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AceS May 25th, 2004 03:18 PM

Your Opinions are needed
 
things you like and things you don't like in FH. Tell us what you want to have improved and what really kicks ass.
If something really sucks in your opinion, post it!

criticism, wishes and complaints are all welcome but don't overdo it or talk nonsense in here.

Thx :)

judge reinhold May 25th, 2004 03:22 PM

Re: Your Opinions are needed
 
japan has neither artillery nor at-guns, improve that

SilenT AssassiN May 25th, 2004 03:23 PM

Re: Your Opinions are needed
 
You should ask this after .62 is released

LIGHTNING [NL] May 25th, 2004 03:25 PM

Re: Your Opinions are needed
 
ok, well, you should get a general indication by reading these forums, but most complaining is about how some maps are very unbalanced. Mainly the desert maps. If you'd fix this issue, that would be a great step ahead and would make FH lots more enjoyable to play.

SilenT AssassiN May 25th, 2004 03:27 PM

Re: Your Opinions are needed
 
Make startionary arty, make then in battery(control more that 1 at a time )

Artie May 25th, 2004 03:28 PM

Re: Your Opinions are needed
 
More field guns/artillery! ZIS-3, F-22 Divisional gun, etc.

AceS May 25th, 2004 03:31 PM

Re: Your Opinions are needed
 
I will ask you again after 0.62.. so I .. or better .. the team knows if 0.62 met your expectations and how your opinions and feelings changed after we release.

oh and IMPORTANT

this is not only about what you wanna see in FH, but also about what your general feeling of FH is, what you think when playing it, what you like what you dont like... a personal overview of FH.

Al Capone May 25th, 2004 03:33 PM

Re: Your Opinions are needed
 
yeah but heres stuff i hate:
______________________

laggy maps that go slow with a gig of ram such as orel,berlin outskirts and atlantic :rolleyes:

sub machine gun madness

American soldiers skins (bright green????)

Russian anti tank class (bazooka wtf?)

Pretty long patch times, not something major

Guadalcanal... needs more foliage on the hills and 1 airfield... also dug in bunkers like the ones at the hill on iwo jima

Bar 1918 as lmg class for America! 30 cal needed!

Bren gun skin.....

Crappy polish radio commands (too muffled when actualy speaking requesting and spotted commands sound good enough)

Dogfighting with 0.61 flight physics

Things i love:
___________

Awesome moddeling and skinning!

Realy good updates

Excellent team posters! always keep you informed (after 0.6 :naughty: )

Gold beach

British paratrooper skins etc

Crete

Arnhem

Iwo Jima

More than one "take cover" or "go go go"

G43 sniper

King tiger

Sounds

Omaha Beach

Bagginses May 25th, 2004 03:42 PM

Re: Your Opinions are needed
 
My main beef is the flight mechanics. They're realistic to real world specifications, but with the maps as small as they are, and the fog as close in as it is, they can't really do much. If they were about halfway between what they are now, and what they are in vanilla, I'd be happy.

-Bagginses

P.S. Trenchcoats would be sweet for the winter maps too.

SilenT AssassiN May 25th, 2004 03:44 PM

Re: Your Opinions are needed
 
oh m the svt is one of the best skins i have ever seen(wood grain) can you fo that for all the rifles mainly g43 looks cartoonish

Kämpfer May 25th, 2004 03:46 PM

Re: Your Opinions are needed
 
Make the infantry combat more realistic. By doing this make the weapons much harder to operate and require more skill. I would like to NOT see someone in a stationary MG get rifled from half across a map as soon as they get in it, I would like to NOT see people jumping around going full auto with SMG, I would like to NOT see MGs sniping people across a map with ease while laying down.

I would be incredible happy if the infantry combat improved to the point that people are cautious instead of running around and doing crouch shots with rifles, going rambo with an SMG, or charging a tank with a panzerfaust.

I want to have a rifle without perfect accuracy. I would want this rifle to have a large recoil with each shot throwing it toward the sky. I want to see it take time to actually aim(0.7 seconds is not time).

I want to see SMGs having huge recoil while going full auto. I want to see them have increased damage but not as accurate. Bursts and single fire from distance.

I want MGs to be almost useless while standing and crouching but not snipers while laying down. I want them the MG to fly back and forth when you shot showing the power and ROF these can possess.

Exaggerated recoil? Maybe slightly. But it would add to the depth of the current infantry system and give it more realism and skill.

