mods shouldnt have to come to the rescue for bfv to make it a success, exspecially for an EA product. they already suckard us once with bf42, but in that case it was first of its kind, so it got a pass.
Ya sure, just forget the fact that without Dice you wouldn't be playing FH and this forum wouldn't exist. Or maybe you made a better game on your home PC, care to share?
no i'm more thankful to the FHdevs, that they made the arcade bs of Dice into something bareable. beyond releasing the game, dice/ea has no where done what valve did with HL1.
"Ask them, US and Brits didn’t do squat in WW2, it was won by the Soviet all by themselves versus the entire Germans Army and they did it while standing on one leg and with a arm tied behind their back. Western Europe, North Africa, Italy were all side shows" -unknown poster
because they had an oppertunite to do what valve did for hl1, but instead EA/dice decided/willing to milk this like the sims.
"Ask them, US and Brits didn’t do squat in WW2, it was won by the Soviet all by themselves versus the entire Germans Army and they did it while standing on one leg and with a arm tied behind their back. Western Europe, North Africa, Italy were all side shows" -unknown poster
why are most of u guys ea and bfv haters i think its a great game and iam not bothered if its not realistic cause i am not a vietnam war buff.
Well, you must admit the game was released in a very immature stae and dosn´t really have alot of content. I hope the patches bring in more. (Very laggy with more than 32 players).
But the game itself is still pretty fun, but we need a balance patch ASAP (M60+LAW)
if you are going to make a switch, then it better hell be worth it IN THE LONG RUN. and I dont seeing jumping from one EA product to another EA product is going to help in the end. If FH ever decides to switch, it had better be an engine has all the features of refractor2 without the problems and shortcomings, and WITHOUT EA midlings into things.
"Ask them, US and Brits didn’t do squat in WW2, it was won by the Soviet all by themselves versus the entire Germans Army and they did it while standing on one leg and with a arm tied behind their back. Western Europe, North Africa, Italy were all side shows" -unknown poster
The graphical improvement in BFV is a good reason in itself to convert. Now when I go back to FH the environment stands out, it looks naked and unnatural. Bf42 (and FH) is so flat... in BFV the terrain is much more varied, and the undergrowth cover up and knit together the whole image of the landscape. Immersion. The city maps are beautiful. I'm already having wet dreams about a DC or FH-mod with tank guns that actually shoot straight...
I agree completely - even though I prefer the subject matter of a WWII based game to a Vietnam one, the engine improvements make such a difference. Infantry can truly move around maps while keeping in cover and hiding from snipers or tanks now - just think what long grass and decent tree cover would do for a FH map?
One thing Oxide didn't mention was that the time taken to capture a spawn point depends upon whether it is a "major" one or not and decreases if you have more team-mates with you. This really improves the teamwork aspect of the game.
You think you can hide and take cover in BFV by hiding in the undergrowth. You probably never noticed, but the undergrowth is only displayed up to about 30 (virtual) meters, so you can only really hide if the enemy is close by. So that normaly counts out snipers...
I don't understand the bitching about DICE/EA...well, I do about EA, but DICE made a great game (Bf1942) and did well with BF:V. I don't know what it gains anybody to bitch about them.
Can you just imagine the what Kursk might be like with BF:V?
You can't do that foliage now.
Imagine what you could do with Bocage? XWWII did a good job, but imagine the possibilities with the BF:V engine.
A Sherman tank can give you an... edge. - Oddball.
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