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Old May 26th, 2004   #91
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Default Re: Your Opinions are needed

Ok...

Goodies

-Developers who talk to you.
-The game in general. Love it, but some things...
-Updates.

Baddies

-Tigers being airplane magnets (I wouldnt mind if they dropped bombs instead of themselves).
-The whole killing system. If you get shot in the foot with a 8mm Mauser, I dont think youll be walking. Shot in the arm, forget about weilding that gun that needs 2 arms for accuracy. As for tanks, damage should only result in panatration. Vehicles should burn more than blow up. Their crew should EXIT when the tank is burning. Force them out!
-Healing! I hate healing shelves, trucks, whatever. I dubt that a bandage and a little morphine will help take care of that lung and liver you lost 100 yards up the road.
-Wrenches! Hate those too. I highly dubt that a man and a wrench can fully repair a burning vehicle. Much less one that has holes in it and several dents. (should be replaced by trucks that repair you as they approach).
-Vehicles that look fresh.. I heard that there was lots of mud and dirt involved in the East and African campaigns.
-MG42 Nerfing. Pretty soon this gun will be gone everywhere, with the way things are going.
-Riflegranades, were used with granadiers. Dubt the normal infantryman recieved those.
-SMG's everywhere.
-African Campaign, everything.
-Retarded flightcode.
-Faust range, time to aim.
-MG time to aim.
-Armor/Penetration values for Tanks. Specially Panther and Sherman.
-MG42 DRUM!
-MG42/50Cal Iron sights (impossible to use).
-Tripod bug.
-Lack of infantry maps where Stug3b's and Brummbars could be used.
-Maps with fields of nothing (no foilage).
-Lag caused by any battlecruiser.
-Big planes, small maps. (Junkers on Breakthrough).
-Vannila maps.
-Expac weilding maniacs

I think thats all.. Yeah, its a lot of baddies, but I do love this game. It has so much variety.


Last edited by Driver; May 26th, 2004 at 10:08 AM.
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Old May 26th, 2004   #92
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Default Re: Your Opinions are needed

Quote:
Originally Posted by Acomba Mike
Seriously? Why? 'Realism'? Seeing as how a few sticks of dynamite used to be enough to blow a serious dent in a mountain... the Tiger's that good?
Well, tanks are designed to resist such types of indirect explosions. Gun ammunition uses kinetic energy for penetration. Bazooka, pzschreck, panzerfaust and other shaped charges use extremely hot burst of fire centered in an area of just few centimeters to melt a hole in the armor.

If you managed to drop few kilograms of dynamite down the tank hatch it would probably have the same effect as exploding a dynamite inside of a rock, which the use of dynamite for such purposes is based on. It's a whole other thing than anti-tank weapons designed to defeat tanks' armor.

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Old May 26th, 2004   #93
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Default Re: Your Opinions are needed

I like the damage system, awesome scale and atmosphere of this mod.
I currently dislike the unbalanced African and small island chaos Pacific maps, as well as the small amount of hardware for some countries compared to Germany ( and with that the 90 threads for hetzers, marders, maus etc. etc. )

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Old May 26th, 2004   #94
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Default Re: Your Opinions are needed

Quote:
Originally Posted by AussieZaitsev
p-38 rockets are A-A.
Nope, they aren't. The Americans used HVAR (High velocity aircraft rocket - not antiaircraft rocket), which was general purpose or armor-piercing. As far as I know only the Germans had AA rockets and those were used against bombers.


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Old May 26th, 2004   #95
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Quote:
Originally Posted by Driver
Ok...

Vehicles should burn more than blow up. Their crew should EXIT when the tank is burning. Force them out!
I completely disagree. Guess how that Kingtiger always falls on allied hands?

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Old May 26th, 2004   #96
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well ingame is AA rockets
if that is wrong, take it up with the dev team

"Ask them, US and Brits didn’t do squat in WW2, it was won by the Soviet all by themselves versus the entire Germans Army and they did it while standing on one leg and with a arm tied behind their back. Western Europe, North Africa, Italy were all side shows" -unknown poster
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Old May 26th, 2004   #97
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Angry Re: Your Opinions are needed

Quote:
Originally Posted by MkH^
I completely disagree. Guess how that Kingtiger always falls on allied hands?
Yes, but how you can repair a burning tank? Remove that, unrealistic.
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Old May 26th, 2004   #98
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Default Re: Your Opinions are needed

Quote:
Originally Posted by Driver
Baddies

-The whole killing system. If you get shot in the foot with a 8mm Mauser, I dont think youll be walking. Shot in the arm, forget about weilding that gun that needs 2 arms for accuracy. As for tanks, damage should only result in panatration. Vehicles should burn more than blow up. Their crew should EXIT when the tank is burning. Force them out!
-Healing! I hate healing shelves, trucks, whatever. I dubt that a bandage and a little morphine will help take care of that lung and liver you lost 100 yards up the road.
-Wrenches! Hate those too. I highly dubt that a man and a wrench can fully repair a burning vehicle. Much less one that has holes in it and several dents. (should be replaced by trucks that repair you as they approach).
Well, I'm not a BF or FH coder, but I do know enough that I'm pretty sure your first two points are technical impossibilities since code for such things isn't natively built into the engine.

What i mean by that is hitboxes aren't specific enough to give the realistic detail you want.