Artie May 25th, 2004 03:47 PM

Re: Your Opinions are needed
 
Tank combat sucks right now. Honestly, I like XWW2's a lot more. In FH, tanks rock too much after shooting (highly unrealistic) and the rounds coming out of the barrel just look weird. After shooting, the barrel should move into the turret more instead of just staying still and causing the whole tank to rock like it does now (especially in the case of heavy tanks). Also, tanks should get disabled more instead of just getting blown up all the time. I've never heard of an AT rifle or a plane MG blowing up a tank before. :uhm:

Also, the tank "hitpoint" system has got to go. In real tank combat, a round either penetrates and disables/destroys the tank or doesn't penetrate and doesn't do any damage. Making tank combat more realisitic would make people think before doing stupid shit with the armor and would increase the levels of teamwork and infantry support.

MkH^ May 25th, 2004 03:47 PM

Re: Your Opinions are needed
 
Now this is a topic I like!

What I dislike, from most to least:

A definitive number one: Plane machineguns. Why in the name of dear loving God the lovely simultaneosly firing multiple machineguns from 0.5 had to be taken out!? They were the best thing ever occured to planes in any Battlefield modification and you had to take them out and replace with what they currently are like. If anything, I'd like to see these make a new appearance in later versions. The cannon damage in ground attack planes against ground vehicles seems to be bit low too. THE THING I HATE THE MOST ABOUT 0.6.

And as the second comes the screwed damagemodels. Take PanzerIV for an example. It can take easily five shots from T34, when it should be disabled from a single one, but taking in account FHs touch between realism and balance, a maximum of two should be enough from close range. Same goes with Tiger versus Sherman/T34.

Balance versus realism. This is quite closely related to the issue above. For example Bazooka taking two shots to take out a Stug with a shot at the tracks/side armor. I bet StuGs did not have a side armor anywhere near 80 millimeters. Same goes with Panzerfaust against Sherman or T34. The problem is even bigger with Panzerschreck, which should penetrate about 230mm from an optimal range, but in the game you can take no tank out with a single shot. I guess this is partly a relic from the vanilla BF, where Pzschreck and Bazooka were equal. Oh, and what about the "Panzerknacker" JU87G taking about six shots to take out a T34, when in real life experienced pilots could easily take them out with single shot.

Damage over range. I've heard such factor is possible with BF engine, but yet it has not been properly implemented. For example, why not make submachineguns extremely powerful from really close ranges, but make the damage steeply reduce over range? Or what about tank combat? Why not model the real life diffences accurately in game too, like T34 being able to take out a Tiger from <500 meters easily even on the front armor, but Tiger being able to take out a T34 from two and a half thousand meters. Currently a Tiger can't take out a T34 from two meters and T34 bearly damages a Tiger from that range.

Rocking tanks. Also related to realism vs. balance issue. Firing a cannon should not make a seventy ton steel beast move in any direction, especially with built in system in barrels to lower the recoil.

Low quality models. There's a bunch of models that in no way reach the FH standards, take T34/76, Crusader, Panther or Sherman series for example. Ugliness. I think updating these should be a high priority for next versions.

Lack of static models. Everyone's tired of seeing those same ol vanilla buildings from mod to another. Creating new, custom ones should be a top priority.

Missing StuG IIIG sights.

And for the last: gloomy russian maps. For change I'd like to see some huge russian versus german tank battles, with top visibility.

Laggy maps.

What I like about FH compared to other mods, from most to least.

Dev team that listens to community.

Atmoshpere no other mod has been able to reach yet.

Playability. Do I even need to mention this?

Every vehicle has its own "personality" (yeah, I know you can't say that about vehicles). There are no similar vehicles and every single one has a different feeling.

Realistic tank sights!

GREAT looking models, that yet no other mods ones are comparable with.

I'll list some more tomorrow...

judge reinhold May 25th, 2004 03:48 PM

Re: Your Opinions are needed
 
what i dont like to see is someone running at me with the thompson, just holding the trigger and running like a moron and yet he can still kill people. This is especially the case with the new tommygun and i doubt many people will like the ppsh of the desert, especially since i think its more accurate than its russian equivalent.

oh man thanks mkh. i am so sick of seeing gloomy weather for all russian maps. geez guys i understand ambiance but EVERY map uses this same "ambiance" so it is no longer unique. like using radios in your map. dont do it.

SilenT AssassiN May 25th, 2004 03:53 PM

Re: Your Opinions are needed
 
A cool idea , a night map, fh has no night maps, dusk mabye but no night maps . Please add nightmaps

Custom reload animations . Ships that dont lag up.
Straighter fireing arcs on some tanks,arty ect.

Bagginses May 25th, 2004 03:56 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by MkH^
Lack of static models. Everyone's tired of seeing those same ol vanilla buildings from mod to another. Creating new, custom ones should be a top priority.

I'd like to second this. I think it'd add alot of atmosphere and bring this mod even more to life.

