How about..... Officer, he can call for intel, which allows him to see enemies on the map for a short period of time. He has knife, pistol, grenades, and a rifle/smg.
Medic, he heals people (no crap). He has a knife, pistol, grenades, and a rifle.
Heavy Weapons Expert: This guy will be slower than the others (he is carrying massive weapons). He can have a flamethrower/heavy machine gun, along with the standard pistol, knife, and nades.
Soldier: The grunt of every team, he can use a number of different weapons (except the heavy weapons or other things like that). Choice of a rifle/smg/shotgun.
Sniper, this guy has a scoped rifle, and the standard set of stuff. He should be a tad faster to represent his need to hide and relocate.
Demolitions/Engineer, he has a wimpy smg or rifle, and pistol, knife and ex-pack. He should also come with landmines and maybe some other goody which I dont know of.
Only one pistol... Well in that case, if it's possible you should make a system that gives the medic one point for every half life healed. If you are even adding a medic of course...
And yeah, same thing for the engineer. For every vehicle that he fixes he should get one point or somethin'.
I had a vision last night: I saw peace, healt, happiness, and FH without Medics! I saw soldier regaining health without medics! As I saw the new wallpapers I thought: with cigarettes soldiers can regain health by smoking a cigarette! Soldiers have a packet of cigarette with 20 cigarettes, so a soldier can regain health 20 times!!!
How about..... Officer, he can call for intel, which allows him to see enemies on the map for a short period of time. He has knife, pistol, grenades, and a rifle/smg.
Medic, he heals people (no crap). He has a knife, pistol, grenades, and a rifle.
Heavy Weapons Expert: This guy will be slower than the others (he is carrying massive weapons). He can have a flamethrower/heavy machine gun, along with the standard pistol, knife, and nades.
Soldier: The grunt of every team, he can use a number of different weapons (except the heavy weapons or other things like that). Choice of a rifle/smg/shotgun.
Sniper, this guy has a scoped rifle, and the standard set of stuff. He should be a tad faster to represent his need to hide and relocate.
Demolitions/Engineer, he has a wimpy smg or rifle, and pistol, knife and ex-pack. He should also come with landmines and maybe some other goody which I dont know of.
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