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-   -   Pros and Cons of BF: Vietnam (http://forums.filefront.com/forgotten-hope-general-discussion/116123-pros-cons-bf-vietnam.html)

Oxide March 23rd, 2004 09:12 AM

Re: Pros and Cons of BF: Vietnam
 
Quote:

Originally Posted by striderx2048
mods shouldnt have to come to the rescue for bfv to make it a success, exspecially for an EA product. they already suckard us once with bf42, but in that case it was first of its kind, so it got a pass.

Ya sure, just forget the fact that without Dice you wouldn't be playing FH and this forum wouldn't exist. :rolleyes: Or maybe you made a better game on your home PC, care to share?

striderx2048 March 23rd, 2004 09:17 AM

Re: Pros and Cons of BF: Vietnam
 
no i'm more thankful to the FHdevs, that they made the arcade bs of Dice into something bareable. beyond releasing the game, dice/ea has no where done what valve did with HL1.

Borussia Long_po March 23rd, 2004 09:17 AM

Re: Pros and Cons of BF: Vietnam
 
why are most of u guys ea and bfv haters i think its a great game and iam not bothered if its not realistic cause i am not a vietnam war buff.

striderx2048 March 23rd, 2004 09:28 AM

Re: Pros and Cons of BF: Vietnam
 
because they had an oppertunite to do what valve did for hl1, but instead EA/dice decided/willing to milk this like the sims.

Dee-Jaý March 23rd, 2004 09:30 AM

Re: Pros and Cons of BF: Vietnam
 
Quote:

Originally Posted by Borussia Long_po
why are most of u guys ea and bfv haters i think its a great game and iam not bothered if its not realistic cause i am not a vietnam war buff.

Well, you must admit the game was released in a very immature stae and dosn´t really have alot of content. I hope the patches bring in more. (Very laggy with more than 32 players).

But the game itself is still pretty fun, but we need a balance patch ASAP (M60+LAW)

Cpt.SaUrOn March 23rd, 2004 09:48 AM

Re: Pros and Cons of BF: Vietnam
 
Pro:

- Lots of new and usefull features to use in FH as well.
- Improved graphics, details and terrain

Bad:

- Some fresh new bugs to deal with

striderx2048 March 23rd, 2004 09:58 AM

Re: Pros and Cons of BF: Vietnam
 
if you are going to make a switch, then it better hell be worth it IN THE LONG RUN. and I dont seeing jumping from one EA product to another EA product is going to help in the end. If FH ever decides to switch, it had better be an engine has all the features of refractor2 without the problems and shortcomings, and WITHOUT EA midlings into things.

Quercus March 23rd, 2004 10:09 AM

Re: Pros and Cons of BF: Vietnam
 
Quote:

Originally Posted by Oxide
The graphical improvement in BFV is a good reason in itself to convert. Now when I go back to FH the environment stands out, it looks naked and unnatural. Bf42 (and FH) is so flat... in BFV the terrain is much more varied, and the undergrowth cover up and knit together the whole image of the landscape. Immersion. The city maps are beautiful. I'm already having wet dreams about a DC or FH-mod with tank guns that actually shoot straight... :naughty:

I agree completely - even though I prefer the subject matter of a WWII based game to a Vietnam one, the engine improvements make such a difference. Infantry can truly move around maps while keeping in cover and hiding from snipers or tanks now - just think what long grass and decent tree cover would do for a FH map?
One thing Oxide didn't mention was that the time taken to capture a spawn point depends upon whether it is a "major" one or not and decreases if you have more team-mates with you. This really improves the teamwork aspect of the game.

Dee-Jaý March 23rd, 2004 11:04 AM

Re: Pros and Cons of BF: Vietnam
 
You think you can hide and take cover in BFV by hiding in the undergrowth. You probably never noticed, but the undergrowth is only displayed up to about 30 (virtual) meters, so you can only really hide if the enemy is close by. So that normaly counts out snipers...

BlitzPig_Machine March 23rd, 2004 12:01 PM

Re: Pros and Cons of BF: Vietnam
 
I don't understand the bitching about DICE/EA...well, I do about EA, but DICE made a great game (Bf1942) and did well with BF:V. I don't know what it gains anybody to bitch about them.

Can you just imagine the what Kursk might be like with BF:V?

http://dspace.dial.pipex.com/town/av...s/pzIIIrus.jpg

http://dspace.dial.pipex.com/town/av...s/PzinRus2.jpg

You can't do that foliage now.

Imagine what you could do with Bocage? XWWII did a good job, but imagine the possibilities with the BF:V engine.


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