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Vehicles get stuck on slanted areas After playing around with various land vehicles, I've noticed how easily the vehicles get stuck on slanted areas. (Ex: A mound made by artillery fire on maps with smokes coming out, near the ends of bridges, the fortified position for tanks in the Berlin-Outskirts 1945) Somehow, when you try to turn the vehicle on those slanted areas, your vehicle refuses to go anywhere but starts spinning. I had my king tiger, tiger, sherman, cromwell, APCs, and sturmgechutz to get stuck on any slanted areas in most maps. This poses a serious problem for your team when your vehicle is forced to block the entrance onto a bridge or a vital equipment such as king tiger is facing side ways towards the enemy. I believe there is something screwy with collision detection with 0.61, and wish the devs would look into this problem. |
Re: Vehicles get stuck on slanted areas Yea, tanks should be able to climb incline relatively easily. Some things, like jeeps, should'nt be able to however. But, going sideways on a slanted area will decrease grip/maneuverability. |
Re: Vehicles get stuck on slanted areas It's always been a problem with BF. Although, some tanks have this problem I've noticed it also depends on the tanks speed and size. For me, Stugs, churchills and tigers never EVER have a problem with most holes, and only the most extreme cliffs create a problem. Matildas can be stopped by a slight slant thought. It really has to do with how the "treads"(basically meaning succession of wheels) are set up and how fast the tank is |
Re: Vehicles get stuck on slanted areas What has more horsepower, an infantryman or a jeep? If anything the jeeps should be able to take inclines faster then infantry, right now they stall out and slide down on steep ones and that's not realistic. |
Re: Vehicles get stuck on slanted areas Yea, but humans don't have a ton of weight working against them. Basic laws of physics, a heavy object is gonna have a tougher time getting up an incline. |
Re: Vehicles get stuck on slanted areas any one know why the Tiger "jumps" when you drive around in it ? and the M10 tank destroyer seems to get stuck all the time ... |
Re: Vehicles get stuck on slanted areas I had those problems aswell. Resulted in me having to blow up my own vehicle in order to make way for my team... |
Re: Vehicles get stuck on slanted areas I have posted this in bug reports already |
Re: Vehicles get stuck on slanted areas Only bomb craters pose problems for tanks that i am aware of......and Tigers get stuck in them too. Maybe it is not a bug......maybe you should just drive around them. I do agree RL tanks would just climb out of them without much problems, other then exposing their bottom wich may not be wise. |
Re: Vehicles get stuck on slanted areas Is there any other factor that the devs can change apart from speed? It does seem that the tanks in FH are (generally) much less able to cope with slopes than in vanilla and in vanilla they aren't as adept as in DC for example. Surely the whole point about a tracked vehicle is that it should be able to navigate most slopes, however slowly, whereas at the moment most tanks I have driven in FH struggle with anything larger than an anthill - except the Matilda which can't even manage that ;). |
Re: Vehicles get stuck on slanted areas and dont forget about the tractors engine !! it cant evne go up for a mountain ! tractors eingies are very strong lol ;) |
Re: Vehicles get stuck on slanted areas I have noticed this too, yesterday I got stuck in a bomb crater on berlin outskirts with my IS2. I still managed to take out the king tiger though, because most of my tank wasn't exposed. I don't think it's a bug with 0.6 however. |
Re: Vehicles get stuck on slanted areas would it be possible ot make the engine slow but very strong ? i think that should solve our problem .. |
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But the reduction gears transformed that weak engine horsepower in considerable power on the rear large wheels.......at the expense of speed ofcourse. |
Re: Vehicles get stuck on slanted areas It may not be a bug with 0.6 per say, but definetly with fh. During the almost a year of playing vanilla before FH was released I hadn't experienced it. I still think i have found the bug however, it would be good if someone else checks the threads when it occurs: http://www.gamingforums.com/showthre...=114384&page=4 |
Re: Vehicles get stuck on slanted areas It might just be the FH maps, they usually have larger and depper craters. |
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Re: Vehicles get stuck on slanted areas lol when i played it i noticed that little ladder that goes up to that tree i didnt know it was there it would be good for camping with a MG42 or sniper :) |
Re: Vehicles get stuck on slanted areas the matilda is especialy bad, it even has a hard time getting up on the repair pads |
Re: Vehicles get stuck on slanted areas Ive also noticed the Prest and Matilda have this problem. It feels like it has a ground clearance of 3mm and gets jammed on the slightest of angles. |
Re: Vehicles get stuck on slanted areas Errrr.....you guys never got stuck with a tiger in FH 0.5 Valirisk ? This isn't a FH 0.6 issue, it has been there since bombcraters and holes were put in maps......better drive around them, tanks have no buisiness in bombcraters. If infantry can go in bombcraters for cover, and get out again then i don't think it is really a game ruiining issue. Just watch where you are going with vehicles, you'll be fine.... |
Re: Vehicles get stuck on slanted areas Yes sometimes craters are used a barrier, so sometimes they are ment for you to get stuck in them and learn a lession not to try and go through it agian. |
Re: Vehicles get stuck on slanted areas I understand the difference between craters and slopes :) But take the Prest for a ride on El alamin, north of the allied tank base towards the east flag. |
Re: Vehicles get stuck on slanted areas Do you mean through the bumps, where it isn't supposed to go? |
Re: Vehicles get stuck on slanted areas Whats the problem? The allied learned a lesson in Caen. After intense bombing they entered the city... But the bomb craters rendered it inaccesible to armour... It was only after the engineers leveled the roads that the tanks were able to go there. Even though tanks are meant for cross country performance, you're not supposed to hit every pot hole in the area. |
Re: Vehicles get stuck on slanted areas There's still a lot of people who haven't experienced it who think they know what they'r talking about. It IS a bug. |
Re: Vehicles get stuck on slanted areas I tried it plenty of times. Doesn't bother me. Makes me more catious as to where I go in tanks. When not in perfect tank country it ads to the realism, as far as I'm concerned! |
Re: Vehicles get stuck on slanted areas Uhh you might want to make a second opinion after you read this http://www.gamingforums.com/showthre...wpost&t=114384 |
Re: Vehicles get stuck on slanted areas It'd be one thing if your tank just got stuck and was immobilized. That we could argue is at least simulating realism to a degree. But if your tank spins like a top because it hit a bad polygon, well, that's a problem. :) |
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Re: Vehicles get stuck on slanted areas I think the issue is with consistency. If we were ACTUALLY simulating breakdown and/or immobilization it'd be one thing. But we're not, really. This is just a bug in the game, not a breakdown simulation. I actually don't think adding this would be a good idea, either, since we don't have destructible terrain and no way to make real tank traps and such. Plus, there'd be no consistency to the methods you'd use. Terrain could immobilize a tank, but a shot to the treads wouldn't? A molehill or pothole would freeze a tank, but landmines to the treads wouldn't? |
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