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-   -   FH 2.1 Suggestion thread. (http://forums.filefront.com/fh2-suggestions/362513-fh-2-1-suggestion-thread.html)

21stPz-Montandon May 17th, 2008 12:51 AM

FH 2.1 Suggestion thread.
 
Let's begin.

First, the Thompson is hosed. Completely screwed as a practical weapon. Waaay too much recoil. Just ... useless now.

Second, the MG34 is a railgun. But I can live with that, it was too inaccurate before. So that's a wash.

Third, Gazala is completely unnecessary as a map. We've got enough bland, wide-open desert maps with too many weak AT-guns and medium-or-light tanks that have a hard time hurting each other. In fact, about half the maps we've got so far fit that description. This was the biggest mistake in FH2, releasing North Africa first, and you guys have really compounded it.

Fourth ... hell, I don't know. Someone else pick up for me.

Oh, and the bike is the most wonderful thing ever. So there's that, which is good.

Kradovech May 17th, 2008 12:57 AM

Re: FH 2.1 Suggestion thread.
 
I completely disagree about the thompson part, its exactly how imagined it to be in the first place. I don't feel cheap for using it any more, no more "click-click-click - you are dead" from ~50 meters away. Once you figure out the recoil, its still very deadly in close combat.

Haven't played gazala yet, and I have to agree with the bicycle part (if someone doesn't, you have no soul!) :)

Von Mudra May 17th, 2008 12:57 AM

Re: FH 2.1 Suggestion thread.
 
IMO, The Thompson is now perfect, the MG34 is perfect, and Gazala is an AMAZING map. I have loved it everytime I played it. Holy shit the 150th Box is a hellish battle....

Kubador May 17th, 2008 01:21 AM

Re: FH 2.1 Suggestion thread.
 
Are you one of those perons who want normandy right now, hmmm? I didn't notice ANYTHING thag went too far in the patch, none, nada and it's not just a fanboy talk. First the mod was too arcadey and now it's too "hard"...

Gazala is fabulous - compare it to the old one.

Lydecker May 17th, 2008 01:42 AM

Re: FH 2.1 Suggestion thread.
 
The topic sounded OK until I read the post. Next time you want to bitch about something, mention that in the topic as well. 0 suggestions visible so far!

Besides, this kind of topic should come around after some time, not the next day new patch comes out. Let people learn it, play it and you'll soon see plenty of ideas and suggestions coming up.

If you'd follow the news, you'd know the Normandy part is coming, due to popular demand for "something I know I saw in Band of Brothers" and to see the end of "Mommy, I want my Tiger!!" threads.

Meadow May 17th, 2008 02:27 AM

Re: FH 2.1 Suggestion thread.
 
I will agree that the Thompson is less fun to use now, because it doesn't behave like an assault rifle. However, I'm fine with that, as it's still a great room clearer and allows riflewhores (moi) to maintain their edge over SMGers.

2nd suggestion, no comment.

Your third point really is just an insult, an attempt to tell the devs what to do. Not really on. That and it's wrong - some people like armoured slugfests that aren't 'he who shoots first wins'.

The only real suggestion I have off the top of my head that would have been really easy to do would be to incorporate all of Bratwurst's sounds for weapons. The standard ones really aren't as good IMHO, sorry.

Flippy Warbear May 17th, 2008 02:57 AM

Re: FH 2.1 Suggestion thread.
 
How dare you insult the _best_ tank map in the current state of the mod? That really got my blood boiling.

overdriven May 17th, 2008 03:27 AM

Re: FH 2.1 Suggestion thread.
 
Personally i have no complaints, my green map craving is satisfied by all the custom maps we have at WaW that are green as anything.

Right now all the weapons are pretty much perfect. The tanks are spot on, hell even dogfighting is fun now.

[79th]Sgt-D May 17th, 2008 03:31 AM

Re: FH 2.1 Suggestion thread.
 
The Thompson is just fine : I spent four hours playing with it, and it's more realistic now. You just have to play alongside with the riflemen of your squad. This mean that they have to engage enemy at mid range, then you do the job in close combat. So, yeah, you couldn't go Rambo anymore alone with a SMG, and it's just fine.

Plus I still could shoot a sniper at about 75m with the Thompson.

