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-   -   New Map Idea: Battle of Sevastopol (http://forums.filefront.com/forgotten-hope-general-discussion/112422-new-map-idea-battle-sevastopol.html)

Artie February 23rd, 2004 08:07 AM

New Map Idea: Battle of Sevastopol
 
After a failed attempt at the conquest of Moscow, Hitler decided to make a push toward southern Russia during the summer of 1942. His main goal was to take over the Caucusas oil fields to the East of the Black Sea push North toward Moscow from there. Early in this campaign, the Germans had lots of success and one of their biggest victories came with the conquest of the Crimean port city of Sevastopol in June of 1942. This and other victories built German confidence and led to the Eastern push toward the decisive battle in Stalingrad.

The Battle of Sevastopol would make a cool conquest map with the Germans starting from their main base to the West and pushing towards the heavily defended coastal city. The Germans would have lots of artillery and air support while the Soviets would rely on bunkers, positioning, machine gun placements, and maybe even a battleship to hold back the invasion. Cool nice stuff such as German heavy artillery and Soviet Black Sea Fleet marine skins could be implemented.

http://www.dragonmodelsltd.com/catal.../70207gun2.jpg

Another interesting fact: We all know about the heroics of Stalingrad sniper Vassili Zaitsev, but the Battle of Sevastopol was the setting for a Soviet female sniper who is credited with killing a record-setting 309 German soldiers. Her story and more about the battle can be found here...

http://www.pww.org/past-weeks-2001/W...Sevastopol.htm

More info on the battle...
http://www.wargame.ch/iwc/scen/fanzi...99/art3_gb.htm

sturmklinge February 23rd, 2004 08:09 AM

Re: Battle of Sevastopol: New Map Idea
 
lol, yeah! i want a "dora" in this map :D (j/k)

Myxlminx February 23rd, 2004 08:17 AM

Re: New Map Idea: Battle of Sevastopol
 
sounds boring to me atm, too much heavy german arty and a russian battleship would have to be modeled for a map that would mainly be a positional warfare, maybe much later..

NoCoolOnesLeft February 23rd, 2004 09:14 AM

Re: New Map Idea: Battle of Sevastopol
 
sounds good to me :nodding: at least its different...

Maybe a few extra stuff like german tanks would make it interesting.

Nurenig February 23rd, 2004 09:26 AM

Re: New Map Idea: Battle of Sevastopol
 
Sounds like a new tobruk like map. Could be cool, it would be cool if they linke dthe bunkers togethger with underground passageways

D-Fens February 23rd, 2004 09:40 AM

Re: New Map Idea: Battle of Sevastopol
 
Think of the size of the map... from the outskirts with the 800mm Mortars and stuff to the harbor with a battleship... + fit in an airfield

Damage Jackal February 23rd, 2004 09:54 AM

Re: New Map Idea: Battle of Sevastopol
 
is that a svt40 rifle?

Artie February 23rd, 2004 09:58 AM

Re: New Map Idea: Battle of Sevastopol
 
Quote:

Originally Posted by Nurenig
Sounds like a new tobruk like map. Could be cool, it would be cool if they linke dthe bunkers togethger with underground passageways

There would be a bunch of bunkers in the outskirts of the city, but the rest of it would be a bunch of torn up buildings and a harbor. Here, this shows the city's geographic placement (it's in red).

http://www.akunin.ru/istoria/goroda/sevastopol.jpg

The city can be to in the south, with a small seashore to the west. The harbor would be in the northern part of the city where the inlet is. German positions could be North and East of the city.

Here's a view of a part of the seashore as it is now. As you can see, the area has a rather warm climate which would be a change from most of the other Eastern front maps.

http://www.canoe.ca/Travel/Europe/Ea...Sevastopol.jpg

Dee-Jaý February 23rd, 2004 10:04 AM

Re: New Map Idea: Battle of Sevastopol
 
Quote:

Originally Posted by Myxlminx
sounds boring to me atm, too much heavy german arty and a russian battleship would have to be modeled for a map that would mainly be a positional warfare, maybe much later..