-Bagginses

R4DG aka Run 4 Da Gun May 25th, 2004 03:58 PM

Re: Your Opinions are needed
 
the skins on the crusader

rewards for the artillery spotter everytime an artillery guy makes a kill on his spot

the push flag strategy where you need this flag or flags in order to capture a flag
in other words the ridding of uncap bases or making the main base flag long or more people to capture like group capture

adding strategy to the game instead of everyone rambo time

Mike 51 May 25th, 2004 04:05 PM

Re: Your Opinions are needed
 
The weakness of plane guns would be my biggest gripe. Fine, if firing all together makes the thing lag, just give the two that do fire the power of six/eight. Then, as far as anyone's concerned, the plane is firing all its guns at once and there's no lag.

Also yes on static objects, it would be nice to see some variety.

And on Russian maps, I appreciate people are sick of 'ambience' but the BF engine seems to make gloomy atmospheres work much better than happy open sunlit fields. Look at the (dropped) Manchuria map, for instance - that was bright like a rainbow and looked rubbish. Dusk/night map would be good.

SilenT AssassiN May 25th, 2004 04:07 PM

Re: Your Opinions are needed
 
Quote:

the push flag strategy where you need this flag or flags in order to capture a flag
in other words the ridding of uncap bases or making the main base flag long or more people to capture like group capture
i second that

aswell , Good sounds /realistic none the less

MkH^ May 25th, 2004 04:12 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by Acomba Mike
The weakness of plane guns would be my biggest gripe. Fine, if firing all together makes the thing lag, just give the two that do fire the power of six/eight. Then, as far as anyone's concerned, the plane is firing all its guns at once and there's no lag.

But must so high percentage of rounds be tracers then? They can be reduced, can't they? And the lag inflicted by the machineguns was ridiculous and not even noticable with modern machines (and i'm not talking bout r9800's and stuff)compared to maps like Prokhorovka. I believe there are better ways to reduce lag, than removing a crucial part of air combat.

The only way you can kill infantrymen with current machinegun setup is by knowing their exact locations (fixed gun emplacements, mgs, bridgeheads) and opening the fire from afar.

The mod is striving for realism. Why the heck must they revert the planes (talking bout machineguns, not flightmodels) to vanilla, when they at first were perfect.

Nigosky May 25th, 2004 04:17 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by MkH^
Laggy maps.

What I like about FH compared to other mods, from most to least.

Dev team that listens to community.

Atmoshpere no other mod has been able to reach yet.

Playability. Do I even need to mention this?

Every vehicle has its own "personality" (yeah, I know you can't say that about vehicles). There are no similar vehicles and every single one has a different feeling.

Realistic tank sights!

GREAT looking models, that yet no other mods ones are comparable with.

I agree with this points.

Artie Bucco May 25th, 2004 04:33 PM

Re: Your Opinions are needed
 
Brits need a good Western European skin denison smocks are good for arnhem though but it is often times though to tell who is who on gold beach.

Fixing the deployable MG code. (maybe make it like mines were you pick them up with a wrench)

more ammo for classes i think the SMGs are ok but alot of the rifle are not.

hull gunners for the T 34 and sherman (the T 34 needs one since those 60 rounds on its coaxial gun go quickly)

more light and medium tank battles like the ones in North africa and hopefully early war French maps.

Rathole May 25th, 2004 04:33 PM

Re: Your Opinions are needed
 
1. Better flight physics. Too many planes are practically impossible to fly in any useful manner. Example: the Sptifire sucks. No way should a P40 fly better than a Spitfire.

2. Better damage areas for planes. Why does debris fly off an enemy plane when you hit the wings, but no damage is done? This sucks. Wing hits can be some of the most damaging: hitting fuel tanks, messing up flight characteristics, and reducing the stress loads a plane can endure. Hits on more areas than the nose/cockpit should register damage.

Everything else is minor in comparison.

I pretty much love everything about FH. Just depends which map I'm on, which side I'm on, and how my team-mates play. ;)

JTM

KillorLive May 25th, 2004 04:33 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by AceS
I will ask you again after 0.62.. so I .. or better .. the team knows if 0.62 met your expectations and how your opinions and feelings changed after we release.

oh and IMPORTANT

this is not only about what you wanna see in FH, but also about what your general feeling of FH is, what you think when playing it, what you like what you dont like... a personal overview of FH.

I get annoyed when an M10 or Firefly doesn't knock out what it should knock out, when a Panther doesn't penetrate the frontal armor of a Tiger at close range, when tanks tip over and when a Panther weighs the same as a Tiger in coding.

I think the new damage system sucks. I want something like BG, where you either penetrate or don't, but when you do you should knock it out.

The flight system sucks but this is being fixed, and so is the damage system. So I'm happy there.

