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FH2 Suggestions
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Old May 27th, 2008   #51
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Default Re: FH 2.1 Suggestion thread.

Quote:
Originally Posted by imlittlev View Post
a "parking brake" so they wont move while shooting
Hell yeah, exactly my opinion. These goddamn tanks even slide while on an even ground.

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Old May 27th, 2008   #52
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Default Re: FH 2.1 Suggestion thread.

Quote:
Originally Posted by hslan.Lord Helmchen View Post
Hell yeah, exactly my opinion. These goddamn tanks even slide while on an even ground.

it needs to brake even not shooting!...



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Old May 28th, 2008   #53
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Default Re: FH 2.1 Suggestion thread.

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Originally Posted by Lobo View Post
Meadow, I have seen a pic of a WW2 locomotive at north africa amazingly similar like the vanilla one, I swear
Really? I could just about accept a Diesel, but the design looks really quite moden - and American. But by all means reject me if real proof is out there. Could it perhaps be reskinned to be more black and grimy?

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Old May 28th, 2008   #54
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Default Re: FH 2.1 Suggestion thread.

Quote:
Originally Posted by Meadow View Post
Really? I could just about accept a Diesel, but the design looks really quite moden - and American. But by all means reject me if real proof is out there. Could it perhaps be reskinned to be more black and grimy?
I share the same view. A steamlocomotive would make the most sense they were the most common, diesel and electric trains were not around in equally high numbers.

A diesel or electric train would be fine though, but indeed the design of the train looks too modern, both the loco and the train wagons suggest that it's a quite modern American train.

Hehe, this makes me remind me on my comments on the railroad signs, which looked too American too me. Got quite some people shouting at me for being too picky... I opted for a wooden red and white coloured Andreas cross with no text. A comon design throughout most of the European continent (and forner coolinies and such so it would also influence Africa). The actual colour pattern is different from country to country, and some countries may have the cross angled 90 degrees (so either vertical or horizontal) but even I wouldn't mind a more or less base design cross..

Links:
Level crossing - Wikipedia, the free encyclopedia
Overweg - Wikipedia
National variants of the Andreas cross and Crossbuck
Warning signs, level crossings, etc.

*runs*



Edit: Apparantly St Andreas' cross (St. andreas kruis in Dutch) for a railroadcrossing sign translates to a St Andrew's Cross in English...

Last edited by Admiral Donutz; May 28th, 2008 at 04:05 AM.
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Old May 28th, 2008   #55
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Default Re: FH 2.1 Suggestion thread.

so can a parking brake be implemented?
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Old May 28th, 2008   #56
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Default Re: FH 2.1 Suggestion thread.

Here we go, one pic of a long serie of a locomotive carried in a ship, in an african harbor, in the desert. My jaw dropped when I saw it
Attached Thumbnails
FH 2.1 Suggestion thread.-elalamein031.jpg  

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Old May 28th, 2008   #57
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Default Re: FH 2.1 Suggestion thread.

Yeah, I see what you mean - the chassis is similar. However the big differences are the size - it looks smaller than the American loco, and the coupling rod and size of wheels. The current loco has driving bogies, like modern diesels, not 'steam style' external coupling rods.

I still think it ought to be removed or replaced, but I am a closet railway buff :P Thanks for digging up the pic though, interesting stuff.

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Old May 30th, 2008   #58
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Default Re: FH 2.1 Suggestion thread.

Only issues I have are....
  • No bot support whatsoever! Maybe 2.15 will fix this
  • No improvement for the Stuka dive horn
  • I don't see the airplane view adjustment mentioned - I still see nose in my Spitfire view
  • Distant sound has actually been reduced making immersion even less in this regard
  • The JUs are shot down too easy making me wonder, perhaps the AAs should have a little worse handling.... Or weaker damage..Or more JUs, there's such a queue for planes in that map... And that's the only vehicle that side of the map - Be generous with em
  • Field of vision is tres cool, but could be a bit more blurred at the edges to avoid the eye issues many are getting - Currently, I think its simply an eye ache cause it might confuse the eye to try to focus on something that can't be focused on... A complete blurr like in the case of Call of Duty 4 may solve this
  • I can't tell the difference in Alamein's distant shelling, it still sounds like a dull thud
  • I really hoped cannon sounds will be louder and specific to the tank, but ah well... maybe there'd be a Mr Cheese and Brutwurst patch for Fh2 also... Cuz that really did it for Fh1...
  • The toolbox doesn't fix its original version's issues...
  • No COOP uncap fix either....Basically, after installing 2.1 (And I needed to uninstall 2.0 to undo my patches), I need to patch it all over again, Coop uncap, Stuka horn, Toolbox... And funny thing is, Fh 2.0 doesn't even uninstall - Its says it does, but everything remains, maybe, just my copy, I dunno....
Inspite of this,
  • I love the shell ejection
  • The 3 maps are masterpieces
  • The new plane smoke effect is tres cool...
  • Airplane handling and Mg damage really, really a blessing - Both airplane guns and MG recoil reduction
  • I don't know if I love the new Flak fx compared to the original...
I still feel a lot more tweaks can be done and certain things added such as multiple vehicle speeds and bot improvements, but otherwise... I foresee Fh2 pwning Fh1 by Normandy, if not by 2.15

ps. don't get some thing also
  • Can't pilot headgear (The auto hats when you sit in a plane) encompass parts of the body so that the guy looks like a full pilot - Ofcourse, this may be due to the fact that there IS no pilot uniform yet, but how doable is making an auto hat- more than a hat...
  • Also about the pilot kit, why do I get a normal kit first and when drop it, onlt then does it become a parachute backpack?
  • Also about auto-hats, can there be a tank commander headgeear for anyone atop a tank also... Maybe the more-than-a-hat effect here also
  • Why are so many Tommies, Sarge Peter Broadfoot (major)... I thought they'd more often be Private Peter Nortons - He looks more regular infantry... Besides, the best Tommy face should be reserved for the select few
  • Can tank gun's be rebalanced - A bit b/n realism and gameplay cuz the one shot kill for most tanks is annoying... This is a scaled game, there are only so many tanks.... Fh1 had a bit more interesting a tank damage that meant you could at least do a bit of manouvering - With this, if you are a lighter tank you are pretty much buggered from the get-go
  • Finally, I get the cliche regarding the Wermatch, but do they all have to have the same face...It's almost Nazi propaganda-like, the way they all look the same - So Aryan. Any chance of having 2 more faces... Not neccesariliy in the near future, but perhaps when doing the Yanks...? Same for the Italians, but I resepct the fact that they aren't the focus yet...

Last edited by mydjinny; May 30th, 2008 at 01:44 PM.
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Old May 30th, 2008   #59
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Default Re: FH 2.1 Suggestion thread.

Quote:
Originally Posted by hslan.Lord Helmchen View Post
Hell yeah, exactly my opinion. These goddamn tanks even slide while on an even ground.
Oh yes please. I rather embarrassingly lost a duel against a 2-pounder (myself having a Panzer III) because of this.
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Old May 30th, 2008   #60
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Default Re: FH 2.1 Suggestion thread.

I'd want tanks to handle differently than now as they feel more like sportcars than tanks: turning and moving fast. BGF had better tank movement imo (nooo I don't want them to be so darn slow as in BGF but in that mod they actually felt like tanks).

Tanks sliding is engine issue as devs have already told and now that tanks got zoomed sights that annoying sliding seems more drastic than it actually is.
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