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Re: Your Opinions are needed Good: Tank sights, keep them!!! One of the best aspects of the mod. The armored combat system, although it should be tweaked to have penetrate or not system... with more immobilizations. Flight mechanics, planes do enough killin as it is. Don't bring us back to vanilla where aircraft ruled the battle. The kits (pilot, and sniper etc..), we should add more kits though, officers, MGs, and AT weapons are less common on the battlefield. I like the AT weapon crosshair time, and effective ranges (even though the crosshairs can be avoided by switching weapons). The variety of vehicles and skins is awesome, well done. The bad: Ruskies should gain PTRD and lose the Bazooka! parachutes should be on a timer, to stop the halo effect. Need the PzIII!! (I know this has been addressed). Change the engineer, I'm glad he will lose the expacks, make him lose the wrench too. Japan needs ARTY. |
Re: Your Opinions are needed - More maps with HUGE tank battles... not just 5 tank/per side skirmishes on some maps. I'm hoping that is what the new Kursk will be like with perhaps 10-15 tanks per side. El Alamein should also have tons of tanks and possibly 1 or 2 AT guns at EACH flag (when they are captured). - I like the tank combat right now, except for the tiger sights seem to be off. Maybe for the future, immobilization could be implemented (to simulate tracks being damaged, but the model doesn't necessarily need to show it...). - Infantry combat is nice. I'd like to see the MG34 and MG42 actual tripod, with the animation possibly showing the guy sitting. |
Re: Your Opinions are needed + Handguns & tanks that do more realistic damage than BF vanilla + more specialized classes that improve team work + tank sights + equal but not symmetrical equipment - hard to balance though + great innovations: pick-up kits, deployable MGs, AT-guns can turn and change ammunitions.. - big and heavy: prokhorova anyone.. - flight model: I really liked the original agile planes - Pacific battles: japanese equipment is inferior - artillery is not as important as it should be, needs more spotters - some maps are designed to be played by at least 40 people - getting tired to playing marine landings maps: omaha, getting killed at the beach, stalingrad, getting killed at the beach, Foy, getting killed at the hill.. |
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Some of the best maps are originals, Battle of Bulge is my favourite. Original maps can be enhanced and redone but they are still well balanced and must remain in the game. I don't know if it is the poor japanese equipment, but even the new Wake doesn't feel as good as it did before. |
Re: Your Opinions are needed sorry, i havnt read the whole thread, but in my opinion some good effects * hopfully mcgibs fulfils this* will really make this mod kikass. I recently played DC again and say their mortar explosion sprite - even though the mortar itself was shit - i coulndt stop using it AND, give heavy artillery a much higher lethality range/radius, i was using the batterie todt and hit about 1 soldier length away from a sherman and the sherman was unhurt, WTF! goto www.battlefield.ru/destroyed/ussr.html and look at what heavy srtillery did to a certain 3 T34/76's. |
Re: Your Opinions are needed Thanks for giving us the opportunity to do this, so im gonna say what I think is most important 1. Pzr III and Pzr IVF2 on Afrika maps and others (like Russian theatre, Western Europe etc.) 2. Two new FH Panther tanks, plus GI_JOEjk's Panther tank on most axis maps as they were produced in a large quantitiy, its an essential part of any WWII game's armoury. 3. Please give the Japanese some neat stuff, at the moment they're getting slaughtered too easily. 4. I know you've change the flight physics, but I thought I'd put this in anyway. 5. Please reskin the following vehicles, and possibly remodel them: M3 Stuart Cromwell (skin a bit too weak and clean) Staghound and its varients Matilda II Panzer II desert/winter...the normal black one is fine, but these two look bleak Crusader and varients if any Jackson - bad! Also, please fix up some of the Pzr IV F2's, as most of the have a strange cammo code where the turret/barrel/main body have different cammo styles. 6. Please remove the Stug 3b's from most maps, replace them with the Stug 3G. 7. DUMMY ICONS! please remove them all! 8. Tanks badly needed in this awesome mod: Hetzer M3 Grant/Lee M18 Hellcat Sherman Jumbo and 'easy eight' with the 76mm A few good Russian tank destroyers - maybe 2 thats it. Thanks :) |
