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Lateralus March 24th, 2004 09:49 PM

Deployable Machine Guns
 
A few questions and comments here, hopefully I'm not starting a redundant thread. I've looked around this forum and haven't found anything, but the mods can delete it if there is already a thread like this.

Firstly, the deployable machine guns are good overall. They're actually useful, which is more than I can say for the efforts I have seen in other mods. A couple problems though:

Why do the Allies have a .50 cal? A single soldier didn't just casually sling one of those things on his back and start running. Is it just a placeholder? For which weapon? The ideal one would be the Browning M1919A4. Is this gun coming?

Why do the Russians have an MG34? I assume this must be a placeholder, but for which weapon?

I often get some weird bug where I'll lay prone, prepare to deploy, click the button, but... nothing ever appears! I am on level ground and am not moving, so I don't see why this keeps happening. Sometimes it will happen three or four times in a row, while other times it works fine several times in a row. It isn't limited to a certain weapon or even a certain team.

The guns deploy too far forward. If you lay prone where you want the gun to be, it will appear six feet ahead of you. Annoying. It should deploy so that the rear of the gun is next to your player's face.

Why do some of the kits have pistols, mines, etc.? IMO the only things that these kits should have is the weapon and a knife. This forces players to stay back and use their weapon as it was intended - in a support role. Giving them a close quarters weapon just increases the likelihood that they will be abused.

Is there any chance that it will ever be possible to pick up the gun after you've deployed it? I know this specifically has been discussed before, but I don't remember exactly what was discussed, so I figured I'd ask again. A possible idea: When the gun spawns, have another kit just like it spawn right next to it. When the gunner is ready to relocate, he just ditches the gun and snags the extra kit and hauls it to his new firing position. Is this possible?

McGibs March 24th, 2004 10:05 PM

Re: Deployable Machine Guns
 
1: the allied HMG kit is a m1919 .30 cal, it just has a .50cal mg model (as do every other .30 cal) you can tell the diff right now: .30 cal has the ammo box, .50 cal is larger and doesnt (its also only on planes and tanks)

2: It's only on Berlin, and Im assuming it's a placeholder. For what, I dont know. I dont know my russian HMGs very well (aside from the maxim, but that was a bit heavier)

3: For some reason, the HMG code got really buggered up just before release, which makes them really picky (it was fine in most of the internals, so they will be fixed). You can't delpoy them when prone or crouched for some reason. You must be standing (and still standing until it deploys)

3: Is it really that much of a chore to take one step foreward? You dont have to be prone to use the gun.

4: I dont know about the mines, but a pistol is necesarry. Otherwise they have nothing at all to defend themselves when relocateing. They need at least something to guard thier person when friendlies arnt present.

5: Again, this was another bug that sprang up just before release. Before then when you stod up, they were readded to your inventory and you could relocate. VERY handy, and i loved them. Sadly, now the gun just dissapears (only half of the process) but have no worries, it will definatly be fixed next version.

Lateralus March 24th, 2004 10:24 PM

Re: Deployable Machine Guns
 
Quote:

Originally Posted by McGibs
1: the allied HMG kit is a m1919 .30 cal, it just has a .50cal mg model (as do every other .30 cal) you can tell the diff right now: .30 cal has the ammo box, .50 cal is larger and doesnt (its also only on planes and tanks)

So are there any plans to replace the model with the correct one? They're so much alike that I haven't noticed a difference in several hours of use, so it stands to reason that many other people haven't either. Having a .50 caliber weapon firing .30 caliber shells is just, well, weird.

Quote:

Originally Posted by McGibs
2: It's only on Berlin, and Im assuming it's a placeholder. For what, I dont know. I dont know my russian HMGs very well (aside from the maxim, but that was a bit heavier)

Nor do I, which is why I didn't offer any suggestions. Now that I think about it, though, could the DP be used in this role? I am not sure if it had the ability to be mounted on a tripod, but it would be sufficient if so. This solution would certainly save the team a lot of time making a new weapon from scratch.

Quote:

Originally Posted by McGibs
3: For some reason, the HMG code got really buggered up just before release, which makes them really picky (it was fine in most of the internals, so they will be fixed). You can't delpoy them when prone or crouched for some reason. You must be standing (and still standing until it deploys)

I have successfully deployed them while prone many times. I haven't ever tried deploying them while standing or crouching, because frankly that doesn't make any damn sense. I'll try it and find out if I still have problems.

Quote:

Originally Posted by McGibs
3: Is it really that much of a chore to take one step foreward? You dont have to be prone to use the gun.

