Point well taken, but with the foilage this game uses, does it really matter if theres a sign or not? Youd have to be blind to miss them or be driving through some really dense hedges.
God. I just read this whole freaking monster of a thread... Anyway, in my eyes there are only a few small things to add to this list of things to change. I have always thought that a little camera shake when firing the main gun of a tank would add a bit to the feel of this mod, as well as some shake on the mounted and deployable mg's. Oh, and isn't the "StuGIII" in this game actually a "StuGIV"(Sd Kfz 167)? The III was a modified PzKwIII's chassis, and I noticed that the model here is on a IV's.
Whatever. I have to say that I nearly pissed myself when I saw all the crazy awesome stuff that you FH guys did with the game. Thank you sooooo much for getting rid of those lame-ass greasy smoke trails that chase after the shells.
#I love that manning a stationary MG is not necessarily a death sentence anymore since I now crouch to do so.
#!!!!THE KING TIGER MODEL/SKINS!!!! Utterly amazing! I sometimes just play this mod just to look at it. I also love that you got the drive sprockets to rotate. Why would DICE think that wasn't important?
#That deployable 8.8cm is brilliant! I always wanted something like this in BF...
I just have to say that all you FH guys are working with a bitch of an engine, and its old and sooo limited. All this amazing improvisation and problem solving in spite of Its constrictions are just awe inspiring. I hope FH lives forever.
Last edited by SacredLizard; May 26th, 2004 at 12:23 PM.
I say make a medic class with a srynge full of morphine and nothing else, award points for healing players. If someone kills any medic of any side, take away a point from the player for killing the medic. Treaty of Versailes (cant spell that) prohibited killing medics, no? Make medic heal up to 20-50%. Each zap to a wounded soldier is +1 to score.
So the RtCW magic syringe is realistic, but the concept of Medical areas, cabinets and trucks isn't?
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First off, the engineer was a stupid fucking dice idea that made it into this game while the medic didnt. Having said that, he should be replaced by a proper "granadier", weilding a bolt rifle, riflegranades, and a knife. The mines? I dont know whats their use... Who actually lays mines anyway? Afterall, if you place them you get a nice big sign when your tanking, informing you of mines. So screw the mines! Give them to the AT guys if they matter.
All I can say is that once the engi is as nerfed as everyone wants, infantry are fucked. I honestly can't comprehend a game of BF with infantry as totally defenceless against armour as everyone seems to want. What, is armour not dominant enough in FH for you? Am I playing a different version, where the bazooka and PIAT are actually efficient AT weapons against the Panther/Tiger/Panzer? I can't wait to see the massacre at Arnhem if/when these ideas go through... oh wait, sorry, the British were massacred at Arnhem, so let's hard-code that into the game, for realism! Yeah!
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Secondly, there is an alternative to the wicked wreched wrench. There was that truck in Blitzkrieg that repaired vehicles. Incorperate it into this game. Put 2 of them on every map. If you want a vehicle repaired, drive the truck up to a tank, and it gets repaired. Like a mobile repair pad. Much better than the wrench.
Again, I don't see how the magic truck is better than the magic wrench. Surely the truck IRL still carried engineers - it wasn't like it was robotic! So then what's the difference between a truck full of invisibile engineers that can somehow repair without getting out and an single engineer with a wrench, who you can actually see and shoot and makes some sort of sense?
This is scary, its like the first days after the 0.5 release when everyone all but wanted to hard-code the real outcomes of the battles into the game so that 'realism' would be guaranteed...
Mines are still usefull at choke points, like bridges and narrow chasms. Even when people see the mines, if they are placed with a good bit of consideration, they can prevent a tank from passing that point and it results in a delay for your opponents.
I would like to see some more variety in the exposions for FH.
So the RtCW magic syringe is realistic, but the concept of Medical areas, cabinets and trucks isn't?
Its more damn realistic than a bag full of "something", a magical shelf, and added to that an empty truck.
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Originally Posted by Acomba Mike
All I can say is that once the engi is as nerfed as everyone wants, infantry are fucked. I honestly can't comprehend a game of BF with infantry as totally defenceless against armour as everyone seems to want. What, is armour not dominant enough in FH for you? Am I playing a different version, where the bazooka and PIAT are actually efficient AT weapons against the Panther/Tiger/Panzer? I can't wait to see the massacre at Arnhem if/when these ideas go through... oh wait, sorry, the British were massacred at Arnhem, so let's hard-code that into the game, for realism! Yeah!
The spec-ops class has your TNT. Dont take this personal. An engineer is just a stupid class that servers to the purpose of 5 people being able to repair a destroyer in seconds, thats suffering from some 3inch costal gun damage. Maybe id be less opposed to the engineer if he caried a welder and a wrench.