Re: Your Opinions are needed + Models + Maps + Skins + Sounds + Playing with [11PzG] ;) - Some WTF armour/gun values. - Flight Physics - Buga - Some bad Balancing - Some Dodgy DaCrapper models and skins. Thats about all. Keep up the good work :D |
Re: Your Opinions are needed + Armor system + Skins and models (the new ones anyway) + The new hand weapons + Tank sights + The awesome atmosphere and gameplay + Nice new maps - Optimization = some maps are VERY laggy - The current flight physics - they're getting fixed, but plz don't turn them into vanila. - Some old crappy models and skins - Missing vehicles (Pzr III, Elefant, Jumbo, more allied armour) - |
Re: Your Opinions are needed • Better german tanks in desertmaps (jagdpanzer 1 , pz III or some early longbarreled PIV) • I would love to see some "pushable" small fieldcannons, 37mm ATguns , Maxim heavymachineguns for example. • Bayonets, maybe use the "zoom"-button to stab with instead. • A marder II (not really needed but i like that vehicle ;) ) • Code so its lakes longer time to enter and leave a vehicle (maybe five sec) • Can you block people from starting up enemy vehicles? I mean if someone leaves his/hers tank it would be "legal" to enter and drive away but not run to some uncapturable base and steal vehicles. |
Re: Your Opinions are needed Ambient sounds - Louder sounds in general, it jsut doesnt feel like hell out there atm |
Re: Your Opinions are needed Just a minor details, but I have problems hitting tanks with the P-38 rockets. They either go left or right of the target if you are in the distance you usually shoot rockets from an Typhoon or IL2. As it is now you have to start shooting while you are quite far away from the target, once you got used to that you notice that the accuracy of those rockets is too high :) Other things I don't like: As it is now with the score-board most players try just to get a lot of kills and a gold medal. If this is what you intend it's ok, but if you want more teamplay you should either do something about the scores (scrapping it, giving arti-spotters a reward) or at least change something about the position/number of flags. If you have 5 flags all in different corners of the map teamplay is not very likely. Look at CS, for all the crap that happens there, the objective is always at one or two points which can be reached by a number of ways. One team defends the other attacks using those ways. If you don't attack as a team you usually don't have a chance. So perhaps you could make a map to force teamplay? Just two/three flags, a limited number of ways you can go (using mountains/water as borders). Just try it with your beta-testing-crew on some quickly made map and look if it's any good. What is more you should carefully think about spawnpoints. The fact that some guys with 2gb RAM are the first on a map is a major annoyance to a lot of players. If the servers can't deal with that it is perhaps possible for you to code spawnpoints so, that those who spawn first appear a bit in the rear and have a longer way to walk to the vehicles? Or try to make a feature that allows to start the round only when a set number of people is on the server (something like this already exists, my lan-games start only if I have 2 people on the server). Things I like: FH is just my favourite BF-mod. A lot of things add to that, great models, skins, a lot more realism than in Vanilla. The challenge you get when you try to take out a Tiger with a T-34/76 (meaning that you guys luckily don't care all too much about balancing) and of course most of the people playing it. Ah yes, and the menu-music also kicks ass! :) Please please add some alternative music for maploading, I can give you a number of great soviet marches :) Edit: Things I don't like seem to occupy more space in my post :) But be assured that the positive facts of your mod outweigh the few negative things! You have done a great work so far, devs! |
Re: Your Opinions are needed p-38 rockets are A-A. i just hit an opel blitz with a defgun on goldbeach and it did nothing |
