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TheNightmare May 3rd, 2003 09:08 PM

Classes
 
is there a way to change tohe class system to one simular to Return to Castle Wolfinstein, if their is that would be awesome, and if possible could u give (if you have an officer class in this mod) a smoke grenade, that can be a signal for pilots were air support is needed (ex:blue smoke for allies, red for axis). Also will their be flametrowers, if so will they be able to take out tanks?:dance:

BAM May 4th, 2003 12:59 AM

Re: Classes
 
Quote:

Originally posted by TheNightmare
is there a way to change tohe class system to one simular to Return to Castle Wolfinstein, if their is that would be awesome, and if possible could u give (if you have an officer class in this mod) a smoke grenade, that can be a signal for pilots were air support is needed (ex:blue smoke for allies, red for axis). Also will their be flametrowers, if so will they be able to take out tanks?:dance:
yea i think there was some talking about Smoke grenades a while ago... and i think some one needed Bluprints/pictures on a flamethrower a while ago to! :dance: :agreed:

TheNightmare May 4th, 2003 08:50 AM

no i meant like 4 major classes
:dance: soldier :dance: medic :dance: engineer :dance: officer
then out of them have each one be required knife, pistol, grenade. then for soldier have multipal weapons for your main weapons to choose from. ex. < M1Garand > then click the arrow to switch it < Thompson >. Smoke grenades are ok but i was talking more like smoke markers to mark were air support is needed.

Malsa May 4th, 2003 01:36 PM

The thing with smokegrenades is that enemies will avoid those areas. And then there are alot of noobs use those nades for their own sake.

Lord Nova May 5th, 2003 01:08 AM

Putting in smoke grenades in the game is a good idea. Unfortunatly many dumbasses would use them as a cover or to blind people in close spaces. It would abuse the smoke grenades when in the Real war they were only ever used as signalers and nothing more (infantry smoke grenades.. tank smoke is a different story).

Alakazou May 5th, 2003 07:21 AM

:rock: :dance: i love

TheNightmare May 5th, 2003 03:28 PM

|Malsa The thing with smokegrenades is that enemies will avoid those areas. And then there are alot of noobs use those nades for their own sake.|
Planes would aready be in the air it would give them more of an idea of the area where support is needed.

|Lord Nova Putting in smoke grenades in the game is a good idea. Unfortunatly many dumbasses would use them as a cover or to blind people in close spaces. It would abuse the smoke grenades when in the Real war they were only ever used as signalers and nothing more (infantry smoke grenades.. tank smoke is a different story). |
I know but if you were able to make a 4 class system like i earlier posted
giving a soldier a chose between any main weapon then limit the medic, engineer to sub-machine guns/rifles and give the officer 1 smokemarker(as a capacity for it),knife,pistol,grenades, and sub-machine gun
I think most would choose to be a soldier
Then for the smokemarker it should be simular to the ones in RTCW
Also couldn t someone use for a flamethrower the model (as with for a smokemarker) from RTCW they use ghoul2 and quake 3 format as does BF1942

Lord Nova May 6th, 2003 02:07 AM

RTCW does not use Ghoul2 technology... thats what Raven software uses and BF1942 is in no way based on the quake3 engine.

Free May 6th, 2003 10:30 AM

It would be even better to have the "Commandos" class, with the silenced O.S.S. pistol, silenced Sten LMG, throwable knife aaaaaaaand... SMOKE GRANADE oooooooooor... MOLOTOV BOMB! :lol:

Major Hartmann May 6th, 2003 12:15 PM

Problem No.1 with smokegrenades: LAAAAAAAAAAAGGGGGGGGGGGG.
just imagine 2 or 3 soldiers near you throw one each....

About classes: There will be 6 classes in the normal spawnmenu, and probably some surprises to be found on each map.

green182racer May 8th, 2003 03:44 PM

How about.....
:dance: Officer, he can call for intel, which allows him to see enemies on the map for a short period of time. He has knife, pistol, grenades, and a rifle/smg.

:dance: Medic, he heals people (no crap). He has a knife, pistol, grenades, and a rifle.

:dance: Heavy Weapons Expert: This guy will be slower than the others (he is carrying massive weapons). He can have a flamethrower/heavy machine gun, along with the standard pistol, knife, and nades.

:dance: Soldier: The grunt of every team, he can use a number of different weapons (except the heavy weapons or other things like that). Choice of a rifle/smg/shotgun.

:dance: Sniper, this guy has a scoped rifle, and the standard set of stuff. He should be a tad faster to represent his need to hide and relocate.

:dance: Demolitions/Engineer, he has a wimpy smg or rifle, and pistol, knife and ex-pack. He should also come with landmines and maybe some other goody which I dont know of.

Malsa May 8th, 2003 11:34 PM

Instead of those smokegrenades as targets for bombing you could make artillery targets affect the planes too.

BAM May 9th, 2003 03:04 AM

can you just drop this shit with classes ? its damn old.. only so you know.. and the medic shall only have pistol...

Malsa May 9th, 2003 03:41 AM

Only one pistol... Well in that case, if it's possible you should make a system that gives the medic one point for every half life healed. If you are even adding a medic of course...
And yeah, same thing for the engineer. For every vehicle that he fixes he should get one point or somethin'.