And to be honest, realism should always take a second seat to gameplay, because if you made it where a shot in the arm blew off your arm making it unusable, you'd be crying in pain unable to move, let alone attack.

The end result would be 2 Germans using MG42s in Omaha pretty much killing every single American invader for the entire round, since all hits would disable.

Yes, healing at a file cabinet isn't realistic, nor is standing next to a truck, but what would you prefer, being put on a 10 minute time out while a medic stitches you up? Or perhaps basically being incapacitated where you need to suicide just so you can get back into the action?

Or eliminate healing all together?

Perhaps what could be best is you could only be healed up to 20% of your health bar, so if you're hanging onto life by a thread, you can't suddenly magically get healed and be 100% after standing 10 seconds next to a healing cabinet. It would be like having a first aid kit to fix minor wounds that wouldn't take you out of a fight, like bullet grazes, small shrapnel, etc.

But then again, I don't know how technically feasible that is, either.

As for the wrench, yes, this is also unrealistic, but there really aren't many alternatives. I'd rather be able to unrealistically heal a tank than have the entire stage littered with abandoned tanks which will make no new tanks respawn at the home base.

And to be honest, if the engineer can't heal, what the Hell is the point of picking an engineer? The EXP packs that'll be nerfed next match, or a few mines that are easily avoidable that won't kill most tanks?
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Old May 26th, 2004   #99
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Default Re: Your Opinions are needed

Japanese vs British in Burma or maybe Aussies in the South Pacific. If you make a brit skin for the CBI theather and give it American leggings you have an Aussie skin.


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Old May 26th, 2004   #100
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Quote:
Originally Posted by MkH^
I completely disagree. Guess how that Kingtiger always falls on allied hands?
Well, would you enter a burning vehicle? Only to save a kitten I hope. You shouldnt be able to get in it when its burning. A truck should approach it (yours or theirs) fix it, and the fastest man to the scene wins the prize.

Quote:
Originally Posted by KSC2-303
Well, I'm not a BF or FH coder, but I do know enough that I'm pretty sure your first two points are technical impossibilities since code for such things isn't natively built into the engine.

What i mean by that is hitboxes aren't specific enough to give the realistic detail you want.
I know the hitboxes aint specific, but we could somehow do something to fix these annoyances. I know that in a Half Life mod called "Firearms", if you fall from a tall place, or get shot in the leg, you loose speed. If a burning tank slows its turret down to a crawl, couldnt a person?

Quote:
Originally Posted by KSC2-303
And to be honest, realism should always take a second seat to gameplay, because if you made it where a shot in the arm blew off your arm making it unusable, you'd be crying in pain unable to move, let alone attack.
This is a realism based mod. Sure, we cant create moping weeping and morale issues, but we should if we could. We have to do as much as we can, no?

Quote:
Originally Posted by KSC2-303
The end result would be 2 Germans using MG42s in Omaha pretty much killing every single American invader for the entire round, since all hits would disable.
Decrease the MG42 Bipod accuracy and give it 200 rounds. It aint on a tripod... Do it to all the bipod machineguns. But hey, did you see Omaha beach? There was an MG42 round every corner. Nests were part of the deal, why do you think Hitler decided not to make more G43's and didnt sighn the creation of the MP44 untill it was called a "machinepistol". Germany was all about the machineguns.

Quote:
Originally Posted by KSC2-303
Yes, healing at a file cabinet isn't realistic, nor is standing next to a truck, but what would you prefer, being put on a 10 minute time out while a medic stitches you up? Or perhaps basically being incapacitated where you need to suicide just so you can get back into the action?

Or eliminate healing all together?

Perhaps what could be best is you could only be healed up to 20% of your health bar, so if you're hanging onto life by a thread, you can't suddenly magically get healed and be 100% after standing 10 seconds next to a healing cabinet. It would be like having a first aid kit to fix minor wounds that wouldn't take you out of a fight, like bullet grazes, small shrapnel, etc.

But then again, I don't know how technically feasible that is, either.
I say make a medic class with a srynge full of morphine and nothing else, award points for healing players. If someone kills any medic of any side, take away a point from the player for killing the medic. Treaty of Versailes (cant spell that) prohibited killing medics, no? Make medic heal up to 20-50%. Each zap to a wounded soldier is +1 to score.

Quote:
Originally Posted by KSC2-303
As for the wrench, yes, this is also unrealistic, but there really aren't many alternatives. I'd rather be able to unrealistically heal a tank than have the entire stage littered with abandoned tanks which will make no new tanks respawn at the home base.

And to be honest, if the engineer can't heal, what the Hell is the point of picking an engineer? The EXP packs that'll be nerfed next match, or a few mines that are easily avoidable that won't kill most tanks?
First off, the engineer was a stupid fucking dice idea that made it into this game while the medic didnt. Having said that, he should be replaced by a proper "granadier", weilding a bolt rifle, riflegranades, and a knife. The mines? I dont know whats their use... Who actually lays mines anyway? Afterall, if you place them you get a nice big sign when your tanking, informing you of mines. So screw the mines! Give them to the AT guys if they matter.

Secondly, there is an alternative to the wicked wreched wrench. There was that truck in Blitzkrieg that repaired vehicles. Incorperate it into this game. Put 2 of them on every map. If you want a vehicle repaired, drive the truck up to a tank, and it gets repaired. Like a mobile repair pad. Much better than the wrench.

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