Positional warfare is the most exciting there is in BF. I personally find it booring driving around a map all the time, taking a flag here and there, and do the same thing backwards, because someone has taken the flag on the other end.

I really like the sound of that map. It would probably llok a bit like Tobruk, only with a more Urban setting around it. Also I like the idea of the battleship in the harbour for artillery support (just make sure it has a line of fire and isn´t blocked by buildings).
Make sure to add alot of Bunkers and Trenches for desperate defensive battles with plenty of cover.
Also force the Germans to use Artillery, it really adds to the flair...

http://www.sevastopol.org/MAP/sevast.jpg

BAM February 23rd, 2004 10:07 AM

Re: New Map Idea: Battle of Sevastopol
 
it would own but make sure that there are lots of arty to use :) and were there Russian Seamans there ?

Artie February 23rd, 2004 10:13 AM

Re: New Map Idea: Battle of Sevastopol
 
Quote:

Originally Posted by BAMmeu
it would own but make sure that there are lots of arty to use :) and were there Russian Seamans there ?

Yes, there were. :D

D-Fens February 23rd, 2004 10:13 AM

Re: New Map Idea: Battle of Sevastopol
 
Yes it sounds pretty good now but was there really a battleship there? Perhaps the Gnevny destroyer would be better

BAM February 23rd, 2004 10:15 AM

Re: New Map Idea: Battle of Sevastopol
 
so it should be Soviet Marines Vs German ? this would be a very cool map ..

Artie February 23rd, 2004 10:19 AM

Re: New Map Idea: Battle of Sevastopol
 
Forts used in the defense of Sevastopol.

http://alainlecomte.free.fr/2603.jpg


A famous landmark in Sevastopol harbor (probably unnecessary, but it would look nice).

http://crimea.pp.ru/images/portret/s...vastopol10.jpg

Artie February 23rd, 2004 10:26 AM

Re: New Map Idea: Battle of Sevastopol
 
Quote:

Originally Posted by D-fence
Yes it sounds pretty good now but was there really a battleship there? Perhaps the Gnevny destroyer would be better

According to what I have read, there was a Soviet battleship (Parishskaya Kommuna) moored in the harbor which the Germans were unable to sink. They did sink a destroyer and badly damage a cruiser with air attacks, though. http://www.wargame.ch/iwc/scen/fanzi...99/art3_gb.htm (5th paragraph).

Considering a Soviet destroyer has already been designed by the dev team, I don't see anything wrong with them using it instead of making a whole new Soviet battleship (it really would be too big anyways).

Artie February 23rd, 2004 10:33 AM

Re: New Map Idea: Battle of Sevastopol
 
Quote:

Originally Posted by BAMmeu
so it should be Soviet Marines Vs German ? this would be a very cool map ..

It wasn't only marines fighting on the Soviet side, but it would be cool to see a new marine skin for some of the classes. Maybe a few marine pick-up kits could be added and placed near the harbor. These kits could give the wearer a new skin and an SVT-40 semi-automatic rifle for a main weapon (like in the model picture in my first post).

Artie February 23rd, 2004 10:47 AM

Re: New Map Idea: Battle of Sevastopol
 
Here are some aerial photos of the battle.

http://www.worldwar2.ro/images/content/crim8.JPG

http://www.worldwar2.ro/images/content/crim7.JPG

Artie February 23rd, 2004 10:49 AM

Re: New Map Idea: Battle of Sevastopol
 
Quote:

Originally Posted by Lord Of The P!ngs
is that a svt40 rifle?

Yes.

