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New Map Idea: Battle of Sevastopol After a failed attempt at the conquest of Moscow, Hitler decided to make a push toward southern Russia during the summer of 1942. His main goal was to take over the Caucusas oil fields to the East of the Black Sea push North toward Moscow from there. Early in this campaign, the Germans had lots of success and one of their biggest victories came with the conquest of the Crimean port city of Sevastopol in June of 1942. This and other victories built German confidence and led to the Eastern push toward the decisive battle in Stalingrad. The Battle of Sevastopol would make a cool conquest map with the Germans starting from their main base to the West and pushing towards the heavily defended coastal city. The Germans would have lots of artillery and air support while the Soviets would rely on bunkers, positioning, machine gun placements, and maybe even a battleship to hold back the invasion. Cool nice stuff such as German heavy artillery and Soviet Black Sea Fleet marine skins could be implemented. http://www.dragonmodelsltd.com/catal.../70207gun2.jpg Another interesting fact: We all know about the heroics of Stalingrad sniper Vassili Zaitsev, but the Battle of Sevastopol was the setting for a Soviet female sniper who is credited with killing a record-setting 309 German soldiers. Her story and more about the battle can be found here... http://www.pww.org/past-weeks-2001/W...Sevastopol.htm More info on the battle... http://www.wargame.ch/iwc/scen/fanzi...99/art3_gb.htm |
Re: Battle of Sevastopol: New Map Idea lol, yeah! i want a "dora" in this map :D (j/k) |
Re: New Map Idea: Battle of Sevastopol sounds boring to me atm, too much heavy german arty and a russian battleship would have to be modeled for a map that would mainly be a positional warfare, maybe much later.. |
Re: New Map Idea: Battle of Sevastopol sounds good to me :nodding: at least its different... Maybe a few extra stuff like german tanks would make it interesting. |
Re: New Map Idea: Battle of Sevastopol Sounds like a new tobruk like map. Could be cool, it would be cool if they linke dthe bunkers togethger with underground passageways |
Re: New Map Idea: Battle of Sevastopol Think of the size of the map... from the outskirts with the 800mm Mortars and stuff to the harbor with a battleship... + fit in an airfield |
Re: New Map Idea: Battle of Sevastopol is that a svt40 rifle? |
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http://www.akunin.ru/istoria/goroda/sevastopol.jpg The city can be to in the south, with a small seashore to the west. The harbor would be in the northern part of the city where the inlet is. German positions could be North and East of the city. Here's a view of a part of the seashore as it is now. As you can see, the area has a rather warm climate which would be a change from most of the other Eastern front maps. http://www.canoe.ca/Travel/Europe/Ea...Sevastopol.jpg |
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I really like the sound of that map. It would probably llok a bit like Tobruk, only with a more Urban setting around it. Also I like the idea of the battleship in the harbour for artillery support (just make sure it has a line of fire and isn´t blocked by buildings). Make sure to add alot of Bunkers and Trenches for desperate defensive battles with plenty of cover. Also force the Germans to use Artillery, it really adds to the flair... http://www.sevastopol.org/MAP/sevast.jpg |
Re: New Map Idea: Battle of Sevastopol it would own but make sure that there are lots of arty to use :) and were there Russian Seamans there ? |
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Re: New Map Idea: Battle of Sevastopol Yes it sounds pretty good now but was there really a battleship there? Perhaps the Gnevny destroyer would be better |
Re: New Map Idea: Battle of Sevastopol so it should be Soviet Marines Vs German ? this would be a very cool map .. |
Re: New Map Idea: Battle of Sevastopol Forts used in the defense of Sevastopol. http://alainlecomte.free.fr/2603.jpg A famous landmark in Sevastopol harbor (probably unnecessary, but it would look nice). http://crimea.pp.ru/images/portret/s...vastopol10.jpg |
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Considering a Soviet destroyer has already been designed by the dev team, I don't see anything wrong with them using it instead of making a whole new Soviet battleship (it really would be too big anyways). |
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Re: New Map Idea: Battle of Sevastopol Here are some aerial photos of the battle. http://www.worldwar2.ro/images/content/crim8.JPG http://www.worldwar2.ro/images/content/crim7.JPG |
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Re: New Map Idea: Battle of Sevastopol But it would be too complicated yet for just one map, the devs need to model a russian battleship (only for this map), heavy/heaviest german Arty (some may be reused) new weapons (could be reused) and a new russian marine skin (could most likely not be reused).....thats IMO too much stuff for one map atm, maybe in further versions |
Re: New Map Idea: Battle of Sevastopol The current Soviet destroyer they have would be fine and I don't think there's a need for any new weapons. |
Re: New Map Idea: Battle of Sevastopol I reckon it would need AI fired arty in order for it to work. I like how its used on EoD. |
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Re: New Map Idea: Battle of Sevastopol make it so that every 45 sec some random bombs spawn in air and fall down.. and both teams should have artilery cool cant wait to take the guns on the destroyer and shoot on the city :) and those Marines looks kinda cool |
Re: New Map Idea: Battle of Sevastopol Perhaps its bordering on the realms of SDK land, but i was thinking along the lines of having yer uber heavy german arty in game and visible but *not* sitable. Instead tie each arty piece or sets of arty to specific commander kits, and these kits with their binoculars would 'request artillery' and the AI would fire @ the specified point with a spread over a wide area, based upon a delay of some sort. I'm not sure what the firing rate of artillery was really like back in then i.e could they have prolonged saturated bombing with a lengthy break, or was it sporadic or could they go on indefinately? It would need something in place to prevent it becoming too spammy. You could have the sounds of the shells whistling over head as it happens. :) It would rock if the devs made this possible! |
