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Old February 23rd, 2004   #11
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Default Re: Respawn time

I agree. There's nothing more irritating then being pounded by a ship when you're fighting it out on land. Constantly being blown to peices by one guy sitting in a ship just off shore and pounding your last spawn point constantly. Then by some means the ship is sunk, either by a couple skilled pilots or a defgun, and then you enjoy 1 minute of destroyerless spawning then the bastard comes back and continues doing it. Then he racks up a 49-2 record and thinks he's good.... Annoying as all hell if you ask me. I agree, increase the spawn time of ships by a lot. They are a strategic advantage, so when they are destroyed there should be SOME kind of reprocussions. Not a spawn time that's as equal as when a guy gets shot.

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Old February 23rd, 2004   #12
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Default Re: Respawn time

Realism is great, but unfortunately must be balanced with playability. In reality, a battleship would be firing it's salvos from miles out, and carriers would have dozens of crewmembers doing nothing but manning AA guns.

To that end, the best solution is probably going to become an increase in time-to-spawn for sunken ships; eliminating them altogether could make for some -very- short rounds on some maps.
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Old February 23rd, 2004   #13
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Default Re: Respawn time

Quote:
Originally Posted by C38368
To that end, the best solution is probably going to become an increase in time-to-spawn for sunken ships; eliminating them altogether could make for some -very- short rounds on some maps.
I thought that was what Beast suggested?

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Old February 23rd, 2004   #14
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Default Re: Respawn time

Quote:
Originally Posted by Beast of War
That is not true....either they are on land already and continue to fight on land - most players are the Quake III type and prefer that anyway
Umm....

I am a superb infantry man, pilot, and tanker. I am mostly on the ground though and I completely despise Quake 3 or anything with that sort of Bunny hopping, flying around, rockets everywhere type of gameplay....

Don't count on any changes for .6 though. It's a tad too late heh. I do agree though...the destroyer on wake spawns to fast.
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Old February 23rd, 2004   #15
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Default Re: Respawn time

Anyone on the ship whent said ship dies should die also. I get frustrated at taking torpedo runs, engaging enemy ships or bombing hell out of them only to sink it an not get any recognition.

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Old February 23rd, 2004   #16
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Default Re: Respawn time

Quote:
Originally Posted by VioLAtoR[xL]
I thought that was what Beast suggested?
Yep.....maybe in FH 0.7 then....we will be distracted for a while playing with all the new stuff in FH 0.6 anyway.

But if and when there is time, please do something about it.
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Old February 23rd, 2004   #17
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Default Re: Respawn time

quake III rules ...but that´s FH and not quake !

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Old February 23rd, 2004   #18
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Default Re: Respawn time

Quote:
Originally Posted by VioLAtoR[xL]
I thought that was what Beast suggested?
I think so as well.
Yet, had I not said that, I'm sure some nit would've complained about how all I did was whine about it, without suggesting an alternative. Consider it a supplement... it makes more sense that way.
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Old February 23rd, 2004   #19
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Default Re: Respawn time

Yeah ships spawn way to fast. They should also spawn how ever many ships were fighting for that side. So if 10 get sunk and 10 actually participated then no more spawn.

Im 14 and i play Computer games.
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Old February 23rd, 2004   #20
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Default Re: Respawn time

Quote:
Originally Posted by el bandito
Anyone on the ship whent said ship dies should die also. I get frustrated at taking torpedo runs, engaging enemy ships or bombing hell out of them only to sink it an not get any recognition.
I don't think anyone on a ship should die just because it's going down. Stop worrying about your score and look at it from a teamplay perspective. You killed a destroyer that either was or could be a pain in the ass for your team. I think that is way better than getting credit for a kill. It's kind of like shooting down airplanes. I never get all worked up about guys bailing out of the plane I shoot down. As far as I'm concerned, the plane was more of a threat to my team than the guy who is now in a parachute. If it makes you happier, keep score of how many destroyers or planes you shoot down yourself.
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