Obviously, I want the Pz3. But, since you guys are putting the P4F2 in desert maps as a placeholder that's a MUCH more minor problem.

MkH^ May 25th, 2004 04:38 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by AceS

this is not only about what you wanna see in FH, but also about what your general feeling of FH is, what you think when playing it, what you like what you dont like... a personal overview of FH.

Misread (right term?) this first "this is not about what you want to see in fh...". Ok, so if im "allowed" to list features I'd like to see in FH, here goes:

Pushable, mobile infantry- and AT-guns

Independend AA/top machinegunner and driver on vehicles with turret

These are some features I'd love to see in FH some day.

MkH^ May 25th, 2004 04:41 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by KillorLive
I get annoyed when an M10 or Firefly doesn't knock out what it should knock out, when a Panther doesn't penetrate the frontal armor of a Tiger at close range, when tanks tip over and when a Panther weighs the same as a Tiger in coding.

I think the new damage system sucks. I want something like BG, where you either penetrate or don't, but when you do you should knock it out.

Could not agree more!

ManiK May 25th, 2004 04:42 PM

Re: Your Opinions are needed
 
I agree with Artie's tank combat point strongly, this has to be done! One thing I hate is that when you're on uneven ground, the tanks get stuck too easily and if you're perpendicular to a slope the tanks make that annoying squeak, squeak, squeak sound while their sliding down (which they shouldnt BTW)

But the ugliest model (even uglier than the models of vanilla) is the M3 Stuart. That thing is freaking hidious, A talented modeler (AceS, MasterMinder, I'm looking in your directions :p ;) ) could do wonders to it. Another thing is the stars on american planes, this might seem pointless, but on Wake it just bugs me in a wierd way to see the 1941-42 White star with a red dot mised with the later marking of the white star with the white band on the different planes. Co-ordinate people!

Artie Bucco May 25th, 2004 04:44 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by ManiK
I agree with Artie's tank combat point strongly, this has to be done! One thing I hate is that when you're on uneven ground, the tanks get stuck too easily and if you're perpendicular to a slope the tanks make that annoying squeak, squeak, squeak sound while their sliding down (which they shouldnt BTW)

But the ugliest model (even uglier than the models of vanilla) is the M3 Stuart. That thing is freaking hidious, A talented modeler (AceS, MasterMinder, I'm looking in your directions :p ;) ) could do wonders to it. Another thing is the stars on american planes, this might seem pointless, but on Wake it just bugs me in a wierd way to see the 1941-42 White star with a red dot mised with the later marking of the white star with the white band on the different planes. Co-ordinate people!


err the white star with a red circle on wake is historically correct.

ManiK May 25th, 2004 04:50 PM

Re: Your Opinions are needed
 
I don't mean that, I know it is correct, but one of the planes (cant remember which) has that, while another has the white star and white band. It was wither wake or midway, I can't remember.

Also, Add AA machineguns to tanks that had them like the rear facing one on the M3 and M10 (gotta open up the top on that too ;) )

FactionRecon May 25th, 2004 05:09 PM

Re: Your Opinions are needed
 
Static objects. Maybe some static objects. Then perhaps you could focus in a little more on STATIC OBJECTS.

How I feel about FH in general:

Great mod. Love it, and have ever since it was first announced. The maps are excellent, the tank combat is okay (could use some improvements, see above comments) and the general feel of it is a solid mod.

However, there are some things that still bug me. Little things, mind you, that can easily be fixed by such a talented group:
1. Where's Iwo's black sand from those screenies
2. the corsair on pacific maps jumps while flying
3. Tanks still don't have the right "weight" associated with their corpses
4. Lag. I know some people don't get it, but for the majority of us, there are some performance issues that could stand being taken care of. And maps take FAR too long to load than they should...

Otherwise it's my favorite mod out there!
:D

Beast of War May 25th, 2004 05:10 PM

Re: Your Opinions are needed
 
What i like in FH :

The tremendous choice of infantry weapons - customized kits included - you really never get bored having to use the same weapons all the time in every map.

The devs not afraid to hard code abusive behaviour out such as with the pilot kit, AT weapon crosshair, rifle crosshair, sniper rifles.

The devs not afraid to code experimental stuff that may not always be liked right away but is adding value to the mod's experience : the carrier elevator, tank gunsight, slow turning turrets, slow tanks

The devs not forgetting the navy part of the game : new ships, (heavily) improved ships

All the stuff that is added and goes unnoticed, but over time you keep running into things that you didn't know where there.

Interceptor versions of fighters = fighters without bombs ! ( fighters not having bombs makes divebombers, light bombers and levelbombers usefull )

What i did not like in FH :

The aircraft code because i think it isn't comaptible with the size of the maps/area of ground action, not efficient, not enjoyable to use.

