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Forgotten Hope General Yib-Yab (Off Topic)
Discuss on the bf1942 FH mod here!

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Old September 4th, 2004   #21
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Default Re: Wow, how big can this mod get?

I love the "it will discourage people" argument. It's like a classic song played every once in a while that everyone loves to listen to but the band is dead. This point has been proven wrong time and time again by the growing number of FH fans.

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Old September 4th, 2004   #22
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Default Re: Wow, how big can this mod get?

ya, but yalls viewpoint doesnt matter, your hardcore FH players... if the team released a 60gb mod, you would still download it!

but what about the weekend player who wants to try something new? A multi-gig download just to "try it out" ? Thats dumb... So what do you do? Split into smaller files! ~400 megs each would be pretty nice...
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Old September 4th, 2004   #23
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Default Re: Wow, how big can this mod get?

Maybe instead of releasing a new version they could try a little something called a patch!
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Old September 4th, 2004   #24
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Default Re: Wow, how big can this mod get?

i dont care how big it gets either i download at an average of 500+ kb/s

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Old September 4th, 2004   #25
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Default Re: Wow, how big can this mod get?

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Originally Posted by King_Jerad
Maybe instead of releasing a new version they could try a little something called a patch!
As far as I've heard they are going to start doing that after .65. Although that's what they said after .6 as well. I guess we'll just have to wait and see.

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Old September 4th, 2004   #26
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Default Re: Wow, how big can this mod get?

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Originally Posted by Kakoru
Uhhh.. I think Jerad has point though. The size of FH will discourage the average BFers and they will probably end up not downloading the mod..
And this is a bad thing? Im perfectly happy with the ammount of fh players, and for the most part they are good for teamwork etc. There are plenty of servers, at least a few full all the time. The last thing this mod needs are a bunch of kids running around like you have in bf1942/dc (not saying there all that way, but lots are).

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Old September 4th, 2004   #27
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Default Re: Wow, how big can this mod get?

Quote:
I love the "it will discourage people" argument. It's like a classic song played every once in a while that everyone loves to listen to but the band is dead. This point has been proven wrong time and time again by the growing number of FH fans.
How is that argument wrong? Despite the quality of the mod, it's nowhere near the number of ppl compared to DC.
I honestly wouldn't have downloaded Pirates if the size was 1.5 gb. Would you?

and again, im not saying to tone down the quality stuff but it DOES discourage people

....AND I know there's a positive side that there's less smacktards in FH compared to DC but...still.. It would be nice if FH got much more attention.

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Old September 4th, 2004   #28
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Default Re: Wow, how big can this mod get?

Quote:
Originally Posted by King_Jerad
By the way, how many combined maps are enculded with FH?
44 in .61

about 60 in .65 but that is yet to be advised.

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Old September 4th, 2004   #29
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Default Re: Wow, how big can this mod get?

.................................60 maps............... and i thought BFP had a ton of maps..... i really hope theres a D-day map with official C47s and not imported c47s from SWoWW2
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Old September 4th, 2004   #30
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Default Re: Wow, how big can this mod get?

Quote:
Originally Posted by Kakoru
How is that argument wrong? Despite the quality of the mod, it's nowhere near the number of ppl compared to DC.
I honestly wouldn't have downloaded Pirates if the size was 1.5 gb. Would you?

and again, im not saying to tone down the quality stuff but it DOES discourage people

....AND I know there's a positive side that there's less smacktards in FH compared to DC but...still.. It would be nice if FH got much more attention.
More attention? Why? And what more do you want? All around the Battlefield communtiy all I hear about it how awesome FH is. There is no need to lessen the amount of stuff, but they did say they are optimizing it by removing useless files.

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