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Re: Your Opinions are needed Point well taken, but with the foilage this game uses, does it really matter if theres a sign or not? Youd have to be blind to miss them or be driving through some really dense hedges. |
Re: Your Opinions are needed God. I just read this whole freaking monster of a thread... Anyway, in my eyes there are only a few small things to add to this list of things to change. I have always thought that a little camera shake when firing the main gun of a tank would add a bit to the feel of this mod, as well as some shake on the mounted and deployable mg's. Oh, and isn't the "StuGIII" in this game actually a "StuGIV"(Sd Kfz 167)? The III was a modified PzKwIII's chassis, and I noticed that the model here is on a IV's. Whatever. I have to say that I nearly pissed myself when I saw all the crazy awesome stuff that you FH guys did with the game. Thank you sooooo much for getting rid of those lame-ass greasy smoke trails that chase after the shells. #I love that manning a stationary MG is not necessarily a death sentence anymore since I now crouch to do so. #!!!!THE KING TIGER MODEL/SKINS!!!! Utterly amazing! I sometimes just play this mod just to look at it. I also love that you got the drive sprockets to rotate. Why would DICE think that wasn't important? #That deployable 8.8cm is brilliant! I always wanted something like this in BF... I just have to say that all you FH guys are working with a bitch of an engine, and its old and sooo limited. All this amazing improvisation and problem solving in spite of Its constrictions are just awe inspiring. I hope FH lives forever. |
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This is scary, its like the first days after the 0.5 release when everyone all but wanted to hard-code the real outcomes of the battles into the game so that 'realism' would be guaranteed... |
Re: Your Opinions are needed Realism needs to stop at a certain point to maintane fun this was discussed like June 2003. |
Re: Your Opinions are needed Mines are still usefull at choke points, like bridges and narrow chasms. Even when people see the mines, if they are placed with a good bit of consideration, they can prevent a tank from passing that point and it results in a delay for your opponents. I would like to see some more variety in the exposions for FH. |
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Re: Your Opinions are needed I bitch a lot about things, but the truth is, they are little things. FH is probably the best mod out there for any platform at this point in time. No other project has as many toys to play with or things to do. .6 is still an absolutely fun and exciting game that I still play every day and still enjoy. There's enough variety to go around and that's what is important. I'll make a little list here of things I've heard mentioned on the forums and my own ideas about what could be added to improve the mod. Bugs LOD models *fixed Deployable MGs Aircraft Code / Saipan runway Ju88 explodes when it spawns/things spawn with half life MP40 damage '88 damage Graphics A T-34 sitting next to an IS-2 makes an odd impression. The IS-2 is beautiful and well modelled but the T-34, which is a staple tank seen in almost every Russian map, is poorly done and has low res textures. Remodelling the staple tanks would be a good start. Mainly the T-34 and Sherman series. The Arisaka needs a reskin. Accuracy A Panzer II 20mm cannon could punch through a Stewart side body armor without trouble. It could harm a lot of the things that are invincible to it right now, and that makes it seem forsaken. It was a crappy tank, yes, but don't make it crappier then it actually was. Same with the Brumbarr, who's shell could penetrate 60mm at any range. The Sherman does not have 60mm anywhere on the body, but it takes several shots to kill a Sherman. 9x19 parrabellum ammo is NOT weaker the 7.62 TT ammo. The PPsH rounds travel faster and go farter and are more effective against vehicles, but the MP40 rounds would be more effective against infantry. This is not accurately displayed in the mod, and this does get on my nerves at times. Maps I give props to the FH team for not making many bad maps in .6. Zielona Gora is still terrible and Gazala is a joke. Make sure the maps you release are fun and balanced. I'm not saying unit-per-unit balance, but make sure each side has an equal chance of winning the map. .6 is still going strong. |