The aircraft damage to other fighters and groundtargets, inefficient, not enjoyable to use.

The aircraft firing their guns in succession, not all at once. I was really dissapointed, even unhappy about this as the FH 0.5 animation with all guns blazing and streams of ejected spend rounds was mind blowing....that rocked hard !

The dense fog in maps that have aircraft, in some maps that also have lots of trees, houses or bushes it is near impossible to find a groundtarget and attack it. That makes aircraft in such maps very inefficient, and not enjoyable to use.

Not all maps have sufficient spotting-able class/vehicle capability. Player do not choose officer class if they can also have a SMG with handgrenades, i would take handgrenades too because you need them in CQC.

HE damage based weapons are too weak......they lack proper blast range making them not effective to fight larger groups of infantry for what these weapons are actually designed to do.


( this is outside dev responsibility ) : the majority of servers do not rotate large or vehicle based maps

What i would like in future :

Greater role on the battlefield for tank destroyers, field guns and artillery

Better support for artillery : a reliable amount of players is needed that want to spot in a map......so binoculairs must be in an attractive class/kit or vehicle and in sufficient numbers

If possible field guns and artillery that can be pulled, but can be fully disconnected from the pulling vehicle. ( and connected again )

More vehicle combat based maps and tank fighting suitable country, more maps with historical airbattles or sea battles, more maps representing accurate historic battles, not small scale maps optimalized for fast paced gameplay. ( that has little to do with the battle it was named after )

More vehicles added that had an important role in WWII battles, but are missing in FH.

All vehicles having their real life weapons and positions ( hull mg position for all tanks that had them )

More variants of one type vehicle if they had interesting important tasks other then their standard version ( such as a solid nose B25 for anti shipping )

PanzerAce May 25th, 2004 05:11 PM

Re: Your Opinions are needed
 
What i Dont LIke:
Lack of effective Tube Artillery, in real life you would never just have a 105 on its own, it would be in a battery

Size of HE explosions: seem to small and to ineffective when it comes to killing infantry

Dog fights, no explantion needed

Lack of variation on some models. things like the B-25J need to go in their, different versions of diff vehicals need to feel different.

IS-2, it just seems like the model is low quality compared to other FH models (KT, planes), also the skin looks like shit

Things I like:

the StugIIIg
KT
Innovation in the mod
the uber N1K1

MkH^ May 25th, 2004 05:19 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by PanzerAce
What i Dont LIke:

IS-2, it just seems like the model is low quality compared to other FH models (KT, planes), also the skin looks like shit

You gotta be fucking kidding me? It's the 2nd best skin in the history of Battlefield models, Kingtiger variations being the first.

Kruder May 25th, 2004 05:23 PM

Re: Your Opinions are needed
 
Some complains about the planes,when u model zero much much agile from wildcats i.e ,it isnt fair because wildcats were tougher and faster than zero, but in fh the only difference is agility of zero(speed wont balance imo since all planes are way too fast with this type of fog)but zero isnt weaker or slower than wildcat. so the only realism ppl get a superb zero with no drawbacks.I am not speaking only for this type of aircraft but in general. And a note:when 2 airplanes pass headon eachother it is impossible for any of them to catch the other, as a result 2 planes loose each other, when dogfifghting most of the time i just search for the aircraft ive just spottet 5 seconds ago on my 12.Plz reduce the lag in some big maps i cant even fly cos the computer constantly keeps freezing sometimes for up to 10 seconds.(p4 2.4c 512ddr graphics set to medium sound set to medium)

red_dog May 25th, 2004 05:31 PM

Re: Your Opinions are needed
 
in response to other comments:
before you go and make the planes more powerful, i.e., more damage, easier flight physics, higher rof consider this...

in most battles, planes were not buzzing around over the battlefield 100% of the time of battle. planes took off from bases, did their business and returned to base.

not being a pilot, I have been on the receiving end of too many bombs killing me or my armor as fast as I can spawn and try to manuever.

too many maps have the potential for a pilot to circle about, blast a target and 30 seconds later after a hokey reload flyover, return to do it again.

in some maps planes are over-represented by this behavior and their firepower way disproportionate.

therefore the FOG is good. also, planes should have to LAND, come to a complete stop (near an ammo crate or in a hangar) to reload. if the smacktards keep tk'ing for a plane, then server admins should do something, not the game code.

removing fog, increasing damage and rof will just make planes way to powerful in ground attack mode.

ww2 pilots had to work hard to hit targets. they had to conserve ammo.

anyway, my point is, please don't make changes to the planes that will "make it too easy" to fly and hit targets.

and the flyover reload thing is just, well, dumb...


other than that, i love this mod and me hats off to the dev team!

