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-   -   Fh 0.62? (http://forums.filefront.com/forgotten-hope-general-discussion/133482-fh-0-62-a.html)

Mahtan_Luinwe July 8th, 2004 03:57 PM

Fh 0.62?
 
Looks like with all the new stuff and the amount of work being put in it, it should be .7 or .65, I mean the .6 -> .61 difference was simply a bunch of bugfixes, all of the sudden 0.61 -> 0.62 is a whole ton of new maps, vehicles, and weapons that have been taking months to make?

CamBo July 8th, 2004 04:02 PM

Re: Fh 0.62?
 
i agree with you, seems like it would be atleast .65

The Jackalx2k July 8th, 2004 04:02 PM

Re: Fh 0.62?
 
It's just a number. How about we call it 8.0?

(welcome to the forums)

lukav July 8th, 2004 04:04 PM

Re: Fh 0.62?
 
i think it should be version 1337.0

Al Capone July 8th, 2004 04:17 PM

Re: Fh 0.62?
 
rename it version 0.65 i think

lukav July 8th, 2004 04:18 PM

Re: Fh 0.62?
 
does it really matter what number it is?

swatoa July 8th, 2004 04:23 PM

Re: Fh 0.62?
 
Quote:

Originally Posted by The Jackalx2k
It's just a number. How about we call it 8.0?

(welcome to the forums)

I think there is a standard that applies to the software version numbers to improve their accessibility and offer insight into the relative progress/build of programs...I agree big changes in FH should increase its version number by more than a measly .01. Is upcoming version officially .62 or is that number just presumed?

edit: saw the update....so I guess it is .62. Hmm.

Dancing Jesus July 8th, 2004 04:46 PM

Re: Fh 0.62?
 
It's called .62....no, it doesnt matter what they call it. It's their game, they can call it whatever the hell they want to. Lighting, please close this thread.

Eglaerinion July 8th, 2004 04:49 PM

Re: Fh 0.62?
 
Quote:

Originally Posted by lukav
i think it should be version 1337.0

Nah let's save that for when the Italians are in. :D

And Lightning is probably sleeping cause it's pretty late overhere!

Kurupt95 July 8th, 2004 04:52 PM

Re: Fh 0.62?
 
Quote:

Originally Posted by Eglaerinion
Nah let's save that for when the Italians are in. :D

How about when the french are added, they should call it Run.0 :lol:

Zab July 8th, 2004 04:53 PM

Re: Fh 0.62?
 
:lol: I can't wait for .62..since we're on that topic.

Frenkan July 8th, 2004 04:57 PM

Re: Fh 0.62?
 
I always thought there was some logic behind version numbers. Is there no logic or do the FH devs just dont care? (I know they got better things to do then worry about numbers)

However, to get new players and to get old players to return, I think its good PR to have as big version numbers as possible.
0.61->0.62 People:"Ah that seems to be a small update, Ill just ignore it..."
0.61->0.99 People:"HOLY COW! Im going to download this baby! It's got to be an enterily new game!"

(People in this case being the lazy ones who just dont have the strength to read sentences as long as 5 words as in "What's new in this version")

Eglaerinion July 8th, 2004 04:59 PM

Re: Fh 0.62?
 
I don't think FH needs anymore PR then the weekly updates which with all do respect blow away almost everything else the bf community has to offer.

Dee-Jaý July 8th, 2004 05:02 PM

Re: Fh 0.62?
 
I do agree on that point with you.

If I see a Mod I´m only half interested in releasing a 0.1 update I won´t bother downloading it. But if its a 0.5 or 1.0 update I´ll actually go check out what the fuss is all about.

I know this is superficial, but the majority of people are superficial...

FactionRecon July 8th, 2004 05:07 PM

Re: Fh 0.62?
 
Although you guys do have points in that people go for the "bigger numbers", it's only common sense to know that everyone knows about FH's progress, development goals, and how good of a community we are! *end perfect world*

But seriously, just for the sake of getting people's atention, let's call it .65, what with all the new stuff being added!

Mahtan_Luinwe July 8th, 2004 10:13 PM

Re: Fh 0.62?
 
On another note, if this gigantic update increases simply by .01 then imagine what 0.62 -> 0.7 would be. I mean, the 0.6 update was huge.

Even if there's a .01 increment I DL the file because most mods I DL, I play, on the web. If only once the FH team was done they could go help the GC team, that would be sweet.

SilentKiller213 July 8th, 2004 10:15 PM

Re: Fh 0.62?
 
How about release the god damn thing already. God i never seen such lazy asses take so long.

Clousseau July 8th, 2004 10:25 PM

Re: Fh 0.62?
 
Who cares what they call it i dont care at all .

swatoa July 9th, 2004 12:19 AM

Re: Fh 0.62?
 


WHY ON EARTH AM I GETTING THIS RIDICULOUS MESSAGE!?