Free May 9th, 2003 06:36 AM

I had a vision last night: I saw peace, healt, happiness, and FH without Medics! I saw soldier regaining health without medics! As I saw the new wallpapers I thought: with cigarettes soldiers can regain health by smoking a cigarette! :smokin: Soldiers have a packet of cigarette with 20 cigarettes, so a soldier can regain health 20 times!!!:smokin: :smokin: :smokin:

Lord Nova May 9th, 2003 09:20 AM

You work for a cigerrette company don't you?

Free May 9th, 2003 09:26 AM

No, but they make lot of money...:smokin:

exdeath May 22nd, 2004 07:28 PM

Re: Classes
 
what????????

-Moldie- May 22nd, 2004 08:27 PM

Re: Classes
 
Quote:

Originally Posted by green182racer
How about.....
:dance: Officer, he can call for intel, which allows him to see enemies on the map for a short period of time. He has knife, pistol, grenades, and a rifle/smg.

:dance: Medic, he heals people (no crap). He has a knife, pistol, grenades, and a rifle.

:dance: Heavy Weapons Expert: This guy will be slower than the others (he is carrying massive weapons). He can have a flamethrower/heavy machine gun, along with the standard pistol, knife, and nades.

:dance: Soldier: The grunt of every team, he can use a number of different weapons (except the heavy weapons or other things like that). Choice of a rifle/smg/shotgun.

:dance: Sniper, this guy has a scoped rifle, and the standard set of stuff. He should be a tad faster to represent his need to hide and relocate.

Demolitions/Engineer, he has a wimpy smg or rifle, and pistol, knife and ex-pack. He should also come with landmines and maybe some other goody which I dont know of.


No.

AussieZaitsev May 22nd, 2004 08:40 PM

Re: Classes
 
wtf, over a year old :|

well done exdeath.....

[tR]Mad Mac May 22nd, 2004 10:06 PM

Re: Classes
 
Quote:

Originally Posted by -Moldie-
No.

Ditto. Go play Team Fortress, obviously this game is not for you guys.

AussieZaitsev May 22nd, 2004 10:59 PM

Re: Classes
 
err, you do realise that guy made the post on the 9th of may 2003!

Elessar Telcontar May 23rd, 2004 04:58 AM

Re: Classes
 
Well, check his user title..

LIGHTNING [NL] May 23rd, 2004 05:03 AM

Re: Classes
 
There should be a punishment for bringing up 1 year old thread without adding anything new to the discussion, but for now I'll just ask to kindly NOT DO IT AGAIN!
Thank you...

ManiK May 23rd, 2004 06:11 AM

Re: Classes
 
Actually this isn't the first, or second, or third time...

Swe_Flying_Frog May 23rd, 2004 08:27 AM

Re: Classes
 
Quote:

Originally Posted by Lord Nova
Putting in smoke grenades in the game is a good idea. Unfortunatly many dumbasses would use them as a cover or to blind people in close spaces. It would abuse the smoke grenades when in the Real war they were only ever used as signalers and nothing more (infantry smoke grenades.. tank smoke is a different story).

I use to try to signal other troops with the smoke nade in other mods like DC to like "Land the helicopter at the smoke plz".. I throw the smoke and what happens??? NOTHING!

Al Capone May 23rd, 2004 11:40 AM

Re: Classes
 
Hey at least this thread is nostalgic... just think this time last year we couldnt even play fh in any shape or form :( but now we have 0.62 on the horizon :lol: anyway if you guys think this a bump then listen to this: on the Gta forums a guy bumped a 4 year old topic about some tower being made for gta3 when it first came out!!!!!!!! that topic was 3 years old!!!!!!!!!!! :lol:

Starfighter May 23rd, 2004 12:01 PM

Re: Classes
 
Quote:

Originally Posted by Lord Nova
Putting in smoke grenades in the game is a good idea. Unfortunatly many dumbasses would use them as a cover or to blind people in close spaces. It would abuse the smoke grenades when in the Real war they were only ever used as signalers and nothing more (infantry smoke grenades.. tank smoke is a different story).

So? give em only one smoke nade, but please no colors! this is WW2 not modern combat when smoke nades had colors, they where all white.

[Spartans]Nurdy May 23rd, 2004 01:15 PM

Re: Classes
 
Speaking of classes, any new ones in the next update? Including the flamethrower one?

McGibs May 23rd, 2004 03:38 PM

Re: Classes
 
no, no flamethrowers.

There are plenty of new classes though.

PanzerAce May 23rd, 2004 04:25 PM

Re: Classes
 
Quote:

Originally Posted by Starfighter
So? give em only one smoke nade, but please no colors! this is WW2 not modern combat when smoke nades had colors, they where all white.

Go watch BoB and tell me that all smoke nades are white...

[Spartans]Nurdy May 23rd, 2004 11:42 PM

Re: Classes
 
Quote:

Originally Posted by McGibs
no, no flamethrowers.

There are plenty of new classes though.

May I guess?

Commando?
Mortar Man?
A British Sailor kit?

Swe_Flying_Frog May 24th, 2004 07:35 AM

Re: Classes
 
Quote:

Originally Posted by PanzerAce
Go watch BoB and tell me that all smoke nades are white...

Agree, there was red and green smoke nades during WW2...

Nechre May 24th, 2004 07:41 PM

Re: Classes
 
Even if Flamethrowers were put in there is pretty much no way to make them look good without causing tons of lag, forget your dillusions! There is no need for any change in the classes that we have now!

Smoke for air-strikes would be good, but yeah, no way to limit it.


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