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Re: General Inaccuracies The Puma like most german armoured recon vehicles even had 2 driver positons each facing one end of the vehicle......so it had no "reverse" at all. I think it is funny what Major Hartmann is really telling you : You already have the power of the most advanced Panzer III in form of the Puma......only it seems weak in the Puma because in that stage of the war tanks got better armour. The only advantage you will have in form of a Panzer III is that it will be available in 1940 ( not in Poland though ) but the early versions won't even really have more armour then a Puma does :lol: Against french tanks 37 mm equipped Panzer III were no good......later in Russia the same happend when they ran into T34's, when the Panzer III had a 50 mm gun.... FH is not really missing a Panzer III, it is missing connectable/unconnectable FLAK/AT 88 cannons, and a lot of similar transportable PAK's and almost all tank destroyers..... |
Re: General Inaccuracies lets leave it to the Devs to decide whats best. |
Re: General Inaccuracies The finnish armaments on Karelia are just stupid. They should have mosins in stead of kar98's since they mostly used those anyway and their SMG should be the PPSH to simulate the Suomi. They didnt use german MG's, but they did sometimes use captured DP's, so they should have those for LMG. I don't think they had much in the way of G43's, either, so they should have captured tokarevs for semi-auto rifles. |
Re: General Inaccuracies Hmm one thing could be to give the Germans M13/40's in the desert maps as placeholders for PzIII (if those are skinned that is). |
Re: General Inaccuracies Well, if we are talking missing desert tank here, the where is the M3 Grant/Lee ? DICE already made it, and since they have no objection using vehicles and weapons from expansions in mods, it could be in real fast. Goes for the Mosquito, Italian tanks that were also found in the desert and bajonet animation too..... |
Re: General Inaccuracies Sweet, I never knew they said that. |
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Also, interesting thought for you - by the stage the Puma was introduced... if you wanted a fast and hard hitting vehicle for rapid manoeuvre, it didn't really matter WHICH gun [within reason] hit you... you'd still be dead. So quite frankly it doesn't matter HOW much armour the Puma had... if you added more armour then you'd remove the entire point of the Puma - a fast moving hard hitting recce vehicle. post WWII the French mastered this art, with their vicious armoured cars with MBT quality guns.... And FH is missing a Pzkw III if you look at what it already has - Pzkw IIs against Shermans? eyH eyH ! wrong answer.... |
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For the rest ask the Devs, in particular Major Hartmann. On FHnation.de he stated that mods had permission to use any content of bf1942 or it's expansions to port to BFV. I would not know why that wouldn'd go for a mod based on bf1942. Besides that, in an interview on bf1942files or bf42.com ( can't remember ) a DICE dev stated that legal matters would only be raised if a mod attempts to go commercial with DICE engine and content. Mods are only helping DICE/EA sell more copies of bf1942 and BFV. They have no intention at all making it difficult for mod devs to be creative with DICE content. Besides that there are 2 in1 bf1942 retail games in store (bf1942 + RTR) making that 1 title, and if it is profitable at all i would not be surprised if a 3 in 1 bf1942 retail game was released ( maybe it already exists ) Last arguement : Both RTR and SW of WWII run with the original bf1942 cd once installed......obvious ? |
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