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Re: Your Opinions are needed so that explains the phantom barrel, thanks D-Fens |
Re: Your Opinions are needed I think you only can enter when the two are sepatated somehow, don't know how to separate them as it's impossible to destroy them. Anyway someone talked about the 88 and I think it would be a good idea to have some kind of indication wich ammo you have loaded ex: press "a" an aa-ammo icon apears, "d" at-ammo. |
Re: Your Opinions are needed its kinda simple you know if your going to shoot a tank just press d if your going to shoot a plane press a ... |
Re: Your Opinions are needed 1- Better AT aim 2- Rifle granades only on pick up kits, the nade spamming is really annoyng, especially on Stalingrad 3- Correct animations (hopefully for 0.7) 4- Just one exp pack in eng class 5- binoculars for assault class 6- hashamaky for japanese pilots skin 7- Something to read on map' s loading screen, like history or something: I get so bored while loading... 8- more buildings 9- Better landing boats for russians 10- less lag on ships 11- lighsabers 12- rifle or SMG for bazooka class |
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Re: Your Opinions are needed Hey Capone, I was going to quote you off, but Im too tired. You bitch and whine too much. Just get used to the fact that your pretty little TNT and the magical switch of doom is gone. Besides, the only thing good their for are blowing doors which satchels will do, clearing homes, which granades do, and blowing tanks, which other things do. So its all fair. Relax little boy, youll get used to the new world. Oh and as for what he wrote with how all the classes should look. Here, this is what they should look like. Assault (Close quaters class, but assault is more fitting) -Knife -SMG -1 grenade Rifleman (Assault isnt a fitting name) -Knife -Rifle -3 grenades Grenadier -Kinfe -Bolt rifle -2 rifle grenades AT -Knife -AT weapon, or panzerfaust and rifle. -4 mines Support/Gunner -Knife -LMG or HMG Engineer -Knife -SMG or rifle. -1 satchell charge Pilot -Knife -Pistol Officer -Knife (no Katana, it never was used for battle) -Pistol (triple the ammo) -Binoculars -2 Grenades. Scout -Knife -Pistol -Sniper Rifle (with more ammo) -Binoculars |
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I alsio have 2 gripes. 1. The carriers are WAY too small make them bigger! and line the planes up in columns, fighter bomber/dive bomber/ torp bomber on one side and fighters on the other (maybe a third column as well?) 2. The Type 88 shore gun on Iwo is great but there is a pilaron the left that stops you from covering the whole beach can you redesign the bunker it's in? |
Re: Your Opinions are needed Bazooka guys used to carry a secondary weapon like a rifle or SMG... |
Re: Your Opinions are needed Dubt it, do you know how much a Bazooka weighs? |
Re: Your Opinions are needed A bazooks + a rifle + ammo is way too much, nevernind the fact that in this case the bazookaman has to carry his own ammo when usually there is a loader travelling with him. |
Re: Your Opinions are needed Maybe what FH really needs is a supply class. Give the man a rifle, and than give him lots and lots of ammo and mark him off like a supply box. Than he can carry 2 belts of MG ammo, 4 AT rockets and some clips and mags. Than if he finds a ammo dump he can supply resupply himself and than others. That way, an AT class could have a rifle or SMG, and a Bazooka with 1 round, and a maximum capacity of 1 round. |
Re: Your Opinions are needed Remove the damned expacks from the engineer AND give the bazooka soldier a rifle.........balance issue solved. Engineer get nice satchel 10 second charges, and the expacks are rare kits.......all fine. |
Re: Your Opinions are needed give him a M1 Carbine instead!!! (pleassss) |
Re: Your Opinions are needed Ugh...bazooka soldiers didn't carry rifles! They don't need one anyways, a pistol is fine. Can anything be done about this: when picking up an enemy kit does the helmet have to change? cant you just make the helmet part of the model so it doesnt come off when they die or when they switch classes? |
Re: Your Opinions are needed Can you guys add more faces to the soldiers themselves? |
Re: Your Opinions are needed OK... I saw some guys arguing about this yesterday too, but when do we all stop complaining about "Well this is how it really was" and remember that this is a game thats supposed to fun to play. Being somewhat more realistic then BF is awsome, I love this mod, but there comes a point where if you guys keep asking for such insane realism that the fun stops. No pistols? Come on now...you really think the'll be more knife fights? No Expacks? Thats just guys in tanks mad cause you didnt watch your flank in the external camera. I think it should just take more than the 3 a engie can carry to take out a tank, make it equal to 4 expacks so he can reload once. A satchel charge the guy will just drive away from. I personally like things the way they are except for a few tweaks here and there (flight physics, map/glitch fixes, map balance fixes, a few new toys on the maps). Why does everyone keep complaining about classes, is it really that bad now? No I dont think it is. please please please... just keep this mod fun to play. Too much realism will certainly take away from that which is why I had stopped playing XWWII. It was just not really fun anymore. |
