The Puma like most german armoured recon vehicles even had 2 driver positons each facing one end of the vehicle......so it had no "reverse" at all.
I think it is funny what Major Hartmann is really telling you : You already have the power of the most advanced Panzer III in form of the Puma......only it seems weak in the Puma because in that stage of the war tanks got better armour.
The only advantage you will have in form of a Panzer III is that it will be available in 1940 ( not in Poland though ) but the early versions won't even really have more armour then a Puma does :lol:
Against french tanks 37 mm equipped Panzer III were no good......later in Russia the same happend when they ran into T34's, when the Panzer III had a 50 mm gun....
FH is not really missing a Panzer III, it is missing connectable/unconnectable FLAK/AT 88 cannons, and a lot of similar transportable PAK's and almost all tank destroyers.....
1030873
Re: General Inaccuracies
CamBo
April 10th, 2004 09:16 AM
lets leave it to the Devs to decide whats best.
1031051
Re: General Inaccuracies
okiN
April 10th, 2004 10:40 AM
The finnish armaments on Karelia are just stupid. They should have mosins in stead of kar98's since they mostly used those anyway and their SMG should be the PPSH to simulate the Suomi. They didnt use german MG's, but they did sometimes use captured DP's, so they should have those for LMG. I don't think they had much in the way of G43's, either, so they should have captured tokarevs for semi-auto rifles.
1031061
Re: General Inaccuracies
D-Fens
April 10th, 2004 10:45 AM
Hmm one thing could be to give the Germans M13/40's in the desert maps as placeholders for PzIII (if those are skinned that is).
1031071
Re: General Inaccuracies
Beast of War
April 10th, 2004 10:50 AM
Well, if we are talking missing desert tank here, the where is the M3 Grant/Lee ?
DICE already made it, and since they have no objection using vehicles and weapons from expansions in mods, it could be in real fast. Goes for the Mosquito, Italian tanks that were also found in the desert and bajonet animation too.....
1031075
Re: General Inaccuracies
MG42Maniac
April 10th, 2004 10:54 AM
Sweet, I never knew they said that.
1031089
Re: General Inaccuracies
striderx2048
April 10th, 2004 10:59 AM
Quote:
Originally Posted by Beast of War
Well, if we are talking missing desert tank here, the where is the M3 Grant/Lee ?
DICE already made it, and since they have no objection using vehicles and weapons from expansions in mods, it could be in real fast. Goes for the Mosquito, Italian tanks that were also found in the desert and bajonet animation too.....
i want that in writing
1031112
Re: General Inaccuracies
Count Nosferatu
April 10th, 2004 11:13 AM
Quote:
Originally Posted by Beast of War
The Puma like most german armoured recon vehicles even had 2 driver positons each facing one end of the vehicle......so it had no "reverse" at all.
I think it is funny what Major Hartmann is really telling you : You already have the power of the most advanced Panzer III in form of the Puma......only it seems weak in the Puma because in that stage of the war tanks got better armour.
The only advantage you will have in form of a Panzer III is that it will be available in 1940 ( not in Poland though ) but the early versions won't even really have more armour then a Puma does :lol:
Against french tanks 37 mm equipped Panzer III were no good......later in Russia the same happend when they ran into T34's, when the Panzer III had a 50 mm gun....
FH is not really missing a Panzer III, it is missing connectable/unconnectable FLAK/AT 88 cannons, and a lot of similar transportable PAK's and almost all tank destroyers.....
True but then the Puma is quicker, more suited for hit and run, more versatile and more suited for ambushes than the Panzer III.... THAT is where its strength lies....
Also, interesting thought for you - by the stage the Puma was introduced... if you wanted a fast and hard hitting vehicle for rapid manoeuvre, it didn't really matter WHICH gun [within reason] hit you... you'd still be dead. So quite frankly it doesn't matter HOW much armour the Puma had... if you added more armour then you'd remove the entire point of the Puma - a fast moving hard hitting recce vehicle. post WWII the French mastered this art, with their vicious armoured cars with MBT quality guns....
And FH is missing a Pzkw III if you look at what it already has - Pzkw IIs against Shermans? eyH eyH ! wrong answer....