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Re: Your Opinions are needed ok i have followed the mod since the day it came out and waited for what felt like a billion years to come out. I stopped playing fh about 2 months ago, recently i fired up eod and dc (for some reason) and played themm but got bored quickly. The next day(about a week ago) i turned on fh and realised what a good fucking mod it is compared to shit they have circulating the community. Some things i dont like about fh -no italians(obviously) -you cant smoke a cigarette and play at the same time -some messed up tank armour values -american skin on midway -no hull mg on a lot of tank that do have them -slow ass tiger turret -rifle grenades get very annoying -tank optics -more small arms Thats all i can think of now, everything else is great and i have enjoyed this mod a lot, and if you change anything about the thompson1928m1a1 other then the model that will suck a lot. And the thing i hate the most of all is the site for the love of god, for all the sake of sanity, update the vehicles and weapons section PLEASE PLAES god dammit i have bitched about that for almost a year now. |
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The damage system should be overhauled too, not only tanks, but with infantry and planes too. If a vehicle is hit with a gun capable of defeating its armor, the vehicle is most likely disabled. But again, if it's hit with a weapon not capable of penetrating its armor, no damage is usually done (well, at least anything which could be accurately modeled with BF engine). Infantry should not be able to take 6 MP40 bullets in the back either, same goes with pistols. |
Re: Your Opinions are needed Ok, I posted this on fpscentral too, but I thought more people read here so: I think the map berlin outskirts is a bit too hard for the allied. Ok, the germans have the Flak wich really messes up. Then the Kt it would be hard enough, then they have that sdfkz thing wich does alot of damadge, then they have the PAK, then there are these tank barricades in wich, after you get over that hill from wich you cant shoot because your looking to the sky, you bump cousing you to stop and make yourself an easy targer for the Flak, Pak, PIV & KT. Just please make it easier. I was a bit disapointed of the map Povlov. Imo it should be a map where, the russians already have the target building. It should be somehow strongly fortyfied and has Mg42 (were taken over) facing the axis. All around there should be broken down buildings and a big yard around the building so the allied can shoot everyone trying to enter. The house is of course a spawnpoint wich, if you have it, causes the enemy tickets to leak. The Germans one or two Panzers and the allied have artillery at their HQ (both have bases, apart from the target builing) Hope that helps, I'll maybe post more later. Big fan :bows: |
Re: Your Opinions are needed First off, what a great mod! Desert Combat is a mere memory. What I like: The sounds. Some are great, some are not as good, but overall a good improvement over vanilla. The maps. With a few exceptions, all of the maps are well designed and offer compelling gameplay. The tank gunsight. At first, I was upset. "you mean I have to use the gunsight to shoot!?," I thought. But now, I love it! Whenever I play vanilla now I'm always longing for my gunsight. The variety of the handweapons and vehicles. Outstanding! What I think needs to be improved upon: Specific maps; Fall Weiss, the action is few and far between here. I think the problem has a simple solution: add more vehicles to the map. Some of the early desert maps suffer from a lack of effective german armor. I suspect that the PzIII is in the works for these? Add more 1939-1940 maps! I'm guessing these will go in when the French forces are added? The variety of the handweapons and vehicles. It seems that too much of a good thing is not enough. The website!! I'm sure the team is busy putting the mod together, but I am also sure that there is enough talent right here on the forum that could help out with updates. It should be no issue to at least keep the weapons/vehicles/and maps section up to date. I'll even volunteer my time to help out. Overall, great work! FH is truly the best mod for BF1942, It is, as they say what the game should have been. Thanks! |