Beast of War May 25th, 2004 05:44 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by red_dog
in response to other comments:
before you go and make the planes more powerful, i.e., more damage, easier flight physics, higher rof consider this...

in most battles, planes were not buzzing around over the battlefield 100% of the time of battle. planes took off from bases, did their business and returned to base.

not being a pilot, I have been on the receiving end of too many bombs killing me or my armor as fast as I can spawn and try to manuever.

too many maps have the potential for a pilot to circle about, blast a target and 30 seconds later after a hokey reload flyover, return to do it again.

in some maps planes are over-represented by this behavior and their firepower way disproportionate.

therefore the FOG is good.

I disagree !!! ( sorry i know this thread is not for discussions )

If you want to reduce aircraft threat.....don't use fog but AA weapons !

I agree with you that there are places where flak is absent and in your tank you are nothing more then a target. But then do not ask the devs for fog, ask them for ( efficient ) flak and aa vehicles that can protect tanks in area's where there are no fixed flak positions.

Vulnerebility to aircraft is also sometimes the players own fault : not trying to keep a low attention attracting profile : driving under trees, near bushes, builings and rock and keeping off roads and away from main routes......in the open and on roads you are highly visible and can be 100 % sure you will be seen and attacked, and not only by aircraft for that matter.

And not moving in groups makes vulnerable too......Top mounted mg firepower of several tanks together is good enough to kill aircraft fast, but tanks too often operate alone.....and then the top mounted mg of a lone tank will not prevent you from getting bombed.

There are a few flak or aa vehilces already like the vierling truck, the duster and the ostwind, but they only appear in a very few maps. ( maybe logical since they are bound by the date they first appeared in the war ) But there were more flak and aa vehicles in the war, a nice challenge for the modellers, coders and skinners. ( and mappers to place them where they matter )

ManiK May 25th, 2004 06:35 PM

Re: Your Opinions are needed
 
How about advertising THIS THREAD on planet battlefield, fpscentral and so on, give other people a chance to voice their opinions who maybe don't know about the site but have played the mod.

CamBo May 25th, 2004 06:46 PM

Re: Your Opinions are needed
 
a lot more dammage to planes when hit by bullets. nagant revolver for russians. and objective maps. like that episode of Band of Brothers where they have to destroy those pak40s. pretty sure thats what happened. mabe a level like that on fh.

judge reinhold May 25th, 2004 07:07 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by MkH^
Misread (right term?) this first "this is not about what you want to see in fh...". Ok, so if im "allowed" to list features I'd like to see in FH, here goes:

Pushable, mobile infantry- and AT-guns

Independend AA/top machinegunner and driver on vehicles with turret

These are some features I'd love to see in FH some day.

a little off topic: i really dont want to download bf1918, how does pushable artillery work?

PanzerAce May 25th, 2004 07:20 PM

Re: Your Opinions are needed
 
basically there are 2 positions, gunner and mover, 1st spot can control the gun like a really slow tank, with a cool/wierd pushing animation, 2nd spot is the regular gunner spot, so basically its like the wespe but with a diff model

Mazz May 25th, 2004 07:46 PM

Re: Your Opinions are needed
 
-fixed hit boxes- sometimes i can hit a plane or a spot on a tank and cuase no damage with a tank shell. this has to be fixed especially on planes.

-fixed gun sights- some of them are to far off while some are dead on.

-forward firing fausts- ivce seen videos of those things and they no where near as much ark as in FH.

-more armor- i love tanks, and i also love how many there are to choose from.

There are a lot of things I love in FH. To many to count really. I play this more then any other game or mod. Thanks guys for putting your time into it.

Kämpfer May 25th, 2004 08:18 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by Beast of War
If possible field guns and artillery that can be pulled, but can be fully disconnected from the pulling vehicle. ( and connected again )

Not possible with BF1942, but possible with BFV. It would be very interesting to have the ability to move any artillery piece(including AAA) to key locations on map if they are not needed in their original location.

CamBo May 25th, 2004 08:21 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by judge reinhold
a little off topic: i really dont want to download bf1918, how does pushable artillery work?

ok 2 positions on the cannon. position 1 aims the cannon and fires it. position 2 can move/push the cannon. a little bit slower than walking speed.

Uncle_Sam May 25th, 2004 08:23 PM

Re: Your Opinions are needed
 
Flight physics and rifle sounds are my main problems. My "General" feeling when playing FH is "THIS IS AWESOME!" for the first week, then the novelty wears off. Then I come back in a few weeks and its AWESOME again. Everything is just too repetitive to me. There isn't really a way to keep battles from being repetitive though. I just need to stop playing so hardcore for a week, I get burned out on it too fast.

KSC2-303 May 25th, 2004 08:31 PM

Re: Your Opinions are needed
 
Bad things:

- The Japanese armory needs improvement.