1031115
Re: General Inaccuracies
Beast of War
April 10th, 2004 11:15 AM
Quote:
Originally Posted by striderx2048
i want that in writing
Else what is the DICE made RTR and SW of WWII expansion PAK 75 mm and Stug doing in FH ? That wasn't part of a patch new added vehicle......
For the rest ask the Devs, in particular Major Hartmann. On FHnation.de he stated that mods had permission to use any content of bf1942 or it's expansions to port to BFV. I would not know why that wouldn'd go for a mod based on bf1942. Besides that, in an interview on bf1942files or bf42.com ( can't remember ) a DICE dev stated that legal matters would only be raised if a mod attempts to go commercial with DICE engine and content.
Mods are only helping DICE/EA sell more copies of bf1942 and BFV. They have no intention at all making it difficult for mod devs to be creative with DICE content. Besides that there are 2 in1 bf1942 retail games in store (bf1942 + RTR) making that 1 title, and if it is profitable at all i would not be surprised if a 3 in 1 bf1942 retail game was released ( maybe it already exists )
Last arguement : Both RTR and SW of WWII run with the original bf1942 cd once installed......obvious ?
1031138
Re: General Inaccuracies
Ohioan
April 10th, 2004 11:27 AM
Quote:
Originally Posted by Count Nosferatu
Playing FH for some time and a few little niggles are creeping in
The Pzkw II's gun is FAR too weak - virtually any light and light/medium tank should be cut to pieces with it.... ["Could penetrate 24 mm of armor at 500 yards. It's maximum effective range was 656 yards (600 m)."]. For instance the rear/side armour of the Stuart leading on to my next point
Why are there so few allied light/medium tanks for the earlier battles - we have a situation where the allies have an excess of light/medium tanks [on another note are you guys sure that there even were stuarts in Tobruk say,] but few light tanks.... I refer to some African scenarios where the British curiously have no Light Mk VI, which formed a large part of their armoured forces in hat region until 1942. In contrast the German army has predominantly PzkwII which are being faced up against Stuarts and sometimes even Shermans..... but no light/medium tanks such as Pzkw III to even the scores.
Why are there no Vickers 6 ton
The Puma's reverse speed should be the same as its forward speed [it had the same number of gears (6) for going forwards as backwards]... this was part of the reason why it was so vicious. Also aren't you going to include the 20mm version in the earlier maps?
Also up the power of the Puma's main gun... that's another reason why it was so deadly [it may seem overpowerful but then hey it was]
The model of the Ge43 is a tad too long don't you think? It looks as long as a frigging rifle from WWI. On that note...
Ge98s? They were used quite extensively in WWII along with K98s...
The Staghound's silhouette is far too high - its as tall as a King Tiger FFS
Really truly, shouldn't the SdKfz scout car's hatch be closed, and shouldn't there be a feature to call artillery with it? Also shouldn't its penetration be greater [similar if not the same to the Pzkw II]
The Flak needs sniper sights
The turning rate of some tanks is waaaaay too fast... eg the Tiger's rate is more accurate when the tanks is burning flaming than when normally.
Also, to more accurately portray tank battles perhaps consider:
Removing the health bar of the tank - so you don't know what kind of shape your tank is in [only engs do]
Adding the feature that, if you are hit with a shell there should be more [and I mean a LOT more] noise inside. If it penetrates there'd be a different sound to the clanking.
Also, with all tanks if you are hit, internal injuries should be greater [ie you can knock out the crew as opposed to the tank itself which in reality is far more likely].
more niggles I'm sure you're aware of but are nonetheless annoying
Please please please remove the "bouncing wreckage of death"
The Pzkw V's model and skin are hideous... please change them
EDIT: The BAR CAN be fired in controlled bursts from the hip relatively accurately...
Other than that good mod. Looking forward to 0.7
I agree with most of this post -- the PanzerIV skins are GREAT and don't need changed, and the G43 model is also great. Now what's a Ge98? I've never heard of it. If it's a slight variation of either the G43 or the K98 then I doubt we'll see a completely new model.
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