I made this comment not because I am too lazy to move forward, but because it is impossible to judge where the gun is going to end up. It would make more sense to have it deploy right on top of or next to your player, in order to know exactly where the gun is going to be. Now it's more of a guessing game.

Quote:

Originally Posted by McGibs
4: I dont know about the mines, but a pistol is necesarry. Otherwise they have nothing at all to defend themselves when relocateing. They need at least something to guard thier person when friendlies arnt present.

Point conceded.

Quote:

Originally Posted by McGibs
5: Again, this was another bug that sprang up just before release. Before then when you stod up, they were readded to your inventory and you could relocate. VERY handy, and i loved them. Sadly, now the gun just dissapears (only half of the process) but have no worries, it will definatly be fixed next version.

Sweet.

[11PzG]matyast March 24th, 2004 10:40 PM

Re: Deployable Machine Guns
 
This clears up things. And I didnt have a problem with deplying whilst I was standing, so you should try that.

Schpetzka March 24th, 2004 10:47 PM

Re: Deployable Machine Guns
 
Are all machine guns gonna be like this? Because if they were it'd stop the dolphining MG34 and MG42s I see. Also it'd give light machine guns like the Bren Gun, BAR (I know it's not REALLY a LMG), and other LMGs the advantage they had in real life of easier and quicker set up than universal or heavy machine guns.

Ohioan March 24th, 2004 11:28 PM

Re: Deployable Machine Guns
 
Russians could have the DSHK .50ish cal, the Maxim.. or a belt-fed DP variant. One of them even has cute little wheels and a mini shield. That would be so cool to have as a deployable kit. The one on Enemy at the Gates comes to mind.

Rush Limbaugh March 24th, 2004 11:54 PM

Re: Deployable Machine Guns
 
i can never pick it back up after i've dropped it. It appears there, but i can't select it in my inventory. How do i redeploy it?

McGibs March 25th, 2004 07:09 AM

Re: Deployable Machine Guns
 
if you read my post, you would find out that it wont pickup. Its a bug that will be delt with.

The .30 cal will be replaced with the correct aircooled model done by jackle in a future patch.

About deploying prone, iunno, like i said, it's really finicky, sometimes it works, sometimes it dont. I find i get the most sucsess when deploying standing.

Myxlminx March 25th, 2004 08:27 AM

Re: Deployable Machine Guns
 
Hope they´ll get fixed asap, right now it is like playing russian roulette, on 50% of the attempt you will end up with just a pistol. I have given up on the HMG Kits for the moment after I ran to the windmill in bocage to open a strategic MG position and nothing happened, which left me to futile counter the attack with a pistol and a knife -_-

[1.SS.Pz]LSSAH March 25th, 2004 08:40 AM

Re: Deployable Machine Guns
 
Last night I was playing Guam (the WaW map for Saturday's battle) and I had the Japanese MG set up and I was able to set it up successfully everytime. However, I was unable to pick it up, as others have stated. That being said, there HAVE been instances when I was playing on Omaha that I could pick up the MG after I exited the position; the ammo icon came up in the lower right-hand corner and I heard the little clicky sounds and it was added again to my inventory. I orginally thought that it was a netcode issue that was keeping it from being added, but clearly it's not. Either way, for the time being, just set it up in a high-traffic area and you won't have to worry about relocating.

Myxlminx March 25th, 2004 08:59 AM

Re: Deployable Machine Guns
 
Jep the jap MG seems to me the only one that is quite reliable, although you can make it disappear if someone runs over the spot you are just deploying the MG.

SincXi March 25th, 2004 08:59 AM

Re: Deployable Machine Guns
 
I Love 50. calibre weapons... sorry I just had to say that.

D-Fens March 25th, 2004 09:10 AM

Re: Deployable Machine Guns
 
I've only found a Type 92 pick up once. And the tank guns are not Type 92's as Dime a dozen said they would be. Also the Aichi Val tailgunner is still a type 99 for some strange reason.

Dee-Jaý March 25th, 2004 09:24 AM

Re: Deployable Machine Guns
 
In my experiance, most deployable Mgs have a very lilited firing arc. It really restricts their abilitys. For example the Allied .50 cal on Foy. It only gives you a very limited view because it blocks half of the screen, and it can only shoot in a 50° angle. That really sucks, and makes it rather useless...

