I don't think anyone on a ship should die just because it's going down. Stop worrying about your score and look at it from a teamplay perspective. You killed a destroyer that either was or could be a pain in the ass for your team. I think that is way better than getting credit for a kill. It's kind of like shooting down airplanes. I never get all worked up about guys bailing out of the plane I shoot down. As far as I'm concerned, the plane was more of a threat to my team than the guy who is now in a parachute. If it makes you happier, keep score of how many destroyers or planes you shoot down yourself.
I do. Every time I sink one I put a stamp on the side of my case.
I guess you're right in it is JUST a score thing; but it's hella frustrating having some players out there who spawn-camp the enemies to get kills at 'uncappable bases', while I'm out in the feild making sure enemy hardware makes its way to the bottom of the ocean as quickly as possible, and at the end of the game I'm STILL 0/0/4, and the spawn camper is 43/76/12.
I don't think anyone on a ship should die just because it's going down. Stop worrying about your score and look at it from a teamplay perspective. You killed a destroyer that either was or could be a pain in the ass for your team.
This is normally true, and i agree with you, but when the next destroyer spawns instantly after the other one sinks and no enemy died, there was no point in attacking it at all. You win from draining the enemy ticket pool....destroying equipment doesn't drain tickets. After it sunk it inmidiatly is there again to be a pain in your team ass.
The most you can get out of it if they moved it somewhere on the map, it will be reset to the spawning zone again.....
Lucky for us the devs agree and maybe we can see changes in future releases fixing that strange situation.
Last edited by Beast of War; February 23rd, 2004 at 06:27 PM.
if you have ever been on the receiving end of the def gun or bombs, in FH, it does a hell of alot more damage to the boats than regular BF, not to mention you cannot repair them (i think). so this balances it to some degree that you destroyed a large asset usually for a min (i personally have never seen it spawn that quickly, but i dont doubt you), can somewhat be comapared with capturing a flag and then having it recapped, after you've died or moved on.
though i agree sinking ships is somewhat difficult and should atleast be awarded a point (if that would be possible to do) and usually you get a kill or two out of doing so. or like suggested give a certain time to spawn but i think no more than 2 min to any ship.
Yeah. at the very least the timer on the destroyer in Phillipenes is way too short. I've sunk it with the PT boat only to have it appear seconds later.
The destroyer respawn time should be *atleast* equal to the amount of time it takes to sink it.
I agree - for the amount it does for your team, destroying an enemy ship doesn't give near enough personal reward. Most people play for points, not satisfaction at doing well for the team, so increasing the "bounty" on a major resource like a destroyer or carrier would make it more of a target. And it would increase the incentive to protect your own ships aswell.
the problem at the phillipines-map: at the very beginning of the map, the destroyer is DEAD. there are planes (torpedos/bombs) and torpedo-boats (torpedos, tons of mines) on the way to sink this ship. nearly all the time, they make it. besides, the north-eastern-flag is very well defended, so you can't get this flag fast, too. destroyer down. no spawnpoint for axis. funny eh?
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