"Your Post contains one or more URLs, please remove them before submitting your message again.__________________ Users registering just to spam your url. Your post will be edited and url will be altered to prevent anyone from going there. We're here to talk, not for you to just advertise. You've been warned."

Very bizarre - I had typed NO URLs whatsoever.

Anyway, what I was trying to say was that whoever was upset about the team "taking too long," remember, this mod is free of charge. The team spends a good deal of their free time to bring you a kickass mod, for zero dollars. And you're complaining to them? Ha! I'd sympathize with you if the mod cost $50/month for subscription or something and I wasn't getting my money's worth...such is not the case...

DuoGodOfDeath July 9th, 2004 12:26 AM

Re: Fh 0.62?
 
Hah you think .62 is a long wait thats nothing to what Iv waited for. A HL mod me and my friend followed for a year straight to come out. That was a wait a very long one but was well worth it.

Natural-Selection best HL mod ever

3:30 AM just finished testing BG1942 game is nothing compared to FH. FH is the best BF1942 ever XD

-Moldie- July 9th, 2004 01:55 AM

Re: Fh 0.62?
 
Quote:

Originally Posted by Eglaerinion
Nah let's save that for when the Italians are in. :D

Cough.

Al Capone July 9th, 2004 02:33 AM

Re: Fh 0.62?
 
Quote:

Originally Posted by SilentKiller213
How about release the god damn thing already. GOD I NEVER SEEN SUCH LAZY ASSES TAKE SO LONG.

i highlighted the part i'm gonna talk about. :)

Kindly remove yourself from your computer and dig a hole, make it a big deep one.Climb in and die.Thank you :)

AceS July 9th, 2004 03:15 AM

Re: Fh 0.62?
 
explanation:

new player joins the FH community. He already got 0.6 and 0.61.
What will he look for next? Right.. Next version number. Which is 0.62
Now imagine he will only find a 0.65.
He will go "wtf? where is 0.62 everybody talked about? where can i get the missing files? do I have to download 0.62 63 64 and 65? Is there a 62 or did they rename 0.62 to 0.65?"

and know where he will go to get all these questions answered?
Riiiight
He will come in here.
maybe hundreds will come in here.

So lets just call this 0.62 right? And stick to this system at least for all 0.6x versions.

If we get the feeling that it would be better to call it 0.7 (suggesting thats its a new big big downloads with lots of new features maps and vehicles) we will let you know. But actually 0.7 will introduce the French and the early war to FH.

D_Day_Dawson July 9th, 2004 03:48 AM

Re: Fh 0.62?
 
Good observations I think :) and who's gonna argue with Aces...?

FactionRecon July 9th, 2004 05:03 AM

Re: Fh 0.62?
 
*raises hand, gets bad glares from around the room, lowers hand*

But yes, good logic, hadn't thought of it that way.

Al Capone July 9th, 2004 06:33 AM

Re: Fh 0.62?
 
Quote:

Originally Posted by FactionRecon
*raises hand, gets bad glares from around the room, lowers hand*

But yes, good logic, hadn't thought of it that way.

haha nice one :D

MG42Maniac July 9th, 2004 07:29 AM

Re: Fh 0.62?
 
Just as long as its not another 1.2 GB Dl i'm happy :)

Ohioan July 9th, 2004 04:50 PM

Re: Fh 0.62?
 
Quote:

Originally Posted by DuoGodOfDeath
Hah you think .62 is a long wait thats nothing to what Iv waited for. A HL mod me and my friend followed for a year straight to come out. That was a wait a very long one but was well worth it.

Natural-Selection best HL mod ever

3:30 AM just finished testing BG1942 game is nothing compared to FH. FH is the best BF1942 ever XD

I was also waiting for a YEAR for NS. At least they got on the ball with the patches after that. I haven't played in a while though. The whole system was pissing me off. Aliens were always losing because of JETPACKS and TELEPORTERS, two movement-enhancing upgrades that the Humans got, while movement was clearly supposed to be an alien advantage.

Teufel Eldritch July 9th, 2004 05:04 PM

Re: Fh 0.62?
 
Quote:

Originally Posted by DuoGodOfDeath
Hah you think .62 is a long wait thats nothing to what Iv waited for. A HL mod me and my friend followed for a year straight to come out. That was a wait a very long one but was well worth it.

I did that with several HL mods. DoD, NS & HI. HI was the longest wait. Had to wait something like 3 years. And yea....NS is kickass. STEAM fuxored my HL & I can no longer play any HL game. I miss NS. =(

swatoa July 9th, 2004 10:21 PM

Re: Fh 0.62?
 
Quote:

Originally Posted by AceS
explanation:

new player joins the FH community. He already got 0.6 and 0.61.
What will he look for next? Right.. Next version number. Which is 0.62
Now imagine he will only find a 0.65.
He will go "wtf? where is 0.62 everybody talked about? where can i get the missing files? do I have to download 0.62 63 64 and 65? Is there a 62 or did they rename 0.62 to 0.65?"

and know where he will go to get all these questions answered?
Riiiight
He will come in here.
maybe hundreds will come in here.

