-fixed hit boxes- sometimes i can hit a plane or a spot on a tank and cuase no damage with a tank shell. this has to be fixed especially on planes.
-fixed gun sights- some of them are to far off while some are dead on.
-forward firing fausts- ivce seen videos of those things and they no where near as much ark as in FH.
-more armor- i love tanks, and i also love how many there are to choose from.
There are a lot of things I love in FH. To many to count really. I play this more then any other game or mod. Thanks guys for putting your time into it.
If possible field guns and artillery that can be pulled, but can be fully disconnected from the pulling vehicle. ( and connected again )
Not possible with BF1942, but possible with BFV. It would be very interesting to have the ability to move any artillery piece(including AAA) to key locations on map if they are not needed in their original location.
"I am afraid we killed the wrong pig!" -Winston Churchill
"Strike with the fist, don't tickle with the fingers." -Heinz Guderian
a little off topic: i really dont want to download bf1918, how does pushable artillery work?
ok 2 positions on the cannon. position 1 aims the cannon and fires it. position 2 can move/push the cannon. a little bit slower than walking speed.
[center][size=1]"All movement is accomplished in six stages, and the seventh brings return. The seven is the number of the young light it forms when darkness is increased by one." - Syd Barrett 1967[/size]
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Flight physics and rifle sounds are my main problems. My "General" feeling when playing FH is "THIS IS AWESOME!" for the first week, then the novelty wears off. Then I come back in a few weeks and its AWESOME again. Everything is just too repetitive to me. There isn't really a way to keep battles from being repetitive though. I just need to stop playing so hardcore for a week, I get burned out on it too fast.
An elite army challenges the world again. And a hero, once thought lost, returns to fight them.
- All original BF maps should be removed from future versions. I mean, I downloaded FH to play FH, not to play some FH/BF bastard hybrid. Especially since a lot of them don't work properly (Omaha Beach, I'm talking about you!). BF maps were designed with BF weapons. It just...doesn't work as well.
- Bazookas should be fixed. The faust should kill in 1 hit as long as it's direct (except on the treads) on any tank since it can penetrate the armor of any allied tank in the war. People might say that's cheesy, but that's the trade off you get when if you miss you're screwed.
- Every kit should have a pistol. I mean, were there ANY infantrymen on ANY side that didn't always have a pistol?
- PLEASE FOR THE LOVE OF GOD OPTIMIZE THE CODE. On my system, maps take I kid you not probably 3 times longer to load in FH than BF1942. Then when I finally load, it takes a good 30 seconds before I get a normal frame rate. I don't know how FH uses the same engine yet its so much more RAM.
- Make anti-air more anti-air. It just seems very underpowered to me. Flak clouds should last longer.
- Try and balance infantry kits. The grenade launcher is just canned spam. The mp40 is a pea shooter. the PPSh is hot liquid death.
- Machine guns of all types, static or not, should be less accurate. I hate the idea that someone can snipe me with an MG42 if their good enough.
- Maps need some more balance. In "The Storm", Russians spawn with god knows how many tanks. The Germans get one (that can be captured). But we get an assload of trucks. Who cares about ammo or health trucks when there are 3 T34 tanks mowing you down?
- Map bugs/balance issues. Omaha beach has an allied flag that can't be recaptured by the axis, yet we can't spawn there. Then what the Hell was the point of capturing it in the first place?
- More class variety. I mean, I'm not exactly sure what to do, but I think an officer should be a little more than just a short range assault guy with binoculars and no grenades. Same with assault vs engineer.
The good:
- Tank combat is actually fun as Hell. When you're in a tiger, you feel like you're in a tiger. My biggest complaint about BF1942 was being in a tiger and having to run away from hand grenades.
- A great balance between fun and realistic. Nothing angered me more than BF1942 tiger tank shells dropping off after 30 feet straight into the ground when the Tiger tank was pretty much the best tank in the war AND HAD THE LONGEST RANGE.
- Wide selection of weapons adds much more variety to your playing style. It's no longer tank/super tank/artillery. Lots of different purposes and benefits.
- Feels like a real war. It's not a collection of 20 guys killing each other. It's a squad where each person has their own purpose. I love playing foy sitting in the church providing support fire with my MG42 rather than just playing Rambo with 20 other guys trying to kill 21 other guys who are also playing rambo.
What i Dont LIke:
Lack of effective Tube Artillery, in real life you would never just have a 105 on its own, it would be in a battery
Size of HE explosions: seem to small and to ineffective when it comes to killing infantry
Dog fights, no explantion needed
Lack of variation on some models. things like the B-25J need to go in their, different versions of diff vehicals need to feel different.
IS-2, it just seems like the model is low quality compared to other FH models (KT, planes), also the skin looks like shit
Things I like:
the StugIIIg
KT
Innovation in the mod
the uber N1K1
Step the first: Get off ass, change cheetoh stained sweats.
Step the second: Put on another pair of sweats without cheetoh stains.
Step the third: Wash cheetoh stains off of fingers with soap and possibly water.
Step the fourth: MAKE ANOTHER DAMN ONE OR SIT DOWN!
Skins and models should not be high priority. It should be like BG, crap them out the door, focus on coding, and THEN make them pretty.
[img]http://killorlive.ninjahamster.net/HAHAHA.GIF[/img][img]http://killorlive.ninjahamster.net/owned.jpg[/img]
Explanation: Two percent probability that the miniature organic is simply looking for trouble and needs to be blasted. That may be wishful thinking on my part, master.