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AT (field) cannons, fixed and self propelled artillery, fighter/bomber aircraft, and other tanks and tank destroyers...... IRL tanks also were taken out a lot of the time rolling onto an AT mine(field) The part that confuses some people is that infantry is often seen in pictures finishing off tanks.....but these were allready taken out by above metioned weapons, and infantry only made sure with handgrenades, bullets or explosive weapons that enemy tank(crews) would really not use that tank's weapons anymore. An inmobilized tank can still be dangerous, as it essentially becomes a stationary bunker. AT infantry weapons of all sorts were all short range last ditch defensive weapons if all above mentioned weapons failed or were not there. The problem is infantry minded players want to be able to eliminate everything moving all by themselves on foot, wich is far from realistic to say the least. Be thankfull FH is not real scale.....or you as infantry would be killled by tanks at distances up to 1 kilometer. |
Re: Your Opinions are needed Stewart->Stuart But I agree about the Panzer II vs Stuart and the terrible ineffectiveness of the Brummbär. Also agree on Mp40 should be slightly more lethal. I think the Germans should get an officer class with them on Fall Weiss named as Mp38 because there are too damn many Mg34's. Poles should get hmg or maybe mortar class instead of two assault classes. Wich reminds me, Knee mortars and mortars are way too useless right now. |
Re: Your Opinions are needed I think what would be really cool in the future is to have tank sights with a light/moderate zoom. FH would be the only mod like that, and you could combat tanks at r/l ranges. |
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Re: Your Opinions are needed Kingtiger doesnt blow up when bruning. So says Sigleplayer FHX. It lasted for the whole game burning. |
Re: Your Opinions are needed i would love to see: - repair pads should heal tanks a lot slower. - mines should be more "invisible"(like Silent Heroes did), and take more time to deploy and disarm. - working deployable MG's..and increase recoil to the MG's(a bit for stationary and deployable MGs and more to the support class with MG..) there are a lot of sniper mgs in the game. - NO EXPPACKS..ehe....62 will own:nodding: - the SMG's should have a bit bigger crosshair - more balanced maps, especially desert and paficic...PIII or PIVF2 to the germans in the desert, and more weapons and defense to the japanese. - THE MAIN BASE should be uncapturable until all other flags are captured....ex: Battle of the Bulge..every round i have played the germans take a puma, a KT or a single infantry man to take the main allied base...there are other maps with that problem.. - more TANK BATTLE maps, cant wait for kursk a lot of things i like, sound, maps, quality models and skins, the new features (depoyable mgs, satchel charge, deployable artillery, elevator, ...etc) and the realism with fun:beer: |
Re: Your Opinions are needed @Driver- To be honest your ideas arepretty radical like people being disabled after being shot in the foot and no health boxes or no engineers!!!!!! i mean whats gonna happen then? There is a border between fun and realism and your dieas would make the game a boring crapfest. Tell me is it realistic that on a map like Guadalcanal there should be 5 vs 5 knife brawls involving men named after evil foods, people named maxwell silverhammer or shocks? or maybe even the infamous Al capone went to Guadalcanal to fight with the Marines and watch large scale knife wars? hell lets all be named after ACTUAL soldiers that fought in the battle! Lets give each man 1 clip on Battle of the bulge to simulate shortages! Lets make Pilots have to go to flight school or on Crete the Allies lose because that is historic.What you Driver are suggesting is madness!!!!!!! fh would no longer be fun like it is now.If im right in saying all the cool vehicles, weapons etc will be in 0.62 it WILL be the greatest mod i have ever played.... now im gonna go join wolf to play knife wars.... anyone got anything to say about magical repair wrenches or the even more mystical repair truck that doesnt even come in contact with the thing its repairing? didnt think so :beer: :moon: :lol: :cya: |
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Re: Your Opinions are needed Silent Heros did a lot of wonderful things. When you get hurt, your view gets darker so it's harder to see. It accurately simulates a soldier losing his combat efficiency and effectiveness after being injured. I'd say FH should do that, but I don't know if blatently copying the idea is nice. As for Repair and Healing stuff, it's fine as is. The cabinets are pretty rare, and helpful sometimes but not overpowered. Most things kill you too fast to bother with healing. Another pet peve of mine: TANK SIGHTS. The Tiger sight is incomprehensible. The round shoots somewhere in that triangle. I'd like to know where in that triangle to aim. Same with the Jackson and Stewart sights, a lot of the sights aren't lined up right. And the final pet peve: G43 sniper kits only have 1 extra clip, which is both unrealistic and inconvenient. Snipers don't last long on any map and aren't a crucial unit, so there should be no ridiculously gimping side effects to getting a kit. Give the sniper kits a lot more ammo. |
