Make the infantry combat more realistic. By doing this make the weapons much harder to operate and require more skill. I would like to NOT see someone in a stationary MG get rifled from half across a map as soon as they get in it, I would like to NOT see people jumping around going full auto with SMG, I would like to NOT see MGs sniping people across a map with ease while laying down.
I would be incredible happy if the infantry combat improved to the point that people are cautious instead of running around and doing crouch shots with rifles, going rambo with an SMG, or charging a tank with a panzerfaust.
I want to have a rifle without perfect accuracy. I would want this rifle to have a large recoil with each shot throwing it toward the sky. I want to see it take time to actually aim(0.7 seconds is not time).
I want to see SMGs having huge recoil while going full auto. I want to see them have increased damage but not as accurate. Bursts and single fire from distance.
I want MGs to be almost useless while standing and crouching but not snipers while laying down. I want them the MG to fly back and forth when you shot showing the power and ROF these can possess.
Exaggerated recoil? Maybe slightly. But it would add to the depth of the current infantry system and give it more realism and skill.
"I am afraid we killed the wrong pig!" -Winston Churchill
"Strike with the fist, don't tickle with the fingers." -Heinz Guderian
Tank combat sucks right now. Honestly, I like XWW2's a lot more. In FH, tanks rock too much after shooting (highly unrealistic) and the rounds coming out of the barrel just look weird. After shooting, the barrel should move into the turret more instead of just staying still and causing the whole tank to rock like it does now (especially in the case of heavy tanks). Also, tanks should get disabled more instead of just getting blown up all the time. I've never heard of an AT rifle or a plane MG blowing up a tank before.
Also, the tank "hitpoint" system has got to go. In real tank combat, a round either penetrates and disables/destroys the tank or doesn't penetrate and doesn't do any damage. Making tank combat more realisitic would make people think before doing stupid shit with the armor and would increase the levels of teamwork and infantry support.
A definitive number one: Plane machineguns. Why in the name of dear loving God the lovely simultaneosly firing multiple machineguns from 0.5 had to be taken out!? They were the best thing ever occured to planes in any Battlefield modification and you had to take them out and replace with what they currently are like. If anything, I'd like to see these make a new appearance in later versions. The cannon damage in ground attack planes against ground vehicles seems to be bit low too. THE THING I HATE THE MOST ABOUT 0.6.
And as the second comes the screwed damagemodels. Take PanzerIV for an example. It can take easily five shots from T34, when it should be disabled from a single one, but taking in account FHs touch between realism and balance, a maximum of two should be enough from close range. Same goes with Tiger versus Sherman/T34.
Balance versus realism. This is quite closely related to the issue above. For example Bazooka taking two shots to take out a Stug with a shot at the tracks/side armor. I bet StuGs did not have a side armor anywhere near 80 millimeters. Same goes with Panzerfaust against Sherman or T34. The problem is even bigger with Panzerschreck, which should penetrate about 230mm from an optimal range, but in the game you can take no tank out with a single shot. I guess this is partly a relic from the vanilla BF, where Pzschreck and Bazooka were equal. Oh, and what about the "Panzerknacker" JU87G taking about six shots to take out a T34, when in real life experienced pilots could easily take them out with single shot.
Damage over range. I've heard such factor is possible with BF engine, but yet it has not been properly implemented. For example, why not make submachineguns extremely powerful from really close ranges, but make the damage steeply reduce over range? Or what about tank combat? Why not model the real life diffences accurately in game too, like T34 being able to take out a Tiger from <500 meters easily even on the front armor, but Tiger being able to take out a T34 from two and a half thousand meters. Currently a Tiger can't take out a T34 from two meters and T34 bearly damages a Tiger from that range.
Rocking tanks. Also related to realism vs. balance issue. Firing a cannon should not make a seventy ton steel beast move in any direction, especially with built in system in barrels to lower the recoil.
Low quality models. There's a bunch of models that in no way reach the FH standards, take T34/76, Crusader, Panther or Sherman series for example. Ugliness. I think updating these should be a high priority for next versions.
Lack of static models. Everyone's tired of seeing those same ol vanilla buildings from mod to another. Creating new, custom ones should be a top priority.
Missing StuG IIIG sights.
And for the last: gloomy russian maps. For change I'd like to see some huge russian versus german tank battles, with top visibility.
Laggy maps.
What I like about FH compared to other mods, from most to least.
Dev team that listens to community.
Atmoshpere no other mod has been able to reach yet.
Playability. Do I even need to mention this?
Every vehicle has its own "personality" (yeah, I know you can't say that about vehicles). There are no similar vehicles and every single one has a different feeling.
Realistic tank sights!
GREAT looking models, that yet no other mods ones are comparable with.
what i dont like to see is someone running at me with the thompson, just holding the trigger and running like a moron and yet he can still kill people. This is especially the case with the new tommygun and i doubt many people will like the ppsh of the desert, especially since i think its more accurate than its russian equivalent.
oh man thanks mkh. i am so sick of seeing gloomy weather for all russian maps. geez guys i understand ambiance but EVERY map uses this same "ambiance" so it is no longer unique. like using radios in your map. dont do it.
Last edited by judge reinhold; May 25th, 2004 at 03:51 PM.
Lack of static models. Everyone's tired of seeing those same ol vanilla buildings from mod to another. Creating new, custom ones should be a top priority.
I'd like to second this. I think it'd add alot of atmosphere and bring this mod even more to life.
-Bagginses
Glory of War - FH 0.61
50-Player FH Server 63.218.95.4:14567 www.gloryofwar.com
rewards for the artillery spotter everytime an artillery guy makes a kill on his spot
the push flag strategy where you need this flag or flags in order to capture a flag
in other words the ridding of uncap bases or making the main base flag long or more people to capture like group capture
adding strategy to the game instead of everyone rambo time
Last edited by Run 4 Da Gun; May 25th, 2004 at 04:00 PM.
The weakness of plane guns would be my biggest gripe. Fine, if firing all together makes the thing lag, just give the two that do fire the power of six/eight. Then, as far as anyone's concerned, the plane is firing all its guns at once and there's no lag.
Also yes on static objects, it would be nice to see some variety.
And on Russian maps, I appreciate people are sick of 'ambience' but the BF engine seems to make gloomy atmospheres work much better than happy open sunlit fields. Look at the (dropped) Manchuria map, for instance - that was bright like a rainbow and looked rubbish. Dusk/night map would be good.
the push flag strategy where you need this flag or flags in order to capture a flag
in other words the ridding of uncap bases or making the main base flag long or more people to capture like group capture
The weakness of plane guns would be my biggest gripe. Fine, if firing all together makes the thing lag, just give the two that do fire the power of six/eight. Then, as far as anyone's concerned, the plane is firing all its guns at once and there's no lag.
But must so high percentage of rounds be tracers then? They can be reduced, can't they? And the lag inflicted by the machineguns was ridiculous and not even noticable with modern machines (and i'm not talking bout r9800's and stuff)compared to maps like Prokhorovka. I believe there are better ways to reduce lag, than removing a crucial part of air combat.
The only way you can kill infantrymen with current machinegun setup is by knowing their exact locations (fixed gun emplacements, mgs, bridgeheads) and opening the fire from afar.
The mod is striving for realism. Why the heck must they revert the planes (talking bout machineguns, not flightmodels) to vanilla, when they at first were perfect.
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