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Old May 26th, 2004   #121
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I'll tell ya what I like and don't. Well probably only what I don't like, since it makes a much shorter list.

Engineer kit

Getting pissed here. You can never park your tank longer than 5 seconds or you'll be in expack theme park. And will enjoy an unpleasant ride very soon. Remove these god forsaken things! Four of them, incredibly powerful, comes with a detonator! My god..
or what about the damned wrench.. is this realism? What we need are those repair vehicles. They should work like ammo trucks, heal anything within it's radius. Offcourse you can park in behind your tank then. But is that realistic? Offcourse! Just make sure they won't wreck your repair vehicle.. anyway, wrenches should be removed! I want it gone! Fixing tanks with a wrench.. c'mon.

Knocking out tanks

What I hate about tank battles is that tanks always get blown up. Why always blow up? Why not disable it, for example implent this as a random effect. Sometimes the Tiger will blow your tank up, the other time you're lucky it'll burn first. When it burns, I mean that the tank should have 1% health left, control of tank could be disabled. Anyway, instead if blowing up, the tank'll go burning, and you will have a 50% chance of getting away if you react fast enough. Would definetely add realism.. I just hate it when I have to bail out of a tank with 1/3 of health left, when you just know the next hit wil destroy it.. and see the enemy engineer stealing it. What can you do?

Riflegrenades

Is this UT? Is this Quake? No!! Ban this n00b weapon! It only serves as a guarantee for n00bs. Even if they do face the enemy face to face, they can suicide and remain their 1/1 kill ratio.. where has the skill gone.. a real man uses his rifle, not his grenade! ever played Zielona Gora as Russian? I'll bet theres a 100% chance you'll get your ass whooped at least 10 times by axis rifle grenades each round. I mean my god, how could thye have been so ignorant NOT to give the Russians rifle grenades (at least to compensate)?? Anyway, ban this piece of tr*sh.

Flag radius

Why on earth are these radiusses on many maps so damned small?? Let's play breakthrough as Axis. We'll start at the windmill, ready to try and faust a Cromwell.. the only cover is in the windmill. But if the enemy tank tries to cap the flag, he stands directly in the middle of the two windmills, EXACTLY out of the faust range! And there is jack sh*t you can do about it. And don't even dare expacking three enemy tanks at one time. Getting frustrated here!

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Old May 26th, 2004   #122
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Quote:
Originally Posted by Beast of War
The problem is infantry minded players want to be able to eliminate everything moving all by themselves on foot, wich is far from realistic to say the least.
But infantry form the majority of the game. If everyone wanted a tank or a plane or they wouldn't play, people would be back here complaining almost immediately. The fact is, this isn't some kind of one-player game where the infantry are just there to get blown away, bombed and shelled to hell and back.

Yes, I'm sure, realistically infantry were basically ballast, but the implication of what you and Driver are saying is that its the guys in the vehicles that get to have fun, and the infantry have to basically sit in the middle and watch them slug it out and get killed. What seems to be going on here (and stop me if I'm putting words in your mouth) is that you want to hard-code infantry to know their place, which seems to be at the recieving end of your bombs, Beast, or under your tracks, Driver. We're not bots.

The imbalance is that you guys are a pilot and a tanker, first and foremost, and you want to be able to take down everything, but you're not letting people like me, who are primarily infantry, have the same advantage. A pilot can take down everything in the game. A tanker can take everything but ships. At the moment, infantry can just about do the same. But if things change radically, so they can't even take down tanks, what is our function? To sit and kill eachother until a Tiger wades in and finishes us all?

I've no problem with realism so long as it serves gameplay, but its much easier for you to support come what may because you know 'realistically' you've already staked out the best kit. I'm an infantryman, that's what I do, and I don't want to be nerfed so that my only real function is to provide a target for the rest of you. If that happens, then I'll just bugger off and camp for your tanks and planes, and then it'll be you guys on the front lines, and we'll see how much fun it is then.

Again, sorry if I'm putting words in either of yours mouths, but that seems to be the implication. And Driver, rest assured I'm not taking it personally... just defending my (rifle-toting) corner . By the way, I take your point on the repair truck.

Last edited by Acomba Mike; May 26th, 2004 at 03:58 PM.
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Old May 26th, 2004   #123
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As much as Beast enjoys you being under his bombs, and I enjoy you being under my tracks, :lol: what do expacs and wrenches have to do with this? Infantry still has zookas, shreks, fausts, piats. And if you take the wrench away, your limiting me. Hell, I just dont enjoy the fact that if the FF is off, someone with an expac can drop it blow it and cheap kill someone near him, further I hate people who run up to my tank like their the kings to expac me like some noob. 1/10 times they get me. Try lining up a shot when infantry runs as fast as your tank just achin to throw an expac and kill you cheap.

Its a hard knock life...

As for the Luftwaffles of all sides, everyone has flak.

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Old May 26th, 2004   #124
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Default Re: Your Opinions are needed

Quote:
Originally Posted by SacredLizard
Oh, and isn't the "StuGIII" in this game actually a "StuGIV"(Sd Kfz 167)? The III was a modified PzKwIII's chassis, and I noticed that the model here is on a IV's.
Count the number of roadwheels. PzIII chassis has six and a PzIV chassis has eight.