Gazala... as we were on the 79th server filled with 75% french players, we all fought on the Bir Hakeim flag :p , so can't say how are the others

My suggestions? Two:

- Gazala and Mareth Line are magnificient (so is Crete), but they need a push system, or sorta device (unrecappable flags for example) : the flags are spread everywhere, and it's a mess both for attacking and defending sides. (Mareth Line was more playable in 32 version, with a corridor leading to a logical progression, then this tough bottleneck to pass thru, I felt like Carleton's California volunteers embushed by Cochise and Mangas Coloradas at Apache Pass in 1863)

- a general suggestion for the whole mod : I saw too much dolphin divers yesterday, which doesn't help at all for immesrion and teamwork feeling.
This have already been discussed, I know, but would it be possible to forbid firing during three or four seconds after a dive?




Hey, I saw a TK for a bike, too!!! :nodding: :rolleyes:



*€dit* and oh yeah, I agree whith the tank battles with a real DAK feeling : naval warfare in the desert, tanks could take several shots, armoured combats are more tactical than just camp with the Pz IV/former Grant (although the M2 75mm shouldn't be so weak compared to the M3 75mm I guess? Anyway, it's jsut great like this, the M3 Grant is now more a support tank, it will be available when I need it for its many smoke shells, as frag hunters wouldn't camp it anymore).
I loved these FH1 maps with early war armoured fights like Counterattack, with real duels and manoeuvres :)

overdriven May 17th, 2008 03:35 AM

Re: FH 2.1 Suggestion thread.
 
Push maps are hell. They don't work plain and simple. Thats something that should have been learnt a long time ago. In a server populated by 64 people...32 people defending 2 flags will mean it's hell for the attacking team to make any head way.

Transfer this in to a tournament setting and push maps, well we don't even bother. Because 2 organised teams going against each other in push maps results in the defenders winning every time.

Learn to deal with dolphin divers, it's not hard. Most players to gain more accuracy will drop to a crouch position automatically anyway, as for lying down, well it's something that has always been present in battlefield and you just have to learn to expect it and so be ready to switch your aim quickly.

Cheomesh May 17th, 2008 03:43 AM

Re: FH 2.1 Suggestion thread.
 
Quote:

Originally Posted by 21stPz-Montandon (Post 4346468)
This was the biggest mistake in FH2, releasing North Africa first, and you guys have really compounded it.

No. You're wrong. It's what makes it worth playing. There was more to the war than just damn D-Day onwards. If they had started with "Normandy", even if they focused on all the other beaches than the oh so DONE "Omaha" I would have instantly written the mod off as some pathetic creation by some morons. This mod actually recognizes North Africa as an important part of the war, and actually remembers that Italy fought. Hell, if they do a Northern Europe release, I'd be much more interested in the "Battle of the Bulge" era onwards.

Flippy Warbear May 17th, 2008 04:05 AM

Re: FH 2.1 Suggestion thread.
 
Thing is, you cant argue these things with a regular goof just because they arent interested in WW2 as much as some of us are. To me, North Africa didnt seem too appealing at first, but FH2 has made it very interesting, I have learned A LOT about the campaign just because of FH2 and I actually like the campaign quite a lot nowadays... it sure as hell beats pacific thats for sure.

Von Mudra May 17th, 2008 04:15 AM

Re: FH 2.1 Suggestion thread.
 
I've stated since they posted for the first time about doing Normandy that to me, I would have much preferred the Balkans 1940, or Italy 1943.... However, I have always loved that they at least started with the quintessentially romantic battlefield of WW2, the desert.

overdriven May 17th, 2008 04:15 AM

Re: FH 2.1 Suggestion thread.
 
Besides the ships the pacific makes me shudder.

As for Africa, it's a good theatre. Sure it's mostly a plane and tanking theatre but it leads to some good fights and i'm certainly glad they didn't bring Normandy out first else we would have been waiting for the mod a hell of a lot longer. I believe one of the reasons they did Africa was because it was easier to do from the base of BF2 rather than have to make lots and lots of stuff to make good quality green maps.

Milleuros May 17th, 2008 04:25 AM

Re: FH 2.1 Suggestion thread.
 
I've got two suggestions about the new map, Crete

I'm sorry if my English isn't good, I hope you'll understand me

1. Spawnpoints in the ju52. The paratroopers spawn in the ju52, even if it is flying

2. Balancing. Yesterday, I played on this map. The teams were balanced, but we could take a flag at the end of the game, not before. The AA turrets are too strongs

General_Henry May 17th, 2008 04:29 AM

Re: FH 2.1 Suggestion thread.
 
