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-   -   Fuel for airplanes?? (http://forums.filefront.com/forgotten-hope-general-discussion/125983-fuel-airplanes.html)

Kakoru May 23rd, 2004 12:21 PM

Fuel for airplanes??
 
Did you guys ever consider to have fuel levels for airplanes?
Like the German Natter Rocket plane in Secret of Weapons but obviously with a much more longer "time".

I was watching a show about "Messerschmitt Bf-109e vs Spitfires" a few days ago and they were saying that one of the problem that Messerschmitt had in WWII (especially in Battle of Britain), it's that their fuel became empty very fast.

Although their fuel was a disavantage, they had a better weapon for dogfighting which is the 20mm Cannon (I believe) against the Spitfire's Browning 303

So I thought to myself: wouldn't it be an awesome addition in FH if the Spitfires had a weaker arnament but a better fuel level while the Messerschmitt would have a better arnament but a weaker fuel level?
It would be a tricky way to balance it but it would add realism and diversity to the game.

To refuel you would either have to land in a specific place or maybe the pilot class can have somekind of "fueling" weapon a bit like the wrench..

hmm.. Anyway, did you guys ever consider airplanes to have use fuels and all?

Rikupsoni May 23rd, 2004 12:24 PM

Re: Fuel for airplanes??
 
That would be excellent :beer: And they could get fuel from hangar and some kind of little "fuel station".

NoCoolOnesLeft May 23rd, 2004 12:27 PM

Re: Fuel for airplanes??
 
Sorry....SDK.

Kakoru May 23rd, 2004 12:28 PM

Re: Fuel for airplanes??
 
SDK?? What does that mean?

BAM May 23rd, 2004 12:30 PM

Re: Fuel for airplanes??
 
Software Development kit .. and plyer it would be possible if it was done like in SWOWW2 ...

Rikupsoni May 23rd, 2004 12:33 PM

Re: Fuel for airplanes??
 
Yes and in Alpensftung Me-163 Komet has fuel.

BAM May 23rd, 2004 12:35 PM

Re: Fuel for airplanes??
 
yea but its not like the Komet its more like a bar next to the health wich goes down and when its down it wont acelrate more but it can still fly but it start to lose speed ..

cheesemancrusader May 23rd, 2004 12:41 PM

Re: Fuel for airplanes??
 
if you did it for planes then you would have to do it for tanks/jeeps/apc etc, otherwise wheres the realism? and that has been discussed many times, and to no avail. I dont think it would help the game any, it would just be an inconvenience.

ManiK May 23rd, 2004 12:48 PM

Re: Fuel for airplanes??
 
The problem is, that in BF you're not flying for a long enough time for the fule to drain enouh that it would be a great concern to be refuling.

NoCoolOnesLeft May 23rd, 2004 12:49 PM

Re: Fuel for airplanes??
 
Quote:

Originally Posted by BAM
Software Development kit .. and plyer it would be possible if it was done like in SWOWW2 ...

yeah....I forgot about that, do you think its possible? Imagine flyng in El Al only to hear the engines die out....it'd be shit scary, but cool.

SilenT AssassiN May 23rd, 2004 12:56 PM

Re: Fuel for airplanes??
 
no.

Beast of War May 23rd, 2004 01:44 PM

Re: Fuel for airplanes??
 
Quote:

Originally Posted by Ply3r_17
Sorry....SDK.

With all respect Ply3r_17.....bullshit

You saying that means probably you do not have Bf 1942 Secret Weapons ( no one will blame you for that )........or you would know bf1942 does have a gauge for fuel running out without having to press a button, like the ME163 in FH.

As a matter of fact i like the gascan in FH with a number of remaining fuel below it better.....

It is a matter of fact it has been brought up before, amongst other by me. Only i wanted it for fuel guzzeling Tigers and King Tigers, and have then refuel at repair pads. ( oil drums and tanks are already modelled at repair pads )


The devs and most forum posters fell all over me, not wanting this kind of realism......i only thought it would make the game more interesting if you have to more or less watch fuel......not that it would run out all the time btw, but when you use a tank a whole round long you would have to refuel.

Since 98 % of the players take tanks and wreck them within a minute, they have some kind of a point.

Aircraft however use much more fuel.......but then again, most "pilots" don't last even a minute in some maps.

If it can be done i would be all for it, even if 98 % of the players wrecks vehicles within a minute........i do not if i can help it, and i am really not the only one trying to keep a vehicle as long as i can. Fueleling vehicles would add an interesting aspect to the game......doesn't need to be restricting at all.

Who_Flung_Poo? May 23rd, 2004 01:44 PM

Re: Fuel for airplanes??
 
Well first just landing to be repaired is hard enough. And secondly the furthest I will go along with this is that you would need a SDK so you could also make it so that the aircraft becomes more manuverable as it uses fuel.

striderx2048 May 23rd, 2004 01:47 PM

Re: Fuel for airplanes??
 
its doable but it is waste of coding time. you volunteering?