Re: Your Opinions are needed Can we not lose the expacks? They are the infantryman's best (only) friend on pub servers. If a Tiger's rolling down the road at me, what are my (non-expack) options? Run in front of him laying mines, and get shot in a second? Call for AT support, so that perhaps, at best, a lone Bazooka man will run up, fire five rounds into the Tiger's tracks, and achieve next to nothing, and then die? Call for air support that won't come? Call for tank support? There's not even a voice comm for it! Sorry, they may be a hangover from BF and they may - horror of horrors - not be realistic, but they're damn well necessary. Without them infantry are defenceless against tanks. And don't say 'thats how its meant to be', because IRL infantry would have the back up of other tanks/artillery etc. In this game, ex-packs are a very neccessary part of being an infantryman and should stay. Anyway, if you're not observant enough to spot someone creeping up on you, you deserve to be blown to hell. |
Re: Your Opinions are needed something thats kick ass it the realistics with the weapons! :D |
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I made a suggestion with pictures about those in here: http://www.gamingforums.com/showthre...=125869&page=2 Since this is kind of relevant to the topic, I might quote myself: "So, any chance you might make those Finnish kind of satchel charges for finns? At the simpliest form all it would require would basically be a big brown/grey box and a little altered detonator model at the end of the stick. At least that's what I'd think, but again, I don't know shit about modeling." |
Re: Your Opinions are needed Oh ok, so long as they're not being phased out entirely. Cheers MkH. |
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Re: Your Opinions are needed Ow how to summarize... *Lmg's that suck - Bar1918, Type96/99 overexaggerated crosshair spread on them. *People running around with full auto Mg42's, give it more recoil and give him a pistol instead. *American monopoly on Smg's in some pacific maps. Limit smg and lmg classes. * Japanese lack of everything (Type 100 smg, EFFECTIVE a-t weapons, selfpropelled guns and A-T guns+ Artillery) * Placeholders (Karelia, Fall Weiss, Russia: Bazookas, T34/85 everywhere in the wrong time, stationary Lewis, Bren, Dp, type 99 instead of correct mg's) * Being forced to walk all the time (Fall Weiss) * Shermans and T-34's. Bored to death by these. More vehicle types for Russia and Us. * Russian and British Player skins. * Some sounds, Mg42, Mp40, No4, Browning .50 * Plane control and plane armament. * Panzerfaust range. * The "platform" for the Bofors AA is only on Adak although it makes it look infinetly better * Suciding with aa guns because you hit the sandbags * pushable artillery - what happened to it? * bayonets |
Re: Your Opinions are needed yea and what about that Jepp thats on Adak would be nice to be able to use it on some other maps ... and the BAr shouldnt have Tracers .. |
Re: Your Opinions are needed +Best mod ever +Great variety in weapons/vehicles etc etc +Well designed maps +Incredible skins +Plane sounds +Nearly everything is perfect -Everyone seems to have an smg these days (please please limit :D) -Obviously the mp 40 should be made better -mg 42 and mg 34 should have far more recoil to prevent it being used as an smg The biggest problem with FH is that there are so many people who are concerned about balancing, i say the devs should just go for all out realism. Then we can have a truly realistic game where most people are forced to stick with tanks and act as a team.Well thanks for giving us the opputunity to do this. I praise you devs!! |
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Re: Your Opinions are needed A few more: 1. Those jeeps on Adak are awesome....put them on all maps please (or jumble them with the DiCE ones, give it more variety) 2. Most weapon models/skins are awesome, however there are a few I dont particularly like: Bren LMG - please reskin and use the new model Mosin Nagant maybe we could make it a bit more worn looking like the others, and the correct scope? other than that its excellent SVT 40 - reload bug, clip dissapears during reload. 3. weapons needed: Russian AT rifle Luger Type 100 (I dunno, just an idea) |
Re: Your Opinions are needed more cover point on the omaha beach map |
Re: Your Opinions are needed Oh i wanted to add a thing, in the mod FinnWars they have a cool thing, classrestrictions, ie when you spawn you can see if you are allowed to take a sniperrifle fx on this map theres 2 maximum of sniperrifle, 3 maximum of some automatic rifle. I hope you understand what i mean;) |
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Re: Your Opinions are needed Does anyone agree with me that smgs need to be limited? (so do the rest all apart form normal rifle assault kit) |
