What FH has done with tank turret speeds, I believe, is modeled them realistically in a relative sense, but not in an absolute sense. So, for example, in real life, a King Tiger's turret could turn at a rate of 360 degrees in (random numbers here) 50 seconds, whereas the Tiger could turn 360 degrees in 100 seconds. In FH, they've modeled this relatively, so that a Tiger turns 360 degrees in 16 seconds, and the King Tiger turns it in 8 seconds. So in that sense, the relative values of the tanks are realistic, but the absolute values are not.
I'm hoping they'll do this same kind of stuff with the planes.
As long as we're on tank balance/relativity issues, I'm curious about something with the Puma. I know that its long-barreled 75mm gun was supposed to be pretty damn good at anti-tank work, but I'm curious as to whether it was quite as powerful as it is in the game, relatively speaking. I mean, the other night on Alpenfestung (which, based on the one round I played, seems like it might need a balance pass), I watch a Puma take out pretty much every tank the Allies had. Granted, this was at medium range, and the Puma was hitting the tanks almost perfectly perpendicular on the side (and the tanks were Sherman variants and M10s), but doesn't this seem a little too powerful? I'm not sure, so I'll defer to the hardcore tank historians here.
The Puma has a 50mm gun.
And that gun could easily punch trough the side armour of Shermans.
And since M-10s only have like an inch of armour to protect it...
985656
Re: King tigers turret
Solo4114
March 14th, 2004 10:13 AM
The Move,
I said the numbers were random. Look in my post for the parentheses and you'll see what I'm talking about. I was merely trying to point out that the mod, I believe, is representing the relative values of the turret speeds, not the absolute values. Again, as I said, I picked the numbers at random to illustrate a point.
985730
Re: King tigers turret
the_move
March 14th, 2004 11:14 AM
Quote:
Originally Posted by Coolguy
The Puma has a 50mm gun.
And that gun could easily punch trough the side armour of Shermans.
And since M-10s only have like an inch of armour to protect it...
Nope! It had a 75 mm.
985767
Re: King tigers turret
Coolguy
March 14th, 2004 11:31 AM
I'm telling you the Puma (SdKfz 234/2) had a 50mm!
You're confusing it with the SdKfz 234/4 wich was armed with a pak40
985768
Re: King tigers turret
Anlushac11
March 14th, 2004 11:31 AM
The Move their was a very similar version that carried a 75mm cannon but it was open topped and carried the 75mm L/24 howitzer and as Coolguy pointed out the PAK 40 version with teh 75mm L/48
The Puma in game carries a 50mm L/60 high velocity gun and is the same 50mm carried in the PzIII-L, M, and N.
Using PzGr 39 ammo the gun can penetrate 100mm of vertical armor at 100m or 78mm of vertical armor at 500m
Using PzGr 40 ammo the gun can penetrate 165mm of vertical armor at 100m and 120mm of vertical armor at 500m
The Sherman having about 52mm of vertical side armor was an easy kill for a Puma if it got a shot at the sides or rear of a Sherman, M-10, M-3, M-5, M-24, and M-18. But not the M-26. M-26 had enough armor to not penetrate.
985786
Re: King tigers turret
the_move
March 14th, 2004 11:41 AM
Quote:
Originally Posted by Coolguy
I'm telling you the Puma (SdKfz 234/2) had a 50mm!
You're confusing it with the SdKfz 234/4 wich was armed with a pak40
Oh yeah, true the Variant 3 and 4 had 75 mm.
Anyway, that 50 mm can still crack tanks and further the Puma should be not easy to hit since top speed is 80 km/h
985814
Re: King tigers turret
Solo4114
March 14th, 2004 11:55 AM
In this case, the Puma was stationary and was just shooting the idiot tankers who kept driving down the same path on Alpenfestung. You think they'd have figured out where teh guy was eventually. He was sitting right out in the open. Unfortunately, he also shot ME when I got an ally to bail out of his Sherman 105 (I think it was a 105), blew up the M10 that had just driven by me, and started driving back towards our lines.
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