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Originally Posted by Acomba Mike
Again, I don't see how the magic truck is better than the magic wrench. Surely the truck IRL still carried engineers - it wasn't like it was robotic! So then what's the difference between a truck full of invisibile engineers that can somehow repair without getting out and an single engineer with a wrench, who you can actually see and shoot and makes some sort of sense?
The truck is less magic because it can carry things like an engine. If a tank is burning, how the hell are you going to repair the engine? Its gone man. If it was up to me, Id program this magic truck to have 3 bots pop out of it when it starts repairing and carry parts into the vehicle. Were limited though. Still, it beats the wrench. Also if you ask "but what about the navy? How do they repair?", well, theres this thing called dry dock. Its usually located far away from the battlefield, too far. I say out with the old, in with the new. Trucks I scream!
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Originally Posted by Acomba Mike
This is scary, its like the first days after the 0.5 release when everyone all but wanted to hard-code the real outcomes of the battles into the game so that 'realism' would be guaranteed...
God bless they did that. God bless their doing it. Day of Defeat, if you know the game, used to be about realism, than it got signed by Valve, than the realism became balance, now its the worst fucking game, and I shit on it. Most of its original crowd shits on it. Trust me, realism is for the best.
I bitch a lot about things, but the truth is, they are little things.
FH is probably the best mod out there for any platform at this point in time. No other project has as many toys to play with or things to do. .6 is still an absolutely fun and exciting game that I still play every day and still enjoy. There's enough variety to go around and that's what is important. I'll make a little list here of things I've heard mentioned on the forums and my own ideas about what could be added to improve the mod.
Bugs
LOD models *fixed
Deployable MGs
Aircraft Code / Saipan runway
Ju88 explodes when it spawns/things spawn with half life
MP40 damage
'88 damage
Graphics
A T-34 sitting next to an IS-2 makes an odd impression. The IS-2 is beautiful and well modelled but the T-34, which is a staple tank seen in almost every Russian map, is poorly done and has low res textures. Remodelling the staple tanks would be a good start. Mainly the T-34 and Sherman series.
The Arisaka needs a reskin.
Accuracy
A Panzer II 20mm cannon could punch through a Stewart side body armor without trouble. It could harm a lot of the things that are invincible to it right now, and that makes it seem forsaken. It was a crappy tank, yes, but don't make it crappier then it actually was. Same with the Brumbarr, who's shell could penetrate 60mm at any range. The Sherman does not have 60mm anywhere on the body, but it takes several shots to kill a Sherman.
9x19 parrabellum ammo is NOT weaker the 7.62 TT ammo. The PPsH rounds travel faster and go farter and are more effective against vehicles, but the MP40 rounds would be more effective against infantry. This is not accurately displayed in the mod, and this does get on my nerves at times.
Maps
I give props to the FH team for not making many bad maps in .6. Zielona Gora is still terrible and Gazala is a joke. Make sure the maps you release are fun and balanced. I'm not saying unit-per-unit balance, but make sure each side has an equal chance of winning the map.
.6 is still going strong.
White Ninja Comics "Soul too dark for the abyss, aborted son of hell's six hundred and sixty six wombs, a being of pure HELL, sustained by the black umbilical, weaned on HELLMILK and nursed at the teat of ABBADON, whore-queen of FESTERIA." - Penny Arcade
All I can say is that once the engi is as nerfed as everyone wants, infantry are fucked. I honestly can't comprehend a game of BF with infantry as totally defenceless against armour as everyone seems to want. What, is armour not dominant enough in FH for you?
No not really......these are a tanks real enemies :
AT (field) cannons, fixed and self propelled artillery, fighter/bomber aircraft, and other tanks and tank destroyers......
IRL tanks also were taken out a lot of the time rolling onto an AT mine(field)
The part that confuses some people is that infantry is often seen in pictures finishing off tanks.....but these were allready taken out by above metioned weapons, and infantry only made sure with handgrenades, bullets or explosive weapons that enemy tank(crews) would really not use that tank's weapons anymore. An inmobilized tank can still be dangerous, as it essentially becomes a stationary bunker.
AT infantry weapons of all sorts were all short range last ditch defensive weapons if all above mentioned weapons failed or were not there.
The problem is infantry minded players want to be able to eliminate everything moving all by themselves on foot, wich is far from realistic to say the least.
Be thankfull FH is not real scale.....or you as infantry would be killled by tanks at distances up to 1 kilometer.
Last edited by Beast of War; May 26th, 2004 at 01:03 PM.
Stewart->Stuart
But I agree about the Panzer II vs Stuart and the terrible ineffectiveness of the Brummbär. Also agree on Mp40 should be slightly more lethal. I think the Germans should get an officer class with them on Fall Weiss named as Mp38 because there are too damn many Mg34's. Poles should get hmg or maybe mortar class instead of two assault classes. Wich reminds me, Knee mortars and mortars are way too useless right now.
Last edited by D-Fens; May 26th, 2004 at 01:03 PM.
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