McGibs March 25th, 2004 10:00 AM

Re: Deployable Machine Guns
 
... youre shitting me. If i can get a gun that works, I can rack up 20 or so kills before i get knocked out (or move due to lack of action)

HMGs are the best defence weapons vs infantry in the game (well, besides vehicals)

Set it up in a position you can cover, and aim downwards, so you can see past the gun, then when u get a target, pop it up and fire 2-3 round bursts so you dont loose the target.

You do know you can rotate the guns right?

D-Fens March 25th, 2004 10:39 AM

Re: Deployable Machine Guns
 
Quote:

Originally Posted by McGibs
You do know you can rotate the guns right?

Uh oh!:uhoh:

PFC. Bryan March 25th, 2004 03:51 PM

Re: Deployable Machine Guns
 
I still hope the correct tripods for the Germans get put back in for .62.

Froggin_Ashole42 March 25th, 2004 04:36 PM

Re: Deployable Machine Guns
 
Quote:

Originally Posted by Dee-Jaý
In my experiance, most deployable Mgs have a very lilited firing arc. It really restricts their abilitys. For example the Allied .50 cal on Foy. It only gives you a very limited view because it blocks half of the screen, and it can only shoot in a 50° angle. That really sucks, and makes it rather useless...

¿Tu eres loco? The machine guns are great.I set them up on the stairs of Omaha beach and get tons of kills before I get killed by a grenade. The .50 is great too.

Dee-Jaý March 26th, 2004 08:26 AM

Re: Deployable Machine Guns
 
Quote:

Originally Posted by Froggin_Ashole42
¿Tu eres loco? The machine guns are great.I set them up on the stairs of Omaha beach and get tons of kills before I get killed by a grenade. The .50 is great too.

You probably mean the MG 42s the Axis can carry around with them and which don´t need to be deployed. I however mean the deployable MGs like the Browing the Allies have on Foy.

And no, I don´t know how to turn them...

McGibs March 26th, 2004 10:32 AM

Re: Deployable Machine Guns
 
....wow.


use the turn left right and left keys (a and d)

jeeze... Im gunna have to call you a noob.

PanzerAce March 26th, 2004 11:43 AM

Re: Deployable Machine Guns
 
hey McGibs, isnt the MG on the LCIs on Omaha .30 cals? cuase they seem a hell of a lot smaller then the other allied MGs. maybe its just the view point though...

McGibs March 26th, 2004 12:01 PM

Re: Deployable Machine Guns
 
Yeh, those are .30s

Too bad thier kinda messed up. They kinda float above the ship. Idealily, they should be sitting in the bottom. Perhaps they should just be lying on the beach to pickup.

CaPtAnInSaYnO March 26th, 2004 07:25 PM

Re: Deployable Machine Guns
 
Quote:

Originally Posted by McGibs
....wow.


use the turn left right and left keys (a and d)

jeeze... Im gunna have to call you a noob.

mcgibs i doubt more than half the ppl who play FH, including myself, dont even know u can do that

McGibs March 26th, 2004 07:36 PM

Re: Deployable Machine Guns
 
-_-

The manual needs to be bright florecent pink, and stuck dead center at the front of the install file. Then it should popup every time you statup FH until the user clicks a little box that says "Yes! I know what the hell I'm doing!"

Uncle_Sam March 26th, 2004 08:47 PM

Re: Deployable Machine Guns
 
Quote:


The manual needs to be bright florecent pink, and stuck dead center at the front of the install file. Then it should popup every time you statup FH until the user clicks a little box that says "Yes! I know what the hell I'm doing!"

God damn I second that :thumbsup:

McGibs March 26th, 2004 09:01 PM

Re: Deployable Machine Guns
 
sam, why do you have a deagle in a ww2 themed avatar?

Jagd March 27th, 2004 07:33 AM

Re: Deployable Machine Guns
 
ROTFL! You guys know that most static artillery pieces can be turned in the same way?

McGibs March 27th, 2004 11:02 AM

Re: Deployable Machine Guns
 
all static artillery pieces can be turned the same way. (exept the pak gun, but thats different cuz it's dices)

KillaKilla March 27th, 2004 11:43 AM

Re: Deployable Machine Guns
 
Quote:

Originally Posted by McGibs
-_-

The manual needs to be bright florecent pink, and stuck dead center at the front of the install file. Then it should popup every time you statup FH until the user clicks a little box that says "Yes! I know what the hell I'm doing!"

Agreed, but there should be a console command (NOT a menu command, or else the n00bs would disable it) to disable it. something like "am_n00b 0"? this would also allow you to pick up anti-tank rifles... damn :newbie:'s...


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