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-   -   Classes (http://forums.filefront.com/fh2-suggestions/72344-classes.html)

green182racer May 8th, 2003 03:44 PM

How about.....
:dance: Officer, he can call for intel, which allows him to see enemies on the map for a short period of time. He has knife, pistol, grenades, and a rifle/smg.

:dance: Medic, he heals people (no crap). He has a knife, pistol, grenades, and a rifle.

:dance: Heavy Weapons Expert: This guy will be slower than the others (he is carrying massive weapons). He can have a flamethrower/heavy machine gun, along with the standard pistol, knife, and nades.

:dance: Soldier: The grunt of every team, he can use a number of different weapons (except the heavy weapons or other things like that). Choice of a rifle/smg/shotgun.

:dance: Sniper, this guy has a scoped rifle, and the standard set of stuff. He should be a tad faster to represent his need to hide and relocate.

:dance: Demolitions/Engineer, he has a wimpy smg or rifle, and pistol, knife and ex-pack. He should also come with landmines and maybe some other goody which I dont know of.

Malsa May 8th, 2003 11:34 PM

Instead of those smokegrenades as targets for bombing you could make artillery targets affect the planes too.

BAM May 9th, 2003 03:04 AM

can you just drop this shit with classes ? its damn old.. only so you know.. and the medic shall only have pistol...

Malsa May 9th, 2003 03:41 AM

Only one pistol... Well in that case, if it's possible you should make a system that gives the medic one point for every half life healed. If you are even adding a medic of course...
And yeah, same thing for the engineer. For every vehicle that he fixes he should get one point or somethin'.

Free May 9th, 2003 06:36 AM

I had a vision last night: I saw peace, healt, happiness, and FH without Medics! I saw soldier regaining health without medics! As I saw the new wallpapers I thought: with cigarettes soldiers can regain health by smoking a cigarette! :smokin: Soldiers have a packet of cigarette with 20 cigarettes, so a soldier can regain health 20 times!!!:smokin: :smokin: :smokin:

Lord Nova May 9th, 2003 09:20 AM

You work for a cigerrette company don't you?

Free May 9th, 2003 09:26 AM

No, but they make lot of money...:smokin:

exdeath May 22nd, 2004 07:28 PM

Re: Classes
 
what????????

-Moldie- May 22nd, 2004 08:27 PM

Re: Classes
 
Quote:

Originally Posted by green182racer
How about.....
:dance: Officer, he can call for intel, which allows him to see enemies on the map for a short period of time. He has knife, pistol, grenades, and a rifle/smg.

:dance: Medic, he heals people (no crap). He has a knife, pistol, grenades, and a rifle.

:dance: Heavy Weapons Expert: This guy will be slower than the others (he is carrying massive weapons). He can have a flamethrower/heavy machine gun, along with the standard pistol, knife, and nades.

:dance: Soldier: The grunt of every team, he can use a number of different weapons (except the heavy weapons or other things like that). Choice of a rifle/smg/shotgun.

:dance: Sniper, this guy has a scoped rifle, and the standard set of stuff. He should be a tad faster to represent his need to hide and relocate.

Demolitions/Engineer, he has a wimpy smg or rifle, and pistol, knife and ex-pack. He should also come with landmines and maybe some other goody which I dont know of.


No.

AussieZaitsev May 22nd, 2004 08:40 PM

Re: Classes
 
wtf, over a year old :|

well done exdeath.....


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