Re: Your Opinions are needed The only pistols the allies used were the ones they bought or their families did. German soldiers never had pistols as it was an offence to the officers. So unless the AT class is an allie, or an Officer, no pistols. You could make it a 5/1 chance that an Allied AT soldier gets a pistol, and a 20/1 for the Axis, since officers using AT weapons, is very, very, very rare. |
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Re: Your Opinions are needed make the tractors a little bit faster than running speed. |
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Re: Your Opinions are needed Is it possible to make damage affect aim (either like the wobble of the PIATs when standing, or by spreading the crosshares)? If so, would it be possible that going to a medical cabinet doesn't heal you (or heals at a very very slow speed) but instead brings your aim back to normal, to simulate the affect of morphine or painkillers, because obviously, no soldier could be healed from a gunshot wound in 10 seconds. |
Re: Your Opinions are needed Actually, I like that idea Manik, I hate people who you have just shot in the chest with a rifle round shoot back perfectly accurately, its not realistic and its goddamn annoying. |
Re: Your Opinions are needed I have noticed a annoying trend starting to creep into the habits of some players recently. KAMIKAZE!!! Why should a player be rewarded for with a kill for crashing his plane deliberately into a tank killing the occupant. Is there any way for this to be changed? |
Re: Your Opinions are needed ugh, there was way to much of that in WOLF jsut then on iwo jima, and a shoutout to all those axis, NICE DEFENSE! |
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Re: Your Opinions are needed its a good tactic for taking out the nemeys KT to bad when you camped for it for 5 mins ;) |
Re: Your Opinions are needed heh...yeah, happens to me a lot. Theres this one guy out there named 'DeathByKamakaze' - pretty self explanatory. He just wont stop falling from the sky, his excuse is 'Im a japanese pilot, im aloud to act like an idiot'. |
Re: Your Opinions are needed My only major gripe is that maps like Gazala and El Alamein suck so bad atm it's really making me quit playing. I can't understand servers running these maps (I just got of of wolf), they know it's unbalanced like hell but still put it in the maplist. |
Re: Your Opinions are needed Yeah lightning i was driving it :mad: But then again i did fire artillary into your hanger later on where you were plane camping......that twas fun |
Re: Your Opinions are needed I hope the devs will fix the Atlantic map...the lag ruins that wonderful map..and it is a shame... |
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Re: Your Opinions are needed I blame the Brittish carrier....I would love to see some naval action in FH.... |
Re: Your Opinions are needed Yea more naval based maps! |
Re: Your Opinions are needed ...maybe the devs could create a map which would be the last battle of the Bismarck....and maybe they could make the Bismarck the objective...in objective mode ofcourse ;) |
Re: Your Opinions are needed the Atlantic map is about Bismark but Bismark is not in it (its only Tirpitz i think ...) |
Re: Your Opinions are needed Another thing that I really like about this mod is the fact that some one beefed up the tracers (esp. on the some of the flak) one thing about the flak, though. I wonder if its possible to have the smoke from the explosions hang in the air just a little longer. I bet that someone could figure out how to do this without causing too much lag. maybe. |
Re: Your Opinions are needed i want bigger explosions on planes after they are blown up. and mabe the type 96 on more maps. very cool gun. |
Re: Your Opinions are needed *looks about for the noob bashing squad :lookaround: ok all clear, i want night maps like operation overlord paratrooping, pegasus bridge and maybe some russian front night maps. |
Re: Your Opinions are needed Lag is the worst thing FH has. I think that to have more vehicles, weapons, maps, etc. it's cool, but I think that FH has enough of this stuff and now the priority have to be optimize the code to reduce the lag. Some nice large maps or maps with a lot of vehicles are unplayable in practice, and the lag is the problem. I know that to include more features it's a must in the release of a mod, because users (me included) love new vehicles and maps or more realistic weapons and enviroments. But FH is enought GOOD at this time to spend more time depurating its code and making a better gaming experience. I don't write about the good features and things FH has because there're a lot (greetings FH devs!!) and I think it's better to talk in this thread about things that need to be upgraded or changed. FH it's the best BF1942 mod, I think. And I hope it'll have more recognition of online gaming community in near future. |
Re: Your Opinions are needed I dont know if this is intentional or not but on most Pacific maps with patrol boats/pt boats there is no way to rearm them that I am aware of. Most of the time I pick a engi class when I plan on hopping in one simply because the only way to re arm is beach the sucker when the ammo is expended and exp pack it to force it to respawn re armed. Really hate it when I am running in cover zig zagging only to get sniped in 1 shot by someone with a bolt action rifle who crouched down and immediately popped off a shot. Only other thing I hate but isnt FH's fault is to many maps are won simply by which ever side has players with super fast load times. Well not super fast but the fastest load times anyway. Peace to ya. |