Myxlminx February 23rd, 2004 10:56 AM

Re: New Map Idea: Battle of Sevastopol
 
But it would be too complicated yet for just one map, the devs need to model a russian battleship (only for this map), heavy/heaviest german Arty (some may be reused) new weapons (could be reused) and a new russian marine skin (could most likely not be reused).....thats IMO too much stuff for one map atm, maybe in further versions

Artie February 23rd, 2004 11:05 AM

Re: New Map Idea: Battle of Sevastopol
 
The current Soviet destroyer they have would be fine and I don't think there's a need for any new weapons.

lumpeh February 23rd, 2004 11:35 AM

Re: New Map Idea: Battle of Sevastopol
 
I reckon it would need AI fired arty in order for it to work. I like how its used on EoD.

Artie February 23rd, 2004 11:45 AM

Re: New Map Idea: Battle of Sevastopol
 
Quote:

Originally Posted by lumpeh
I reckon it would need AI fired arty in order for it to work. I like how its used on EoD.

That's actually a very good idea. It's used well in EoD and in XWW2 in some of the D-Day maps. Automated arty strikes every 20-30 seconds would be cool if they looked good and didn't cause much lag. This would reduce the hassle of making new artillery and could be implemented in other maps.

BAM February 23rd, 2004 11:53 AM

Re: New Map Idea: Battle of Sevastopol
 
make it so that every 45 sec some random bombs spawn in air and fall down.. and both teams should have artilery
cool cant wait to take the guns on the destroyer and shoot on the city :) and those Marines looks kinda cool

lumpeh February 23rd, 2004 11:54 AM

Re: New Map Idea: Battle of Sevastopol
 
Perhaps its bordering on the realms of SDK land, but i was thinking along the lines of having yer uber heavy german arty in game and visible but *not* sitable.

Instead tie each arty piece or sets of arty to specific commander kits, and these kits with their binoculars would 'request artillery' and the AI would fire @ the specified point with a spread over a wide area, based upon a delay of some sort.

I'm not sure what the firing rate of artillery was really like back in then i.e could they have prolonged saturated bombing with a lengthy break, or was it sporadic or could they go on indefinately? It would need something in place to prevent it becoming too spammy. You could have the sounds of the shells whistling over head as it happens. :)

It would rock if the devs made this possible!

RandomChurch February 23rd, 2004 12:15 PM

Re: New Map Idea: Battle of Sevastopol
 
I like it. It breaks up the monotony of normal Russian maps (which all seem to be so damn similar). Itd be nice to see the Black Sea Naval infantry skins would be great. I like going from map to map and seeing skins differ on both sides. It gets boring when every map has the same, or close to the same skin. As it stands right now all the Russians have is the quilted looking jackets in a green color and a winter counterpart. Gets a bit boring. Variety is the spice of life as they say, and I think this is a good idea.

BAM February 23rd, 2004 12:21 PM

Re: New Map Idea: Battle of Sevastopol
 
the coolest skin for russians is those from Ziolen gora or what it name is they look so cool ..

Artie February 23rd, 2004 12:48 PM

Re: New Map Idea: Battle of Sevastopol
 
Quote:

Originally Posted by lumpeh
Perhaps its bordering on the realms of SDK land, but i was thinking along the lines of having yer uber heavy german arty in game and visible but *not* sitable.

Instead tie each arty piece or sets of arty to specific commander kits, and these kits with their binoculars would 'request artillery' and the AI would fire @ the specified point with a spread over a wide area, based upon a delay of some sort.

I'm not sure what the firing rate of artillery was really like back in then i.e could they have prolonged saturated bombing with a lengthy break, or was it sporadic or could they go on indefinately? It would need something in place to prevent it becoming too spammy. You could have the sounds of the shells whistling over head as it happens. :)

It would rock if the devs made this possible!

I see what you're saying, but the problem with having infantry kits for calling artillery is that it would take a long time to get the infantry past the Soviet defenses and into the city. I'd like the German artillery to come out blazing early in the round, so I think using a small recon plane to spot the AI arty strike would be your best bet since it would get to the destination much more quickly. EoD did something similar with the American Blackbird (is that the right plane?) and it works great!