Re: New Map Idea: Battle of Sevastopol I like it. It breaks up the monotony of normal Russian maps (which all seem to be so damn similar). Itd be nice to see the Black Sea Naval infantry skins would be great. I like going from map to map and seeing skins differ on both sides. It gets boring when every map has the same, or close to the same skin. As it stands right now all the Russians have is the quilted looking jackets in a green color and a winter counterpart. Gets a bit boring. Variety is the spice of life as they say, and I think this is a good idea. |
Re: New Map Idea: Battle of Sevastopol the coolest skin for russians is those from Ziolen gora or what it name is they look so cool .. |
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These arty strikes coupled with Stukas, heavy bombers, and Nebelwerfers would give the map a great atmosphere. :thumbsup: |
Re: New Map Idea: Battle of Sevastopol yea but you should make it so that the pilot spots for artliery |
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Re: New Map Idea: Battle of Sevastopol maybee they can have those Seaplanes (german) ones and they can spawn in water they look liek recon planes .. |
Re: New Map Idea: Battle of Sevastopol Whatever works best, but the current means of spotting and having (if you are luckly) someone attempt to aim their arty via a 'camera' isnt all that great atm. |
Re: New Map Idea: Battle of Sevastopol I'd like to hear the devs' opinions on this map idea. :) |
Re: New Map Idea: Battle of Sevastopol it would be like Orel but with lots of artilery and a commie ship and commie marines it will own |
Re: New Map Idea: Battle of Sevastopol You need this adding to that map also http://www.fpscentral.com/forums/sho...threadid=61815 That would rox :D |
Re: New Map Idea: Battle of Sevastopol can we have any of the devs opinion on this :-S you should make a map like this one it would rock |
Re: New Map Idea: Battle of Sevastopol I would love to have a pop at it but ED42 crashes every time i paint textures,i refuse to use bc as its shat,i could also prolly model all the bunkers and fortifications but i wouldnt even attemp to model that train gun ;/ If any1 would like to team up and make this map with all new custom statics then holla,i would like to participate in it. Some1 just do terrain layout,object placement,texturing etc i would make the statics,skin them and add them to the map. PS. I allready have prolly the most accurate Carentan map you will see,but its like 20% tetxured as ed42 crashes all the fooking time so it was never finnished. |
Re: New Map Idea: Battle of Sevastopol I like the idea of divebombing Stuka's, monsterous german railguns that launch grenades the weight of a truck, self propelled huge german mortars, german spotting planes and so on.... but.... Who is going to play on the receiving side ? Who wants to be baseraped as a normal and continuous condition ? When autobalance players is not on, i know how many russian defenders there will be..... :uhm: |
Re: New Map Idea: Battle of Sevastopol I am, if there's a soviet marine skin. |
Re: New Map Idea: Battle of Sevastopol I would be one,i prefer allied in FH as it kinda makes u play better knowing most of the time u are outgunned,but i do get ur point as the majority will be axis. Who says axis will rape u though if u have some big arse battleship sitting just ofshore :) |
Re: New Map Idea: Battle of Sevastopol yes but soviets should get a 1337 svt40 rifle and that cool skin for marines they should alos get some artilery and a ship .. and i mostly play soviet cuse there are always 5 tards more on the other team (of corse they are AT class :uhoh: ) |
Re: New Map Idea: Battle of Sevastopol Id try the Germs out, but most likely I'd be a Ruskie. I like anything Marine, so if they added a Russian Marine skin, count me in. |
Re: New Map Idea: Battle of Sevastopol Oh, you know I'll be playing Allies. :cheers: |
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Also, there wouldn't be a point in bombing and bombing if there are no infantry and tanks rolling in to cap flags. The battle will be won or lost in the city, with the Germans having an advantage with aerial and artillery support and the Soviets having the home field and positioning. |
Re: New Map Idea: Battle of Sevastopol okay we have 4 allies here!! (lol) |
Re: New Map Idea: Battle of Sevastopol The way I see it, people play as the British on Crete. Those same people would be playing as the Soviets in this map. This map idea has great potential and has room for lots of new features which would make it fun for both sides IMO. |
Re: New Map Idea: Battle of Sevastopol Soviet AA guns for taking out those bombers would fit well in this and other maps. http://home.tiscali.de/frr11wfs/Flak/M39_37_2A.JPG Here's a German site all about Soviet World War II AA guns, trucks, and armor. It has some pretty cool pics. http://home.tiscali.de/frr11wfs/Flak1_1.htm |
Re: New Map Idea: Battle of Sevastopol At the seige of Sevastopol the Germans used one of their biggest heavy artillery, the 35.5 cm Haubitze M1. That is the kind of artillery the soviets would face. It could fire 575kg HE shells and 926kg concrete busting shells. RoF though was one shell every four minutes. Still..it was very destructive. |
Re: New Map Idea: Battle of Sevastopol The 800mm "Dora" railway gun was the biggest artillery gun used during the entire war and was used during the Battle of Sevastopol. It fired at a rate of 14 rounds a day and a total of 47 rounds were fired during the battle, mostly at the huge Gorki bunkers which protected the city. This is what I had in mind for the recon plane calling arty strikes. }> http://www.compulink.co.uk/~nrobinso...Dora/GUN03.JPG http://www.compulink.co.uk/~nrobinso.../Dora/GUN3.JPG |
Re: New Map Idea: Battle of Sevastopol http://www.dragonmodelsltd.com/catal.../70207gun2.jpg Kinda looks like the Siminov. |
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