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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old May 8th, 2003   #11
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How about.....
Officer, he can call for intel, which allows him to see enemies on the map for a short period of time. He has knife, pistol, grenades, and a rifle/smg.

Medic, he heals people (no crap). He has a knife, pistol, grenades, and a rifle.

Heavy Weapons Expert: This guy will be slower than the others (he is carrying massive weapons). He can have a flamethrower/heavy machine gun, along with the standard pistol, knife, and nades.

Soldier: The grunt of every team, he can use a number of different weapons (except the heavy weapons or other things like that). Choice of a rifle/smg/shotgun.

Sniper, this guy has a scoped rifle, and the standard set of stuff. He should be a tad faster to represent his need to hide and relocate.

Demolitions/Engineer, he has a wimpy smg or rifle, and pistol, knife and ex-pack. He should also come with landmines and maybe some other goody which I dont know of.
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Old May 8th, 2003   #12
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Instead of those smokegrenades as targets for bombing you could make artillery targets affect the planes too.
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Old May 9th, 2003   #13
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can you just drop this shit with classes ? its damn old.. only so you know.. and the medic shall only have pistol...
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Old May 9th, 2003   #14
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Only one pistol... Well in that case, if it's possible you should make a system that gives the medic one point for every half life healed. If you are even adding a medic of course...
And yeah, same thing for the engineer. For every vehicle that he fixes he should get one point or somethin'.
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Old May 9th, 2003   #15
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I had a vision last night: I saw peace, healt, happiness, and FH without Medics! I saw soldier regaining health without medics! As I saw the new wallpapers I thought: with cigarettes soldiers can regain health by smoking a cigarette! Soldiers have a packet of cigarette with 20 cigarettes, so a soldier can regain health 20 times!!!
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Old May 9th, 2003   #16
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You work for a cigerrette company don't you?
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Old May 9th, 2003   #17
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No, but they make lot of money...
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Old May 22nd, 2004   #18
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what????????
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Old May 22nd, 2004   #19
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Default Re: Classes

Quote:
Originally Posted by green182racer
How about.....
Officer, he can call for intel, which allows him to see enemies on the map for a short period of time. He has knife, pistol, grenades, and a rifle/smg.

Medic, he heals people (no crap). He has a knife, pistol, grenades, and a rifle.

Heavy Weapons Expert: This guy will be slower than the others (he is carrying massive weapons). He can have a flamethrower/heavy machine gun, along with the standard pistol, knife, and nades.

Soldier: The grunt of every team, he can use a number of different weapons (except the heavy weapons or other things like that). Choice of a rifle/smg/shotgun.

Sniper, this guy has a scoped rifle, and the standard set of stuff. He should be a tad faster to represent his need to hide and relocate.

Demolitions/Engineer, he has a wimpy smg or rifle, and pistol, knife and ex-pack. He should also come with landmines and maybe some other goody which I dont know of.

No.
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Old May 22nd, 2004   #20
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wtf, over a year old :|

well done exdeath.....

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