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Re: Your Opinions are needed Good: Tank sights, keep them!!! One of the best aspects of the mod. The armored combat system, although it should be tweaked to have penetrate or not system... with more immobilizations. Flight mechanics, planes do enough killin as it is. Don't bring us back to vanilla where aircraft ruled the battle. The kits (pilot, and sniper etc..), we should add more kits though, officers, MGs, and AT weapons are less common on the battlefield. I like the AT weapon crosshair time, and effective ranges (even though the crosshairs can be avoided by switching weapons). The variety of vehicles and skins is awesome, well done. The bad: Ruskies should gain PTRD and lose the Bazooka! parachutes should be on a timer, to stop the halo effect. Need the PzIII!! (I know this has been addressed). Change the engineer, I'm glad he will lose the expacks, make him lose the wrench too. Japan needs ARTY. |
Re: Your Opinions are needed - More maps with HUGE tank battles... not just 5 tank/per side skirmishes on some maps. I'm hoping that is what the new Kursk will be like with perhaps 10-15 tanks per side. El Alamein should also have tons of tanks and possibly 1 or 2 AT guns at EACH flag (when they are captured). - I like the tank combat right now, except for the tiger sights seem to be off. Maybe for the future, immobilization could be implemented (to simulate tracks being damaged, but the model doesn't necessarily need to show it...). - Infantry combat is nice. I'd like to see the MG34 and MG42 actual tripod, with the animation possibly showing the guy sitting. |
Re: Your Opinions are needed + Handguns & tanks that do more realistic damage than BF vanilla + more specialized classes that improve team work + tank sights + equal but not symmetrical equipment - hard to balance though + great innovations: pick-up kits, deployable MGs, AT-guns can turn and change ammunitions.. - big and heavy: prokhorova anyone.. - flight model: I really liked the original agile planes - Pacific battles: japanese equipment is inferior - artillery is not as important as it should be, needs more spotters - some maps are designed to be played by at least 40 people - getting tired to playing marine landings maps: omaha, getting killed at the beach, stalingrad, getting killed at the beach, Foy, getting killed at the hill.. |
Re: Your Opinions are needed Quote:
Some of the best maps are originals, Battle of Bulge is my favourite. Original maps can be enhanced and redone but they are still well balanced and must remain in the game. I don't know if it is the poor japanese equipment, but even the new Wake doesn't feel as good as it did before. |
Re: Your Opinions are needed sorry, i havnt read the whole thread, but in my opinion some good effects * hopfully mcgibs fulfils this* will really make this mod kikass. I recently played DC again and say their mortar explosion sprite - even though the mortar itself was shit - i coulndt stop using it AND, give heavy artillery a much higher lethality range/radius, i was using the batterie todt and hit about 1 soldier length away from a sherman and the sherman was unhurt, WTF! goto www.battlefield.ru/destroyed/ussr.html and look at what heavy srtillery did to a certain 3 T34/76's. |
Re: Your Opinions are needed Thanks for giving us the opportunity to do this, so im gonna say what I think is most important 1. Pzr III and Pzr IVF2 on Afrika maps and others (like Russian theatre, Western Europe etc.) 2. Two new FH Panther tanks, plus GI_JOEjk's Panther tank on most axis maps as they were produced in a large quantitiy, its an essential part of any WWII game's armoury. 3. Please give the Japanese some neat stuff, at the moment they're getting slaughtered too easily. 4. I know you've change the flight physics, but I thought I'd put this in anyway. 5. Please reskin the following vehicles, and possibly remodel them: M3 Stuart Cromwell (skin a bit too weak and clean) Staghound and its varients Matilda II Panzer II desert/winter...the normal black one is fine, but these two look bleak Crusader and varients if any Jackson - bad! Also, please fix up some of the Pzr IV F2's, as most of the have a strange cammo code where the turret/barrel/main body have different cammo styles. 6. Please remove the Stug 3b's from most maps, replace them with the Stug 3G. 7. DUMMY ICONS! please remove them all! 8. Tanks badly needed in this awesome mod: Hetzer M3 Grant/Lee M18 Hellcat Sherman Jumbo and 'easy eight' with the 76mm A few good Russian tank destroyers - maybe 2 thats it. Thanks :) |
Re: Your Opinions are needed + Models + Maps + Skins + Sounds + Playing with [11PzG] ;) - Some WTF armour/gun values. - Flight Physics - Buga - Some bad Balancing - Some Dodgy DaCrapper models and skins. Thats about all. Keep up the good work :D |
Re: Your Opinions are needed + Armor system + Skins and models (the new ones anyway) + The new hand weapons + Tank sights + The awesome atmosphere and gameplay + Nice new maps - Optimization = some maps are VERY laggy - The current flight physics - they're getting fixed, but plz don't turn them into vanila. - Some old crappy models and skins - Missing vehicles (Pzr III, Elefant, Jumbo, more allied armour) - |
Re: Your Opinions are needed • Better german tanks in desertmaps (jagdpanzer 1 , pz III or some early longbarreled PIV) • I would love to see some "pushable" small fieldcannons, 37mm ATguns , Maxim heavymachineguns for example. • Bayonets, maybe use the "zoom"-button to stab with instead. • A marder II (not really needed but i like that vehicle ;) ) • Code so its lakes longer time to enter and leave a vehicle (maybe five sec) • Can you block people from starting up enemy vehicles? I mean if someone leaves his/hers tank it would be "legal" to enter and drive away but not run to some uncapturable base and steal vehicles. |
Re: Your Opinions are needed Ambient sounds - Louder sounds in general, it jsut doesnt feel like hell out there atm |
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