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Motor Bikes - Not with sidecart In ww2 Motor bikes were common. Not just with sidecars. FH needs real (British) motorbikes like the ... http://img67.photobucket.com/albums/...]Eowyn/3HW.jpg http://img67.photobucket.com/albums/...D]Eowyn/78.jpg Used in most theatres of war - "Triumph 3HW" :spank: |
Re: Motor Bikes - Not with sidecart Or the "American" motorcycles, which were basically a copy of the german ones... |
Re: Motor Bikes - Not with sidecart i remember a thread talking about the willys jeep and how it wasnt manufactured until 1943, so it shouldnt be on anny early war maps. (something like that) annyways motorcyclse would be a nice addition. |
Re: Motor Bikes - Not with sidecart No offense, but chalk this up to the "nice, but on the extremely low priority scale". All these new skins, maps, vehicles...they're all nice, but how about some changes to what really matters, the gameplay? I'd much rather see adjustments in armor penetration values, vehicle weight, artillery explosions, etc, than a new motorcycle or jeep. When are we going to start getting non-vanilla terrain and buildings? THAT'S the skinning and modeling I really want to see next (after the gameplay tweaks, of course). |
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Re: Motor Bikes - Not with sidecart The harleys went from chain driven to drive shaft. The American one was very much so similar to german one because the designers copied it. Harley isnt a german company. I never said that, i used the word copy. If i am Joe, and I copy Mary's homework, am I Mary? |
Re: Motor Bikes - Not with sidecart I would like to see the more ways to get around maps, and that fits in pretty well too. Would be cool to have a team of guys riding around in them to harass the enemy. |
Re: Motor Bikes - Not with sidecart 2 Attachment(s) Seams you where in the right area, but not completely right. There where two different Harley's built for the World War 2. The Xa which had opposing cylinders and shaft drive, and the WLA which was v-twin and chain driven. |
Re: Motor Bikes - Not with sidecart ive been ownenated |
Re: Motor Bikes - Not with sidecart Motorbikes would be a nice touch, but tricky to drive. |
Re: Motor Bikes - Not with sidecart Hot damn my first post in a long time. Anyways, you have to think about a feature associated with motorcycles, leaning. Can this be coded in? If it isnt, it's going to look ridiculous taking a 90 degree turn pretty quickly while sitting straight up. Other then that small piece of doubt, I love the idea. I posted some time back about ones WITH sidecars, we need a mixture of both. |
Re: Motor Bikes - Not with sidecart Motorbikes would be very cool - 'Steve McQueen in The Great Escape' map - me versus loads of bots :) and some barbed wire :( - every time I see that movie I hope he'll make it this time.. |
Re: Motor Bikes - Not with sidecart This could bring a new meaning to roadkill.. |
Re: Motor Bikes - Not with sidecart or newb kill. ;) |
Re: Motor Bikes - Not with sidecart The bikes looked completly stupid in secret weapons with the ghost handlebars. |
Re: Motor Bikes - Not with sidecart I agree, same with the kettenrad. |
Re: Motor Bikes - Not with sidecart the scooter in bfV is even worse. its impossible to turn because its so shakey. well thats the quality you get from dice! |
Re: Motor Bikes - Not with sidecart In Wasteland42 they made the motorcycles lean....Simple mechanism tho...Hey! but they lean. :D |
Re: Motor Bikes - Not with sidecart I“d like Motorbikes more than just some other tank-modell. They“d be a nice addittion a should have a higher priority then tank-modell Nr. xyz. Bikes area lready in SW so it shouldn“t be very hard to do... |
Re: Motor Bikes - Not with sidecart It would be nice... and if the phisics were near reality (lean would be enought in the beginning) it'd be great. It'd be very funny a bike race at gazala or similar :D |
Re: Motor Bikes - Not with sidecart the reason why we add sidecars is becourse sidecars are cool :P |
Re: Motor Bikes - Not with sidecart No :P, you added them because there is less coding :D |
Re: Motor Bikes - Not with sidecart In BattleMobile they have done physics very well, funny mod and only 5 mbs! http://www.fpscentral.com/index.php?...d_file&id=1336 |
Re: Motor Bikes - Not with sidecart Be carefull of what you wish for, next thing you know the classic flagrushers are back.....not using aircraft now but motorcycles. Instead of fighting a good and enjoyable battle you will be running from place to place to kill motorcycle speeders wich cap flags behind your ass all the time.....how realistic would that be, since the real bikes were used primarely to bring messenges and orders in writing across in fluid front situations telephone connections were no option, or were severed by damage or sabotage. I have no objection to motorcycles at all ofcourse, although they have no historic proper role at all in FH.......but they are more vulnerable then jeeps......at least, i hope bullet lag will not make them rediculously hard to kill when you fire on them with a heavy ( vehicle ) mg of near miss them with a tank grenade.....the driver is flesh and blood and not protected at all. And can you imagine now the horror of a tank commander, when certain type players discover what you can do with a motorcylce and satchel charges ? A tank better be able to deal lethal damage to a flesh and blood unprotected motorcycle driver with a near miss tank grenade.......or tanks will again be largely useless and rediculous easy to kill by lone infantry soldiers....an absurd unrealistic situation. |
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hmm ... not really :) to be fair: its even exacly the same codeing - atleast if its not "swinging" to side while rideing and stearing to left/right |
Re: Motor Bikes - Not with sidecart Agree with beast totally, motorbikes with sidecars would have the same problem though as they are just a bit smaller than a jeep. |
Re: Motor Bikes - Not with sidecart I wouldn't figure Motorbikes with sidecar would be any different than the half-track motorcycles already in BF1942, aside from visual differences. But at least you could pretend you were Indiana Jones in the Last Crusade if you really wanted to. |
Re: Motor Bikes - Not with sidecart ordinary pedal driven pushbikes where even more widely used than motorbikes etc so some of those would be nice for the bigger maps, faster than running, slower than jeeps and motorbikes etc and silent! the soldier would still be vulnerable to small arms fire too to stop them being abused otherwise i see a scenario whereby people cap flags jump onto a motorbike and roar off to the next flag just as an enemy motorcycle aproaches the flag they just captured which is then capped back etc etc ad nauseum! |
Re: Motor Bikes - Not with sidecart show me a useful way to use a bike instead of a jeep/kubelwagon its the same thing, u use it for the same thing, don't add things to FH that are not needed |
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That was hell of a fun. |
Re: Motor Bikes - Not with sidecart i can jump a broken bridge with an armored car jeep/kubel > bike |
Re: Motor Bikes - Not with sidecart They added a tractor to the mod, why not a motorcycle or a pedal bike? Hell, you can even put a gay little bell on the pedal bike. Perhaps your enemies will laugh themselves to death as you approach on some old bike, ringing your bell like a moron. |
Re: Motor Bikes - Not with sidecart or not. |
Re: Motor Bikes - Not with sidecart FH will have motorcycles, nothing you can do to avoid this :D |
Re: Motor Bikes - Not with sidecart Quote:
They are just infantry with wheels, and must be as vulnerable as such.....i fear speeding "untouchable" ( because of bullet/projectile lag ) motorcycle driving engineers rushing a tank, lobbing satchel charges on it when near enough and repeat that process over and over again. Not hard to see that will be another cause tank combat is ruiined. I can live with many natural enemies of a tank, but motor or kubel rushing expackers/satchel chargers were never historical real enemies of the tank. Remedy is very simple.....make those vehicles as vulnerable as they really were..... ;) |
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