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Re: Your Opinions are needed Point well taken, but with the foilage this game uses, does it really matter if theres a sign or not? Youd have to be blind to miss them or be driving through some really dense hedges. |
Re: Your Opinions are needed God. I just read this whole freaking monster of a thread... Anyway, in my eyes there are only a few small things to add to this list of things to change. I have always thought that a little camera shake when firing the main gun of a tank would add a bit to the feel of this mod, as well as some shake on the mounted and deployable mg's. Oh, and isn't the "StuGIII" in this game actually a "StuGIV"(Sd Kfz 167)? The III was a modified PzKwIII's chassis, and I noticed that the model here is on a IV's. Whatever. I have to say that I nearly pissed myself when I saw all the crazy awesome stuff that you FH guys did with the game. Thank you sooooo much for getting rid of those lame-ass greasy smoke trails that chase after the shells. #I love that manning a stationary MG is not necessarily a death sentence anymore since I now crouch to do so. #!!!!THE KING TIGER MODEL/SKINS!!!! Utterly amazing! I sometimes just play this mod just to look at it. I also love that you got the drive sprockets to rotate. Why would DICE think that wasn't important? #That deployable 8.8cm is brilliant! I always wanted something like this in BF... I just have to say that all you FH guys are working with a bitch of an engine, and its old and sooo limited. All this amazing improvisation and problem solving in spite of Its constrictions are just awe inspiring. I hope FH lives forever. |
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This is scary, its like the first days after the 0.5 release when everyone all but wanted to hard-code the real outcomes of the battles into the game so that 'realism' would be guaranteed... |
Re: Your Opinions are needed Realism needs to stop at a certain point to maintane fun this was discussed like June 2003. |
Re: Your Opinions are needed Mines are still usefull at choke points, like bridges and narrow chasms. Even when people see the mines, if they are placed with a good bit of consideration, they can prevent a tank from passing that point and it results in a delay for your opponents. I would like to see some more variety in the exposions for FH. |
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Re: Your Opinions are needed I bitch a lot about things, but the truth is, they are little things. FH is probably the best mod out there for any platform at this point in time. No other project has as many toys to play with or things to do. .6 is still an absolutely fun and exciting game that I still play every day and still enjoy. There's enough variety to go around and that's what is important. I'll make a little list here of things I've heard mentioned on the forums and my own ideas about what could be added to improve the mod. Bugs LOD models *fixed Deployable MGs Aircraft Code / Saipan runway Ju88 explodes when it spawns/things spawn with half life MP40 damage '88 damage Graphics A T-34 sitting next to an IS-2 makes an odd impression. The IS-2 is beautiful and well modelled but the T-34, which is a staple tank seen in almost every Russian map, is poorly done and has low res textures. Remodelling the staple tanks would be a good start. Mainly the T-34 and Sherman series. The Arisaka needs a reskin. Accuracy A Panzer II 20mm cannon could punch through a Stewart side body armor without trouble. It could harm a lot of the things that are invincible to it right now, and that makes it seem forsaken. It was a crappy tank, yes, but don't make it crappier then it actually was. Same with the Brumbarr, who's shell could penetrate 60mm at any range. The Sherman does not have 60mm anywhere on the body, but it takes several shots to kill a Sherman. 9x19 parrabellum ammo is NOT weaker the 7.62 TT ammo. The PPsH rounds travel faster and go farter and are more effective against vehicles, but the MP40 rounds would be more effective against infantry. This is not accurately displayed in the mod, and this does get on my nerves at times. Maps I give props to the FH team for not making many bad maps in .6. Zielona Gora is still terrible and Gazala is a joke. Make sure the maps you release are fun and balanced. I'm not saying unit-per-unit balance, but make sure each side has an equal chance of winning the map. .6 is still going strong. |
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AT (field) cannons, fixed and self propelled artillery, fighter/bomber aircraft, and other tanks and tank destroyers...... IRL tanks also were taken out a lot of the time rolling onto an AT mine(field) The part that confuses some people is that infantry is often seen in pictures finishing off tanks.....but these were allready taken out by above metioned weapons, and infantry only made sure with handgrenades, bullets or explosive weapons that enemy tank(crews) would really not use that tank's weapons anymore. An inmobilized tank can still be dangerous, as it essentially becomes a stationary bunker. AT infantry weapons of all sorts were all short range last ditch defensive weapons if all above mentioned weapons failed or were not there. The problem is infantry minded players want to be able to eliminate everything moving all by themselves on foot, wich is far from realistic to say the least. Be thankfull FH is not real scale.....or you as infantry would be killled by tanks at distances up to 1 kilometer. |
Re: Your Opinions are needed Stewart->Stuart But I agree about the Panzer II vs Stuart and the terrible ineffectiveness of the Brummbär. Also agree on Mp40 should be slightly more lethal. I think the Germans should get an officer class with them on Fall Weiss named as Mp38 because there are too damn many Mg34's. Poles should get hmg or maybe mortar class instead of two assault classes. Wich reminds me, Knee mortars and mortars are way too useless right now. |
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