So lets just call this 0.62 right? And stick to this system at least for all 0.6x versions.

If we get the feeling that it would be better to call it 0.7 (suggesting thats its a new big big downloads with lots of new features maps and vehicles) we will let you know. But actually 0.7 will introduce the French and the early war to FH.

I'm not gonna argue with a developer, obviously :bows:, but I imagine questions regarding the absence of .62-.64 could be answered by simply stating on main page that they never never existed and the newest version # was introduced for a reason.

I used to follow the HL mod Day of Defeat ever since 1.2b, and when the developers introduced beta 2.0 after 1.3b, no one asked where 1.4-1.9b were. It was understood some big-time changes/addition were made to the mod, and that was that. And I'll bet the higher v. number attracted more in the gaming community than if for some reason the devs decided upon an unconventional numbering system.

schmoppa July 11th, 2004 09:56 AM

Re: Fh 0.62?
 
Quote:

Originally Posted by SilentKiller213
How about release the god damn thing already. God i never seen such lazy asses take so long.

you should ask the FH Devs for a refund if you are unhappy.

Eglaerinion July 11th, 2004 10:09 AM

Re: Fh 0.62?
 
1 Attachment(s)
Well they seem to be actively testing, not that has to mean anything.

Dee-Jaý July 11th, 2004 10:28 AM

Re: Fh 0.62?
 
Quote:

Originally Posted by AceS
explanation:

new player joins the FH community. He already got 0.6 and 0.61.
What will he look for next? Right.. Next version number. Which is 0.62
Now imagine he will only find a 0.65.
He will go "wtf? where is 0.62 everybody talked about? where can i get the missing files? do I have to download 0.62 63 64 and 65? Is there a 62 or did they rename 0.62 to 0.65?"

and know where he will go to get all these questions answered?
Riiiight
He will come in here.
maybe hundreds will come in here.

So lets just call this 0.62 right? And stick to this system at least for all 0.6x versions.

If we get the feeling that it would be better to call it 0.7 (suggesting thats its a new big big downloads with lots of new features maps and vehicles) we will let you know. But actually 0.7 will introduce the French and the early war to FH.

Although you have a point there AceS, I still think the arguments mentioned above are more valid.

Anyone whos ever played a Mod, knows that you don´t always get updates in 0.1 steps.
Instead, the updates generaly are representative for the amount of content added. An 0.01 update is regarded by most players as pure bug-fixing and balance tweaks, while an 0.05 update is regarded as a fair size content update.
An 0.1 Update then could be a major content and feature upgrade or even a complete recode (as in FH 0.6).



This is the general perseption of the majority of Mod-Players, may it be HL-Mods, BF-Mods or Mods for any other kind of game out there.

Akatosh July 11th, 2004 04:51 PM

Re: Fh 0.62?
 
Quote:

Originally Posted by Kurupt95
How about when the french are added, they should call it Run.0 :lol:

And you sir, i guess you are from USA? Typical for a redneck i must say.

Beavis98R July 11th, 2004 04:54 PM

Re: Fh 0.62?
 
Quote:

Originally Posted by SilentKiller213
How about release the god damn thing already. God i never seen such lazy asses take so long.

Geez man, better for the dev's to take their time than let out a buggy release, which would require more annoying patches.

FactionRecon July 11th, 2004 05:00 PM

Re: Fh 0.62?
 
Which is the rule of thumb for these guys. I don't care how long it takes, and SilentKiller's got a bad attitude anyway, so forget him. And they can call it whatever they want, because it's still gonna be here eventually, and when it is, I'm sure most of the guys here won't care what they call it either.

Lt Luger July 18th, 2004 07:52 AM

Re: Fh 0.62?
 
The FH mod for Battlefield 1942 is awesome -really great work however: I hope a few adjustments can be made to make the next patch a little more realistic.
First The Russian PPSH is way over powered and over-ranged and is far too dominating. It is easy to get "cheap" kills using the ppsh. I hope that the next patch can correct that weapon
Second -the Allied solider using a Garand has the accuracy of a sniper 's weapon -its too great-When you are using a sniper G43 and can barley see the pixel head of the Allied soldier through the scope only to get shot by that individual without a scope that is ridiculous. It would help to improve the game if the Garand's accuracy at range was scaled back so it can not have the accuracy as one using the sniper's scope.
Third- get a little more range to the panzerfaust like it was in patch .50
As it stands now that weapon has the range of a spitwad.
Four- The Bf 109 E is the standard plane for German Fighters in FH mod and reqular Bf 1942 but actually the BF 109 G series, without the rear tail stabilizers and with rounded wing tips and large spinner was the most produced German fighter. The 109 E series was the Battle of Britain participant with small spinner and squared tipped wings, but in most of the maps used in BF 1942 and the FH mod should have the 109 G series as flow by the numerous German super aces like Hartmann, Galland and Molders. It would be great to see the 109 G series replaced the 109 E series in the next FH patch


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