JB44 you suck, and that post was the largest brainfart I ever read.
I have been playing FH since September and consider myself a loyal fan. I did a lot of DC before FH, but I dread the direction DC is heading, even more because of your post. Uber balanced vanilla flavored swarming with airpower, that's what I think of the average DC game, altough I do play a little infantry maps sometimes. And your post only offends people here, certainlty your advice to the devs pisses me off. Why exactly did you post it anyway?
People need to keep in mind how much bigger and more complicated FH is than most mods. DC (for example) has two armies to develop, that each have one main battle tank, a few APCs, a handful of other vehicles and ships, and a fair number of planes and choppers. The technology is fixed at Right Now, and the uniforms don't change from map to map. The design philosophy is heavily skewed in favor of gameplay over realism.
FH is developing at least 9 armies in a time of rapidly changing military technology, and producing a variety of subgroupings of some armies according to time period, theatre and unit specializations (like paratroops). I would not be surprised if Germany alone ends up with more new stuff to be modeled/skinned/programmed in FH than both sides in the entire DC mod. On top of this, FH is making a lot of effort to be "realistic," but still has to get the gameplay and balance right-- a very tough problem.
I'm not cutting down on DC, they are doing a great job. But their goals are a lot less ambitious. FH is a huge task, and it will take a lot of time to finish.
Frog blast the vent cores!
Last edited by StrangerThanFiction; February 4th, 2004 at 10:21 AM.
Well, I'll go ya one step further there, Soldier Boy. We, as a large entity representing a company more interested in the strategic side of gaming than the action side of gaming, commissioned a group of employees to investigate the possibility of officially funding and incorporating Forgotten Hope in to an official retail release. Tentative funding was set aside for this possibility for a Christmas release in 2004. Initial talks were initiated with Patrick at DICE and he seemed receptive to the concept of broadening the demographic appeal of the Battlefield engine beyond "Quake-Doom-UT" type of play in to authenticity and the "wargaming" community. They found it very interesting.
After a two month period where various members posted here and examined the community, examined the professional progress of the project and sized up the mod as a possible retail product, the group reported back with a very negative synopsis. The kicker really came when Merciless left. That's what did in our push to fund this project and bring it to store shelves. We felt the synergistic effect between the two would be significant.
Therefore, we concluded that, with the Merciless defection and the complete disregard for customer service in the way of incremental updates, that this mod was, in fact, "Dead". In the port-partum discussion of where Forgotten Hope went so very wrong, we all agreed that there would need to be a major shift in the leadership of the mod as there must be some form of personality conflict that is causing the disarray and ultimate demise. The refusal of the team to continue to release incremental updates to bring the modification up to a "somewhere near" look of a completed project led us to believe that the people we would potentially fund and market would be too headstrong to work with a basic misunderstanding of the marketplace they compete in.
As further evidence that DICE was certainly in the market to bring a mod to retail, we received this fax this morning. Trust me, if FH would have just released a few updates or the community here been less brittle, harsh and downright rude .. this would have been Forgotten Hope. We were almost there. ALMOST there:
Digital Illusions signs agreement with Trauma Studios
Digital Illusions has begun collaboration with game developer Trauma Studios Inc. During one year Trauma will work on an upcoming product, together with Digital Illusions.
Trauma Studios developed the popular mod to Battlefield 1942, Desert Combat.
"We understood the impact Desert Combat had quite early. This mod kept Battlefield's popularity in place during the last year, as well as helped us sell a considerable amount of games", says Patrick Söderlund, CEO, Digital Illusions. He continues, "We have established a close cooperation with Trauma, and now we have come to an exclusive agreement with them".
Trauma Studios Inc. is a Manhattan based game developer specializing in FPS military style games. Best known for the Desert Combat MOD for Digital Illusions' hit game, Battlefield1942, Trauma started out in 2002 as a grass roots game developer and created the #1 MOD for 2002 and for 2003 (as voted on Gamespy). Trauma Studios' Desert Combat has had over 3 million cumulative downloads and consistently ranks amongst the top 3 games played online.
A missed opportunity. This could have been some nice money for the development team and for us as a company.
Attitude : It's what makes business deals. It's what makes money.
For some unknown reason, the attitude here is unfathomable in its arrogance and complete lack of perception of what is realy going on with this mod.
You were very close. VERY close.
My advice? SCRAP IT. SCRAP THE WHOLE THING. Get the new BF:V engine and convert everything you have to that new engine and release a Forgotten Hope mod with the new BF:V graphical engine. It is logical business sense that after they go to the present with Desert Combat, they are boxed in:
DICE can either go .. futuristic Star Wars, Galactic whatever ..
or
They can revisit the original with an all-new look and feel. YOU can be that next step. SCRAP WHAT YA GOT. This phase is over. Go to the new graphical engine and we'll come look at you again in six months and see where you are.
But for this phase of development, you missed it. It just took too long with no updates. (And you might want to look in to changing leadership for a more aggressive, organized structure. It's fun, and it is a game, but it can be Big Money, as witnessed above. And you don't know how close you were to being the one in that press release.)