CamBo May 23rd, 2004 01:50 PM

Re: Fuel for airplanes??
 
i dont like that the refueling idea.

Beast of War May 23rd, 2004 01:50 PM

Re: Fuel for airplanes??
 
Quote:

Originally Posted by striderx2048
its doable but it is waste of coding time. you volunteering?

If i could code.....yes i would. Never actually tried that kind of stuff.....is it only changing/adding values in unpacked RFA files or a lot more ?

Kakoru May 23rd, 2004 02:06 PM

Re: Fuel for airplanes??
 
You did add the tractor which is in some way useless codes though.. :(

NoCoolOnesLeft May 23rd, 2004 02:23 PM

Re: Fuel for airplanes??
 
Quote:

Originally Posted by Beast of War
With all respect Ply3r_17.....bullshit

You saying that means probably you do not have Bf 1942 Secret Weapons ( no one will blame you for that )........or you would know bf1942 does have a gauge for fuel running out without having to press a button, like the ME163 in FH

Quote:

yeah....I forgot about that, do you think its possible? Imagine flyng in El Al only to hear the engines die out....it'd be shit scary, but cool.
:rolleyes:

ArminAce May 23rd, 2004 02:24 PM

Re: Fuel for airplanes??
 
Quote:

Originally Posted by Beast of War
With all respect Ply3r_17.....bullshit
...
The devs and most forum posters fell all over me, not wanting this kind of realism......i only thought it would make the game more interesting if you have to more or less watch fuel......not that it would run out all the time btw, but when you use a tank a whole round long you would have to refuel.
...


first we havent "fall over you"

second

its simply not really possible right now
and we wanted a think like that we even had plans with fuel carriers

cheesemancrusader May 23rd, 2004 02:58 PM

Re: Fuel for airplanes??
 
Quote:

Originally posted by Kakoru
You did add the tractor which is in some way useless codes though..
the tractor is there for "environment". much like a static object but only its a vehicle and you can drive it. If BF1942 had code for towing things than you could probably tow artillery...

SacredLizard May 23rd, 2004 02:59 PM

Re: Fuel for airplanes??
 
Even if the devs actually did incorporate this idea, I think there would be a problem with any vehicle, land or air, actually running out of fuel. As far as I've seen there is no possible way to cease a mobile vehicle's forward motion without doing the whole "disabled" mode. This means the vehicle is flaming, inoperable, and basically doomed. I am against it because of this problem.

Beast of War May 23rd, 2004 03:25 PM

Re: Fuel for airplanes??
 
Quote:

Originally Posted by SacredLizard
Even if the devs actually did incorporate this idea, I think there would be a problem with any vehicle, land or air, actually running out of fuel. As far as I've seen there is no possible way to cease a mobile vehicle's forward motion without doing the whole "disabled" mode. This means the vehicle is flaming, inoperable, and basically doomed. I am against it because of this problem.

Try Secret Weapons of WWII sometime then......that Natter really only stops having foreward thrust, but the controls are working normally, you can glide it back to earth and belly land it......no problem at all. Secret weapons is just some adjusted bf1942 code.....FH may probably may not use Secret Weapons of WWII code FH, but a coder could damn well reverse engineer such a code from Secret Weapons and make his own version of it for FH. That is not stealing, anymore then making a mod of an existing game is.

Besides....what happens in the FH ME 163 used up all its fuel ? I never came that far with it, before flak got me. Does it stop responding and you have to bail out..... or can you glide it back to earth......in that case, fuel code is already in FH.

The whole point as i understand is vehicles do not refuel....they can deplete fuel, but not get any new.......now that is a problem.

El_Chruisto May 24th, 2004 07:35 AM

Re: Fuel for airplanes??
 
Quote:

Originally Posted by Kakoru
I was watching a show about "Messerschmitt Bf-109e vs Spitfires" a few days ago and they were saying that one of the problem that Messerschmitt had in WWII (especially in Battle of Britain), it's that their fuel became empty very fast.

First off all hi I`m new

@Topic: The problem with the fuel only occured because the BF109s had to fly all the way across the channel and back and therefore had not enough time to effectively protect the bombers from the Spits...

Legi0n May 24th, 2004 08:05 AM

Re: Fuel for airplanes??
 
Quote:

The whole point as i understand is vehicles do not refuel....they can deplete fuel, but not get any new.......now that is a problem.
The solution would be to create the engine as its own object within the planes, give the engine different amounts of HP depending on what plane it's for, and set the engine to begin taking a tiny amount of "damage" every second the player sits in the driver's seat, perhaps 0.01 hp lost per second. Then code the fuel tanks and hangars to repair the "damage". You could do this with land and air vehicles, maybe even smaller sea vehicles such as the PT boat and LCVP. Destroyers and Carriers, it really wouldn't matter.

There's actually one MAJOR reason why this would be a good idea -- it would keep n00bs from camping in armor and it would keep them from stealing planes and just flying around doing nothing with them. You could also set up the heavy bombers with multiple, destroyable engines -- imagine losing one of your engines in the B17 or B25 and having to limp back to a friendly airstrip for repairs. Cool?