Re: Your Opinions are needed Use your imagination, if you dont have one, compensate by drawing a technical picture. Aiiiight? :talker: Now listen Capone, nothing, nothing, I said is radical. You want to have a fukn knife fight on a server, I aint stoppin you. Hell, I'll join you. Slowing a person down after their shot, is not fukin radical. Its called common mother fucking sence. Say I put a nice kevelar on you, and shot you repedately with a full 30rnd clip of an MP5 in your chest. Now, would you be able to do the 2 mile run than in under 40? Hell, I dont think youd last the preassure after a 3 round burst. Health boxes? Who needs them? 1 well placed shot with any 8mm/.303 and your gone. 3 shots at the most with anything else. What needs to be done isntead of the health box is a human target, displaying arms, chest, face, legs. 2 shots on one and your gone. 3 on any your gone. Something with high velocity on your vitals, your sure as hell gone. Repair trucks have to be in "RANGE" to repair. You dont see a crew on repair deck, but you dont mind that. As for everything else you said... :lol: |
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So you want these 3 magical engineers to pop out, and install a new tank engine in about 30 seconds? And go luck codding that bot thing, since I seriously doubt it can be done, with or without an SDK. *edit As for the health thing, would it be possible for the devs to code a cap on how much you could regain health? i.e. If you are shot, medic cabinets will only heal you up to 4-5 bars. |
Re: Your Opinions are needed Ohioan... About those damn sights, on the Tiger I believe it is right above the triange, or in the middle. Im confused about that. Stewie and Jackie are on the +. And yeah, and the low ammo snipers are a doozie. That needs fixing. Quote:
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Re: Your Opinions are needed I'll tell ya what I like and don't. Well probably only what I don't like, since it makes a much shorter list. Engineer kit Getting pissed here. You can never park your tank longer than 5 seconds or you'll be in expack theme park. And will enjoy an unpleasant ride very soon. Remove these god forsaken things! Four of them, incredibly powerful, comes with a detonator! My god.. or what about the damned wrench.. is this realism? What we need are those repair vehicles. They should work like ammo trucks, heal anything within it's radius. Offcourse you can park in behind your tank then. But is that realistic? Offcourse! Just make sure they won't wreck your repair vehicle.. anyway, wrenches should be removed! I want it gone! Fixing tanks with a wrench.. c'mon. Knocking out tanks What I hate about tank battles is that tanks always get blown up. Why always blow up? Why not disable it, for example implent this as a random effect. Sometimes the Tiger will blow your tank up, the other time you're lucky it'll burn first. When it burns, I mean that the tank should have 1% health left, control of tank could be disabled. Anyway, instead if blowing up, the tank'll go burning, and you will have a 50% chance of getting away if you react fast enough. Would definetely add realism.. I just hate it when I have to bail out of a tank with 1/3 of health left, when you just know the next hit wil destroy it.. and see the enemy engineer stealing it. What can you do? Riflegrenades Is this UT? Is this Quake? No!! Ban this n00b weapon! It only serves as a guarantee for n00bs. Even if they do face the enemy face to face, they can suicide and remain their 1/1 kill ratio.. where has the skill gone.. a real man uses his rifle, not his grenade! ever played Zielona Gora as Russian? I'll bet theres a 100% chance you'll get your ass whooped at least 10 times by axis rifle grenades each round. I mean my god, how could thye have been so ignorant NOT to give the Russians rifle grenades (at least to compensate)?? Anyway, ban this piece of tr*sh. Flag radius Why on earth are these radiusses on many maps so damned small?? Let's play breakthrough as Axis. We'll start at the windmill, ready to try and faust a Cromwell.. the only cover is in the windmill. But if the enemy tank tries to cap the flag, he stands directly in the middle of the two windmills, EXACTLY out of the faust range! And there is jack sh*t you can do about it. And don't even dare expacking three enemy tanks at one time. Getting frustrated here! |