...................................
Ok.....I will stay calm......(with the Admins and moderators permision, I will start bashing this guy until he's brain are on my wall....oh and thank you for your patience.)
DEAD, my ass. You dude just happen to burst in here with all "I am from a rich company that WOULD have supported FH".....my ass
For one thing.....FH is up and rolling, it will pwn like hell when it gets out.
Two, I highly think that FH didnt miss too much of you "support"(whatever that would have been, besides a couple of cookies maybe....)
For my third point, you appear to be dumb, no offense, I mean that is the stupidest thing a dude could do, burst in the FH forums and bash a mod.....
I have seen guys kicked for that.
Your fax........me thinks 100% fake, and even if you would offer FH something, how the hell would you give it to them?????
Your company is not very good at planning apparently, since many of FH's developers are scattered around the globe, whilst most of the DC staff is in Manhattan(so you say).......So why did you even mention the topic......DUMB...and getting better all the time.....
For another thing, you are just soo stupid, you actually think that Dice would help FH......mmmm.....I would think not, since then all of them would loose their jobs( at least skinners)........
FH for retail.....mmm.......I think the mod wouldnt even go retail, because then they would loos all the fans.......because we love FH for the following things:
1. It is pure quality
2. It is realistic
3.It is free.....
With Dice they would loose all that.
Also FH wouldnt be good for retail because too many people like arcade....So again I ask, why did the heck you post this???????
P.S. I apologize for any rude behaviour that I had, but I think it is too late and I am too pissed. Oh, by the way, Admins can delete my post any time or they can adit it......
Hazáért mindhalálig!
Last edited by [11PzG]matyast; February 4th, 2004 at 11:16 AM.
That is true for me also, i really hate people that want to sell something that isn't even theirs for the sole purpose of making money....
There are enough money greedy game publishers already that throw half developed games on the market, because finishing the product reduces the profit margin. For such games there is never much support or adequate patches, because you have to pay the developers longer then nessesary.......the publisher actually determines what wil be the content of the game aswell, as any extra's cost time and money to put in.
That is what i expect if just a money greedy company would exploit FH (devs) to make it a retail product, i will never support (buy) that.
We are blessed with a mod that has time to put everything in we all want, (although we are all inpatient) and is not limited by deadlines given by a greedy publisher. That means these mods are actually games that the retail industry cannot even give us, we would be hopping mad to want a retail product out of FH that is rushed onto the market in an unfinished state, would propably not be further supported due to the fact that cost more money, and add ons would be uncertain due to lower amount of expected sales of these.
If the FH devs themselves would want to sell their game, because they would like to be payed for their work, it is an entirely diffrent story, they worked for it and i am payed when i work too. It is certain i then would purchase this game.
But to an agressive salesman who sees work of others and thinks he can make a quick buck out of it, i wish to say : Fuck you, you'll never sell me anything !
Last edited by Beast of War; February 4th, 2004 at 11:18 AM.
Well, I'll go ya one step further there, Soldier Boy. We, as a large entity representing a company more interested in the strategic side of gaming than the action side of gaming, commissioned a group of employees to investigate the possibility of officially funding and incorporating Forgotten Hope in to an official retail release. Tentative funding was set aside for this possibility for a Christmas release in 2004. Initial talks were initiated with Patrick at DICE and he seemed receptive to the concept of broadening the demographic appeal of the Battlefield engine beyond "Quake-Doom-UT" type of play in to authenticity and the "wargaming" community. They found it very interesting.
After a two month period where various members posted here and examined the community, examined the professional progress of the project and sized up the mod as a possible retail product, the group reported back with a very negative synopsis. The kicker really came when Merciless left. That's what did in our push to fund this project and bring it to store shelves. We felt the synergistic effect between the two would be significant.
Therefore, we concluded that, with the Merciless defection and the complete disregard for customer service in the way of incremental updates, that this mod was, in fact, "Dead". In the port-partum discussion of where Forgotten Hope went so very wrong, we all agreed that there would need to be a major shift in the leadership of the mod as there must be some form of personality conflict that is causing the disarray and ultimate demise. The refusal of the team to continue to release incremental updates to bring the modification up to a "somewhere near" look of a completed project led us to believe that the people we would potentially fund and market would be too headstrong to work with a basic misunderstanding of the marketplace they compete in.
As further evidence that DICE was certainly in the market to bring a mod to retail, we received this fax this morning. Trust me, if FH would have just released a few updates or the community here been less brittle, harsh and downright rude .. this would have been Forgotten Hope. We were almost there. ALMOST there:
Digital Illusions signs agreement with Trauma Studios
Digital Illusions has begun collaboration with game developer Trauma Studios Inc. During one year Trauma will work on an upcoming product, together with Digital Illusions.
Trauma Studios developed the popular mod to Battlefield 1942, Desert Combat.
