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Fold for Forgotten Hope

This is a discussion on Fold for Forgotten Hope within the Forgotten Hope on Folding@Home forums, part of the Battlefield Mod: Forgotten Hope category; Here we go, using the SMP console client on a AMD X2 4200+....

Forgotten Hope on Folding@Home The forum for the FH2 Distributed computing team #84762. Join up and fold protiens for a good cause!

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  #91  
Old January 8th, 2008
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Smile Re: Fold for Forgotten Hope

Here we go, using the SMP console client on a AMD X2 4200+.
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  #92  
Old January 11th, 2008
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Unhappy Re: Fold for Forgotten Hope

Looks like my first WU failed.
Running the SMP client on WinXPpro 32bit, AMD X2 4200+, 2GB RAM.

Quote:
...
[17:03:29] Preparing to commence simulation
[17:03:29] - Ensuring status. Please wait.
[17:03:46] - Looking at optimizations...
[17:03:46] - Working with standard loops on this execution.
[17:03:46] - Previous termination of core was improper.
[17:03:46] - Files status OK
[17:03:47] ndard loops.
[17:03:47] - Files status OK
[17:05:46] SSING_WORK_FILES
[17:05:46] Finalizing output
[17:05:47] G_WORK_FILES
[17:05:47] Finalizing output
[17:05:49] CoreStatus = 1 (1)
[17:05:49] Client-core communications error: ERROR 0x1
[17:05:49] Deleting current work unit & continuing...
[17:08:09] - Preparing to get new work unit...
...
Edit: I checked the F@H forums and it looks i did not have enough patience, on the next WU i will know better.
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Last edited by Apo-TTCC; January 11th, 2008 at 10:46 AM..
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  #93  
Old January 11th, 2008
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Default Re: Fold for Forgotten Hope

Well the 0x1 error is like the common fatal error for the beta SMP client. Caused by lots of things... We will have to go get a drink together becasue I had both WU's on my benched game box get that same error today. I was at 73% on each client. I think mine was from experimenting with how far the quad on the asus will OC. Silly me it's on the stock cooler right now until I get it into my watercooled Koolance. Right now it looks like a murder victim all layed across my work bench.. I now see why god created the computer case.
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  #94  
Old January 11th, 2008
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Default Re: Fold for Forgotten Hope

My WU was finished but i thought it was stuck because nothing happened and i ended the client via the x instead of ctrl+c. I was just not aware that it takes several minutes, next time i know better.

Folding Forum • View topic - WU finished but no credit - I think it deleted itself?
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  #95  
Old February 9th, 2008
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Default Re: Fold for Forgotten Hope

FahMon v2.3.2 was released last Friday.

Download | FahMon
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  #96  
Old February 9th, 2008
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Default Re: Fold for Forgotten Hope

Nice find! The web page output looks really nice in this version. Check out under my signature... it looks almost like the real program. You can click on each client for info, etc.
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  #97  
Old March 30th, 2008
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Default Re: Fold for Forgotten Hope

can i do it with my xbox 360 too?
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  #98  
Old March 30th, 2008
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Default Re: Fold for Forgotten Hope

Nope
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  #99  
Old March 31st, 2008
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Default Re: Fold for Forgotten Hope

Quote:
Originally Posted by Sizum85 View Post
can i do it with my xbox 360 too?
So far the PS3 is the only consol supported. It's not that anyone is playing favorites... it's just some egghead at sony figured out how to make the cell shaders on the sony crunch certain types of protiens. It's now one of the most popular way to fold since Sony decided to ship Folding @ Home on the PS3 operating system.
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  #100  
Old July 9th, 2008
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Default Re: Fold for Forgotten Hope

Folding now with my 3870, are there any statistics of how fast the different methods are compared to eachother?

For example how does a 3870GPU do against a Q6600 quadcore in SMP mode, or the same CPU with a linux client, and how do they all compared to PS3?

Would be interesting to know.

Also my brother runs a 2600XT which i saw was compatible with the new GPU client, if i install F@H on his rig can i join the team with the same name(mine)? So scores get added together.

EDIT: oh and also can you check through user profiles what kind of clients/hardware they are using? or if they use multiple sort of GPU/PS3 combos.
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