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Yes, I'm sure, realistically infantry were basically ballast, but the implication of what you and Driver are saying is that its the guys in the vehicles that get to have fun, and the infantry have to basically sit in the middle and watch them slug it out and get killed. What seems to be going on here (and stop me if I'm putting words in your mouth) is that you want to hard-code infantry to know their place, which seems to be at the recieving end of your bombs, Beast, or under your tracks, Driver. We're not bots. The imbalance is that you guys are a pilot and a tanker, first and foremost, and you want to be able to take down everything, but you're not letting people like me, who are primarily infantry, have the same advantage. A pilot can take down everything in the game. A tanker can take everything but ships. At the moment, infantry can just about do the same. But if things change radically, so they can't even take down tanks, what is our function? To sit and kill eachother until a Tiger wades in and finishes us all? I've no problem with realism so long as it serves gameplay, but its much easier for you to support come what may because you know 'realistically' you've already staked out the best kit. I'm an infantryman, that's what I do, and I don't want to be nerfed so that my only real function is to provide a target for the rest of you. If that happens, then I'll just bugger off and camp for your tanks and planes, and then it'll be you guys on the front lines, and we'll see how much fun it is then. Again, sorry if I'm putting words in either of yours mouths, but that seems to be the implication. And Driver, rest assured I'm not taking it personally... just defending my (rifle-toting) corner :). By the way, I take your point on the repair truck. |
Re: Your Opinions are needed As much as Beast enjoys you being under his bombs, and I enjoy you being under my tracks, :lol: what do expacs and wrenches have to do with this? Infantry still has zookas, shreks, fausts, piats. And if you take the wrench away, your limiting me. Hell, I just dont enjoy the fact that if the FF is off, someone with an expac can drop it blow it and cheap kill someone near him, further I hate people who run up to my tank like their the kings to expac me like some noob. 1/10 times they get me. Try lining up a shot when infantry runs as fast as your tank just achin to throw an expac and kill you cheap. Its a hard knock life... As for the Luftwaffles of all sides, everyone has flak. |
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The Stug III is correct. Only way to make it better would be to put side skirts on some models but that is not really a big deal. Im not sure what vehicle your referring to unless you are mistakenly assuming the grey tank destroyer on the Berlin map is a Stug III. It is not, It is a Jagdpanzer IV L/70. It needs a better skin but it does its job very well. |
Re: Your Opinions are needed Oh and Acomba, thanks for liking my Truck idea. But I need to add a little more. Look, currently the Engineer is Superman. Think about it, expacs, wrench, rifle, pistol! Mines! Look at it this way, if the engineer gets knocked out, we can get 3 good classes and upgrade one. -Assault without those rifle nades, add 1 normal granade. -SpecOps with a SMG, pistol, expacs and something else. -Granadier with a rifle, 2 rifle granades, and something else. -AT Infantry with the normals and Mines. All Im trying to do is get rid of the engineer, and spread him out while creating a new class. Balance man. By the way, theres already a SpecOps class on Arnhem with expacs. You dont really loose much. |
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Re: Your Opinions are needed How 'bout giving the russians some lend lease stuff untill more russian armor is added? Give them some shermans and M3s (they really got M3A1s but it's close enough) just colour them Russian green give them a red star on the side and boom! Rore Russian armor. http://www.newwavegames.com/accessor...aphics/096.jpghttp://www.newwavegames.com/accessor...aphics/096.jpg http://www.newwavegames.com/accessor...aphics/096.jpghttp://www.newwavegames.com/accessor...aphics/096.jpg (Russian Green) BTW the american Olive drab is too green (maybe it's just me) http://www.newwavegames.com/accessor...aphics/091.jpghttp://www.newwavegames.com/accessor...aphics/091.jpg http://www.newwavegames.com/accessor...aphics/091.jpghttp://www.newwavegames.com/accessor...aphics/091.jpg (USA olive drab) http://www.newwavegames.com/accessor...jo/index4.html Colour reference site |
