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Re: Pros and Cons of BF: Vietnam Quote:
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Re: Pros and Cons of BF: Vietnam no i'm more thankful to the FHdevs, that they made the arcade bs of Dice into something bareable. beyond releasing the game, dice/ea has no where done what valve did with HL1. |
Re: Pros and Cons of BF: Vietnam why are most of u guys ea and bfv haters i think its a great game and iam not bothered if its not realistic cause i am not a vietnam war buff. |
Re: Pros and Cons of BF: Vietnam because they had an oppertunite to do what valve did for hl1, but instead EA/dice decided/willing to milk this like the sims. |
Re: Pros and Cons of BF: Vietnam Quote:
But the game itself is still pretty fun, but we need a balance patch ASAP (M60+LAW) |
Re: Pros and Cons of BF: Vietnam Pro: - Lots of new and usefull features to use in FH as well. - Improved graphics, details and terrain Bad: - Some fresh new bugs to deal with |
Re: Pros and Cons of BF: Vietnam if you are going to make a switch, then it better hell be worth it IN THE LONG RUN. and I dont seeing jumping from one EA product to another EA product is going to help in the end. If FH ever decides to switch, it had better be an engine has all the features of refractor2 without the problems and shortcomings, and WITHOUT EA midlings into things. |
Re: Pros and Cons of BF: Vietnam Quote:
One thing Oxide didn't mention was that the time taken to capture a spawn point depends upon whether it is a "major" one or not and decreases if you have more team-mates with you. This really improves the teamwork aspect of the game. |
Re: Pros and Cons of BF: Vietnam You think you can hide and take cover in BFV by hiding in the undergrowth. You probably never noticed, but the undergrowth is only displayed up to about 30 (virtual) meters, so you can only really hide if the enemy is close by. So that normaly counts out snipers... |
Re: Pros and Cons of BF: Vietnam I don't understand the bitching about DICE/EA...well, I do about EA, but DICE made a great game (Bf1942) and did well with BF:V. I don't know what it gains anybody to bitch about them. Can you just imagine the what Kursk might be like with BF:V? http://dspace.dial.pipex.com/town/av...s/pzIIIrus.jpg http://dspace.dial.pipex.com/town/av...s/PzinRus2.jpg You can't do that foliage now. Imagine what you could do with Bocage? XWWII did a good job, but imagine the possibilities with the BF:V engine. |
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