Even if the devs actually did incorporate this idea, I think there would be a problem with any vehicle, land or air, actually running out of fuel. As far as I've seen there is no possible way to cease a mobile vehicle's forward motion without doing the whole "disabled" mode. This means the vehicle is flaming, inoperable, and basically doomed. I am against it because of this problem.
1112250
Re: Fuel for airplanes??
Beast of War
May 23rd, 2004 03:25 PM
Quote:
Originally Posted by SacredLizard
Even if the devs actually did incorporate this idea, I think there would be a problem with any vehicle, land or air, actually running out of fuel. As far as I've seen there is no possible way to cease a mobile vehicle's forward motion without doing the whole "disabled" mode. This means the vehicle is flaming, inoperable, and basically doomed. I am against it because of this problem.
Try Secret Weapons of WWII sometime then......that Natter really only stops having foreward thrust, but the controls are working normally, you can glide it back to earth and belly land it......no problem at all. Secret weapons is just some adjusted bf1942 code.....FH may probably may not use Secret Weapons of WWII code FH, but a coder could damn well reverse engineer such a code from Secret Weapons and make his own version of it for FH. That is not stealing, anymore then making a mod of an existing game is.
Besides....what happens in the FH ME 163 used up all its fuel ? I never came that far with it, before flak got me. Does it stop responding and you have to bail out..... or can you glide it back to earth......in that case, fuel code is already in FH.
The whole point as i understand is vehicles do not refuel....they can deplete fuel, but not get any new.......now that is a problem.
1113423
Re: Fuel for airplanes??
El_Chruisto
May 24th, 2004 07:35 AM
Quote:
Originally Posted by Kakoru
I was watching a show about "Messerschmitt Bf-109e vs Spitfires" a few days ago and they were saying that one of the problem that Messerschmitt had in WWII (especially in Battle of Britain), it's that their fuel became empty very fast.
First off all hi I`m new
@Topic: The problem with the fuel only occured because the BF109s had to fly all the way across the channel and back and therefore had not enough time to effectively protect the bombers from the Spits...
1113470
Re: Fuel for airplanes??
Legi0n
May 24th, 2004 08:05 AM
Quote:
The whole point as i understand is vehicles do not refuel....they can deplete fuel, but not get any new.......now that is a problem.
The solution would be to create the engine as its own object within the planes, give the engine different amounts of HP depending on what plane it's for, and set the engine to begin taking a tiny amount of "damage" every second the player sits in the driver's seat, perhaps 0.01 hp lost per second. Then code the fuel tanks and hangars to repair the "damage". You could do this with land and air vehicles, maybe even smaller sea vehicles such as the PT boat and LCVP. Destroyers and Carriers, it really wouldn't matter.
There's actually one MAJOR reason why this would be a good idea -- it would keep n00bs from camping in armor and it would keep them from stealing planes and just flying around doing nothing with them. You could also set up the heavy bombers with multiple, destroyable engines -- imagine losing one of your engines in the B17 or B25 and having to limp back to a friendly airstrip for repairs. Cool?
1113479
Re: Fuel for airplanes??
C38368
May 24th, 2004 08:13 AM
Quote:
Originally Posted by Legi0n
The solution would be to create the engine as its own object within the planes, give the engine different amounts of HP depending on what plane it's for, and set the engine to begin taking a tiny amount of "damage" every second the player sits in the driver's seat, perhaps 0.01 hp lost per second. Then code the fuel tanks and hangars to repair the "damage". You could do this with land and air vehicles, maybe even smaller sea vehicles such as the PT boat and LCVP. Destroyers and Carriers, it really wouldn't matter.
There's actually one MAJOR reason why this would be a good idea -- it would keep n00bs from camping in armor and it would keep them from stealing planes and just flying around doing nothing with them. You could also set up the heavy bombers with multiple, destroyable engines -- imagine losing one of your engines in the B17 or B25 and having to limp back to a friendly airstrip for repairs. Cool?
