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Re: Your Opinions are needed Quote:
The problem with a shaped charge warhead is that it has to hit flat to work properly. An infantryman with a Panzerschreck shooting at the front of a Tiger II ausf B would be negated by the sloped armor. The flame would more than likely glance off and gouge the metal but not penetrate. Same with the sides and rear and same with the Panther. However shooting from someplace like a second story window should be devestating. PIAT on Arnhem is one example. I have hit a PzIV on the back top of turret and nothing. |
Re: Your Opinions are needed Well, I don't have much complaints except I get a lot of lag in maps where there's lots of buildings such as Crete. There's also the balance issue with bazookas (and other anti-armor weapons). I used to prefer the 0.5 bazookas to the current ones but there is no doubt in my mind that it was overpowered but now it's too underpowered. Why do I prefer the 0.5 bazookas? Well, it's because it promoted teamwork. Tanks couldn't just rambo in. The bazookas in 0.61 should have either A) Get a worse accuracy B) Get a bad damage But not both! If they only got 1 of those "modification" in 0.62, I believe it would have promoted both teamwork between tanks and infantries and at the same time, provided a fair realism |
Re: Your Opinions are needed noone like my pics ? :( and crete has like 3 buildings,.....max or do you mean OREL |
Re: Your Opinions are needed First off I just have to say that I LOVE FH (seriously), I may or may not have some sort of "addiction" problem. Anyway, a few things I would like to changed to make it even more delicious. 1) Change the Engineer into two different types. First type, with the new satchel charges, rifle and wrench, but no mines. Second type, with rifle, wrench and 8-10 of a NEW type of mine: make the mines more like in SH where you can just see the top of the mine, but also make it that they can only be placed while crouching, like when you pick up an expack. This will make this class much more defensive, and will cut down on the frisbeeing and offensive mine use that happens now. Edit: Almost forgot. Up mine damage to pretty much anything. One mine should destroy all light to medium vehicles. One mine should take 2/3 of most tanks health, and two should destroy all but the heaviest armour. By upping the amount of mine an engie gets, they can place more realistic mine fields (up to a max of 20 or so mines). 2) Add sway to all rifles. It doesn't have to be alot of sway, but any amount will decrease the ridiculous "shoot the tiny pixel from all the way across the map" marksmanship we currently have. 3) Decrease tank rocking (and/or rolling) that occurs after every round is fired. As it is now it's extremely frustrating. That's all that I can think of right now... I'm sure one or two more will come to me later. |
Re: Your Opinions are needed Quote:
GENERAL DATA Formal Designation Sturmgeschütz IV (7.5cm StuK40 L/48) (SdKfz 167) Manufacturer(s) Krupp-Gruson Production Quantity 1108 + 31 converted from PzKpfw IV Production Period Dec. 1943 - Mar. 1945 Type Assault Gun Crew 4 Length /hull (m) 6.70 Barrel Overhang (m) n.a. Width (m) /with skirts 2.95 Height (m) 2.20 Combat Weight (kg) 23000 Radio Equipment FuG15 or FuG16 FIREPOWER Primary Armament 75mm StuK40 L/48 Ammunition Carried 63 Traverse (degrees) Manual (10° L, 10° R) Elevation (degrees) -6° to +20° Traverse speed (360°) - Sight SflZf1a Secondary Armament 1 x 7.92mm MG34 (loose) Ammunition Carried 600 MOBILITY CHARACTERISTICS Engine Make & Model Maybach HL120TRM Track Links 99/track Type & Displacement V12, 11.9 litres Track Width 40 cm Horsepower (max.) 300hp@3000rpm Track Ground Contact 352 cm Power/Weight Ratio 13.0 hp/tonne Ground Pressure 11.4 psi Gearbox 6 forward, 1 reverse Ground Clearance (m) 0.40 Fuel Gasoline (Petrol) Turning Radius (m) 5.92 Range on/off road (km) 210/130 Gradient (degrees) 30° Mileage (litres/100km) 205 on/330 off road Vertical Obstacle (m) 0.6 Fuel Capacity (litres) 430 Fording (m) 1.2 Speed on/off road 38 km/h Trench Crossing (m) 2.2 ARMOR PROTECTION Armor Detail Front Side Rear Top/Bottom Hull 80mm@76° 30mm@90° 20mm@80° 10mm@0° Superstructure 80mm@80° 30mm@79° 30mm@90° 11mm@0-15° Mantlet 80mm@Saukopf - - - But you're right about the wheels... I was lookling at the wrong screenie. |
Re: Your Opinions are needed Quote:
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Re: Your Opinions are needed And there's something important that was discussed before but maybe forgotten : Repair pads and repair hangars should be free of spawning vehicles ! I have lost numerous vehicles trying to repair them on a repair pad while some damned vehicles respawned there.....that is rediculous. Same goes for an aircraft repair hangar : that should be accesible for aircraft repair, and not at the risk exploding because another aircraft spawn while you are in it. I don't know why vehicles were spawnin on repair facilities, but it is a serious mapper mistake. I hope in FH 0.62 it will bhe resolved. |
Re: Your Opinions are needed Silent assassin; yes i liked your pictures ;) AT-weapons: Yes i loved them in 0.5 just because you had to sneak more with your tank (i am a reasonable good tanker , dont like bunnyhopping and cant fly 0.61 planes) as it is now the engineerclass is the only one who really can hurt some tanks (yes, if i aim for the "comandershatch" with a bazooka i can take out most tanks with two shots but its difficult) Remember a weird thing: i was stuck with my Tiger on some map (driving while talking in phone w. my ex-wife at same time) and there was two guys repeatedly shooting me in the ass with bazookas. I saw them with external view and thinked about my stupidity while i was yelling in the phone, so i let them have the kill as i saw it, but after ten shots i was still alive(!?!?!) So i ended up with wiggling out that tank and didnt shoot them as they ran back to some ammobox, i drove away and repaired with my wrench.... I am all for upping the damage on AT-class ;) |
Re: Your Opinions are needed The Bazooka is fine as long as you have an elevated position to shoot from. If you can hit the Tiger in the top of the turret or back of the engine it will explode in 1 rocket. KT takes 2 there unless you hit the hatch. Watch when tanks go up hills, and expose their weak top armor. Also, laying behind a hill and shooting underneath a Tiger when it comes up over the hill is a good way of killing it. The weapons are a little weak. I've hit Shermans countless times with Fausts and they didn't die. Fausts are nice because the arc allows you to lob them on top of an enemy tank, which is the weakest spot.. even though you shouldn't need to becuse a Faust could penetrate anything INCLUDING a matilda II in one shot, if fired correctly. |
Re: Your Opinions are needed Quote:
yeah, man, I liked them. I thought it was a good Idea... ...not enough hamburgers on the old Dice maps. |
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