This was the biggest mistake in FH2, releasing North Africa first, and you guys have really compounded it.
No. You're wrong. It's what makes it worth playing. There was more to the war than just damn D-Day onwards. If they had started with "Normandy", even if they focused on all the other beaches than the oh so DONE "Omaha" I would have instantly written the mod off as some pathetic creation by some morons. This mod actually recognizes North Africa as an important part of the war, and actually remembers that Italy fought. Hell, if they do a Northern Europe release, I'd be much more interested in the "Battle of the Bulge" era onwards.
Thing is, you cant argue these things with a regular goof just because they arent interested in WW2 as much as some of us are. To me, North Africa didnt seem too appealing at first, but FH2 has made it very interesting, I have learned A LOT about the campaign just because of FH2 and I actually like the campaign quite a lot nowadays... it sure as hell beats pacific thats for sure.
I've stated since they posted for the first time about doing Normandy that to me, I would have much preferred the Balkans 1940, or Italy 1943.... However, I have always loved that they at least started with the quintessentially romantic battlefield of WW2, the desert.
As for Africa, it's a good theatre. Sure it's mostly a plane and tanking theatre but it leads to some good fights and i'm certainly glad they didn't bring Normandy out first else we would have been waiting for the mod a hell of a lot longer. I believe one of the reasons they did Africa was because it was easier to do from the base of BF2 rather than have to make lots and lots of stuff to make good quality green maps.
I'm sorry if my English isn't good, I hope you'll understand me
1. Spawnpoints in the ju52. The paratroopers spawn in the ju52, even if it is flying
2. Balancing. Yesterday, I played on this map. The teams were balanced, but we could take a flag at the end of the game, not before. The AA turrets are too strongs
IMO, The Thompson is now perfect, the MG34 is perfect, and Gazala is an AMAZING map. I have loved it everytime I played it. Holy shit the 150th Box is a hellish battle....
agreed, that position cannot be taken easily, it also got mortar to kill incoming infantries, and tanks can't do much to it except firing some HE shells in.
i like Crete very much, much better than FH1 version.
Mareth line is also quite good, except it's a bit hard for unexperienced players, but people don't realize the only advantage of axis is only they are defending, and the allies got so many tanks.so many.... you can imagine what happen when flag 1 falled, but i must say this map should add push to the last 2 flags(only that 2 flag being push would be fine)
Gazala is also quite good except the M13/40 seemed to be a bit strange, the flying can opener is almost unfair to Germans the map layout is excellent.
1. Veteran Panzer Commander
2. Regular Infantryman
3. Part time Cannon fodder
I'm sorry if my English isn't good, I hope you'll understand me
1. Spawnpoints in the ju52. The paratroopers spawn in the ju52, even if it is flying
2. Balancing. Yesterday, I played on this map. The teams were balanced, but we could take a flag at the end of the game, not before. The AA turrets are too strongs
That is due to dumb pubbys who don't know how to fly a Ju52. You have to gain HEIGHT. To do this you have to circle the water once whilst flying upwards. The AA has a limit on it so it will explode at a certain range, you can easily get the Ju52 high enough so the AA can't touch it. Unfortunately pubbys are so interested in flying straight towards a flag they don't realise this.
2. Balancing. Yesterday, I played on this map. The teams were balanced, but we could take a flag at the end of the game, not before. The AA turrets are too strongs
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