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I'm not saying infantry are defenceless, I'm saying that they will be if people start nerfing them all over. They only have two weapons against non-infantry - expacks and AT. Taking one of them away is not, IMO, the best idea. Especially since I've seen heavy (German) tanks literally pummeled on every side by AT shots and still shrugging it off, systematically machine gunning every zooker until there's none left. Driver, I do take your points. So long as the engineer's role is spread out, I don't particularly mind - although I don't know that creating a special 'Spec Ops' class is less Superman-ish than the existing engineer. |
Re: Your Opinions are needed Since the ME 163 can fly on fuel, and refuel at airfield......... http://img17.imageshack.us/img17/6884/fueltank.JPG |
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if you like to destroy 3 tanks in a flag with exppacks go play vanilla.. |
Re: Your Opinions are needed Ah, the old 'go play Vanilla' argument. Well, I do like to bunnyhop and pwn the n00bs... :rolleyes: I like to be able to do something more when facing those 3 tanks than spam F2 F3 and then get blown apart. If you want to be able to rambo your lone tank up to the flag and watch the AT rounds bounce off, go back to camping for the King Tiger. Oh, Edit, expacks do hurt heavy tanks. I just did a test round of Battle of the Bulge, four expacks under a KT take off about a sixth of health. |
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At weapons need to be boosted up big time. One shot one kill would probably be overkill with AT weapnos, when taking into account the current lousy blast radius on tank grenades. Ha-Go, which had an armor of maximun 12mm should have absolutely no chance of surviving a tank or bazooka grenade, but hell, currently it takes a Sherman round like it ain't nothing. My sources say, that StuGIIIG had 30mm armor on the sides, a bazooka round penetrates a maximun of 80mm, how come it always survives the hit? |
Re: Your Opinions are needed I dont know but werent we complaining during v0.5 that the faust was overpowered? Than they nerfed it... Hah. I dont know. :uhm: But about those skirts for our armored ladies (Stugs if any left with skirts and Pz4H's), they better protect from fausts and the alike in the next version. I remember way back when in 0.5 on Arnhem (Vannila map), there were Stugs with skirts. |
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those were jagdpanzers. |
Re: Your Opinions are needed FH is a more than a great mod or an addictive game leaving the competition far behind, its the first mp fps game ever to create a realistic WW2 feeling without sacrificing too much fun and playability. I like: -the game as a whole -the great love for detail on many things -the unrivaled atmosphere -historically correct availability of weapons (with a few exceptions) -stunning new skins/textures, generally of high quality -many great maps, especially if compared to vanilla maps -cool static objects, fortifications, entrenchments, even civil vehicles -many great sounds/voices -many vehicles, most with realistic game values -great naval and amphibic battles and even an invasion from the air, crete -infantry combat/damage code (as above with a few exceptions) -ground vehicle combat/damage code as realistic as possible with the given possibilities - without SDK (and as usual with a few exceptions, stated below) -weapon kits and deployable weapons (the MGs so far) -great ideas like the deployable 8,8 or a linked AA battery -many devs with good knowledge about WW2 and an open ear for the community on most things I dislike: (engine limitations, DICE bugs, things requiring SDK not included) -some major bugs, all of them already posted above or in the bug section -a lack of static or personally movable weapons, most part artillery/AT arty/heavy infantry weapons. static weapons: exceptions are some Pacific maps or Gold Beach. very important IMHO -the 0.62 flight/plane damage code, enough posts have been made -some missing vehicles needed for a few maps and 1941/42/43 battles -long crosshair closing times on AT weapons, already posted -reload animations on rifles too fast/not fast enough etc. -rifle crosshair closing times a little bit too long -most SMGs too controllable (deviation, exception Sten), MP40+StG44: not controllable enough (too much deviation) -9mm damage too low if compared to 7.62 Tokarev -some tank sights not aiming correct/lack of a centering point -splash damage of small-caliber shells too high -splash radius of small-caliber shells too high (37mm or comparable guns) -recoil/firing animation of 20mmKwK30 in PzII -rate of fire of some weapons too low: MG34(900rpm),MG42(1500rpm),Flak30(280rpm),Flak38(4 20rpm) -splash