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FH2 Suggestions
Do you have a suggestion for the future release of FH2? Post it here!

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Old May 17th, 2008   #1
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Default FH 2.1 Suggestion thread.

Let's begin.

First, the Thompson is hosed. Completely screwed as a practical weapon. Waaay too much recoil. Just ... useless now.

Second, the MG34 is a railgun. But I can live with that, it was too inaccurate before. So that's a wash.

Third, Gazala is completely unnecessary as a map. We've got enough bland, wide-open desert maps with too many weak AT-guns and medium-or-light tanks that have a hard time hurting each other. In fact, about half the maps we've got so far fit that description. This was the biggest mistake in FH2, releasing North Africa first, and you guys have really compounded it.

Fourth ... hell, I don't know. Someone else pick up for me.

Oh, and the bike is the most wonderful thing ever. So there's that, which is good.
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Old May 17th, 2008   #2
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Default Re: FH 2.1 Suggestion thread.

I completely disagree about the thompson part, its exactly how imagined it to be in the first place. I don't feel cheap for using it any more, no more "click-click-click - you are dead" from ~50 meters away. Once you figure out the recoil, its still very deadly in close combat.

Haven't played gazala yet, and I have to agree with the bicycle part (if someone doesn't, you have no soul!)

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Old May 17th, 2008   #3
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Default Re: FH 2.1 Suggestion thread.

IMO, The Thompson is now perfect, the MG34 is perfect, and Gazala is an AMAZING map. I have loved it everytime I played it. Holy shit the 150th Box is a hellish battle....

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Old May 17th, 2008   #4
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Default Re: FH 2.1 Suggestion thread.

Are you one of those perons who want normandy right now, hmmm? I didn't notice ANYTHING thag went too far in the patch, none, nada and it's not just a fanboy talk. First the mod was too arcadey and now it's too "hard"...

Gazala is fabulous - compare it to the old one.
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Old May 17th, 2008   #5
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Default Re: FH 2.1 Suggestion thread.

The topic sounded OK until I read the post. Next time you want to bitch about something, mention that in the topic as well. 0 suggestions visible so far!

Besides, this kind of topic should come around after some time, not the next day new patch comes out. Let people learn it, play it and you'll soon see plenty of ideas and suggestions coming up.

If you'd follow the news, you'd know the Normandy part is coming, due to popular demand for "something I know I saw in Band of Brothers" and to see the end of "Mommy, I want my Tiger!!" threads.
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Old May 17th, 2008   #6
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Default Re: FH 2.1 Suggestion thread.

I will agree that the Thompson is less fun to use now, because it doesn't behave like an assault rifle. However, I'm fine with that, as it's still a great room clearer and allows riflewhores (moi) to maintain their edge over SMGers.

2nd suggestion, no comment.

Your third point really is just an insult, an attempt to tell the devs what to do. Not really on. That and it's wrong - some people like armoured slugfests that aren't 'he who shoots first wins'.

The only real suggestion I have off the top of my head that would have been really easy to do would be to incorporate all of Bratwurst's sounds for weapons. The standard ones really aren't as good IMHO, sorry.

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Old May 17th, 2008   #7
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Default Re: FH 2.1 Suggestion thread.

How dare you insult the _best_ tank map in the current state of the mod? That really got my blood boiling.
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Old May 17th, 2008   #8
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Default Re: FH 2.1 Suggestion thread.

Personally i have no complaints, my green map craving is satisfied by all the custom maps we have at WaW that are green as anything.

Right now all the weapons are pretty much perfect. The tanks are spot on, hell even dogfighting is fun now.

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Old May 17th, 2008   #9
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Default Re: FH 2.1 Suggestion thread.

The Thompson is just fine : I spent four hours playing with it, and it's more realistic now. You just have to play alongside with the riflemen of your squad. This mean that they have to engage enemy at mid range, then you do the job in close combat. So, yeah, you couldn't go Rambo anymore alone with a SMG, and it's just fine.

Plus I still could shoot a sniper at about 75m with the Thompson.

Gazala... as we were on the 79th server filled with 75% french players, we all fought on the Bir Hakeim flag , so can't say how are the others

My suggestions? Two:

- Gazala and Mareth Line are magnificient (so is Crete), but they need a push system, or sorta device (unrecappable flags for example) : the flags are spread everywhere, and it's a mess both for attacking and defending sides. (Mareth Line was more playable in 32 version, with a corridor leading to a logical progression, then this tough bottleneck to pass thru, I felt like Carleton's California volunteers embushed by Cochise and Mangas Coloradas at Apache Pass in 1863)

- a general suggestion for the whole mod : I saw too much dolphin divers yesterday, which doesn't help at all for immesrion and teamwork feeling.
This have already been discussed, I know, but would it be possible to forbid firing during three or four seconds after a dive?




Hey, I saw a TK for a bike, too!!!



*€dit* and oh yeah, I agree whith the tank battles with a real DAK feeling : naval warfare in the desert, tanks could take several shots, armoured combats are more tactical than just camp with the Pz IV/former Grant (although the M2 75mm shouldn't be so weak compared to the M3 75mm I guess? Anyway, it's jsut great like this, the M3 Grant is now more a support tank, it will be available when I need it for its many smoke shells, as frag hunters wouldn't camp it anymore).
I loved these FH1 maps with early war armoured fights like Counterattack, with real duels and manoeuvres

Last edited by [79th]Sgt-D; May 17th, 2008 at 03:36 AM.
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Old May 17th, 2008   #10
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Default Re: FH 2.1 Suggestion thread.

Push maps are hell. They don't work plain and simple. Thats something that should have been learnt a long time ago. In a server populated by 64 people...32 people defending 2 flags will mean it's hell for the attacking team to make any head way.

Transfer this in to a tournament setting and push maps, well we don't even bother. Because 2 organised teams going against each other in push maps results in the defenders winning every time.

Learn to deal with dolphin divers, it's not hard. Most players to gain more accuracy will drop to a crouch position automatically anyway, as for lying down, well it's something that has always been present in battlefield and you just have to learn to expect it and so be ready to switch your aim quickly.

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