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A few annoying items... 1.) The Panzerfaust, range vs accuracy. If I am 20 feet away from a tank, halftrack, truck, whatever. I should not have to go prone or kneel and wait 8 secs for the crosshairs to shrink to hit. This is stupid. If Im shooting from 30 yards, YES but not at extreme close range. If a soldier is brave enough or clever enough to get that close to an enemy AFV then they should be able to hit it. I can't count the times I've fired on a stationary enemy tank from 10 yards away while i'm kneeling or prone and the panzerfaust shell goes wide left or wide right and misses entirely. I understand why the panzerfaust 100 was nerfed but this is way to much. You see soldiers getting right up next to the tank to fire now...this is NOT realistic by any stretch of the imagination since they would die in the explosion being that close. 2.) Battleaxe. WTF happened to this map? One of the best balanced maps in old BF and now it's a joke. Pilot kits at the German airfield but no planes to use them in. A Single stug? vs a pile of stuarts and crusaders?? You get a towed 88..no help since it's taken out to easily by aircraft or charging armor in the first few minutes of the match. I can't help but feel one the the FH Devs continualy got pwned as the british in battleaxe in vanilla BF and this is their revenge. You want to balance this map for us in the next patch? Because it's worthless to play as the Germans now. The only thing the germans have going for them on this map as it stands is the spitfire crap flight model. <sigh> I'm venting. OK now...I won't get into some of the flight models...notice I said some, because for the most part they are well done with a few noted exceptions in other threads. With the above being said the FH mod is freaking AWESOME. I know it's Beta and I know it's free...outstanding job and WELL WORTH the wait. I'm looking forward to the next few patches because unlike others game devs it seems the FH team at least listen and tackle the issues well. Thanks!! Nothing is perfect I know, but I will say that this FREE mod is better than some "real" games I've paid for. |
Re: A few annoying items... What I don't understand is why does it take 20 mins for any of the crosshairs to go down to the accurate position, even when you kneel. This is not realism. It should only move when you walk or run. not when standing still. You can't tell me it is because I fire a weapon atleast every other month so..... A Bazooka is just a tube with a rocket, it's point and aim. I mean if it was so hard to use then why is the aimer on the Panzerfaust just a square hole on the pull up sight? Oh and be sure to fix the following things. lol. 1st The mobile 88 (sucks), the 105's in Arnhem (dosn't make sense), the weapons on the rooftop on arhnem (if it's needed that bad better spawn with 1), the 1 exit street on Arnhem to the others, make it 2 (hell they can't get out anyways), you can only fly with the pilot class (I can land all the planes so I don't need a chute and no guns :uhm: ) only friendlys can use their own tanks (they did it with eod and the helis, plus how many Russians can get in a tank and drive and shoot, lol), replace the mobile 50 cal and the stationarys with 30's (the 50 is mainly a vehicle weapon), get the old Garand back (DICE did a bad job), how bout a portable 30 cal with bipod and shoulder stock (instead of the bar all of the time), pak40's that can turn like the 105's, lose the mythic 105 shermans of which this seems to be the only sherman I see and have never heard of it anyways (it killed my King Tiger in 1 shot :micro: , if real life was like FH there would be no problem with the Sherman because they would all have 105's mounted on um) oh and the damn crosshairs. This all needs fixing to make this the best mod out there. Um not that it isn't. Don't forget the crosshairs! :cheers: |
Re: A few annoying items... Sherman 105's are 'real', ie they did exist... Haven't had a chance to play arnhem yet, but on other maps sherman 105s arent all that common. Plus they have a disadvantage in that you have to use them like artillery (more like better armoured priests than tanks), quite hard to just run and gun like you can in normal shermans. And finally they're just as lacking in the armour stakes as normal shermans so if you're a decent enough tanker you shouldn't have too much bother in taking them out. Harry |
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I totaly agree with the Crosshair, mostly on Panzerfaust, so stupid that i takes 8 sec to be accurate when not moving and even crouch.. there was many time i was like 4 meter (15feet about) behind a tank and then i waited 4 sec, not the complet 8 sec about to make the crosshair perfect and i still missed the tank that was just in my face and not moving... so pissing off. |
