February 24th, 2004
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#43 |
| CCCP
Join Date: September 27th, 2003 Status: Available Rep Power: 26 | Re: New Map Idea: Battle of Sevastopol Quote: |
Originally Posted by Beast of War I like the idea of divebombing Stuka's, monsterous german railguns that launch grenades the weight of a truck, self propelled huge german mortars, german spotting planes and so on....
but....
Who is going to play on the receiving side ? Who wants to be baseraped as a normal and continuous condition ? When autobalance players is not on, i know how many russian defenders there will be.....  | The Germans will start off with no capped flags and will have to make a push for the city quickly to stop the ticket bleeding. The way I see it, the Soviets won't have an uncappable base (like the Americans in Battle of the Bulge and the British in Crete), so there won't be an "base" camping.
Also, there wouldn't be a point in bombing and bombing if there are no infantry and tanks rolling in to cap flags. The battle will be won or lost in the city, with the Germans having an advantage with aerial and artillery support and the Soviets having the home field and positioning. |
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