Just a minor details, but I have problems hitting tanks with the P-38 rockets. They either go left or right of the target if you are in the distance you usually shoot rockets from an Typhoon or IL2. As it is now you have to start shooting while you are quite far away from the target, once you got used to that you notice that the accuracy of those rockets is too high
Other things I don't like:
As it is now with the score-board most players try just to get a lot of kills and a gold medal. If this is what you intend it's ok, but if you want more teamplay you should either do something about the scores (scrapping it, giving arti-spotters a reward) or at least change something about the position/number of flags. If you have 5 flags all in different corners of the map teamplay is not very likely.
Look at CS, for all the crap that happens there, the objective is always at one or two points which can be reached by a number of ways. One team defends the other attacks using those ways. If you don't attack as a team you usually don't have a chance.
So perhaps you could make a map to force teamplay? Just two/three flags, a limited number of ways you can go (using mountains/water as borders). Just try it with your beta-testing-crew on some quickly made map and look if it's any good.
What is more you should carefully think about spawnpoints. The fact that some guys with 2gb RAM are the first on a map is a major annoyance to a lot of players. If the servers can't deal with that it is perhaps possible for you to code spawnpoints so, that those who spawn first appear a bit in the rear and have a longer way to walk to the vehicles?
Or try to make a feature that allows to start the round only when a set number of people is on the server (something like this already exists, my lan-games start only if I have 2 people on the server).
Things I like:
FH is just my favourite BF-mod. A lot of things add to that, great models, skins, a lot more realism than in Vanilla. The challenge you get when you try to take out a Tiger with a T-34/76 (meaning that you guys luckily don't care all too much about balancing) and of course most of the people playing it.
Ah yes, and the menu-music also kicks ass!
Please please add some alternative music for maploading, I can give you a number of great soviet marches
Edit: Things I don't like seem to occupy more space in my post But be assured that the positive facts of your mod outweigh the few negative things! You have done a great work so far, devs!
Last edited by MrFancypants; May 26th, 2004 at 02:12 AM.
Make the infantry combat more realistic. By doing this make the weapons much harder to operate and require more skill. I would like to NOT see someone in a stationary MG get rifled from half across a map as soon as they get in it, I would like to NOT see people jumping around going full auto with SMG, I would like to NOT see MGs sniping people across a map with ease while laying down.
I would be incredible happy if the infantry combat improved to the point that people are cautious instead of running around and doing crouch shots with rifles, going rambo with an SMG, or charging a tank with a panzerfaust.
I want to have a rifle without perfect accuracy. I would want this rifle to have a large recoil with each shot throwing it toward the sky. I want to see it take time to actually aim(0.7 seconds is not time).
I want to see SMGs having huge recoil while going full auto. I want to see them have increased damage but not as accurate. Bursts and single fire from distance.
I want MGs to be almost useless while standing and crouching but not snipers while laying down. I want them the MG to fly back and forth when you shot showing the power and ROF these can possess.
Exaggerated recoil? Maybe slightly. But it would add to the depth of the current infantry system and give it more realism and skill.
ok i have followed the mod since the day it came out and waited for what felt like a billion years to come out. I stopped playing fh about 2 months ago, recently i fired up eod and dc (for some reason) and played themm but got bored quickly. The next day(about a week ago) i turned on fh and realised what a good fucking mod it is compared to shit they have circulating the community. Some things i dont like about fh
-no italians(obviously)
-you cant smoke a cigarette and play at the same time
-some messed up tank armour values
-american skin on midway
-no hull mg on a lot of tank that do have them
-slow ass tiger turret
-rifle grenades get very annoying
-tank optics
-more small arms
Thats all i can think of now, everything else is great and i have enjoyed this mod a lot, and if you change anything about the thompson1928m1a1 other then the model that will suck a lot. And the thing i hate the most of all is the site for the love of god, for all the sake of sanity, update the vehicles and weapons section PLEASE PLAES god dammit i have bitched about that for almost a year now.
Last edited by TommyGunDaliani; May 26th, 2004 at 03:21 AM.
Well, they should get also some other anti-tank weapons then too. The PTRD was only effective against tanks up to PzIII or so.
The damage system should be overhauled too, not only tanks, but with infantry and planes too. If a vehicle is hit with a gun capable of defeating its armor, the vehicle is most likely disabled. But again, if it's hit with a weapon not capable of penetrating its armor, no damage is usually done (well, at least anything which could be accurately modeled with BF engine).
Infantry should not be able to take 6 MP40 bullets in the back either, same goes with pistols.