"We understood the impact Desert Combat had quite early. This mod kept Battlefield's popularity in place during the last year, as well as helped us sell a considerable amount of games", says Patrick Söderlund, CEO, Digital Illusions. He continues, "We have established a close cooperation with Trauma, and now we have come to an exclusive agreement with them".
...................................
Bullshit. Very eloquent and well-refined, but all the same, bullshit. You don't own a company, you don't have any money, and you never put any thought into making FH a retail product. I applaud your effort on the lie though, it looks almost real, except you forgot the format. Business communiques are usually not transmitted to the public in any form, same with strategies and reasons.
The fact that Digital Illusions and Trauma are working together is no surprise and has nothing to do with FH. Trauma was already an organized and collaborated effort when it began (thus the name Trauma Studios instead of FH team guys) and it showed nothing but dedication to making the people's mod. DC isn't going retail, because that wouldn't work. Instead, Trauma Studios gets a real game to develop. More power to them, and I wish them all the luck in the world.
White Ninja Comics "Soul too dark for the abyss, aborted son of hell's six hundred and sixty six wombs, a being of pure HELL, sustained by the black umbilical, weaned on HELLMILK and nursed at the teat of ABBADON, whore-queen of FESTERIA." - Penny Arcade
Well, I'll go ya one step further there, Soldier Boy. We, as a large entity representing a company more interested in the strategic side of gaming than the action side of gaming, commissioned a group of employees to investigate the possibility of officially funding and incorporating Forgotten Hope in to an official retail release. Tentative funding was set aside for this possibility for a Christmas release in 2004. Initial talks were initiated with Patrick at DICE and he seemed receptive to the concept of broadening the demographic appeal of the Battlefield engine beyond "Quake-Doom-UT" type of play in to authenticity and the "wargaming" community. They found it very interesting.
After a two month period where various members posted here and examined the community, examined the professional progress of the project and sized up the mod as a possible retail product, the group reported back with a very negative synopsis. The kicker really came when Merciless left. That's what did in our push to fund this project and bring it to store shelves. We felt the synergistic effect between the two would be significant.
Therefore, we concluded that, with the Merciless defection and the complete disregard for customer service in the way of incremental updates, that this mod was, in fact, "Dead". In the port-partum discussion of where Forgotten Hope went so very wrong, we all agreed that there would need to be a major shift in the leadership of the mod as there must be some form of personality conflict that is causing the disarray and ultimate demise. The refusal of the team to continue to release incremental updates to bring the modification up to a "somewhere near" look of a completed project led us to believe that the people we would potentially fund and market would be too headstrong to work with a basic misunderstanding of the marketplace they compete in.
As further evidence that DICE was certainly in the market to bring a mod to retail, we received this fax this morning. Trust me, if FH would have just released a few updates or the community here been less brittle, harsh and downright rude .. this would have been Forgotten Hope. We were almost there. ALMOST there:
Digital Illusions signs agreement with Trauma Studios
Digital Illusions has begun collaboration with game developer Trauma Studios Inc. During one year Trauma will work on an upcoming product, together with Digital Illusions.
Trauma Studios developed the popular mod to Battlefield 1942, Desert Combat.
"We understood the impact Desert Combat had quite early. This mod kept Battlefield's popularity in place during the last year, as well as helped us sell a considerable amount of games", says Patrick Söderlund, CEO, Digital Illusions. He continues, "We have established a close cooperation with Trauma, and now we have come to an exclusive agreement with them".
Trauma Studios Inc. is a Manhattan based game developer specializing in FPS military style games. Best known for the Desert Combat MOD for Digital Illusions' hit game, Battlefield1942, Trauma started out in 2002 as a grass roots game developer and created the #1 MOD for 2002 and for 2003 (as voted on Gamespy). Trauma Studios' Desert Combat has had over 3 million cumulative downloads and consistently ranks amongst the top 3 games played online.
A missed opportunity. This could have been some nice money for the development team and for us as a company.
Attitude : It's what makes business deals. It's what makes money.
For some unknown reason, the attitude here is unfathomable in its arrogance and complete lack of perception of what is realy going on with this mod.
You were very close. VERY close.
My advice? SCRAP IT. SCRAP THE WHOLE THING. Get the new BF:V engine and convert everything you have to that new engine and release a Forgotten Hope mod with the new BF:V graphical engine. It is logical business sense that after they go to the present with Desert Combat, they are boxed in:
DICE can either go .. futuristic Star Wars, Galactic whatever ..
or
They can revisit the original with an all-new look and feel. YOU can be that next step. SCRAP WHAT YA GOT. This phase is over. Go to the new graphical engine and we'll come look at you again in six months and see where you are.
But for this phase of development, you missed it. It just took too long with no updates. (And you might want to look in to changing leadership for a more aggressive, organized structure. It's fun, and it is a game, but it can be Big Money, as witnessed above. And you don't know how close you were to being the one in that press release.)
...................................
ok guys this is kinda off topic but I'm selling the brooklyn bridge any interested buyers?
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