Re: A few annoying items... I'm guessing [I play SP so I haven't even seen FH yet] that the delay is in there, at least for the bazookas, to simulate the time it took load and aim a bazooka. In the war movies, my only reference, you never see someone run and gun with a bazooka the way you see it happen in BF. I actually wish the Bazooka was a pickup pack that once your ran out of shells you reverted to an infantryman and the bazooka would disappear. As far as the rifle, time simulation for taking aim for accuracy? I'm guessing here. Haven't played it yet. Waiting for SP to be reintroduced. |
Re: A few annoying items... Yea no SP to practice with really annoyed me. And as for the Inf based AT weapons...I have a new tactic, run up to the tank at point blank jump on top and shoot. I rarley miss now, only 1 of 5 shells misses with this tactic. Oh and has anyone else noticed that the Piat seems to have a set maximum rage that it CAN NOT go past no matter where you aim? |
Re: A few annoying items... In the midst of a generally excellent mod upgrade, the new panzerfaust is just awful. One of the great features of FH generally is that weapons are lethal, not half-hearted like in vanilla BF. Using the pfaust is like rolling the dice now, even with the crosshairs closed it is still very unpredictable. Did they give on schnapps with each rocket? Please change this back! Again -- overall the mod is great. Congrats! :bows: :bows: |
Re: A few annoying items... In my eyes the problem with the panzerfaust is not it's accuracy (all anti tanks guns need some time to aim). The problem is that the rocket goes down very very fast. You have to aim high in the air just to shoot about 20 meters. This is not the way it should be :/ |
Re: A few annoying items... The weapons didn't shoot very far in reality, the Panzerfaust 30 required you to be within 15 feet most of the time. Any closer and shrapnel would cut you up, any farther and the projectile would hit the ground. |
Re: A few annoying items... The .30 cal isn't done yet(it's model and skin) so they use the .50 cal model, even when it's a 30 cal. I'm pretty sure the LMG pick up kit is supposed to be a .30 cal, but just looks like a .50. Not sure though. |
Re: A few annoying items... It is really funny to see how long it takes to aim with AT weapons even while proned. Reminds me of the Torpedo Targeting system of "Wing Commander". It also took ages. |
Re: A few annoying items... The aiming speed is annoying, so is changing your aim. Say you're locked on but the tank moves 5 feet to the side. If you so much as shake the rocket, you have to start over again and wait for the reticule to center. Really really annoying. |
Re: A few annoying items... Actually, the Panzerfaust was effective IRL at quite some range, and the number designators on the weapon denoted the range is was good for (30 meters, 60 meters, 100 meters). I have seen some excellent video of German Panzerfaust infantry firing quite some distances with the weapon. That being said, I think that the orignal faust was indeed far too powerful. However, it has been toned down all the way to near uselessness in .61. Don't get me wrong, I love the mod overall, and now that I am used to the new crosshairs, I am happy as can be. I just have to agree that the aiming system on all the AT weapons is a little out of wack. The rapidly opening crosshairs on miniscule movements while prone is a bit much for me to take, as is the overly loopy trajectory of the Faust in general. So, I revert to using the XPacks. The Faust was unstoppable against armor in .5, and it had to be changed, but now you may as well walk up and try to beat the tank to death with it. Hopefully, the devs will adjust this some in the next patch, but if not, oh well, it is still by far the best mod out there. Keep up the great work guys. |
Re: A few annoying items... I think the slow closing crosshairs were put there to force it correctly being used as a defensive weapon.... You guys all got used to that weapon for hunting tanks, running after/up to them and killing them with a single shot. That is why ingame it became an insane more effective weapon then the real Panzerfaust ever was in RL. Of all the tanks in WWII that were destroyed, only a marginal number was destroyed by infantry AT weapons, bazooka included. The bulk was credited to other tanks/tank destroyers, field guns, artillery, mines and aircraft. Tanks were usually destroyed beyond infantry range. So that is how it should be ingame too, and in FH 0.6 it now is, not in the least place due to the excellent new FH maps. When you use an infantry AT weapon properly, you must let the tank come close up to where you are, in hiding. Then it