Quote:

Originally Posted by Von Mudra (Post 4346474)
IMO, The Thompson is now perfect, the MG34 is perfect, and Gazala is an AMAZING map. I have loved it everytime I played it. Holy shit the 150th Box is a hellish battle....

agreed, that position cannot be taken easily, it also got mortar to kill incoming infantries, and tanks can't do much to it except firing some HE shells in.


i like Crete very much, much better than FH1 version.

Mareth line is also quite good, except it's a bit hard for unexperienced players, but people don't realize the only advantage of axis is only they are defending, and the allies got so many tanks.so many.... you can imagine what happen when flag 1 falled, but i must say this map should add push to the last 2 flags(only that 2 flag being push would be fine)

Gazala is also quite good except the M13/40 seemed to be a bit strange, the flying can opener is almost unfair to Germans =p the map layout is excellent.

Gabbane May 17th, 2008 04:37 AM

Re: FH 2.1 Suggestion thread.
 
I got some suggestions, that still on this patch...

1º gameplay: Increase the speed of the stuka!!

2º animation: the reload system of the nade launchers is still pretty unrealistic, i suposse u know what im talking about

3º skinning: the german officers wear italian helmets! or at least i think those are italian, correct me if im wrong

think thats all, rest i just fine.

overdriven May 17th, 2008 04:44 AM

Re: FH 2.1 Suggestion thread.
 
Quote:

Originally Posted by Milleuros (Post 4346601)
I've got two suggestions about the new map, Crete

I'm sorry if my English isn't good, I hope you'll understand me

1. Spawnpoints in the ju52. The paratroopers spawn in the ju52, even if it is flying

2. Balancing. Yesterday, I played on this map. The teams were balanced, but we could take a flag at the end of the game, not before. The AA turrets are too strongs

That is due to dumb pubbys who don't know how to fly a Ju52. You have to gain HEIGHT. To do this you have to circle the water once whilst flying upwards. The AA has a limit on it so it will explode at a certain range, you can easily get the Ju52 high enough so the AA can't touch it. Unfortunately pubbys are so interested in flying straight towards a flag they don't realise this.

darktimes May 17th, 2008 04:47 AM

Re: FH 2.1 Suggestion thread.
 
the maps are great!

gazala is now what it should be, desert!

mareth line is a fresh new conzept, whit cities and tank - infantry cooparation.

i havnt played crete jet, but from the trailer and the map pictures i know exacly that its much better fiting to FH as the 1942 version.

Kradovech May 17th, 2008 04:50 AM

Re: FH 2.1 Suggestion thread.
 
Quote:

Originally Posted by Milleuros (Post 4346601)
2. Balancing. Yesterday, I played on this map. The teams were balanced, but we could take a flag at the end of the game, not before. The AA turrets are too strongs

Don't fly over the bofors nests then :P

Archimonde0_0 May 17th, 2008 05:07 AM

Re: FH 2.1 Suggestion thread.
 
Quote:

Originally Posted by overdriven (Post 4346566)
Learn to deal with dolphin divers, it's not hard. Most players to gain more accuracy will drop to a crouch position automatically anyway, as for lying down, well it's something that has always been present in battlefield and you just have to learn to expect it and so be ready to switch your aim quickly.

I think this thread is more of an insult than a suggestion.

Plus the Dolphin Diving can be stopped by a simple tweak in one of the cons within the game. It delays the time to prone when you jump, stopping dolphin diving by giving the other person more time. Theres also a tweak to make you able to jump while shooting :uhm:

Anyways,

Gazala is an interesting map, lagged alot on my computer, which ultimately sucks anyway, but no fret! Still good armored tank map, and I never saw FH as a infantry game, I always saw it as first and foremost a Vehicle based Modification. So all these armored slugfests really fit FH very well. FH1 tanks were so fun, I dont even think FH2 has competed with them yet, but hopefully they will, and im sure of it ;)

What you must understand about the thompson, is regardless of it being a popular SMG, it was very hard to control while firing from the shoulder. The stock was underneath the operating parts of the gun, which shoved the recoil downards, and the barrel into the air, instead of into your shoulder. Plus its Big slow 45 caliber bullet didnt get much range, although it had a massive punch. It was best fired from the hip, where I think the thompson should excel in FH2, but even then it was hard to control the recoil of the gun. I would like to see the gun stop swaying to the left and the right so much though, lower that setting, as guns don't really do that whilst recoiling.

Von Mudra May 17th, 2008 05:13 AM

Re: FH 2.1 Suggestion thread.
 