radius of 122mm IS2 gun too low -Katyusha damage against armor too high -sideskirts of PzIV or StugIII without effect on shaped charge warheads -British 2pdr and 6pdr guns able to fire HE shell, penetration/damage values too high -some more versions/variants of existing vehicles needed -No2 revolver damage too low -armor values on most british tanks/vehicles too high -Staghound AA able to destroy Ostwind with MG fire while being invulnerable to bursts of its impact-fused 37mm flak shells (nasty) -paper Panther front armor/vulnerable area (bug?) -expack damage to armor (0.61 issue) -finns using german instead of russian infantry weapons (more appropriate) -lack of some early-war infantry AT weapons, e.g. AT grenades/rifle grenades, shaped charges etc. -some torpedos doing very little damage to ships -BT7 later than 1942 -some more things I dont recall at the moment. |
Re: Your Opinions are needed HAve the M1 carbine give more of a kick so it feels more realistic and change the sound of it cause it sound like a toy right now. |
Re: Your Opinions are needed for infantry , make it random weather you spawn with a rifle nade, but make the chances against you. Like the hats in some maps. |
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Re: Your Opinions are needed I almost always play Axis, for reasons that baffle me, so my only real screaming til I burst into tears complaint has been the Panzerschreck which, if it was too powerful, should just be made less powerful instead of impossible to aim properly. The whole wonderfulness of FH is that you have effective, straight shooting weapons compared to vanilla BF, and to make it so goofy is simply exasperating. I've noticed some vanillaing of the light machine guns at times, too. It grinds me when you can see you've hit someone several times in the upper body and they don't go down, especially when the PPsh is so deadly. That the expacks are going is far, far out. Some better sounds for the smallest Axis tank, its main gun, would be nice. That's about it. Fine mod, not quite what CTF was to Quake, but right up there. :bows: |
Re: Your Opinions are needed The Panzershreck should penetrate over 210mm of armor. That means any hit, anywhere, on any tank in FH would be a kill. Including a hit to the front armor of a King Tiger. I know why they nerfed it a bit, because that would make it too powerful of a weapon. If they wanted realism though, the Shreck was able to pierce any tank in the war or even in development. |
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The problem with a shaped charge warhead is that it has to hit flat to work properly. An infantryman with a Panzerschreck shooting at the front of a Tiger II ausf B would be negated by the sloped armor. The flame would more than likely glance off and gouge the metal but not penetrate. Same with the sides and rear and same with the Panther. However shooting from someplace like a second story window should be devestating. PIAT on Arnhem is one example. I have hit a PzIV on the back top of turret and nothing. |
Re: Your Opinions are needed Well, I don't have much complaints except I get a lot of lag in maps where there's lots of buildings such as Crete. There's also the balance issue with bazookas (and other anti-armor weapons). I used to prefer the 0.5 bazookas to the current ones but there is no doubt in my mind that it was overpowered but now it's too underpowered. Why do I prefer the 0.5 bazookas? Well, it's because it promoted teamwork. Tanks couldn't just rambo in. The bazookas in 0.61 should have either A) Get a worse accuracy B) Get a bad damage But not both! If they only got 1 of those "modification" in 0.62, I believe it would have promoted both teamwork between tanks and infantries and at the same time, provided a fair realism |
Re: Your Opinions are needed noone like my pics ? :( and crete has like 3 buildings,.....max or do you mean OREL |
Re: Your Opinions are needed First off I just have to say that I LOVE FH (seriously), I may or may not have some sort of "addiction" problem. Anyway, a few things I would like to changed to make it even more delicious. 1) Change the Engineer into two different types. First type, with the new satchel charges, rifle and wrench, but no mines. Second type, with rifle, wrench and 8-10 of a NEW type of mine: make the mines more like in SH where you can just see the top of the mine, but also make it that they can only be placed while crouching, like when you pick up an expack. This will make this class much more defensive, and will cut down on the frisbeeing and offensive mine use that happens now. Edit: Almost forgot. Up mine damage to pretty much anything. One mine should destroy all light to medium vehicles. One mine should take 2/3 of most tanks health, and two should destroy all but the heaviest armour. By upping the amount of mine an engie gets, they can place more realistic mine fields (up to a max of 20 or so mines). 2) Add sway to all rifles. It doesn't have to be alot of sway, but any amount will decrease the ridiculous "shoot the tiny pixel from all the way across the map" marksmanship we currently have. 3) Decrease tank rocking (and/or rolling) that occurs after every round is fired. As it is now it's extremely frustrating. That's all that I can think of right now... I'm sure one or two more will come to me later. |