The Stug III is correct. Only way to make it better would be to put side skirts on some models but that is not really a big deal.

Im not sure what vehicle your referring to unless you are mistakenly assuming the grey tank destroyer on the Berlin map is a Stug III. It is not, It is a Jagdpanzer IV L/70. It needs a better skin but it does its job very well.
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Old May 26th, 2004   #125
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Oh and Acomba, thanks for liking my Truck idea. But I need to add a little more. Look, currently the Engineer is Superman. Think about it, expacs, wrench, rifle, pistol! Mines!

Look at it this way, if the engineer gets knocked out, we can get 3 good classes and upgrade one.

-Assault without those rifle nades, add 1 normal granade.
-SpecOps with a SMG, pistol, expacs and something else.
-Granadier with a rifle, 2 rifle granades, and something else.
-AT Infantry with the normals and Mines.

All Im trying to do is get rid of the engineer, and spread him out while creating a new class. Balance man. By the way, theres already a SpecOps class on Arnhem with expacs. You dont really loose much.

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Old May 26th, 2004   #126
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Quote:
Originally Posted by Acomba Mike
But infantry form the majority of the game. If everyone wanted a tank or a plane or they wouldn't play, people would be back here complaining almost immediately. The fact is, this isn't some kind of one-player game where the infantry are just there to get blown away, bombed and shelled to hell and back.

Yes, I'm sure, realistically infantry were basically ballast, but the implication of what you and Driver are saying is that its the guys in the vehicles that get to have fun, and the infantry have to basically sit in the middle and watch them slug it out and get killed. What seems to be going on here (and stop me if I'm putting words in your mouth) is that you want to hard-code infantry to know their place, which seems to be at the recieving end of your bombs, Beast, or under your tracks, Driver. We're not bots.

The imbalance is that you guys are a pilot and a tanker, first and foremost, and you want to be able to take down everything, but you're not letting people like me, who are primarily infantry, have the same advantage. A pilot can take down everything in the game. A tanker can take everything but ships. At the moment, infantry can just about do the same. But if things change radically, so they can't even take down tanks, what is our function? To sit and kill eachother until a Tiger wades in and finishes us all?

I've no problem with realism so long as it serves gameplay, but its much easier for you to support come what may because you know 'realistically' you've already staked out the best kit. I'm an infantryman, that's what I do, and I don't want to be nerfed so that my only real function is to provide a target for the rest of you. If that happens, then I'll just bugger off and camp for your tanks and planes, and then it'll be you guys on the front lines, and we'll see how much fun it is then.

Again, sorry if I'm putting words in either of yours mouths, but that seems to be the implication. And Driver, rest assured I'm not taking it personally... just defending my (rifle-toting) corner . By the way, I take your point on the repair truck.
Do you know the Anti-Tank class??
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Old May 26th, 2004   #127
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How 'bout giving the russians some lend lease stuff untill more russian armor is added? Give them some shermans and M3s (they really got M3A1s but it's close enough) just colour them Russian green give them a red star on the side and boom! Rore Russian armor.



(Russian Green)

BTW the american Olive drab is too green (maybe it's just me)



(USA olive drab)

http://www.newwavegames.com/accessor...jo/index4.html
Colour reference site

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Old May 26th, 2004   #128
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Quote:
Originally Posted by DreadgnoutH
Do you know the Anti-Tank class??
Five plus on-target zook shots to get a Panther D to even notice you? Yeah, I've heard of it. Ok, its not that bad, but neither is it that good. Sometimes you can nail a Panzer IV in a shot, sometimes you can empty your ammo on a heavy tank's tracks and nothing.

I'm not saying infantry are defenceless, I'm saying that they will be if people start nerfing them all over. They only have two weapons against non-infantry - expacks and AT. Taking one of them away is not, IMO, the best idea. Especially since I've seen heavy (German) tanks literally pummeled on every side by AT shots and still shrugging it off, systematically machine gunning every zooker until there's none left.

Driver, I do take your points. So long as the engineer's role is spread out, I don't particularly mind - although I don't know that creating a special 'Spec Ops' class is less Superman-ish than the existing engineer.
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Old May 26th, 2004   #129
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Since the ME 163 can fly on fuel, and refuel at airfield.........


Last edited by Beast of War; May 26th, 2004 at 04:42 PM.
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Old May 26th, 2004   #130
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Default Re: Your Opinions are needed

Quote:
Originally Posted by Acomba Mike
Five plus on-target zook shots to get a Panther D to even notice you? Yeah, I've heard of it. Ok, its not that bad, but neither is it that good. Sometimes you can nail a Panzer IV in a shot, sometimes you can empty your ammo on a heavy tank's tracks and nothing.

I'm not saying infantry are defenceless, I'm saying that they will be if people start nerfing them all over. They only have two weapons against non-infantry - expacks and AT. Taking one of them away is not, IMO, the best idea. Especially since I've seen heavy (German) tanks literally pummeled on every side by AT shots and still shrugging it off, systematically machine gunning every zooker until there's none left.

Driver, I do take your points. So long as the engineer's role is spread out, I don't particularly mind - although I don't know that creating a special 'Spec Ops' class is less Superman-ish than the existing engineer.
the exppacks dont hurt heavy tanks either, so??
if you like to destroy 3 tanks in a flag with exppacks go play vanilla..
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