Yup as it is they get spanked pretty hard on most maps.
- All original BF maps should be removed from future versions. I mean, I downloaded FH to play FH, not to play some FH/BF bastard hybrid. Especially since a lot of them don't work properly (Omaha Beach, I'm talking about you!). BF maps were designed with BF weapons. It just...doesn't work as well.
Well I say keep a few old BF maps in untill FH makes one that is better.
- Bazookas should be fixed. The faust should kill in 1 hit as long as it's direct (except on the treads) on any tank since it can penetrate the armor of any allied tank in the war. People might say that's cheesy, but that's the trade off you get when if you miss you're screwed.
Yup you either kill or you don't.
- Every kit should have a pistol. I mean, were there ANY infantrymen on ANY side that didn't always have a pistol?
Well in the German army pistols were mainly issued to rear line units, like artillary, and to officers. However pistols were standard issue in the US so all US kits should have a pistol.
- PLEASE FOR THE LOVE OF GOD OPTIMIZE THE CODE. On my system, maps take I kid you not probably 3 times longer to load in FH than BF1942. Then when I finally load, it takes a good 30 seconds before I get a normal frame rate. I don't know how FH uses the same engine yet its so much more RAM.
Yea, I don't have too many problems with the code but there are still some odd moments.
- Make anti-air more anti-air. It just seems very underpowered to me. Flak clouds should last longer.
Yup I love maning AA and sometimes it just bugs me when an 88 shell doesn't kill then enemy.
- Try and balance infantry kits. The grenade launcher is just canned spam. The mp40 is a pea shooter. the PPSh is hot liquid death.
I agree with the grenade launcher being used as the primary weapon but as far as the SMG's go I think they are fine.
- Machine guns of all types, static or not, should be less accurate. I hate the idea that someone can snipe me with an MG42 if their good enough.
Yup I don't like the MG sniping the have going on now. Another thing is they need to turn down the accuracy of the rifles as well so they are no longer "pixle shooters".
- Maps need some more balance. In "The Storm", Russians spawn with god knows how many tanks. The Germans get one (that can be captured). But we get an assload of trucks. Who cares about ammo or health trucks when there are 3 T34 tanks mowing you down?
I have yet to play a round of "The Storm" that didn't end in total rape for the Germans.
- Map bugs/balance issues. Omaha beach has an allied flag that can't be recaptured by the axis, yet we can't spawn there. Then what the Hell was the point of capturing it in the first place?
Yup I think the whole East side of Omaha should be removed or at least have some decent defences.
- More class variety. I mean, I'm not exactly sure what to do, but I think an officer should be a little more than just a short range assault guy with binoculars and no grenades. Same with assault vs engineer.
Yea that's the problem nobody wants to be an officer when you could have grenades instead of binocs. At least with grenades you know you can use them but for spotting for arty you never know who will be in your teams arty.
right now all pistols are weak. the colt being the best and no.2 being the worst. no.2 used to be 1 hit kill most of the time. colt used to be 2 hit kill if shot in the chest. nambu, p38, tt33 all used to be 2 hit kills if shot in the chest (at close range). i liked .5 pistol damage a lot more than i like .61 pistol damage.
[center][size=1]"All movement is accomplished in six stages, and the seventh brings return. The seven is the number of the young light it forms when darkness is increased by one." - Syd Barrett 1967[/size]
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a) REMOVE THE DAMN EXPACKS!!!Please, abandon this lame relic from vanilla BF. I'm so f***in' tired of getting blown up without even having a chance to see who my enemy is, or take action against it.
b) MORE OPTIMIZATION!!!This mod is a lag whore. I just upgraded my computer to an all new motherboard, ATI 9800 pro card, 1 gig DDR memory, and Pentium 4 2.8E processor. Guess what... I still get long load times, and slow down in-game. If the DC team can optimize their mammoth, near full-conversion mod, I don't see why you guys can't.
c) MAKE INFANTRY COMBAT MORE REALISTIC!!!All the suggestions Kämpfer made about infantry combat are so damn good. Make it happen.
Okay, now I'm cooled down... Let's get my make some more mellow comments.
d) Tanks combat is what draws me the most in FH. In my opinion, it is the best tank-warfare mod. That said, it could be made even better. Less recoil, new penetration system (a hit either penetrates or doesn't, none of the current half-assed incremental damage bullshit), and more distinction between tanks (i.e. different speeds, different turn rates, different gun accuracy) are all things that could be further implemented.
e) For the most part, this is one gorgeous mod, but some of the weapon/vehicle/structure skins & models are less than stellar. For example, the T-34/76 has a funky hexagonal barrel, which I know is done to reduce lag, but come on, this mod alright lags bigtime. Make the most common vehicles, such as the tanks: Panzer IV, Sherman, and T-34 stunning... WHY? Because they are the most commonly seen vehicles in game! Give them the absolute best skins, don't waste time on stuff that is seen in only a few maps.
Well, that's all I can think of now. I gotta get to sleep. Hope I didn't sound too much like an asshole in this post. I love this mod with all my heart. I will play it till you guys, the team, call it quits (if that ever happens). I just see so much potential with this mod. Make it happen. Seize the opportunity to make this mod even better.
Peace,
DBT
"It's a hardball world, son. We've gotta keep our heads until this peace craze blows over." - Full Metal Jacket
Last edited by DeepBattleTheory; May 25th, 2004 at 10:16 PM.
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