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Re: Respawn time Quote:
I guess you're right in it is JUST a score thing; but it's hella frustrating having some players out there who spawn-camp the enemies to get kills at 'uncappable bases', while I'm out in the feild making sure enemy hardware makes its way to the bottom of the ocean as quickly as possible, and at the end of the game I'm STILL 0/0/4, and the spawn camper is 43/76/12. Ah, the pain :/ >.< |
Re: Respawn time Quote:
The most you can get out of it if they moved it somewhere on the map, it will be reset to the spawning zone again..... Lucky for us the devs agree and maybe we can see changes in future releases fixing that strange situation. |
Re: Respawn time I complety agree with Beast. The destroyer will also most likely to kill your defgun before you do any damage to the boat :( |
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Re: Respawn time if you have ever been on the receiving end of the def gun or bombs, in FH, it does a hell of alot more damage to the boats than regular BF, not to mention you cannot repair them (i think). so this balances it to some degree that you destroyed a large asset usually for a min (i personally have never seen it spawn that quickly, but i dont doubt you), can somewhat be comapared with capturing a flag and then having it recapped, after you've died or moved on. though i agree sinking ships is somewhat difficult and should atleast be awarded a point (if that would be possible to do) and usually you get a kill or two out of doing so. or like suggested give a certain time to spawn but i think no more than 2 min to any ship. |
Re: Respawn time Yeah. at the very least the timer on the destroyer in Phillipenes is way too short. I've sunk it with the PT boat only to have it appear seconds later. |
Re: Respawn time The destroyer respawn time should be *atleast* equal to the amount of time it takes to sink it. I agree - for the amount it does for your team, destroying an enemy ship doesn't give near enough personal reward. Most people play for points, not satisfaction at doing well for the team, so increasing the "bounty" on a major resource like a destroyer or carrier would make it more of a target. And it would increase the incentive to protect your own ships aswell. |
Re: Respawn time the problem at the phillipines-map: at the very beginning of the map, the destroyer is DEAD. there are planes (torpedos/bombs) and torpedo-boats (torpedos, tons of mines) on the way to sink this ship. nearly all the time, they make it. besides, the north-eastern-flag is very well defended, so you can't get this flag fast, too. destroyer down. no spawnpoint for axis. funny eh? |
Re: Respawn time wait till 0.6 phillipines. they have been changed some things ;) |
Re: Respawn time Quote:
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