If you took that path, then you'd have to make sure that the "dead" engine only immobilised the vehicle. Otherwise, I really rather like the sound of it, if possible. Particularly for armour; it would force it to be used in a much more strategic manner.
However, I think it would be more accurate to to make the fuel drain occur (for ground vehicles, at least) while the vehicle is in motion, particularly for diesel powered vehicles.
Unfortunately, I don't think this will stop n00bs from camping. It'd probably just induce them to whine more.
1113480
Re: Fuel for airplanes??
PanzerAce
May 24th, 2004 08:13 AM
Quote:
Originally Posted by Beast of War
The whole point as i understand is vehicles do not refuel....they can deplete fuel, but not get any new.......now that is a problem.
hehe, you are teh noob (jk)
but seriously, just fly low over the runway like people do to reload their planes, since the 'fuel' is after all just ammo. this does work, i was doing this untill i didnt pull up intime and slammed into a montain
1113511
Re: Fuel for airplanes??
Legi0n
May 24th, 2004 08:29 AM
Quote:
i was doing this untill i didnt pull up intime and slammed into a montain
Don't you just hate it when someone goes and carelessly leave a mountain laying around? :lol:
But yes, the low skim is always easier than landing and taxi-ing.
1113522
Re: Fuel for airplanes??
Beast of War
May 24th, 2004 08:32 AM
Quote:
Originally Posted by PanzerAce
hehe, you are teh noob (jk)
but seriously, just fly low over the runway like people do to reload their planes, since the 'fuel' is after all just ammo. this does work, i was doing this untill i didnt pull up intime and slammed into a montain
So..... you are basicly saying a fuel/refuel system does already exist in FH in the form of that ME 163 ??
Then that could be used also for other aircraft...and heavy fuel guzzling tanks like the Tiger and King Tiger.....if the devs wanted.
1113531
Re: Fuel for airplanes??
Legi0n
May 24th, 2004 08:39 AM
Regarding immobilizing the vehicle... oh, I think I see what you mean. Just no more mobility, not like air-brakes. Yeah, that's what I mean. It would even make it possible, in single-engine planes, to crash-land, provided you had enough forward momentum to flare the plane up before it struck the ground.
(TANGENT: One other thing I'd like to see added, on a related note, is floaters for the planes in the Pacific maps. I think the B26 has them, as I've done an emergency water-landing in that one and it didn't sink -- I was able to swim to shore. I'd like to see the medium bombers at least get floaters, as well, and maybe turn down the damageFromWater value on the heavy bombers.)
But about your suggestion for only losing fuel "health" while moving, maybe two different values could be coded -- say, damageWhenIdle 0.001 and damageWhenMobile 0.01, so that the fuel drops EXTREMELY slowly while only sitting, but more while moving, though still slowly enough that you can get from any given control point to its nearest neighbor.
Regarding the engine as a seperate but imbedded object, you could also have the engine's damage cause some interesting effects.
For example, in a heavy bomber, you could have PortEngine and StbdEngine. Say PortEngine takes heavier fire than the plane as a whole. The PortEngine catches fire and explodes -- the force of the explosion knocks the plane off-course, but not necessarily out of the sky -- the pilot has a chance to recover and perform an emergency landing, or he could choose to press on with his bombing run (if he's a real risk-taker). It would force players to make some of the hard decisions real soldiers had to make, and give a bigger and better sense of immersion and accomplishment. Hell, you could actually find out who among your buddies has potential to be the heroic type in real life. :shock:
1113548
Re: Fuel for airplanes??
C38368
May 24th, 2004 08:49 AM
Good stuff. I'd take a 5fps hit in exchange for that kind of thing.
As a side effect, the "engine as seperate object," if possible, would also allow for damage directly to the engine, would it not? Rather useless for most vehicles in the big picture, I suppose, but it would be neat nonetheless to be able to disable some (all?) vehicles with a relative few well-placed shots (especially when that suicide jockey in the Kubelwagon tries to run you down!).
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