- All original BF maps should be removed from future versions. I mean, I downloaded FH to play FH, not to play some FH/BF bastard hybrid. Especially since a lot of them don't work properly (Omaha Beach, I'm talking about you!). BF maps were designed with BF weapons. It just...doesn't work as well.

- Bazookas should be fixed. The faust should kill in 1 hit as long as it's direct (except on the treads) on any tank since it can penetrate the armor of any allied tank in the war. People might say that's cheesy, but that's the trade off you get when if you miss you're screwed.

- Every kit should have a pistol. I mean, were there ANY infantrymen on ANY side that didn't always have a pistol?

- PLEASE FOR THE LOVE OF GOD OPTIMIZE THE CODE. On my system, maps take I kid you not probably 3 times longer to load in FH than BF1942. Then when I finally load, it takes a good 30 seconds before I get a normal frame rate. I don't know how FH uses the same engine yet its so much more RAM.

- Make anti-air more anti-air. It just seems very underpowered to me. Flak clouds should last longer.

- Try and balance infantry kits. The grenade launcher is just canned spam. The mp40 is a pea shooter. the PPSh is hot liquid death.

- Machine guns of all types, static or not, should be less accurate. I hate the idea that someone can snipe me with an MG42 if their good enough.

- Maps need some more balance. In "The Storm", Russians spawn with god knows how many tanks. The Germans get one (that can be captured). But we get an assload of trucks. Who cares about ammo or health trucks when there are 3 T34 tanks mowing you down?

- Map bugs/balance issues. Omaha beach has an allied flag that can't be recaptured by the axis, yet we can't spawn there. Then what the Hell was the point of capturing it in the first place?

- More class variety. I mean, I'm not exactly sure what to do, but I think an officer should be a little more than just a short range assault guy with binoculars and no grenades. Same with assault vs engineer.

The good:

- Tank combat is actually fun as Hell. When you're in a tiger, you feel like you're in a tiger. My biggest complaint about BF1942 was being in a tiger and having to run away from hand grenades.

- A great balance between fun and realistic. Nothing angered me more than BF1942 tiger tank shells dropping off after 30 feet straight into the ground when the Tiger tank was pretty much the best tank in the war AND HAD THE LONGEST RANGE.

-
Wide selection of weapons adds much more variety to your playing style. It's no longer tank/super tank/artillery. Lots of different purposes and benefits.

- Feels like a real war. It's not a collection of 20 guys killing each other. It's a squad where each person has their own purpose. I love playing foy sitting in the church providing support fire with my MG42 rather than just playing Rambo with 20 other guys trying to kill 21 other guys who are also playing rambo.

KillorLive May 25th, 2004 08:31 PM

Re: Your Opinions are needed
 
Quote:

Originally Posted by PanzerAce
What i Dont LIke:
Lack of effective Tube Artillery, in real life you would never just have a 105 on its own, it would be in a battery

Size of HE explosions: seem to small and to ineffective when it comes to killing infantry

Dog fights, no explantion needed

Lack of variation on some models. things like the B-25J need to go in their, different versions of diff vehicals need to feel different.

IS-2, it just seems like the model is low quality compared to other FH models (KT, planes), also the skin looks like shit

Things I like:

the StugIIIg
KT
Innovation in the mod
the uber N1K1

Step the first: Get off ass, change cheetoh stained sweats.

Step the second: Put on another pair of sweats without cheetoh stains.

Step the third: Wash cheetoh stains off of fingers with soap and possibly water.

Step the fourth: MAKE ANOTHER DAMN ONE OR SIT DOWN!

Skins and models should not be high priority. It should be like BG, crap them out the door, focus on coding, and THEN make them pretty.

Who_Flung_Poo? May 25th, 2004 09:11 PM

Re: Your Opinions are needed
 
Bad things:

- The Japanese armory needs improvement.

Yup as it is they get spanked pretty hard on most maps.

- All original BF maps should be removed from future versions. I mean, I downloaded FH to play FH, not to play some FH/BF bastard hybrid. Especially since a lot of them don't work properly (Omaha Beach, I'm talking about you!). BF maps were designed with BF weapons. It just...doesn't work as well.

Well I say keep a few old BF maps in untill FH makes one that is better.

- Bazookas should be fixed. The faust should kill in 1 hit as long as it's direct (except on the treads) on any tank since it can penetrate the armor of any allied tank in the war. People might say that's cheesy, but that's the trade off you get when if you miss you're screwed.

Yup you either kill or you don't.

- Every kit should have a pistol. I mean, were there ANY infantrymen on ANY side that didn't always have a pistol?