Re: Your Opinions are needed yea limited SMGs would be nice |
Re: Your Opinions are needed no personaly only whiners and people who suck at fh want smg's limited (sorry mp5 :D ) seriously on wolf smg classes are wasted so easily by good riflemen and this is the way it should stay.Its your own fault if you let a smg maniac get in close! besides theres always an smg to counter the smg.The ppsh however is a real problem.It is an uber weapon and the germans have nothing to counter it on pavlov.Maybe give the germans an mg42 :naughty: (for spray and pray) i don't want fh to be too realistic but a sort of cross between vannila and realism.If the smg classes are limited then noobs will steal smg's for themselves while people like me who mostly use the smg class are done out of a tommy gun! Bad thing is crete is going to be a massacre now for the germans as the brits will be waiting with there brand spanking new tommy guns to waste the paratroopers.I've went on long enough so i'll post a list of suggestions now! 1.Make it you have to open your chute from a certian height or you will fall like you have no chute at all.This would prevent sas landings on crete by the germans (chutes opened 5 feet from the ground!!!) 2.Add bayonets! you can use the animations i believe, dice said ok! 3.Add the luger pistol for german officer classes 4.Optimize the performance since i lag on a few maps with a realy good pc! 5.We need a new mg42 sound 6.Exp packs should be replaced with tnt or satchel charges for engineers! Bangalores on omaha! 7.Fix the pickup kit models so they are actualy the weapon you pick up instead of picking up a bar kit to find an m1 garrand inside etc 8.Give the support class a pistol 9.New american and british europe skins are needed! bright green on foy is a no no 10.Update the bren gun skin and model 11.Fix the pistols so the no2 is once again king! I dont know if this is possible but in jeeps when in position 2 say perhaps you could fire a thompson that is attached to the jeep similar to the 30 and 50 cals on the willys jeep... this wouldnt be like bf v's actual firing the weapon you have out but merely firing a sub machine gun attached to the jeep..... anyone know what i mean? :lol: |
Re: Your Opinions are needed The good - Most of the new FH maps The bad - Most of the vanilla maps The ugly - Most of the pacific maps |
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Re: Your Opinions are needed I think expacks or satchel charges should be able to disable def guns. |
Re: Your Opinions are needed the vanilla pacific maps have to be redone. Okinawa should be added and I'd love to see the b29 appear somewhere. russians and japs need their OWN artillery and AA. edit: I also don't understand why the 'battle' of foy is a map? it wasn't a huge step in the war, I think it was just added because of the Band of Brothers series. there were much more significant engagements on the western front. I'm not saying it should be removed, it's a pretty fun map. I just think some of the other larger battles on the eastern/western fronts should get more love. another one: the PPs should be used later in the war by russian forces. it was a lot easier to use for troops as it was not as heavy as the PPsh. |
Re: Your Opinions are needed what i like in FH is the tank battle first ... BF 42 sux so much compare to Fh at that point i like the way infantery tanks and airplanes have to play together if they want to win like by putting some flag inside buldings tec but what has to be improuve is the big map like orel which are soooooool aggy on my computeur where it could be so fun ... keep on working that way |
Re: Your Opinions are needed - So few Finnish and Polish maps, weapons and vehicles. - Some unbalanced maps - Blood sucks, they are ugly balls - Bugs, Hunt ´em down devs! + Many vehicles + Good maps(,but some unbalanced) + Realism |
