazing how people can team together and defend the flags. Plus there are many bushes to hide in with your Faust100 and wait for those Allies! MWAHAHA! :D I think it is a superb map, maybe the Axis should get another weak tank (PzIV) but otherwise if you play as Axis you realize the meaning of the word "struggle". Superb map! :bows:

Avrojet September 26th, 2004 12:52 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
I was quite suprised to see this map representing the Falaise Pocket.

Realistically it should be much larger featuring a bunch of Typhoons taking out (or attempting to) lots of German ground vehicles, that are trying to move out.

Not some small infantry/tank battle.

Lobo September 26th, 2004 12:55 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
Quote:

Originally Posted by Tanelorn
It was a very poor decision and makes the map almost impossible for Axis.

What are you talking about Tanelorn?, this map is a hell for allieds, in my experience the germans always win the first round easily and in the second one the allieds play with rage and teamwork and can win with a minimum advantage.

Anyways we are working in some changes for the map, hopefully it will have better balance.

Dee-Jaż September 26th, 2004 01:07 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
Thats why balance in FH is always subjective ! You see 3 people having 4 different experiances.

Thats why I wouldn“t bother too much about perfectly balacing FH maps. After all 1 Tiger can take out 10 enemy tanks if hes good, or fail to kill a single one. Of course that affects the outcome of the maps and peoples impression of balance.

So dont get excitet unless some maps a REALLY off balance. Also situations like in "the storm" should be prevented, when one team is forced to basecamp the other.


Besides that, I think Falaise Point is a rather poor map. Its simply yet another Normadie tank battle, with less german armour than others. It has nothing specificly exciting about it, which may be due to the amount of flags.

cagey1 September 26th, 2004 05:48 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
One thing I like about this map, is because of the way the flags are lined up in the center of the map, you really do get the feeling of a "front line" and a "rear area". On maps where the flags are more spread out, you may find the enemy anywhere and everywhere.

SilenT AssassiN September 26th, 2004 05:56 PM

Re: Falaise Pocket: Great looking, worst balance ever
 
Me and my clan mate got the panther , I drove, we kept it alive most of the game and help the axis win.


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