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-   -   Vehicles get stuck on slanted areas (http://forums.filefront.com/forgotten-hope-general-discussion/115350-vehicles-get-stuck-slanted-areas.html)

Infini7y March 14th, 2004 12:27 AM

Vehicles get stuck on slanted areas
 
After playing around with various land vehicles, I've noticed how easily the vehicles get stuck on slanted areas. (Ex: A mound made by artillery fire on maps with smokes coming out, near the ends of bridges, the fortified position for tanks in the Berlin-Outskirts 1945)

Somehow, when you try to turn the vehicle on those slanted areas, your vehicle refuses to go anywhere but starts spinning. I had my king tiger, tiger, sherman, cromwell, APCs, and sturmgechutz to get stuck on any slanted areas in most maps.

This poses a serious problem for your team when your vehicle is forced to block the entrance onto a bridge or a vital equipment such as king tiger is facing side ways towards the enemy. I believe there is something screwy with collision detection with 0.61, and wish the devs would look into this problem.

Uncle_Sam March 14th, 2004 12:29 AM

Re: Vehicles get stuck on slanted areas
 
Yea, tanks should be able to climb incline relatively easily. Some things, like jeeps, should'nt be able to however. But, going sideways on a slanted area will decrease grip/maneuverability.

Sputty March 14th, 2004 12:31 AM

Re: Vehicles get stuck on slanted areas
 
It's always been a problem with BF. Although, some tanks have this problem I've noticed it also depends on the tanks speed and size. For me, Stugs, churchills and tigers never EVER have a problem with most holes, and only the most extreme cliffs create a problem. Matildas can be stopped by a slight slant thought. It really has to do with how the "treads"(basically meaning succession of wheels) are set up and how fast the tank is

Ohioan March 14th, 2004 12:32 AM

Re: Vehicles get stuck on slanted areas
 
What has more horsepower, an infantryman or a jeep? If anything the jeeps should be able to take inclines faster then infantry, right now they stall out and slide down on steep ones and that's not realistic.

Uncle_Sam March 14th, 2004 12:44 AM

Re: Vehicles get stuck on slanted areas
 
Yea, but humans don't have a ton of weight working against them. Basic laws of physics, a heavy object is gonna have a tougher time getting up an incline.

BAM March 14th, 2004 01:33 AM

Re: Vehicles get stuck on slanted areas
 
any one know why the Tiger "jumps" when you drive around in it ? and the M10 tank destroyer seems to get stuck all the time ...

Dee-Jaý March 14th, 2004 02:28 AM

Re: Vehicles get stuck on slanted areas
 
I had those problems aswell. Resulted in me having to blow up my own vehicle in order to make way for my team...

D-Fens March 14th, 2004 02:32 AM

Re: Vehicles get stuck on slanted areas
 
I have posted this in bug reports already

Beast of War March 14th, 2004 03:01 AM

Re: Vehicles get stuck on slanted areas
 
Only bomb craters pose problems for tanks that i am aware of......and Tigers get stuck in them too.

Maybe it is not a bug......maybe you should just drive around them.

I do agree RL tanks would just climb out of them without much problems, other then exposing their bottom wich may not be wise.

Quercus March 14th, 2004 03:16 AM

Re: Vehicles get stuck on slanted areas
 
Is there any other factor that the devs can change apart from speed?
It does seem that the tanks in FH are (generally) much less able to cope with slopes than in vanilla and in vanilla they aren't as adept as in DC for example.
Surely the whole point about a tracked vehicle is that it should be able to navigate most slopes, however slowly, whereas at the moment most tanks I have driven in FH struggle with anything larger than an anthill - except the Matilda which can't even manage that ;).

BAM March 14th, 2004 03:17 AM

Re: Vehicles get stuck on slanted areas
 
and dont forget about the tractors engine !! it cant evne go up for a mountain ! tractors eingies are very strong lol ;)

LIGHTNING [NL] March 14th, 2004 03:18 AM

Re: Vehicles get stuck on slanted areas
 
I have noticed this too, yesterday I got stuck in a bomb crater on berlin outskirts with my IS2. I still managed to take out the king tiger though, because most of my tank wasn't exposed. I don't think it's a bug with 0.6 however.

BAM March 14th, 2004 03:19 AM

Re: Vehicles get stuck on slanted areas
 
would it be possible ot make the engine slow but very strong ? i think that should solve our problem ..

Beast of War March 14th, 2004 03:28 AM

Re: Vehicles get stuck on slanted areas
 
Quote:

Originally Posted by BAMmeu
and dont forget about the tractors engine !! it cant evne go up for a mountain ! tractors eingies are very strong lol ;)

No they were not ! These often had one cylinder engines with a huge flying wheel to keep the single piston going when it was in it's compression stage.

But the reduction gears transformed that weak engine horsepower in considerable power on the rear large wheels.......at the expense of speed ofcourse.

D-Fens March 14th, 2004 05:45 AM

Re: Vehicles get stuck on slanted areas
 
It may not be a bug with 0.6 per say, but definetly with fh. During the almost a year of playing vanilla before FH was released I hadn't experienced it. I still think i have found the bug however, it would be good if someone else checks the threads when it occurs:
http://www.gamingforums.com/showthre...=114384&page=4

LIGHTNING [NL] March 14th, 2004 05:49 AM

Re: Vehicles get stuck on slanted areas
 
It might just be the FH maps, they usually have larger and depper craters.