doesn't have wide crosshairs and is very accurate for it's designed range. You can still run up to/after a tank if you insist using it in a inappropriate way, but you will have to hide a few seconds before being able to fire. The only extra thing you have to do is get used to looking for places to hide when running after tanks, and their turret starts to turn in your direction......you cant fire first anymore.....so make sure the tanks doesn't see you, untill you can fire. Alternatively, you can still run untill you are so close the tank fills most of your screen. No matter how wide the crosshair is, it will always hit.......I have tried that myself, and as long as you do not get so close you get killed yourself it works.......a panzerfaust is not a splash damage weapon, you can get very close without getting hurt. This jappanese "mine on a stick" type attack with a Panzerfaust has nothing to do with how it was used in RL. Maybe now you understand why 7.1 million panzerfausts were produced, and only several hundred destroyed tanks ever reported by them...... HOWEVER I do agree that when crouching, the crosshairs should not go inmidiatly wide from taking one sidestep, for example to clear the cover you are behind in order to fire on the tank......that should be changed, if possible. |
Re: A few annoying items... I think the AT-class is more realistic now. Maybe it should take shortest for shrinking the crosshair while kneeing. Anyway, its much better than in 0.5. It's harder to kill tanks with a Faust or Bazooka, but they are not useless. And for the mobile 88, maybe it would be better if you could drive the truck away after positioning the Flak. |
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I really love the PIAT , killing tanks is much more satisfying , too bad the Nr.2 has lost a bit of his power , although 1 shot headshots still bring them down. And the ones whining about the crosshairs , switch,hint,switch,hint. All in all 0.6 is a much better enviroment for tankers then 0.5 , that's if they don't run into a "specialist" ;) |
Re: A few annoying items... Switching weapons is a workaround for firing on tanks in a second, without the crosshairs going all wide eh ? I really hope that doesn't get known too much..... :mad: |
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Not exactly , you'll have to go find out how to execute it. Hints have been posted several times last week. |
Re: A few annoying items... Well I'm certainly NOT a newbie to this game or other shooters. The drop the panzerfaust takes after it fires is nowhere near historically correct...period. I understand the time it takes to aim...too long in my opinion but even with waiting 8 secs...at under 15 meters the crosshair should represent exactly where the rocket goes...period. It's a one shot weapon. I've killed tanks with it in game BUT many more tanks should have been killed at under 10 meters, it needs to be tweaked...period. Here is a history page on these weapons. http://www.geocities.com/Augusta/8172/panzerfaust.htm They are not hard to use, easier than the allied bazooka at least. Everyone whines about realism in FH...ok then let's have it with the panzerfaust too. |
Re: A few annoying items... the PFZ was nerfed since it was such a noob weapon that you could jump and fire at same time .. |
Re: A few annoying items... I agree with most people here that AT weapons need to aim faster, especially while proned. But whatever the devs tweak, do it in slow paces, otherwise we“ll have the YOYO-effect... |
Re: A few annoying items... noo AT is fine now it shoud lbe hard to use .. |
Re: A few annoying items... Hehe, all you could here about before 0.6 was how the panzerfausts were too easy to use and now all you can hear about is how bad the panzerfausts are. |
Re: A few annoying items... "noo AT is fine now it shoud lbe hard to use .." Ridiculous. In RL, the M1 Garand and K98 are harder to use properly than the Panzerfaust. |
Re: A few annoying items... okay so you want to go back to 0.5 with pfz bunny jumpers ??? |
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Re: A few annoying items... maybee you can make the crosshairs close a bit faster but not to fast .. i agree it take a little bit to much time right now .. |
Re: A few annoying items... IMO They overcompensated it. errr... hasn't this been discussed a 100 times before? or is it just me? |
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A tank always got covered by infantry. This is however not in FH most of the time. So if I am a "tanker", I stay out of inner cities, coz it is too dangerous. |