These arty strikes coupled with Stukas, heavy bombers, and Nebelwerfers would give the map a great atmosphere. :thumbsup:

BAM February 23rd, 2004 12:50 PM

Re: New Map Idea: Battle of Sevastopol
 
yea but you should make it so that the pilot spots for artliery

Artie February 23rd, 2004 12:53 PM

Re: New Map Idea: Battle of Sevastopol
 
Quote:

Originally Posted by BAMmeu
yea but you should make it so that the pilot spots for artliery

Yeah, that's what I'm saying. The pilot flies to some area, gets a target in his sights, and calls for the arty strike manually.

BAM February 23rd, 2004 12:56 PM

Re: New Map Idea: Battle of Sevastopol
 
maybee they can have those Seaplanes (german) ones and they can spawn in water they look liek recon planes ..

lumpeh February 23rd, 2004 01:03 PM

Re: New Map Idea: Battle of Sevastopol
 
Whatever works best, but the current means of spotting and having (if you are luckly) someone attempt to aim their arty via a 'camera' isnt all that great atm.

Artie February 24th, 2004 05:36 AM

Re: New Map Idea: Battle of Sevastopol
 
I'd like to hear the devs' opinions on this map idea. :)

BAM February 24th, 2004 05:37 AM

Re: New Map Idea: Battle of Sevastopol
 
it would be like Orel but with lots of artilery and a commie ship and commie marines it will own

Az* February 24th, 2004 11:34 AM

Re: New Map Idea: Battle of Sevastopol
 
You need this adding to that map also http://www.fpscentral.com/forums/sho...threadid=61815

That would rox :D

BAM February 24th, 2004 11:38 AM

Re: New Map Idea: Battle of Sevastopol
 
can we have any of the devs opinion on this :-S you should make a map like this one it would rock

Az* February 24th, 2004 11:46 AM

Re: New Map Idea: Battle of Sevastopol
 
I would love to have a pop at it but ED42 crashes every time i paint textures,i refuse to use bc as its shat,i could also prolly model all the bunkers and fortifications but i wouldnt even attemp to model that train gun ;/
If any1 would like to team up and make this map with all new custom statics then holla,i would like to participate in it.
Some1 just do terrain layout,object placement,texturing etc i would make the statics,skin them and add them to the map.

PS. I allready have prolly the most accurate Carentan map you will see,but its like 20% tetxured as ed42 crashes all the fooking time so it was never finnished.

Beast of War February 24th, 2004 11:53 AM

Re: New Map Idea: Battle of Sevastopol
 
I like the idea of divebombing Stuka's, monsterous german railguns that launch grenades the weight of a truck, self propelled huge german mortars, german spotting planes and so on....

but....

Who is going to play on the receiving side ? Who wants to be baseraped as a normal and continuous condition ? When autobalance players is not on, i know how many russian defenders there will be..... :uhm:

D-Fens February 24th, 2004 12:02 PM

Re: New Map Idea: Battle of Sevastopol
 
I am, if there's a soviet marine skin.

Az* February 24th, 2004 12:02 PM

Re: New Map Idea: Battle of Sevastopol
 
I would be one,i prefer allied in FH as it kinda makes u play better knowing most of the time u are outgunned,but i do get ur point as the majority will be axis.
Who says axis will rape u though if u have some big arse battleship sitting just ofshore :)

BAM February 24th, 2004 12:36 PM

Re: New Map Idea: Battle of Sevastopol
 
yes but soviets should get a 1337 svt40 rifle and that cool skin for marines they should alos get some artilery and a ship .. and i mostly play soviet cuse there are always 5 tards more on the other team (of corse they are AT class :uhoh: )

RandomChurch February 24th, 2004 12:53 PM

Re: New Map Idea: Battle of Sevastopol
 
Id try the Germs out, but most likely I'd be a Ruskie. I like anything Marine, so if they added a Russian Marine skin, count me in.

