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Originally Posted by Skipster Another thing is that in those RTS, nobody cares if the infantry are having fun.
If you took that RTS stuff and put in FH  , everybody would camp for vehicles, and there would be NO infantry combat, nobody would want to play infantry on maps with tanks.
IRL, nobody really wanted to play infantry either, but this is a game, and we have a choice not to do something we don't find entertaining, without the fear of court-martial or firing squad. |
That is true.....
But there can be made adjustments to find an acceptable way for both vehicles and infantry, that is
slightly more realistic.
Then again anti tank field guns, wich was the real main weapon against tanks have yet to be fully
developed in FH. Field guns outnumbered tanks many times, so there is really no reason to camp for
vehicles and be able to kill tanks.
Infantry carried anti tank weapons were good for local defence, but not used to hunt tanks. Btw the devs
did try to restrict that unrealistic behaviour by altering the crosshair closing speed, wich despite an exploit
works fairly well.
All in all i think more powerfull tank weapons, like a heavier blast explosion main gun and all mg positions
tanks really had that are more efficient to kill infantry ( bunnyhoppers) in the open is much less irritating and
acceptable for infantry players then a crosshair that takes seconds to close in emergency shots.....afterall
in real life you already prepared the weapon beforehand, ( you could hear tanks minutes before they were actually
there ) and after aiming it was just a matter of pressing the trigger. No multiple seconds of crosshair aiming time
( most didnt even have any means of aiming ) before you
were able to shoot.
In persuit of balance devs sometimes make odd choices. I think they would better be lead by how things
worked in real life. A more deadly damage dealing tank evens easy/quick to use
infantry carried anti tank wepoans out too......and that would be more realistic.