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Forgotten Hope General Yib-Yab (Off Topic)
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Old July 11th, 2004   #31
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Default Re: Fh 0.62?

Quote:
Originally Posted by SilentKiller213
How about release the god damn thing already. God i never seen such lazy asses take so long.
you should ask the FH Devs for a refund if you are unhappy.
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Old July 11th, 2004   #32
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Default Re: Fh 0.62?

Well they seem to be actively testing, not that has to mean anything.
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Last edited by Eglaerinion; July 11th, 2004 at 10:10 AM.
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Old July 11th, 2004   #33
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Default Re: Fh 0.62?

Quote:
Originally Posted by AceS
explanation:

new player joins the FH community. He already got 0.6 and 0.61.
What will he look for next? Right.. Next version number. Which is 0.62
Now imagine he will only find a 0.65.
He will go "wtf? where is 0.62 everybody talked about? where can i get the missing files? do I have to download 0.62 63 64 and 65? Is there a 62 or did they rename 0.62 to 0.65?"

and know where he will go to get all these questions answered?
Riiiight
He will come in here.
maybe hundreds will come in here.

So lets just call this 0.62 right? And stick to this system at least for all 0.6x versions.

If we get the feeling that it would be better to call it 0.7 (suggesting thats its a new big big downloads with lots of new features maps and vehicles) we will let you know. But actually 0.7 will introduce the French and the early war to FH.
Although you have a point there AceS, I still think the arguments mentioned above are more valid.

Anyone whos ever played a Mod, knows that you don“t always get updates in 0.1 steps.
Instead, the updates generaly are representative for the amount of content added. An 0.01 update is regarded by most players as pure bug-fixing and balance tweaks, while an 0.05 update is regarded as a fair size content update.
An 0.1 Update then could be a major content and feature upgrade or even a complete recode (as in FH 0.6).



This is the general perseption of the majority of Mod-Players, may it be HL-Mods, BF-Mods or Mods for any other kind of game out there.

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Old July 11th, 2004   #34
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Default Re: Fh 0.62?

Quote:
Originally Posted by Kurupt95
How about when the french are added, they should call it Run.0 :lol:
And you sir, i guess you are from USA? Typical for a redneck i must say.
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Old July 11th, 2004   #35
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Default Re: Fh 0.62?

Quote:
Originally Posted by SilentKiller213
How about release the god damn thing already. God i never seen such lazy asses take so long.
Geez man, better for the dev's to take their time than let out a buggy release, which would require more annoying patches.

"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country"

- General George S. Patton
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Old July 11th, 2004   #36
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Default Re: Fh 0.62?

Which is the rule of thumb for these guys. I don't care how long it takes, and SilentKiller's got a bad attitude anyway, so forget him. And they can call it whatever they want, because it's still gonna be here eventually, and when it is, I'm sure most of the guys here won't care what they call it either.

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Old July 18th, 2004   #37
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Default Re: Fh 0.62?

The FH mod for Battlefield 1942 is awesome -really great work however: I hope a few adjustments can be made to make the next patch a little more realistic.
First The Russian PPSH is way over powered and over-ranged and is far too dominating. It is easy to get "cheap" kills using the ppsh. I hope that the next patch can correct that weapon
Second -the Allied solider using a Garand has the accuracy of a sniper 's weapon -its too great-When you are using a sniper G43 and can barley see the pixel head of the Allied soldier through the scope only to get shot by that individual without a scope that is ridiculous. It would help to improve the game if the Garand's accuracy at range was scaled back so it can not have the accuracy as one using the sniper's scope.
Third- get a little more range to the panzerfaust like it was in patch .50
As it stands now that weapon has the range of a spitwad.
Four- The Bf 109 E is the standard plane for German Fighters in FH mod and reqular Bf 1942 but actually the BF 109 G series, without the rear tail stabilizers and with rounded wing tips and large spinner was the most produced German fighter. The 109 E series was the Battle of Britain participant with small spinner and squared tipped wings, but in most of the maps used in BF 1942 and the FH mod should have the 109 G series as flow by the numerous German super aces like Hartmann, Galland and Molders. It would be great to see the 109 G series replaced the 109 E series in the next FH patch

Last edited by Lt Luger; July 18th, 2004 at 07:55 AM.
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