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Re: A few annoying items... Ok, i've tested the Panzerfaust on Arnhem(local server). Honestly, it never took me more than 4 seconds to aim to get a hit at a stationery Tank by 20meters distance. I don't think it has to be changed. Maybe you just need some more practice. I saw some players on publik servers using the Panzerfaust pretty well and very effective. |
Re: A few annoying items... This has been said before, but I like the new Panzerfaust limitation. You're vulnerable enough in armor as is, hoping an artillery piece or tank doesn't take you out in one shot, to have to worry about the jittery, running and jumping anti-tank infantry. Also like the pilot class--cuts down on the para-drop assault technique often seen in regular BF42 :thumbsup: |
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Re: A few annoying items... Well I hope they will release FH for BFv, and for all of you fucking losers that say it's a specialist weapon are fucking idiots, the PF was used by children so there should be no time it's point and click that's it anything else is stupid. Just look at all the shots you see of bazooka's they always just point shoot and get out of there. |
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One Finnish soldier hunted down and killed 8 Soviet tanks during one day with a Panzershreck, before he got blown to bits himself. One another killed some 7 tanks in 1-1,5 days and survived. Both got Mannerheim's Knight Cross, the highest award achievable. |
Re: A few annoying items... havent the devs already said they're reducing aim time slightly in .62? |
Re: A few annoying items... Yes, and who raised the dead? 15th March...cmon :rolleyes: |
Re: A few annoying items... Someone used a search button, and gets flamed. If he wouldn't have used the search button, he would have been flamed anyways and people would tell him to use the search :rolleyes: But he does deserve to be flamed for the language he used :uhm: And what has BF:V got to do with AT-weapons :confused: |
Re: A few annoying items... Well shit heads I was the 2nd post and the 1 who started most of what was talked about here. Also, if you think it's stupid why did you bother posting, your just as bad seeing as you didn't even have anything to what was being said, that's something the forum community calls "spamming". Plus BFv is a much better game so I thought I would just bring it up. |
Re: A few annoying items... Cool down, there is no reason to talk like that. |
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And yes, I was just joking about raising the dead...er thread, so cool it.. |
Re: A few annoying items... In another post McGibs mentioned that the .50 cal with the ammo box was actually a .50cal and the .50cal were actually .30cal using the .50cal model since they dont have a .30cal model yet. Or was it the other way around? Anyhoo there is something coded for the .30cal in game but using the .50cal model. The difference is one has a ammo box and one doesnt. I understand why FH nerfed the faust. In 0.5 on El Alamein it used to be common to see roving bands of thugs in Kubelwagens lurking outside the Allied base all armed with Panzerfausts and they would scream up behind you and jump out of a still moving vehicle to panzerfaust the back of your tank. Or the infantry guy charging across open ground bunny hopping and porposing only to fire the panzerfaust while jumping. Most of the battles known for tank battles became infantry dominated by the Kubelfausters and the bunny hopping infantry. It was a sad joke. There are still Kubelfausters that know the workariound I do agree the nerfed cross hair centering time is too long but it should not be fixed to the point of encouraging the kubelfausters again. I was in Bulge map the other day and had a bazooka and saw a PzIV coming and laid down and waited for PzIV from my ambush position and waited for the the crosshairs to close...and waited....and waited... and the PzIV was out of range by the time I coudl fire. There is a workaround for using the faust but most are reluctant to give out trade secrets. |
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Re: A few annoying items... If your source happened to be this page..http://www.geocities.com/Augusta/817...Production...I would strongly suspect those figures. In the two war years that the faust was in intensive use, i.e. 1944-45, the figures must have been higher. If you look at March 1944, as an example, it is stated that the there were some 2660 Russian tanks during said month, the cause of destruction was only known for 1031. Thats 1630 tanks lost to "unknown cause" during that month. Assuming that 20% of this were tanks knocked out by fausts..and being conservative about it, we'd still be talkin about a total of some 380 tanks lost to faust (mainly the 30 model BTW) in that month alone. take care, LaDigue |
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