Re: Your Opinions are needed Kamikaze-ing isn't that big a deal. Most people use bombs now anyways, unless they see a juicy target that needs to be taken out, like a King Tiger. The devs did mention that the problem was "fixed" in .62, but I don't know what or how. |
Re: Your Opinions are needed Maybe make the Ju87b (is that it?) Stuka with the 37mm AT cannons a bit more powerful, at the moment its quite difficult to kill tanks with it such as T-34/85's. |
Re: Your Opinions are needed You're thinking of the Ju-87G-2. It had no bombs or divebrakes, just twin 37mm cannon. Could only be in post 1943 maps for realism reasons. See, IL2 teaches more than any other videogame! And if you are going to add in power to the G-2, put in the Il-2 Sturmovik 3M. It was armed with twin long shot (meaning more powder, more energy) 30mm cannon. And that plane should be able to take tons more hits than it currently does. Ive flown that thing with no oil, and my elevators and rudder shot off my some bitch panzer II before. But thats another story... |
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Re: Your Opinions are needed Things I don't like: There's basically no point in getting a sniper kit unless you want the binocs, since the standard infantry rifles are just as accurate and the view distance on most maps is so small. They should stop being 100% accurate past certain distances. The planes are so sluggish and the view distance is so short and the machine gun damage vs planes so light that it's almost a miracle anyone gets shot down in dogfights. I've flown around entire rounds without getting shot down because dogfighting is so difficult. Also, bombers in general are so slow that you need to know where your ground target is ahead of time so you can set up a bombing run, but by the time you can finally get around to doing that, your target will have moved. This problem is even worse with the bombers that don't even have bombs. They are so big and useless that nobody bothers to fly them. I can understand realistically slow controls, but keep in mind the real life minimum safe distance to shoot up an enemy plane is 500 feet. Any closer and you may end up wearing the other guy's armor. It was probably a shorter distance in WWII because plane speeds were much slower, but you get my point. 500 feet in BF:1942 is beyond most view distances. Battleship AA did not fire all in the same direction all at the same time. Code in some (height) variation and/or have the guns to the side converge on the center, because as it is you're only getting use out of one or two of the 8 or so guns at any given time. Battleship guns did not all fire on the same trajectory, unless it was at an immobile target and they were certain of a hit. Some variation would be neato, especially since bombardment isn't as effective as it could be due to entire 6-8 round salvos landing in roughly the same spot. Changing the trajectories for 4-6 rounds could even better allow for long range sea engagements, since you wouldn't have to worry about getting the shot exactly right in order to hit anything. Besides, it's what they did in real life. The Japanese submarine seems intended for one person. If it submerges, which it is designed to do, the outside weapons blow up and respawn when it resurfaces. However, when it does resurface, the one person in the submarine will not have access to the three guns in the back, largely because of that damned conning tower getting in the way. Add some passenger spots with different exit points to the subs, so that they may get at least some use. Things I'd like to see: Gunsights on battleships and destroyers, yeah!! I mean really, you did it for the tanks... There were some radio guided bombs and missiles. If you're going to include obscure weapons and vehicles that didn't get much use, include those as well, cause they're spiffy neato. Carpet bombing. B-17's did not release their bombs one at a time; they did it all at once and their bombs spread out over an area. As it is, if you try and bomb an area in a heavy bomber, your bombs will all land in a perfectly straight line, which isn't terribly effective unless your targets all happen to be lined up. While an individual plane's bombs did land in something like a line, bombers never went on bombing missions by themselves. At the same time, BF can't support 100 heavy bombers flying over an area, so I think you should have the few we can have release their bombs all at once and have them spread out. Finally, a little something regarding plane speeds... the current flight system is designed to accomodate for three plane speeds: reverse, off and full speed. Planes are designed to be at their best performances only when they've reached full speed. Anything less and their performance suffers. Additionally, going over the top speed from dives results in even better handling. I don't know if it's possible, but I'd like to see the optimum flight speed for performance somewhere around 70% power. Anything more/less and they turn slower. |
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