Artie February 24th, 2004 01:30 PM

Re: New Map Idea: Battle of Sevastopol
 
Oh, you know I'll be playing Allies. :cheers:

Artie February 24th, 2004 01:53 PM

Re: New Map Idea: Battle of Sevastopol
 
Quote:

Originally Posted by Beast of War
I like the idea of divebombing Stuka's, monsterous german railguns that launch grenades the weight of a truck, self propelled huge german mortars, german spotting planes and so on....

but....

Who is going to play on the receiving side ? Who wants to be baseraped as a normal and continuous condition ? When autobalance players is not on, i know how many russian defenders there will be..... :uhm:

The Germans will start off with no capped flags and will have to make a push for the city quickly to stop the ticket bleeding. The way I see it, the Soviets won't have an uncappable base (like the Americans in Battle of the Bulge and the British in Crete), so there won't be an "base" camping.

Also, there wouldn't be a point in bombing and bombing if there are no infantry and tanks rolling in to cap flags. The battle will be won or lost in the city, with the Germans having an advantage with aerial and artillery support and the Soviets having the home field and positioning.

BAM February 25th, 2004 02:07 AM

Re: New Map Idea: Battle of Sevastopol
 
okay we have 4 allies here!! (lol)

Artie February 25th, 2004 06:23 AM

Re: New Map Idea: Battle of Sevastopol
 
The way I see it, people play as the British on Crete. Those same people would be playing as the Soviets in this map. This map idea has great potential and has room for lots of new features which would make it fun for both sides IMO.

Artie February 25th, 2004 03:25 PM

Re: New Map Idea: Battle of Sevastopol
 
Soviet AA guns for taking out those bombers would fit well in this and other maps.

http://home.tiscali.de/frr11wfs/Flak/M39_37_2A.JPG

Here's a German site all about Soviet World War II AA guns, trucks, and armor. It has some pretty cool pics. http://home.tiscali.de/frr11wfs/Flak1_1.htm

AntonioBora February 25th, 2004 03:28 PM

Re: New Map Idea: Battle of Sevastopol
 
At the seige of Sevastopol the Germans used one of their biggest heavy artillery, the 35.5 cm Haubitze M1. That is the kind of artillery the soviets would face. It could fire 575kg HE shells and 926kg concrete busting shells. RoF though was one shell every four minutes. Still..it was very destructive.

Artie February 25th, 2004 03:42 PM

Re: New Map Idea: Battle of Sevastopol
 
The 800mm "Dora" railway gun was the biggest artillery gun used during the entire war and was used during the Battle of Sevastopol. It fired at a rate of 14 rounds a day and a total of 47 rounds were fired during the battle, mostly at the huge Gorki bunkers which protected the city. This is what I had in mind for the recon plane calling arty strikes. }>

http://www.compulink.co.uk/~nrobinso...Dora/GUN03.JPG

http://www.compulink.co.uk/~nrobinso.../Dora/GUN3.JPG

Soldat Jakob February 25th, 2004 05:57 PM

Re: New Map Idea: Battle of Sevastopol
 
http://www.dragonmodelsltd.com/catal.../70207gun2.jpg
Kinda looks like the Siminov.

Soldat Jakob February 25th, 2004 05:59 PM

Re: New Map Idea: Battle of Sevastopol
 
Quote:

Originally Posted by Artie
The 800mm "Dora" railway gun was the biggest artillery gun used during the entire war and was used during the Battle of Sevastopol. It fired at a rate of 14 rounds a day and a total of 47 rounds were fired during the battle, mostly at the huge Gorki bunkers which protected the city. This is what I had in mind for the recon plane calling arty strikes. }>

http://www.compulink.co.uk/~nrobinso...Dora/GUN03.JPG

http://www.compulink.co.uk/~nrobinso.../Dora/GUN3.JPG

You forgot one thing. This was the largest gun EVER BUILD DURING HUMAN HISTORY! They used it to hit underground ammo bunkers. I think ive posted pics of this gun b4. Why do people call it the Dora anyway as far as i know its called the Gustav.


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