C38368 May 24th, 2004 08:13 AM

Re: Fuel for airplanes??
 
Quote:

Originally Posted by Legi0n
The solution would be to create the engine as its own object within the planes, give the engine different amounts of HP depending on what plane it's for, and set the engine to begin taking a tiny amount of "damage" every second the player sits in the driver's seat, perhaps 0.01 hp lost per second. Then code the fuel tanks and hangars to repair the "damage". You could do this with land and air vehicles, maybe even smaller sea vehicles such as the PT boat and LCVP. Destroyers and Carriers, it really wouldn't matter.

There's actually one MAJOR reason why this would be a good idea -- it would keep n00bs from camping in armor and it would keep them from stealing planes and just flying around doing nothing with them. You could also set up the heavy bombers with multiple, destroyable engines -- imagine losing one of your engines in the B17 or B25 and having to limp back to a friendly airstrip for repairs. Cool?

If you took that path, then you'd have to make sure that the "dead" engine only immobilised the vehicle. Otherwise, I really rather like the sound of it, if possible. Particularly for armour; it would force it to be used in a much more strategic manner.
However, I think it would be more accurate to to make the fuel drain occur (for ground vehicles, at least) while the vehicle is in motion, particularly for diesel powered vehicles.

Unfortunately, I don't think this will stop n00bs from camping. It'd probably just induce them to whine more.

PanzerAce May 24th, 2004 08:13 AM

Re: Fuel for airplanes??
 
Quote:

Originally Posted by Beast of War
The whole point as i understand is vehicles do not refuel....they can deplete fuel, but not get any new.......now that is a problem.

hehe, you are teh noob (jk)

but seriously, just fly low over the runway like people do to reload their planes, since the 'fuel' is after all just ammo. this does work, i was doing this untill i didnt pull up intime and slammed into a montain :(

Legi0n May 24th, 2004 08:29 AM

Re: Fuel for airplanes??
 
Quote:

i was doing this untill i didnt pull up intime and slammed into a montain
Don't you just hate it when someone goes and carelessly leave a mountain laying around? :lol:

But yes, the low skim is always easier than landing and taxi-ing.

Beast of War May 24th, 2004 08:32 AM

Re: Fuel for airplanes??
 
Quote:

Originally Posted by PanzerAce
hehe, you are teh noob (jk)

but seriously, just fly low over the runway like people do to reload their planes, since the 'fuel' is after all just ammo. this does work, i was doing this untill i didnt pull up intime and slammed into a montain :(

So..... you are basicly saying a fuel/refuel system does already exist in FH in the form of that ME 163 ??

Then that could be used also for other aircraft...and heavy fuel guzzling tanks like the Tiger and King Tiger.....if the devs wanted.

Legi0n May 24th, 2004 08:39 AM

Re: Fuel for airplanes??
 
Regarding immobilizing the vehicle... oh, I think I see what you mean. Just no more mobility, not like air-brakes. Yeah, that's what I mean. It would even make it possible, in single-engine planes, to crash-land, provided you had enough forward momentum to flare the plane up before it struck the ground.

(TANGENT: One other thing I'd like to see added, on a related note, is floaters for the planes in the Pacific maps. I think the B26 has them, as I've done an emergency water-landing in that one and it didn't sink -- I was able to swim to shore. I'd like to see the medium bombers at least get floaters, as well, and maybe turn down the damageFromWater value on the heavy bombers.)

But about your suggestion for only losing fuel "health" while moving, maybe two different values could be coded -- say, damageWhenIdle 0.001 and damageWhenMobile 0.01, so that the fuel drops EXTREMELY slowly while only sitting, but more while moving, though still slowly enough that you can get from any given control point to its nearest neighbor.

Regarding the engine as a seperate but imbedded object, you could also have the engine's damage cause some interesting effects.

For example, in a heavy bomber, you could have PortEngine and StbdEngine. Say PortEngine takes heavier fire than the plane as a whole. The PortEngine catches fire and explodes -- the force of the explosion knocks the plane off-course, but not necessarily out of the sky -- the pilot has a chance to recover and perform an emergency landing, or he could choose to press on with his bombing run (if he's a real risk-taker). It would force players to make some of the hard decisions real soldiers had to make, and give a bigger and better sense of immersion and accomplishment. Hell, you could actually find out who among your buddies has potential to be the heroic type in real life. :shock: :D

C38368 May 24th, 2004 08:49 AM

Re: Fuel for airplanes??
 
Good stuff. I'd take a 5fps hit in exchange for that kind of thing.

As a side effect, the "engine as seperate object," if possible, would also allow for damage directly to the engine, would it not? Rather useless for most vehicles in the big picture, I suppose, but it would be neat nonetheless to be able to disable some (all?) vehicles with a relative few well-placed shots (especially when that suicide jockey in the Kubelwagon tries to run you down!).


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