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Old February 23rd, 2004   #21
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Default Re: New Map Idea: Battle of Sevastopol

I reckon it would need AI fired arty in order for it to work. I like how its used on EoD.
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Old February 23rd, 2004   #22
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Default Re: New Map Idea: Battle of Sevastopol

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I reckon it would need AI fired arty in order for it to work. I like how its used on EoD.
That's actually a very good idea. It's used well in EoD and in XWW2 in some of the D-Day maps. Automated arty strikes every 20-30 seconds would be cool if they looked good and didn't cause much lag. This would reduce the hassle of making new artillery and could be implemented in other maps.
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Old February 23rd, 2004   #23
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Default Re: New Map Idea: Battle of Sevastopol

make it so that every 45 sec some random bombs spawn in air and fall down.. and both teams should have artilery
cool cant wait to take the guns on the destroyer and shoot on the city and those Marines looks kinda cool

Last edited by BAMmeu; February 23rd, 2004 at 11:55 AM.
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Old February 23rd, 2004   #24
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Default Re: New Map Idea: Battle of Sevastopol

Perhaps its bordering on the realms of SDK land, but i was thinking along the lines of having yer uber heavy german arty in game and visible but *not* sitable.

Instead tie each arty piece or sets of arty to specific commander kits, and these kits with their binoculars would 'request artillery' and the AI would fire @ the specified point with a spread over a wide area, based upon a delay of some sort.

I'm not sure what the firing rate of artillery was really like back in then i.e could they have prolonged saturated bombing with a lengthy break, or was it sporadic or could they go on indefinately? It would need something in place to prevent it becoming too spammy. You could have the sounds of the shells whistling over head as it happens.

It would rock if the devs made this possible!

Last edited by lumpeh; February 23rd, 2004 at 11:56 AM.
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Old February 23rd, 2004   #25
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Default Re: New Map Idea: Battle of Sevastopol

I like it. It breaks up the monotony of normal Russian maps (which all seem to be so damn similar). Itd be nice to see the Black Sea Naval infantry skins would be great. I like going from map to map and seeing skins differ on both sides. It gets boring when every map has the same, or close to the same skin. As it stands right now all the Russians have is the quilted looking jackets in a green color and a winter counterpart. Gets a bit boring. Variety is the spice of life as they say, and I think this is a good idea.

Playin' FH as 'AlamoScout' or 'Church'.....
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Old February 23rd, 2004   #26
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Default Re: New Map Idea: Battle of Sevastopol

the coolest skin for russians is those from Ziolen gora or what it name is they look so cool ..
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Old February 23rd, 2004   #27
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Default Re: New Map Idea: Battle of Sevastopol

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Originally Posted by lumpeh
Perhaps its bordering on the realms of SDK land, but i was thinking along the lines of having yer uber heavy german arty in game and visible but *not* sitable.

Instead tie each arty piece or sets of arty to specific commander kits, and these kits with their binoculars would 'request artillery' and the AI would fire @ the specified point with a spread over a wide area, based upon a delay of some sort.

I'm not sure what the firing rate of artillery was really like back in then i.e could they have prolonged saturated bombing with a lengthy break, or was it sporadic or could they go on indefinately? It would need something in place to prevent it becoming too spammy. You could have the sounds of the shells whistling over head as it happens.

It would rock if the devs made this possible!
I see what you're saying, but the problem with having infantry kits for calling artillery is that it would take a long time to get the infantry past the Soviet defenses and into the city. I'd like the German artillery to come out blazing early in the round, so I think using a small recon plane to spot the AI arty strike would be your best bet since it would get to the destination much more quickly. EoD did something similar with the American Blackbird (is that the right plane?) and it works great!

These arty strikes coupled with Stukas, heavy bombers, and Nebelwerfers would give the map a great atmosphere.

Last edited by Artie; February 23rd, 2004 at 12:54 PM.
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Old February 23rd, 2004   #28
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Default Re: New Map Idea: Battle of Sevastopol

yea but you should make it so that the pilot spots for artliery
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Old February 23rd, 2004   #29
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Default Re: New Map Idea: Battle of Sevastopol

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yea but you should make it so that the pilot spots for artliery
Yeah, that's what I'm saying. The pilot flies to some area, gets a target in his sights, and calls for the arty strike manually.
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Old February 23rd, 2004   #30
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Default Re: New Map Idea: Battle of Sevastopol

maybee they can have those Seaplanes (german) ones and they can spawn in water they look liek recon planes ..
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