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Old July 9th, 2004   #21
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Default Re: Tolerance for the noobs to FH

Engineers and panzerfaust on the nearest flag can turn your tank into dust, leaving your mates on the main base defenseless and with much less chance to hold off a mass tank rush by the germans.

That's why i strongly oppose any stupid attempts from allies of regaining the flags. In that map, allies are suppose to defend, not attack. Especially when main base is under fire and we need every single tank and soldier inside to help protect it.

"People downloaded CS after HL stopped being updated, people downloaded and paid for RO even though you could get it for free on UT2k4, people were still playing BF42, DC and FH in far higher numbers than BF:V. Its not when it is released, it is how good the game is." - Augustus, 25/10/06.
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Old July 9th, 2004   #22
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Default Re: Tolerance for the noobs to FH

Quote:
Originally Posted by 42
Things that need to be sorted out as they are being abused by n00bs:

1, Arty needs to be one man.
2, Pilots need to be locked into planes till they land it.
3, PPSH41 whoring.
4, Rifle Nades.
5, KT bug.
6, Various bugs
7, Knife and Zooka, rifle etc closing bug.
8, and some more I can't think of at this time as my mind is on other things *_*
i dont understand 3-8, can someone explain what they are to me?



watch your flanks
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Old July 9th, 2004   #23
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Default Re: Tolerance for the noobs to FH

I ftk people all the time, but I never get ftk'd when I apologise.

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Old July 9th, 2004   #24
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Default Re: Tolerance for the noobs to FH

I only ftk if I know the person is cool, if they apologise or if the tk was actually my fault. Otherwise I let the game punish them. Mebbe next time they will check thier fire.

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Old July 9th, 2004   #25
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Default Re: Tolerance for the noobs to FH

"2, Pilots need to be locked into planes till they land it."

Then the pilot kit is useless.
Can't it be made that people in planes that DO NOT have a pilot kit are stuck in the plane until they land? That would make the most sense.

They think I'm crazy.. But I know better. It is not I who am crazy, it is I who am MAD.
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Old July 9th, 2004   #26
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Default Re: Tolerance for the noobs to FH

Wow, I still don't know what the Knife/Zooka bug is.
I must be a n00b! Shout away and kill me plz! Because I hate n00bs....like me
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Old July 9th, 2004   #27
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Default Re: Tolerance for the noobs to FH

Quote:
Originally Posted by Dousen
i dont understand 3-8, can someone explain what they are to me?
3.) PPsH Whoring:

The PPsH is a russian submachinegun that is ridiculously overpowered. It does M1 Carbine damage at 800 rounds a second with a 71 round clip. People on infantry maps with russia will see that nearly the entire russian team is using PPsH's, which makes for a lame map.

4.) Rifle Nades:

These are also exploitable infantry weapons that are attached to the end of rifles and shot, and will explode on impact. People use them like rocket launchers because there's no delay for firing them after selecting them. Its a really cheap way to kill people that requires no aiming and no skill.

5.) KT bug:

King Tiger (KT) tanks have a bug with the top of the turret where there is a raised section of the commander's hatch exposed and easily hittable. That wouldn't be a problem, except that the top armor for any tank is the weakes spot on the tank, and the commander's hatch is mistakenly coded to be "top armor". That means a single Sherman round can destroy a KT from medium-long distance without having height advantage. It makes the KT, a monster of a tank, very vulnerable and unrealistically weak.

6.) Various bugs:

Could mean things about tank recoil, plane physics, LOD models, balance issues, etc.

7.) Knife-Zook bug:

There's a bug where you can have an instantly accurate Bazooka/anti-tank weapon at any time. I won't repeat how to do it here, but it's prevalent and if you've played FH a lot you know that anti-tank infantry weapons take a LONG time to get accurate. This exploit allows people to just whip out the Bazooka and instantly have accuracy, which is unrealistic.

8.) Mind on other things:

MG42Maniac just finished reading The DaVinci Code and is now in a shattered state of mind where he dosen't know what is real and what is fiction, as if the walls of continuity and sense were crumbling around him like a sandcastle in a hurricaine.

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Old July 9th, 2004   #28
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Default Re: Tolerance for the noobs to FH

Wow I didn't know about that bug on the KT. I'll try to avoid exploiting it. I really don't see the knife (pistol if you're sensible)/Zook combo being an "exploit". I always pull out my pistol in order to (semi-effectivley) defend myself against infantry. Although sometimes I'll have the zooka out the whole time, you never know when that stealthy SOB along the way will get the drop on you, in which case a rocket will do no good.

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Old July 10th, 2004   #29
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Default Re: Tolerance for the noobs to FH

Quote:
Originally Posted by Jackson_Cal
Hehe - no, nothing like that. The same basic rules from vanilla BF still apply - including treating arty like a tank

Both of the mistakes I got reamed for where with the tanks:

1) tickets were counting down fast (< 20) on bulge and I made a run from the allied base with a sherman towards the town flag to try and get a quick cap. There were infantry with me. Got flamed for exposing the tank like that.

2) driving a tank on Gazala - fired at an enemy tank as player was driving by that tank in a jeep. Aim was off and I smoked my teammate... Immediately apologized but he wasn't appeased
oh wow big deal. pubbies will yell at you for anything. you must be a very sheltered person if you consider that "flaming". EVERYBODY has done the second thing at some point (regardless if theyve played fh for 5 minute or 5 months) and the sherman is really not quite the king tiger, so its idiotic for people yelling at you on how you use it. don't be so sensitive, geez.
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Old July 10th, 2004   #30
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Default Re: Tolerance for the noobs to FH

As long as newbies(noobs, newbs, n00bs, nubs, etc.) stay out of planes they're ok by me. Practice offline goddamnit
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