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GENERAL DATA Formal Designation Sturmgeschütz IV (7.5cm StuK40 L/48) (SdKfz 167) Manufacturer(s) Krupp-Gruson Production Quantity 1108 + 31 converted from PzKpfw IV Production Period Dec. 1943 - Mar. 1945 Type Assault Gun Crew 4 Length /hull (m) 6.70 Barrel Overhang (m) n.a. Width (m) /with skirts 2.95 Height (m) 2.20 Combat Weight (kg) 23000 Radio Equipment FuG15 or FuG16 FIREPOWER Primary Armament 75mm StuK40 L/48 Ammunition Carried 63 Traverse (degrees) Manual (10° L, 10° R) Elevation (degrees) -6° to +20° Traverse speed (360°) - Sight SflZf1a Secondary Armament 1 x 7.92mm MG34 (loose) Ammunition Carried 600 MOBILITY CHARACTERISTICS Engine Make & Model Maybach HL120TRM Track Links 99/track Type & Displacement V12, 11.9 litres Track Width 40 cm Horsepower (max.) 300hp@3000rpm Track Ground Contact 352 cm Power/Weight Ratio 13.0 hp/tonne Ground Pressure 11.4 psi Gearbox 6 forward, 1 reverse Ground Clearance (m) 0.40 Fuel Gasoline (Petrol) Turning Radius (m) 5.92 Range on/off road (km) 210/130 Gradient (degrees) 30° Mileage (litres/100km) 205 on/330 off road Vertical Obstacle (m) 0.6 Fuel Capacity (litres) 430 Fording (m) 1.2 Speed on/off road 38 km/h Trench Crossing (m) 2.2 ARMOR PROTECTION Armor Detail Front Side Rear Top/Bottom Hull 80mm@76° 30mm@90° 20mm@80° 10mm@0° Superstructure 80mm@80° 30mm@79° 30mm@90° 11mm@0-15° Mantlet 80mm@Saukopf - - - But you're right about the wheels... I was lookling at the wrong screenie. |
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Re: Your Opinions are needed And there's something important that was discussed before but maybe forgotten : Repair pads and repair hangars should be free of spawning vehicles ! I have lost numerous vehicles trying to repair them on a repair pad while some damned vehicles respawned there.....that is rediculous. Same goes for an aircraft repair hangar : that should be accesible for aircraft repair, and not at the risk exploding because another aircraft spawn while you are in it. I don't know why vehicles were spawnin on repair facilities, but it is a serious mapper mistake. I hope in FH 0.62 it will bhe resolved. |
Re: Your Opinions are needed Silent assassin; yes i liked your pictures ;) AT-weapons: Yes i loved them in 0.5 just because you had to sneak more with your tank (i am a reasonable good tanker , dont like bunnyhopping and cant fly 0.61 planes) as it is now the engineerclass is the only one who really can hurt some tanks (yes, if i aim for the "comandershatch" with a bazooka i can take out most tanks with two shots but its difficult) Remember a weird thing: i was stuck with my Tiger on some map (driving while talking in phone w. my ex-wife at same time) and there was two guys repeatedly shooting me in the ass with bazookas. I saw them with external view and thinked about my stupidity while i was yelling in the phone, so i let them have the kill as i saw it, but after ten shots i was still alive(!?!?!) So i ended up with wiggling out that tank and didnt shoot them as they ran back to some ammobox, i drove away and repaired with my wrench.... I am all for upping the damage on AT-class ;) |
Re: Your Opinions are needed The Bazooka is fine as long as you have an elevated position to shoot from. If you can hit the Tiger in the top of the turret or back of the engine it will explode in 1 rocket. KT takes 2 there unless you hit the hatch. Watch when tanks go up hills, and expose their weak top armor. Also, laying behind a hill and shooting underneath a Tiger when it comes up over the hill is a good way of killing it. The weapons are a little weak. I've hit Shermans countless times with Fausts and they didn't die. Fausts are nice because the arc allows you to lob them on top of an enemy tank, which is the weakest spot.. even though you shouldn't need to becuse a Faust could penetrate anything INCLUDING a matilda II in one shot, if fired correctly. |
Re: Your Opinions are needed Quote:
yeah, man, I liked them. I thought it was a good Idea... ...not enough hamburgers on the old Dice maps. |
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