Quote:

Originally Posted by Gabbane (Post 4346612)
I got some suggestions, that still on this patch...

1º gameplay: Increase the speed of the stuka!!

2º animation: the reload system of the nade launchers is still pretty unrealistic, i suposse u know what im talking about

3º skinning: the german officers wear italian helmets! or at least i think those are italian, correct me if im wrong

think thats all, rest i just fine.


Stuka is supposed to be slow as hell.

The grenade system is exactly how it was in real life

And the Germans are wearing Afrika Korp pith helmets, not Italian. Though to be perfectly honest, it was much more common to see them wearing captured British pith helms with german insignia pinned on.

Kubador May 17th, 2008 07:21 AM

Re: FH 2.1 Suggestion thread.
 
I only D-dive with MG34. I know its lame and I dont like it myself but I cant resist to that firepower...

overdriven May 17th, 2008 07:58 AM

Re: FH 2.1 Suggestion thread.
 
There's no such thing as dolphin diving with an Mg34 seeing as the only way to fire it is prone.

Uberhauptstormfuhrer May 17th, 2008 08:05 AM

Re: FH 2.1 Suggestion thread.
 
We wouldn't have this problem if they let us fire it in the assault stance. :rolleyes:

Cheomesh May 17th, 2008 08:16 AM

Re: FH 2.1 Suggestion thread.
 
Oy, had a round yesterday where someone decided it was a perfect idea to load up the Ju and fly DIRECTLY at a Bofors, about 3' above the water line.

Von Mudra May 17th, 2008 09:32 AM

Re: FH 2.1 Suggestion thread.
 
Quote:

Originally Posted by Uberhauptstormfuhrer (Post 4346806)
We wouldn't have this problem if they let us fire it in the assault stance. :rolleyes:

I actually finally found combat footage of a german doing it.... A guy underfire, behind a friendly tank letting out a few bursts at the enemy. Was really neat.=p

Uberhauptstormfuhrer May 17th, 2008 10:20 AM

Re: FH 2.1 Suggestion thread.
 
Must see that video...

Anyway the gods are against it so

Maybe if we sacrifise some catle??

Von Mudra May 17th, 2008 10:37 AM

Re: FH 2.1 Suggestion thread.
 
It was in the Battlefields 2 series posted by GDHouston on youtube.... Either the Balkans or Monte Cassino episode, I can't remember which....

Player03251992 May 17th, 2008 11:20 AM

Re: FH 2.1 Suggestion thread.
 
http://www.desktoprating.com/wallpap...-wallpaper.jpg

Von Mudra May 17th, 2008 11:23 AM

Re: FH 2.1 Suggestion thread.
 
Um....game covers do not count as historical sources....

[WOLF] Ionizer May 17th, 2008 11:27 AM

Re: FH 2.1 Suggestion thread.
 
Plus, wouldn't he burn his hand?

Player03251992 May 17th, 2008 11:31 AM

Re: FH 2.1 Suggestion thread.
 
Meh....just thought id put it in =p

Von Mudra May 17th, 2008 11:36 AM

Re: FH 2.1 Suggestion thread.
 
Quote:

Originally Posted by [WOLF] Ionizer (Post 4347125)
Plus, wouldn't he burn his hand?

Prob 3rd degree....


Player, one thing u needa learn....when in a historical debate, know your sources. Don't post things that you saw in a game, or in a movie. Original photos, film, and accounts only.

Player03251992 May 17th, 2008 11:42 AM

Re: FH 2.1 Suggestion thread.
 
Oh...alright then my bad:(

Mr. BlOnd.Dk May 17th, 2008 12:02 PM

Re: FH 2.1 Suggestion thread.
 
You try and grab that MG barrel with your bare hands, :D

EDIT: Once again, I didnt notice the next page, and someone else already replied to that pic! Im getting to old for this, hehe.

Player03251992 May 17th, 2008 12:04 PM

Re: FH 2.1 Suggestion thread.
 
Umm...don't think id want to...:Puzzled:

Niebler May 18th, 2008 09:46 PM

Re: FH 2.1 Suggestion thread.
 
I had always been waiting for a NA ww2 game, MoH and CoD just wetted my appetite :P Oh and if anything he'd probably grab it from the oh so trusty bipod :P

The Crimson Major May 19th, 2008 11:29 AM

Re: FH 2.1 Suggestion thread.
 
Thompson is fine, MG34 is fine, Gazala is a great map. Etc.
I think the Bren could stand to get some recoil. Right now it behaves like an assault rifle.