Re: Your Opinions are needed Ok... Goodies -Developers who talk to you. -The game in general. Love it, but some things... -Updates. Baddies -Tigers being airplane magnets (I wouldnt mind if they dropped bombs instead of themselves). -The whole killing system. If you get shot in the foot with a 8mm Mauser, I dont think youll be walking. Shot in the arm, forget about weilding that gun that needs 2 arms for accuracy. As for tanks, damage should only result in panatration. Vehicles should burn more than blow up. Their crew should EXIT when the tank is burning. Force them out! -Healing! I hate healing shelves, trucks, whatever. I dubt that a bandage and a little morphine will help take care of that lung and liver you lost 100 yards up the road. -Wrenches! Hate those too. I highly dubt that a man and a wrench can fully repair a burning vehicle. Much less one that has holes in it and several dents. (should be replaced by trucks that repair you as they approach). -Vehicles that look fresh.. I heard that there was lots of mud and dirt involved in the East and African campaigns. -MG42 Nerfing. Pretty soon this gun will be gone everywhere, with the way things are going. -Riflegranades, were used with granadiers. Dubt the normal infantryman recieved those. -SMG's everywhere. -African Campaign, everything. -Retarded flightcode. -Faust range, time to aim. -MG time to aim. -Armor/Penetration values for Tanks. Specially Panther and Sherman. -MG42 DRUM! -MG42/50Cal Iron sights (impossible to use). -Tripod bug. -Lack of infantry maps where Stug3b's and Brummbars could be used. -Maps with fields of nothing (no foilage). -Lag caused by any battlecruiser. -Big planes, small maps. (Junkers on Breakthrough). -Vannila maps. -Expac weilding maniacs I think thats all.. Yeah, its a lot of baddies, but I do love this game. It has so much variety. |
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If you managed to drop few kilograms of dynamite down the tank hatch it would probably have the same effect as exploding a dynamite inside of a rock, which the use of dynamite for such purposes is based on. It's a whole other thing than anti-tank weapons designed to defeat tanks' armor. |
Re: Your Opinions are needed I like the damage system, awesome scale and atmosphere of this mod. I currently dislike the unbalanced African and small island chaos Pacific maps, as well as the small amount of hardware for some countries compared to Germany ( and with that the 90 threads for hetzers, marders, maus etc. etc. ) |
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Re: Your Opinions are needed well ingame is AA rockets if that is wrong, take it up with the dev team |
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What i mean by that is hitboxes aren't specific enough to give the realistic detail you want. And to be honest, realism should always take a second seat to gameplay, because if you made it where a shot in the arm blew off your arm making it unusable, you'd be crying in pain unable to move, let alone attack. The end result would be 2 Germans using MG42s in Omaha pretty much killing every single American invader for the entire round, since all hits would disable. Yes, healing at a file cabinet isn't realistic, nor is standing next to a truck, but what would you prefer, being put on a 10 minute time out while a medic stitches you up? Or perhaps basically being incapacitated where you need to suicide just so you can get back into the action? Or eliminate healing all together? Perhaps what could be best is you could only be healed up to 20% of your health bar, so if you're hanging onto life by a thread, you can't suddenly magically get healed and be 100% after standing 10 seconds next to a healing cabinet. It would be like having a first aid kit to fix minor wounds that wouldn't take you out of a fight, like bullet grazes, small shrapnel, etc. But then again, I don't know how technically feasible that is, either. As for the wrench, yes, this is also unrealistic, but there really aren't many alternatives. I'd rather be able to unrealistically heal a tank than have the entire stage littered with abandoned tanks which will make no new tanks respawn at the home base. And to be honest, if the engineer can't heal, what the Hell is the point of picking an engineer? The EXP packs that'll be nerfed next match, or a few mines that are easily avoidable that won't kill most tanks? |
Re: Your Opinions are needed Japanese vs British in Burma or maybe Aussies in the South Pacific. If you make a brit skin for the CBI theather and give it American leggings you have an Aussie skin. |
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Secondly, there is an alternative to the wicked wreched wrench. There was that truck in Blitzkrieg that repaired vehicles. Incorperate it into this game. Put 2 of them on every map. If you want a vehicle repaired, drive the truck up to a tank, and it gets repaired. Like a mobile repair pad. Much better than the wrench. |
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