Playing FH for some time and a few little niggles are creeping in
The Pzkw II's gun is FAR too weak - virtually any light and light/medium tank should be cut to pieces with it.... ["Could penetrate 24 mm of armor at 500 yards. It's maximum effective range was 656 yards (600 m)."]. For instance the rear/side armour of the Stuart leading on to my next point
Why are there so few allied light/medium tanks for the earlier battles - we have a situation where the allies have an excess of light/medium tanks [on another note are you guys sure that there even were stuarts in Tobruk say,] but few light tanks.... I refer to some African scenarios where the British curiously have no Light Mk VI, which formed a large part of their armoured forces in hat region until 1942. In contrast the German army has predominantly PzkwII which are being faced up against Stuarts and sometimes even Shermans..... but no light/medium tanks such as Pzkw III to even the scores.
Why are there no Vickers 6 ton
The Puma's reverse speed should be the same as its forward speed [it had the same number of gears (6) for going forwards as backwards]... this was part of the reason why it was so vicious. Also aren't you going to include the 20mm version in the earlier maps?
Also up the power of the Puma's main gun... that's another reason why it was so deadly [it may seem overpowerful but then hey it was]
The model of the Ge43 is a tad too long don't you think? It looks as long as a frigging rifle from WWI. On that note...
Ge98s? They were used quite extensively in WWII along with K98s...
The Staghound's silhouette is far too high - its as tall as a King Tiger FFS
Really truly, shouldn't the SdKfz scout car's hatch be closed, and shouldn't there be a feature to call artillery with it? Also shouldn't its penetration be greater [similar if not the same to the Pzkw II]
The Flak needs sniper sights The turning rate of some tanks is waaaaay too fast... eg the Tiger's rate is more accurate when the tanks is burning flaming than when normally
. Also, to more accurately portray tank battles perhaps consider: Removing the health bar of the tank - so you don't know what kind of shape your tank is in [only engs do]
Adding the feature that, if you are hit with a shell there should be more [and I mean a LOT more] noise inside. If it penetrates there'd be a different sound to the clanking.
Also, with all tanks if you are hit, internal injuries should be greater [ie you can knock out the crew as opposed to the tank itself which in reality is far more likely]. more niggles I'm sure you're aware of but are nonetheless annoying Please please please remove the "bouncing wreckage of death" The Pzkw V's model and skin are hideous... please change them
EDIT: The BAR CAN be fired in controlled bursts from the hip relatively accurately...
Other than that good mod. Looking forward to 0.7