D-Fens March 14th, 2004 06:18 AM

Re: Vehicles get stuck on slanted areas
 
Quote:

Originally Posted by LIGHTNING [NL]
It might just be the FH maps, they usually have larger and depper craters.

No first time it happened for me was on OMG, a Tiger was immobilized for someone in the square, I jumped in and it wouldnt move.

Kingrudolf March 14th, 2004 06:26 AM

Re: Vehicles get stuck on slanted areas
 
Quote:

Originally Posted by LIGHTNING [NL]
I have noticed this too, yesterday I got stuck in a bomb crater on berlin outskirts with my IS2. I still managed to take out the king tiger though, because most of my tank wasn't exposed. I don't think it's a bug with 0.6 however.

Yes I noticed that bug too; very annoying though, there are only three ways to get over the trenches. One of them is near the ruined bunker, right after you drive over the planks, you land in a crater. If there'll be a patch or something sometime in the future, I'll fix that bit. It gets kinda annoying to have your mate have to push you out of the crater, lol. Guess I could also patch up some balance issues.

BAM March 14th, 2004 07:13 AM

Re: Vehicles get stuck on slanted areas
 
lol when i played it i noticed that little ladder that goes up to that tree i didnt know it was there it would be good for camping with a MG42 or sniper :)

Sgt. DinkyDuck March 14th, 2004 03:05 PM

Re: Vehicles get stuck on slanted areas
 
the matilda is especialy bad, it even has a hard time getting up on the repair pads

Pasquill March 14th, 2004 03:26 PM

Re: Vehicles get stuck on slanted areas
 
Ive also noticed the Prest and Matilda have this problem. It feels like it has a ground clearance of 3mm and gets jammed on the slightest of angles.

Beast of War March 14th, 2004 03:45 PM

Re: Vehicles get stuck on slanted areas
 
Errrr.....you guys never got stuck with a tiger in FH 0.5 Valirisk ?

This isn't a FH 0.6 issue, it has been there since bombcraters and holes were put in maps......better drive around them, tanks have no buisiness in bombcraters.

If infantry can go in bombcraters for cover, and get out again then i don't think it is really a game ruiining issue. Just watch where you are going with vehicles, you'll be fine....

Ping_Pong March 14th, 2004 03:49 PM

Re: Vehicles get stuck on slanted areas
 
Yes sometimes craters are used a barrier, so sometimes they are ment for you to get stuck in them and learn a lession not to try and go through it agian.

Pasquill March 14th, 2004 03:51 PM

Re: Vehicles get stuck on slanted areas
 
I understand the difference between craters and slopes :) But take the Prest for a ride on El alamin, north of the allied tank base towards the east flag.

Ping_Pong March 14th, 2004 03:53 PM

Re: Vehicles get stuck on slanted areas
 
Do you mean through the bumps, where it isn't supposed to go?

tusse March 18th, 2004 06:33 AM

Re: Vehicles get stuck on slanted areas
 
Whats the problem? The allied learned a lesson in Caen. After intense bombing they entered the city... But the bomb craters rendered it inaccesible to armour... It was only after the engineers leveled the roads that the tanks were able to go there. Even though tanks are meant for cross country performance, you're not supposed to hit every pot hole in the area.

D-Fens March 18th, 2004 06:44 AM

Re: Vehicles get stuck on slanted areas
 
There's still a lot of people who haven't experienced it who think they know what they'r talking about. It IS a bug.

tusse March 18th, 2004 08:45 AM

Re: Vehicles get stuck on slanted areas
 
I tried it plenty of times. Doesn't bother me. Makes me more catious as to where I go in tanks. When not in perfect tank country it ads to the realism, as far as I'm concerned!

D-Fens March 18th, 2004 01:40 PM

Re: Vehicles get stuck on slanted areas
 
Uhh you might want to make a second opinion after you read this
http://www.gamingforums.com/showthre...wpost&t=114384

Solo4114 March 18th, 2004 02:41 PM

Re: Vehicles get stuck on slanted areas
 
It'd be one thing if your tank just got stuck and was immobilized. That we could argue is at least simulating realism to a degree. But if your tank spins like a top because it hit a bad polygon, well, that's a problem. :)

tusse March 19th, 2004 03:31 AM

Re: Vehicles get stuck on slanted areas
 
Quote:

Originally Posted by D-fence
Uhh you might want to make a second opinion after you read this
http://www.gamingforums.com/showthre...wpost&t=114384

Must admit that the picture you referred to with a tank stuck on a molehill is annoying and must be a bug. I was referring to the original post on this thread. Fortifications, bomb craters, steep hills etc... Those places were off limits to armour... But not in vanilla BF though! Read a book on a german tank commander who saw ww2 from a StuG III... The number of roadwheels and track his crew had to replace were staggering. So tanks getting immobilized were so common during the war.. So my point being that you can't make any serious attempt at simulating armoured warfare without that annoying factor... But many of the posts on this thread seem to suggest that armour should be able to go all over the place.

Solo4114 March 19th, 2004 11:29 AM

Re: Vehicles get stuck on slanted areas
 
I think the issue is with consistency. If we were ACTUALLY simulating breakdown and/or immobilization it'd be one thing. But we're not, really. This is just a bug in the game, not a breakdown simulation. I actually don't think adding this would be a good idea, either, since we don't have destructible terrain and no way to make real tank traps and such. Plus, there'd be no consistency to the methods you'd use. Terrain could immobilize a tank, but a shot to the treads wouldn't? A molehill or pothole would freeze a tank, but landmines to the treads wouldn't?


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