Well in the German army pistols were mainly issued to rear line units, like artillary, and to officers. However pistols were standard issue in the US so all US kits should have a pistol.

- PLEASE FOR THE LOVE OF GOD OPTIMIZE THE CODE. On my system, maps take I kid you not probably 3 times longer to load in FH than BF1942. Then when I finally load, it takes a good 30 seconds before I get a normal frame rate. I don't know how FH uses the same engine yet its so much more RAM.

Yea, I don't have too many problems with the code but there are still some odd moments.

- Make anti-air more anti-air. It just seems very underpowered to me. Flak clouds should last longer.

Yup I love maning AA and sometimes it just bugs me when an 88 shell doesn't kill then enemy.

- Try and balance infantry kits. The grenade launcher is just canned spam. The mp40 is a pea shooter. the PPSh is hot liquid death.

I agree with the grenade launcher being used as the primary weapon but as far as the SMG's go I think they are fine.

- Machine guns of all types, static or not, should be less accurate. I hate the idea that someone can snipe me with an MG42 if their good enough.

Yup I don't like the MG sniping the have going on now. Another thing is they need to turn down the accuracy of the rifles as well so they are no longer "pixle shooters".

- Maps need some more balance. In "The Storm", Russians spawn with god knows how many tanks. The Germans get one (that can be captured). But we get an assload of trucks. Who cares about ammo or health trucks when there are 3 T34 tanks mowing you down?

I have yet to play a round of "The Storm" that didn't end in total rape for the Germans.

- Map bugs/balance issues. Omaha beach has an allied flag that can't be recaptured by the axis, yet we can't spawn there. Then what the Hell was the point of capturing it in the first place?

Yup I think the whole East side of Omaha should be removed or at least have some decent defences.

- More class variety. I mean, I'm not exactly sure what to do, but I think an officer should be a little more than just a short range assault guy with binoculars and no grenades. Same with assault vs engineer.

Yea that's the problem nobody wants to be an officer when you could have grenades instead of binocs. At least with grenades you know you can use them but for spotting for arty you never know who will be in your teams arty.

CamBo May 25th, 2004 09:37 PM

Re: Your Opinions are needed
 
i want the damage of .5 pistols back in .62

right now all pistols are weak. the colt being the best and no.2 being the worst. no.2 used to be 1 hit kill most of the time. colt used to be 2 hit kill if shot in the chest. nambu, p38, tt33 all used to be 2 hit kills if shot in the chest (at close range). i liked .5 pistol damage a lot more than i like .61 pistol damage.

USMA2010 May 25th, 2004 09:45 PM

Re: Your Opinions are needed
 
Give Me My M26 Pershing And Isu-152 At Gun! Or Die!!!

DeepBattleTheory May 25th, 2004 10:00 PM

Re: Your Opinions are needed
 
Hi AceS,

I'll just list my opinions below.

a) REMOVE THE DAMN EXPACKS!!!:mad: Please, abandon this lame relic from vanilla BF. I'm so f***in' tired of getting blown up without even having a chance to see who my enemy is, or take action against it.

b) MORE OPTIMIZATION!!!:mad: This mod is a lag whore. I just upgraded my computer to an all new motherboard, ATI 9800 pro card, 1 gig DDR memory, and Pentium 4 2.8E processor. Guess what... I still get long load times, and slow down in-game. If the DC team can optimize their mammoth, near full-conversion mod, I don't see why you guys can't.

c) MAKE INFANTRY COMBAT MORE REALISTIC!!!:mad: All the suggestions Kämpfer made about infantry combat are so damn good. Make it happen. :nodding:

Okay, now I'm cooled down... Let's get my make some more mellow comments.

d) Tanks combat is what draws me the most in FH. In my opinion, it is the best tank-warfare mod. That said, it could be made even better. Less recoil, new penetration system (a hit either penetrates or doesn't, none of the current half-assed incremental damage bullshit), and more distinction between tanks (i.e. different speeds, different turn rates, different gun accuracy) are all things that could be further implemented.

e) For the most part, this is one gorgeous mod, but some of the weapon/vehicle/structure skins & models are less than stellar. For example, the T-34/76 has a funky hexagonal barrel, which I know is done to reduce lag, but come on, this mod alright lags bigtime. Make the most common vehicles, such as the tanks: Panzer IV, Sherman, and T-34 stunning... WHY? Because they are the most commonly seen vehicles in game! Give them the absolute best skins, don't waste time on stuff that is seen in only a few maps.

Well, that's all I can think of now. I gotta get to sleep. Hope I didn't sound too much like an asshole in this post. I love this mod with all my heart. I will play it till you guys, the team, call it quits (if that ever happens). I just see so much potential with this mod. Make it happen. Seize the opportunity to make this mod even better.

Peace,

DBT


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