Ok, I posted this on fpscentral too, but I thought more people read here so:
I think the map berlin outskirts is a bit too hard for the allied.
Ok, the germans have the Flak wich really messes up. Then the Kt it would be hard enough, then they have that sdfkz thing wich does alot of damadge, then they have the PAK, then there are these tank barricades in wich, after you get over that hill from wich you cant shoot because your looking to the sky, you bump cousing you to stop and make yourself an easy targer for the Flak, Pak, PIV & KT.
Just please make it easier.
I was a bit disapointed of the map Povlov. Imo it should be a map where, the russians already have the target building. It should be somehow strongly fortyfied and has Mg42 (were taken over) facing the axis. All around there should be broken down buildings and a big yard around the building so the allied can shoot everyone trying to enter. The house is of course a spawnpoint wich, if you have it, causes the enemy tickets to leak. The Germans one or two Panzers and the allied have artillery at their HQ (both have bases, apart from the target builing)
Hope that helps, I'll maybe post more later.
First off, what a great mod! Desert Combat is a mere memory.
What I like:
The sounds. Some are great, some are not as good, but overall a good improvement over vanilla.
The maps. With a few exceptions, all of the maps are well designed and offer compelling gameplay.
The tank gunsight. At first, I was upset. "you mean I have to use the gunsight to shoot!?," I thought. But now, I love it! Whenever I play vanilla now I'm always longing for my gunsight.
The variety of the handweapons and vehicles. Outstanding!
What I think needs to be improved upon:
Specific maps; Fall Weiss, the action is few and far between here. I think the problem has a simple solution: add more vehicles to the map.
Some of the early desert maps suffer from a lack of effective german armor. I suspect that the PzIII is in the works for these?
Add more 1939-1940 maps! I'm guessing these will go in when the French forces are added?
The variety of the handweapons and vehicles. It seems that too much of a good thing is not enough.
The website!! I'm sure the team is busy putting the mod together, but I am also sure that there is enough talent right here on the forum that could help out with updates. It should be no issue to at least keep the weapons/vehicles/and maps section up to date. I'll even volunteer my time to help out.
Overall, great work! FH is truly the best mod for BF1942, It is, as they say what the game should have been.
Can we not lose the expacks? They are the infantryman's best (only) friend on pub servers.
If a Tiger's rolling down the road at me, what are my (non-expack) options? Run in front of him laying mines, and get shot in a second? Call for AT support, so that perhaps, at best, a lone Bazooka man will run up, fire five rounds into the Tiger's tracks, and achieve next to nothing, and then die? Call for air support that won't come? Call for tank support? There's not even a voice comm for it!
Sorry, they may be a hangover from BF and they may - horror of horrors - not be realistic, but they're damn well necessary. Without them infantry are defenceless against tanks. And don't say 'thats how its meant to be', because IRL infantry would have the back up of other tanks/artillery etc. In this game, ex-packs are a very neccessary part of being an infantryman and should stay. Anyway, if you're not observant enough to spot someone creeping up on you, you deserve to be blown to hell.
Can we not lose the expacks? They are the infantryman's best (only) friend on pub servers.
If a Tiger's rolling down the road at me, what are my (non-expack) options? Run in front of him laying mines, and get shot in a second? Call for AT support, so that perhaps, at best, a lone Bazooka man will run up, fire five rounds into the Tiger's tracks, and achieve next to nothing, and then die? Call for air support that won't come? Call for tank support? There's not even a voice comm for it!
Sorry, they may be a hangover from BF and they may - horror of horrors - not be realistic, but they're damn well necessary. Without them infantry are defenceless against tanks. And don't say 'thats how its meant to be', because IRL infantry would have the back up of other tanks/artillery etc. In this game, ex-packs are a very neccessary part of being an infantryman and should stay. Anyway, if you're not observant enough to spot someone creeping up on you, you deserve to be blown to hell.
Well, instead of expacks infantry is going to get satchel charges, which should be a lot more powerful than expacks and work with five second delay. Although I love the expacks too myself, nothing like dropping two expacks on both sides of the bridge rails and waiting for unsuspecting Panzer to come by, I think replacing the with expacks is a good, and a lot more realistic idea. I just hope they would model finnish kind of expacks for finns instead of backpack like ones.
Since this is kind of relevant to the topic, I might quote myself:
"So, any chance you might make those Finnish kind of satchel charges for finns? At the simpliest form all it would require would basically be a big brown/grey box and a little altered detonator model at the end of the stick. At least that's what I'd think, but again, I don't know shit about modeling."
This site is part of the Defy Media Gaming network
The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!