General_Henry May 19th, 2008 10:08 PM

Re: FH 2.1 Suggestion thread.
 
Quote:

Originally Posted by The Crimson Major (Post 4349462)
Thompson is fine, MG34 is fine, Gazala is a great map. Etc.
I think the Bren could stand to get some recoil. Right now it behaves like an assault rifle.

especially when very few people now use thompson...

Earwigger May 20th, 2008 01:18 AM

Re: FH 2.1 Suggestion thread.
 
Quote:

Originally Posted by Von Mudra (Post 4346474)
IMO, The Thompson is now perfect, the MG34 is perfect, and Gazala is an AMAZING map. I have loved it everytime I played it. Holy shit the 150th Box is a hellish battle....

Agreed! The Thompson AND MP40 are now both as they should be. I think the MG34 is a bit inaccurate actually, but I'm not complaining. The Bren has even less recoil now, and is deadly as hell.

Gazala is a fun map, if you've got 64 players. That 150th box fortification is very well designed. I love flying into the stratosphere with a Stuka, angling down, and dropping all 5 of my bombs on it, then getting out before the Bofors nails me. I usually get about 6 - 10 kills and destroy ever gun on the hill :)

I imagine it would be frustrating if I were British.

turnpipe May 24th, 2008 06:15 PM

Re: FH 2.1 Suggestion thread.
 
With the airplane gun improvement the hurricane is more leeter then before.

Three hurricanes on gazala?
The bf109 is at the mercy of a 3 man tag team.

Lobo May 24th, 2008 06:48 PM

Re: FH 2.1 Suggestion thread.
 
Quote:

Originally Posted by General_Henry (Post 4350148)
especially when very few people now use thompson...

Really?...that's great, then we, the battle hardened, will always get a tommy.

Seriously, I hope this is not the start of one of those beloved urban legends, like the FH2 maps are ultra huge and that kind of fun stuff, right?...ALL 2.1 smg's (not only the tommy) got a refreshing and realistic change, with the improved recoil they can't snipe players at long range like in 2.0

torenico May 24th, 2008 09:26 PM

Re: FH 2.1 Suggestion thread.
 
The Bren needs recoil, as The Crimson Major say, its an assault rifle, the Bren is an assault rifle now... :bawl:

General_Henry May 25th, 2008 12:37 AM

Re: FH 2.1 Suggestion thread.
 
recently people get used to the thompson... it is kicking ass again...


but , what i want is some openable door/destructible doors in mareth line...

that could make the bunker battles more fun...(but wait, that map is laggy enough already...for some people)



also, please change the "close door" thing of Ju52 to other keys or make airbrakes of that plane don't slow it down...perhaps a left/right key for it?

21stPz-Montandon May 26th, 2008 06:08 PM

Re: FH 2.1 Suggestion thread.
 
Quick note: The Flak gun at the German airfield in Mareth Line is just a tad too well positioned to rape the spawn point nearest the airfield. Perhaps moving it to the other side of the nearest netting would help.

General_Henry May 26th, 2008 10:48 PM

Re: FH 2.1 Suggestion thread.
 
remove the sneaking path to Gabes in Mareth line plz...hate sneaking!

also as i mention before adding a little push to Mareth line would be good, currently it's so popular to be played as infiltration battles as British...which makes no sense....but it seemed very difficult to think up a reasonable push system there though.

Meadow May 27th, 2008 03:24 AM

Re: FH 2.1 Suggestion thread.
 
I'm sure this is probably very low priority, but it does bug me to see 1980s Diesel locomotives on the front of boxcars in the 1940s Egyptian desert. May I be so humble as to suggest the removal of the locomotive until an appropriate steam loco can be knocked up? I remember BF1918 had an armoured train that could plausibly be asked for nicely... inside1918.net are running the mod now.

It may sound silly, but to someone who has the curse of knowing lots about both WWII equipment AND trains it really kills the immersion to run from a burning Crusader and take cover behind something that looks like it should be running the Santa Fe.

Lobo May 27th, 2008 10:31 AM

Re: FH 2.1 Suggestion thread.
 
Meadow, I have seen a pic of a WW2 locomotive at north africa amazingly similar like the vanilla one, I swear

imlittlev May 27th, 2008 11:27 AM

Re: FH 2.1 Suggestion thread.
 
i suggest that we give all vehicles (well, especially tanks, AT guns) a "parking brake" so they wont move while shooting


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