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Re: Tolerance for the noobs to FH Engineers and panzerfaust on the nearest flag can turn your tank into dust, leaving your mates on the main base defenseless and with much less chance to hold off a mass tank rush by the germans. That's why i strongly oppose any stupid attempts from allies of regaining the flags. In that map, allies are suppose to defend, not attack. Especially when main base is under fire and we need every single tank and soldier inside to help protect it. |
Re: Tolerance for the noobs to FH Quote:
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Re: Tolerance for the noobs to FH I ftk people all the time, but I never get ftk'd when I apologise. |
Re: Tolerance for the noobs to FH I only ftk if I know the person is cool, if they apologise or if the tk was actually my fault. Otherwise I let the game punish them. Mebbe next time they will check thier fire. |
Re: Tolerance for the noobs to FH "2, Pilots need to be locked into planes till they land it." Then the pilot kit is useless. Can't it be made that people in planes that DO NOT have a pilot kit are stuck in the plane until they land? That would make the most sense. |
Re: Tolerance for the noobs to FH Wow, I still don't know what the Knife/Zooka bug is. I must be a n00b! Shout away and kill me plz! Because I hate n00bs....like me :( |
Re: Tolerance for the noobs to FH Quote:
The PPsH is a russian submachinegun that is ridiculously overpowered. It does M1 Carbine damage at 800 rounds a second with a 71 round clip. People on infantry maps with russia will see that nearly the entire russian team is using PPsH's, which makes for a lame map. 4.) Rifle Nades: These are also exploitable infantry weapons that are attached to the end of rifles and shot, and will explode on impact. People use them like rocket launchers because there's no delay for firing them after selecting them. Its a really cheap way to kill people that requires no aiming and no skill. 5.) KT bug: King Tiger (KT) tanks have a bug with the top of the turret where there is a raised section of the commander's hatch exposed and easily hittable. That wouldn't be a problem, except that the top armor for any tank is the weakes spot on the tank, and the commander's hatch is mistakenly coded to be "top armor". That means a single Sherman round can destroy a KT from medium-long distance without having height advantage. It makes the KT, a monster of a tank, very vulnerable and unrealistically weak. 6.) Various bugs: Could mean things about tank recoil, plane physics, LOD models, balance issues, etc. 7.) Knife-Zook bug: There's a bug where you can have an instantly accurate Bazooka/anti-tank weapon at any time. I won't repeat how to do it here, but it's prevalent and if you've played FH a lot you know that anti-tank infantry weapons take a LONG time to get accurate. This exploit allows people to just whip out the Bazooka and instantly have accuracy, which is unrealistic. 8.) Mind on other things: MG42Maniac just finished reading The DaVinci Code and is now in a shattered state of mind where he dosen't know what is real and what is fiction, as if the walls of continuity and sense were crumbling around him like a sandcastle in a hurricaine. |
Re: Tolerance for the noobs to FH Wow I didn't know about that bug on the KT. I'll try to avoid exploiting it. I really don't see the knife (pistol if you're sensible)/Zook combo being an "exploit". I always pull out my pistol in order to (semi-effectivley) defend myself against infantry. Although sometimes I'll have the zooka out the whole time, you never know when that stealthy SOB along the way will get the drop on you, in which case a rocket will do no good. |
Re: Tolerance for the noobs to FH Quote:
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Re: Tolerance for the noobs to FH As long as newbies(noobs, newbs, n00bs, nubs, etc.) stay out of planes they're ok by me. Practice offline goddamnit |
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